class W3DHub
class Pages
class ServerBrowser < Page
def setup
@@server_list ||= []
body.clear do
stack(width: 1.0, height: 1.0, padding: 8) do
stack(width: 1.0, height: 0.04) do
inscription "Filters"
end
flow(width: 1.0, height: 0.06) do
flow(width: 0.75, height: 1.0) do
image "#{GAME_ROOT_PATH}/media/icons/ren.png", height: 1.0 do |img|
if img.style.color == 0xff_444444
img.style.color = 0xff_ffffff
img.style.default[:color] = 0xff_ffffff
else
img.style.color = 0xff_444444
img.style.default[:color] = 0xff_444444
end
end
image "#{GAME_ROOT_PATH}/media/icons/ecw.png", height: 1.0, margin_left: 32 do |img|
if img.style.color == 0xff_444444
img.style.color = 0xff_ffffff
img.style.default[:color] = 0xff_ffffff
else
img.style.color = 0xff_444444
img.style.default[:color] = 0xff_444444
end end
image "#{GAME_ROOT_PATH}/media/icons/ia.png", height: 1.0, margin_left: 32 do |img|
if img.style.color == 0xff_444444
img.style.color = 0xff_ffffff
img.style.default[:color] = 0xff_ffffff
else
img.style.color = 0xff_444444
img.style.default[:color] = 0xff_444444
end end
image "#{GAME_ROOT_PATH}/media/icons/apb.png", height: 1.0, margin_left: 32 do |img|
if img.style.color == 0xff_444444
img.style.color = 0xff_ffffff
img.style.default[:color] = 0xff_ffffff
else
img.style.color = 0xff_444444
img.style.default[:color] = 0xff_444444
end end
image "#{GAME_ROOT_PATH}/media/icons/tsr.png", height: 1.0, margin_left: 32, margin_right: 32 do |img|
if img.style.color == 0xff_444444
img.style.color = 0xff_ffffff
img.style.default[:color] = 0xff_ffffff
else
img.style.color = 0xff_444444
img.style.default[:color] = 0xff_444444
end end
para "Region"
list_box items: ["Any", "North America", "Europe"], width: 0.25
end
flow(width: 0.249, height: 1.0) do
inscription "Nickname:"
inscription "Cyberarm"
image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16
end
end
flow(width: 1.0, height: 0.9, margin_top: 16) do
stack(width: 0.62, height: 1.0) do
# Icon
# Hostname
# Current Map
# Players
# Ping
flow(width: 1.0, height: 0.05) do
stack(width: 0.08) do
end
stack(width: 0.50, height: 1.0) do
para "Hostname", text_wrap: :none, width: 1.0
end
flow(width: 0.24, height: 1.0) do
para "Current Map", text_wrap: :none, width: 1.0
end
flow(width: 0.11, height: 1.0) do
para "Players", text_wrap: :none, width: 1.0
end
stack(width: 0.06) do
para "Ping", text_wrap: :none, width: 1.0
end
end
@server_list_container = stack(width: 1.0, height: 0.95, scroll: true) do
para "Fetching server list..."
end
end
@game_server_info_container = stack(width: 0.38, height: 1.0) do
para "No server selected", width: 1.0, text_align: :center
end
end
end
end
fetch_server_list
end
def populate_server_list
@server_list_container.clear do
@@server_list.each_with_index do |server, i|
server_container = flow(width: 1.0, height: 48, hover: { background: 0xff_555566 }, active: { background: 0xff_555588 }) do
background 0xff_333333 if i.odd?
image game_icon(server.game), width: 0.08, padding: 4
stack(width: 0.45, height: 1.0) do
inscription "#{server&.status&.name}"
flow(width: 1.0, height: 1.0) do
inscription "Release", margin_right: 64, text_size: 14
inscription "#{server.region}", text_size: 14
end
end
flow(width: 0.30, height: 1.0) do
inscription "#{server&.status&.map}"
end
flow(width: 0.1, height: 1.0) do
inscription "#{server&.status&.player_count}/#{server&.status&.max_players}"
end
case rand(0..478)
when 0..60
image "#{GAME_ROOT_PATH}/media/ui_icons/signal3.png", width: 0.05, color: 0xff_008000
when 61..160
image "#{GAME_ROOT_PATH}/media/ui_icons/signal2.png", width: 0.05, color: 0xff_804000
else
image "#{GAME_ROOT_PATH}/media/ui_icons/signal1.png", width: 0.05, color: 0xff_800000
end
end
def server_container.hit_element?(x, y)
self if hit?(x, y)
end
server_container.subscribe(:clicked_left_mouse_button) do
populate_server_info(server)
end
end
end
end
def populate_server_info(server)
@game_server_info_container.clear do
stack(width: 1.0, height: 1.0, padding: 8) do
stack(width: 1.0, height: 0.3) do
flow(width: 1.0, height: 0.2) do
image game_icon(server.game), width: 0.05
tagline server.status.name, width: 0.949, text_wrap: :none
end
stack(width: 1.0, height: 0.25) do
button "Join Server", enabled: window.application_manager.installed?(server.game, window.applications.games.find { |g| g.id == server.game }.channels.first)
end
stack(width: 1.0, height: 0.55, margin_top: 16) do
flow(width: 1.0, height: 0.33) do
inscription "Game", width: 0.28, text_wrap: :none
inscription "#{game_name(server.game)} (branch)", width: 0.71, text_wrap: :none
end
flow(width: 1.0, height: 0.33) do
inscription "Map", width: 0.28, text_wrap: :none
inscription server.status.map, width: 0.71, text_wrap: :none
end
flow(width: 1.0, height: 0.33) do
inscription "Max Players", width: 0.28, text_wrap: :none
inscription "#{server.status.max_players}", width: 0.71, text_wrap: :none
end
end
end
flow(width: 1.0, height: 0.05) do
stack(width: 0.5, height: 1.0) do
para "#{server.status.teams[0].name}", width: 1.0, text_align: :center
end
stack(width: 0.5, height: 1.0) do
para "#{server.status.teams[1].name}", width: 1.0, text_align: :center
end
end
flow(width: 1.0, height: 0.65, scroll: true) do
stack(width: 0.5) do
server.status.players.select { |ply| ply.team == 0 }.each do |player|
flow(width: 1.0, height: 18) do
stack(width: 0.6, height: 1.0) do
inscription player.nick, text_size: 14, text_wrap: :none
end
stack(width: 0.4, height: 1.0) do
inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none
end
end
end
end
stack(width: 0.5, border_thickness_left: 2, border_color_left: 0xff_000000) do
server.status.players.select { |ply| ply.team == 1 }.each do |player|
flow(width: 1.0, height: 18) do
stack(width: 0.6, height: 1.0) do
inscription player.nick, text_size: 14, text_wrap: :none
end
stack(width: 0.4, height: 1.0) do
inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none
end
end
end
end
end
end
end
end
def fetch_server_list
Thread.new do
begin
list = Api.server_list(2)
if list
@@server_list = list.sort_by! { |s| s&.status&.players.size }.reverse
main_thread_queue << proc { populate_server_list }
end
rescue => e
# Something went wrong!
pp e
@@server_list = []
end
end
end
def game_icon(game)
"#{GAME_ROOT_PATH}/media/icons/#{game.nil? ? 'ren' : game}.png"
end
def game_name(game)
case game
when "ia"
"Interim Apex"
when "apb"
"Red Alert: A Path Beyond"
when "tsr"
"Tiberian Sun: Reborn"
when "ecw"
"Expansive Civilian Warfare"
else
"C&C Renegade"
end
end
end
end
end