class W3DHub class Pages class Games < Page def setup @game_news ||= {} @game_events ||= {} @focused_game ||= Store.applications.games.find { |g| g.id == Store.settings[:last_selected_app] } @focused_game ||= Store.applications.games.find { |g| g.id == "ren" } @focused_channel ||= @focused_game.channels.find { |c| c.id == Store.settings[:last_selected_channel] } @focused_channel ||= @focused_game.channels.first body.clear do stack(width: 1.0, height: 1.0) do # Games List @games_list_container = flow(width: 1.0, height: 64, scroll: true, border_thickness_bottom: 1, border_color_bottom: W3DHub::BORDER_COLOR, padding_left: 32, padding_right: 32) do end # Game Menu @game_page_container = stack(width: 1.0, fill: true, background_image: "#{GAME_ROOT_PATH}/media/textures/noiseb.png", background_image_mode: :tiled) do end end end # return if Store.offline_mode populate_game_page(@focused_game, @focused_channel) populate_games_list end def update super @game_news.each do |key, value| next if key.end_with?("_expires") if Gosu.milliseconds >= @game_news["#{key}_expires"] @game_news.delete(key) @game_news["#{key}_expires"] = Gosu.milliseconds + 30_000 # seconds if @focused_game && @focused_game.id == key @game_news_container.clear do title I18n.t(:"games.fetching_news"), padding: 8 end BackgroundWorker.foreground_job( -> { fetch_game_news(@focused_game) }, lambda do |result| if result populate_game_news(@focused_game) Cache.release_net_lock(result) end end ) end end end end def populate_games_list @games_list_container.clear do background 0xaa_121920 stack(width: 128, height: 1.0) do flow(fill: true) button "All Games" do populate_all_games_view end flow(fill: true) end has_favorites = Store.settings[:favorites].size.positive? Store.applications.games.each do |game| next if has_favorites && !Store.application_manager.favorite?(game.id) selected = game == @focused_game game_button = stack(width: 64, height: 1.0, border_thickness_bottom: 4, border_color_bottom: selected ? 0xff_0074e0 : 0x00_000000, hover: { background: selected ? game.color : 0xff_444444 }, padding_left: 4, padding_right: 4, tip: game.name) do background game.color if selected image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{game.id}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{game.id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png" image_color = Store.application_manager.installed?(game.id, game.channels.first.id) ? 0xff_ffffff : 0x66_ffffff flow(width: 1.0, height: 1.0, margin: 8, background_image: image_path, background_image_color: image_color, background_image_mode: :fill_height) do image "#{GAME_ROOT_PATH}/media/ui_icons/import.png", width: 24, margin_left: -4, margin_top: -6, color: 0xff_ff8800 if game.channels.any? { |channel| Store.application_manager.updateable?(game.id, channel.id) } end # para game.name, width: 1.0, text_align: :center end def game_button.hit_element?(x, y) self if hit?(x, y) end game_button.subscribe(:clicked_left_mouse_button) do channel = @focused_game == game ? @focused_channel : game.channels.first populate_game_page(game, channel) populate_games_list end end end end def populate_game_page(game, channel) @focused_game = game @focused_channel = channel Store.settings[:last_selected_app] = game.id Store.settings[:last_selected_channel] = channel.id @game_page_container.clear do game_color = Gosu::Color.new(game.color) game_color.alpha = 0x88 background game_color @game_page_container.style.background_image_color = game_color @game_page_container.style.default[:background_image_color] = game_color @game_page_container.update_background_image # Game Stuff flow(width: 1.0, fill: true) do # background 0xff_9999ff # Game options stack(width: 360, height: 1.0, padding: 8, scroll: true, border_thickness_right: 1, border_color_right: W3DHub::BORDER_COLOR) do background 0x55_000000 # Game Banner image_path = "#{GAME_ROOT_PATH}/media/banners/#{game.id}.png" if File.exist?(image_path) image image_path, width: 1.0 else banner game.name unless File.exist?(image_path) end stack(width: 1.0, fill: true, scroll: true, margin_top: 32) do if Store.application_manager.installed?