class W3DHub class States class PromptDialog < CyberarmEngine::GuiState def setup window.show_cursor = true theme(W3DHub::THEME) background 0xee_444444 stack(width: 1.0, height: 1.0, margin: 128, background: 0xee_222222) do flow(width: 1.0, height: 0.1, padding: 8) do background 0x88_000000 image "#{GAME_ROOT_PATH}/media/ui_icons/question.png", width: 0.04, align: :center, color: 0xff_ff8800 tagline "#{@options[:title]}", width: 0.9, text_align: :center end stack(width: 1.0, height: 0.78, padding: 16) do para @options[:message], width: 1.0 @prompt_entry = edit_line @options[:prefill].to_s, margin_top: 24, width: 1.0, autofocus: true, focus: true, type: @options[:input_type] == :password ? :password : :text end flow(width: 1.0, height: 0.1, padding: 8) do button "Cancel", width: 0.25 do pop_state @options[:cancel_callback]&.call(@prompt_entry.value) end stack(width: 0.5) button "Accept", width: 0.25 do if @options[:valid_callback]&.call(@prompt_entry.value) pop_state @options[:accept_callback]&.call(@prompt_entry.value) end end end end end def draw previous_state&.draw Gosu.flush super end end end end