(game.id, channel.id) Hash.new.tap { |hash| # hash[I18n.t(:"games.game_settings")] = { icon: "gear", block: proc { Store.application_manager.settings(game.id, channel.id) } } # hash[I18n.t(:"games.wine_configuration")] = { icon: "gear", block: proc { Store.application_manager.wine_configuration(game.id, channel.id) } } if W3DHub.unix? # hash[I18n.t(:"games.game_modifications")] = { icon: "gear", enabled: true, block: proc { populate_game_modifications(game, channel) } } # if game.id != "ren" # hash[I18n.t(:"games.repair_installation")] = { icon: "wrench", block: proc { Store.application_manager.repair(game.id, channel.id) } } # hash[I18n.t(:"games.uninstall_game")] = { icon: "trashCan", block: proc { Store.application_manager.uninstall(game.id, channel.id) } } # end hash[I18n.t(:"games.install_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :installation) } } hash[I18n.t(:"games.user_data_folder")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :user_data) } } hash[I18n.t(:"games.view_screenshots")] = { icon: nil, block: proc { Store.application_manager.show_folder(game.id, channel.id, :screenshots) } } }.each do |key, hash| flow(width: 1.0, height: 22, margin_bottom: 8) do image "#{GAME_ROOT_PATH}/media/ui_icons/#{hash[:icon]}.png", width: 24 if hash[:icon] image EMPTY_IMAGE, width: 24 unless hash[:icon] link key, text_size: 22, enabled: hash.key?(:enabled) ? hash[:enabled] : true do hash[:block]&.call end end end end game.web_links.each do |item| flow(width: 1.0, height: 22, margin_bottom: 8) do image "#{GAME_ROOT_PATH}/media/ui_icons/share1.png", width: 24 link item.name, text_size: 22 do W3DHub.url(item.uri) end end end end if game.channels.count > 1 # Release channel para I18n.t(:"games.game_version"), width: 1.0, text_align: :center flow(width: 1.0, height: 48) do # background 0xff_444411 list_box(width: 1.0, items: game.channels.map(&:name), choose: channel.name, enabled: game.channels.count > 1) do |value| populate_game_page(game, game.channels.find { |c| c.name == value }) end end end # Play buttons flow(width: 1.0, height: 52, padding_top: 6) do # background 0xff_551100 if Store.application_manager.installed?(game.id, channel.id) if Store.application_manager.updateable?(game.id, channel.id) button "#{I18n.t(:"interface.install_update")}", fill: true, text_size: 30, **UPDATE_BUTTON do Store.application_manager.update(game.id, channel.id) end else play_now_server = Store.application_manager.play_now_server(game.id, channel.id) play_now_button = button "#{I18n.t(:"interface.play")}", fill: true, text_size: 30, enabled: !play_now_server.nil? do Store.application_manager.play_now(game.id, channel.id) end play_now_button.subscribe(:enter) do |btn| server = Store.application_manager.play_now_server(game.id, channel.id) btn.enabled = !server.nil? btn.instance_variable_set(:"@tip", server ? "#{server.status.name} [#{server.status.player_count}/#{server.status.max_players}]" : "") end end button get_image("#{GAME_ROOT_PATH}/media/ui_icons/singleplayer.png"), tip: I18n.t(:"interface.single_player"), image_height: 32, margin_left: 0 do Store.application_manager.run(game.id, channel.id) end button get_image("#{GAME_ROOT_PATH}/media/ui_icons/gear.png"), tip: I18n.t(:"games.game_options"), image_height: 32, margin_left: 0 do |btn| menu(parent: btn) do menu_item(I18n.t(:"games.game_settings")) do if game.uses_engine_cfg? push_state(States::GameSettingsDialog, app_id: game.id, channel: channel.id) else Store.application_manager.wwconfig(game.id, channel.id) end end if W3DHub.unix? menu_item(I18n.t(:"games.wine_configuration")) do Store.application_manager.wine_configuration(game.id, channel.id) end end unless Store.offline_mode if W3DHUB_DEVELOPER menu_item(I18n.t(:"games.game_modifications")) do populate_game_modifications(game, channel) end end if game.id != "ren" menu_item(I18n.t(:"games.repair_installation")) do Store.application_manager.repair(game.id, channel.id) end menu_item(I18n.t(:"games.uninstall_game")) do Store.application_manager.uninstall(game.id, channel.id) end end end end.show end else installing = Store.application_manager.task?(:installer, game.id, channel.id) unless game.id == "ren" button "#{I18n.t(:"interface.install")}", fill: true, margin_right: 8, text_size: 30, enabled: !installing do |button| button.enabled = false @import_button.enabled = false Store.application_manager.install(game.id, channel.id) end end @import_button = button "#{I18n.t(:"interface.import")}", fill: true, margin_left: 8, text_size: 30, enabled: !installing do Store.application_manager.import(game.id, channel.id) end end end end stack(fill: true, height: 1.0) do # Game Description if false # description # Height should match Game Banner container height stack(width: 1.0, padding: 16) do title "About #{game.name}", border_bottom_color: 0xff_666666, border_bottom_thickness: 1, width: 1.0 para "Command & Conquer: Tiberian Sun is a 1999 real-time stretegy video game by Westwood Studios, published by Electronic Arts, releaseed exclusively for Microsoft Windows on August 27th, 1999. The game is the sequel to the 1995 game Command & Conquer. It featured new semi-3D graphics, a more futuristic sci-fi setting, and new gameplay features such as vehicles capable of hovering and burrowing.", width: 1.0 end end # Game Events @game_events_container = flow(width: 1.0, height: 128, padding: 8, visible: false) do end # Game News @game_news_container = flow(width: 1.0, fill: true, padding: 8, scroll: true) do # background 0xff_005500 end end end end return if Store.offline_mode unless Cache.net_lock?("game_news_#{game.id}") if @game_events[game.id] populate_game_events(game) else BackgroundWorker.foreground_job( -> { fetch_game_events(game) }, lambda do |result| if result populate_game_events(game) Cache.release_net_lock(result) end end ) end end unless Cache.net_lock?("game_events_#{game.id}") if @game_news[game.id] populate_game_news(game) else @game_news_container.clear do title I18n.t(:"games.fetching_news"), padding: 8 end BackgroundWorker.foreground_job( -> { fetch_game_news(game) }, lambda do |result| if result populate_game_news(game) Cache.release_net_lock(result) end end ) end end end def populate_all_games_view @game_page_container.clear do background 0x88_353535 @game_page_container.style.background_image_color = 0x88_353535 @game_page_container.style.default[:background_image_color] = 0x88_353535 @game_page_container.update_background_image @focused_game = nil @focused_channel = nil populate_games_list flow(width: 1.0, height: 1.0) do games_view_container = nil # Options stack(width: 360, height: 1.0, padding: 8, scroll: true, border_thickness_right: 1, border_color_right: W3DHub::BORDER_COLOR) do background 0x55_000000 flow(width: 1.0, height: 48) do button "All Games", width: 280 do # games_view_container.clear end tagline Store.applications.games.count.to_s, fill: true, text_align: :right end flow(width: 1.0, height: 48, margin_top: 8) do button "Installed", enabled: false, width: 280 tagline "0", fill: true, text_align: :right end flow(width: 1.0, height: 48, margin_top: 8) do button "Favorites", enabled: false, width: 280 tagline Store.settings[:favorites].count, fill: true, text_align: :right end end # Games list games_view_container = stack(fill: true, height: 1.0, padding: 8, margin: 8) do title "All Games" flow(width: 1.0, fill: true, scroll: true) do Store.applications.games.each do |game| stack(width: 166, height: 224, margin: 8, background: 0x88_151515, border_color: game.color, border_thickness: 1) do flow(width: 1.0, height: 28, padding: 8) do para "Favorite", fill: true toggle_button checked: Store.application_manager.favorite?(game.id), height: 18, padding_top: 3, padding_right: 3, padding_bottom: 3, padding_left: 3 do |btn| Store.application_manager.favorive(game.id, btn.value) Store.settings.save_settings populate_games_list end end container = stack(fill: true, width: 1.0, padding: 8) do image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{game.id}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{game.id}.png" : "#{GAME_ROOT_PATH}/media/icons/default_icon.png" flow(width: 1.0, margin_top: 8) do flow(fill: true) image image_path, width: 0.5 flow(fill: true) end caption game.name, margin_top: 8 end def container.hit_element?(x, y) return unless hit?(x, y) self end container.subscribe(:clicked_left_mouse_button) do |element| populate_game_page(game, game.channels.first) populate_games_list end container.subscribe(:enter) do |element| element.background = 0x88_454545 end end end end end end end end def fetch_game_news(game) lock = Cache.acquire_net_lock("game_news_#{game.id}") return false unless lock news = Api.news(game.id) Cache.release_net_lock("game_news_#{game.id}") unless news return false unless news news.items[0..15].each do |item| Cache.fetch(uri: item.image, async: false, backend: :w3dhub) end @game_news[game.id] = news @game_news["#{game.id}_expires"] = Gosu.milliseconds + (60 * 60 * 1000) # 1 hour (in ms) "game_news_#{game.id}" end def populate_game_news(game) return unless @focused_game == game if (feed = @game_news[game.id]) @game_news_container.clear do # Patch Notes if false # Patch notes flow(width: 1.0, max_width: 346 * 3 + (8 * 4), height: 346, margin: 8, margin_right: 32, border_thickness: 1, border_color: darken(Gosu::Color.new(game.color))) do background darken(Gosu::Color.new(game.color), 10) stack(width: 346, height: 1.0, padding: 8) do background 0xff_181d22 para "Patch Notes" tagline "Patch 2.0 is now out!" para "words go here " * 20 flow(fill: true) button "Read More", width: 1.0 end flow(fill: true) title "Eye Candy Banner Goes Here." end end feed.items.sort_by { |i| i.timestamp }.reverse[0..9].each do |item| image_path = Cache.path(item.image) flow(width: 1.0, max_width: 869, height: 200, margin: 8, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do background 0x44_000000 if File.file?(image_path) image image_path, height: 1.0 end stack(fill: true, height: 1.0, padding: 4, border_thickness_left: 1, border_color_left: lighten(Gosu::Color.new(game.color))) do tagline "#{item.title}", width: 1.0 para item.blurb.gsub(/\n+/, "\n").strip[0..1024], fill: true flow(width: 1.0, height: 36, margin_top: 8) do stack(fill: true, height: 1.0) do flow(fill: true) para "#{item.author} • #{item.timestamp.strftime("%Y-%m-%d")}" end button I18n.t(:"games.read_more"), width: 1.0, max_width: 128, padding_top: 4, padding_bottom: 4, margin_left: 0, margin_top: 0, margin_bottom: 0, margin_right: 0 do W3DHub.url(item.uri) end end end end end end end end def fetch_game_events(game) lock = Cache.acquire_net_lock("game_events_#{game.id}") return false unless lock events = Api.events(game.id) Cache.release_net_lock("game_events_#{game.id}") unless events return false unless events @game_events[game.id] = events "game_events_#{game.id}" end def populate_game_events(game) return unless @focused_game == game if (events = @game_events[game.id]) events = events.select { |e| e.end_time > Time.now.utc } @game_events_container.show unless events.empty? @game_events_container.hide if events.empty? @game_events_container.clear do events.flatten.each do |event| stack(fill: true, height: 1.0, margin_left: 8, margin_right: 8, border_thickness: 1, border_color: lighten(Gosu::Color.new(game.color))) do background 0x44_000000 title event.title, width: 1.0, text_align: :center title event.start_time.strftime("%A"), width: 1.0, text_align: :center caption event.start_time.strftime("%B %e, %Y %l:%M %p"), width: 1.0, text_align: :center end end end end end def populate_game_modifications(application, channel) @game_news_container.clear do ([ { id: "4E4CB0548029FF234E289B4B8B3E357A", name: "HD Purchase Terminal Icons", author: "username", description: "Replaces them blurry low res icons with juicy hi-res ones.", icon: nil, type: "Textures", subtype: "Purchase Terminal", multiplayer_approved: true, games: ["ren", "ia"], versions: ["0.0.1", "0.0.2", "0.1.0"], url: "https://w3dhub.com/mods/username/hd_purchase_terminal_icons" } ] * 10).flatten.each do |mod| flow(width: 1.0, height: 128, margin: 4, border_bottom_thickness: 1, border_bottom_color: 0xff_ffffff) do stack(width: 128, height: 128, padding: 4) do image BLACK_IMAGE, height: 1.0 end stack(width: 0.75, height: 1.0) do stack(width: 1.0, height: 128 - 28) do link(mod[:name]) { W3DHub.url(mod[:url]) } para "Author: #{mod[:author]} | #{mod[:type]} | #{mod[:subtype]}" para mod[:description][0..180] end flow(width: 1.0, height: 28, padding: 4) do para "Version", width: 0.25, text_align: :center list_box items: mod[:versions], width: 0.5, enabled: mod[:versions].size > 1, padding_top: 0, padding_bottom: 0 button "Install", width: 0.25, padding_top: 0, padding_bottom: 0 end end end end end end end end end