class W3DHub class Pages class ServerBrowser < Page def setup @server_locked_icons = {} @refresh_server_list = false refresh_server = false @selected_server ||= nil @selected_server_container ||= nil @selected_color = 0xff_666655 @filters = Store.settings[:server_list_filters] || {} @filter_region = Store.settings[:server_list_region] || "Any" # "Any", "North America", "Europe" Store.applications.games.each { |game| @filters[game.id.to_sym] = true if @filters[game.id.to_sym].nil? } body.clear do stack(width: 1.0, height: 1.0, padding: 8) do stack(width: 1.0, height: 0.04) do inscription "#{I18n.t(:"server_browser.filters")}" end flow(width: 1.0, height: 0.06) do flow(width: 0.75, height: 1.0) do @filters.each do |app_id, enabled| app = Store.applications.games.find { |a| a.id == app_id.to_s } image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{app_id}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{app_id}.png" : "#{GAME_ROOT_PATH}/media/icons/app.png" image image_path, tip: "#{app.name}", height: 1.0, border_thickness_bottom: 1, border_color_bottom: 0x00_000000, color: enabled ? 0xff_ffffff : 0xff_444444, hover: { border_color_bottom: 0xff_aaaaaa }, margin_right: 16 do |img| @filters[app_id] = !@filters[app_id] Store.settings[:server_list_filters] = @filters Store.settings.save_settings if @filters[app_id] img.style.color = 0xff_ffffff img.style.default[:color] = 0xff_ffffff else img.style.color = 0xff_444444 img.style.default[:color] = 0xff_444444 end populate_server_list end end para I18n.t(:"server_browser.region") list_box items: ["Any", "North America", "Europe"], choose: Store.settings[:server_list_region], width: 0.2, height: 1.0 do |value| @filter_region = value Store.settings[:server_list_region] = @filter_region Store.settings.save_settings populate_server_list end # button get_image("#{GAME_ROOT_PATH}/media/ui_icons/return.png"), tip: I18n.t(:"server_browser.refresh"), image_height: 1.0, margin_left: 16, padding_left: 2, padding_right: 2, padding_top: 2, padding_bottom: 2 do # fetch_server_list # end end flow(width: 0.249, height: 1.0) do inscription "#{I18n.t(:"server_browser.nickname")}:", width: 0.32 @nickname_label = inscription "#{Store.settings[:server_list_username]}", width: 0.6 image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16, hover: { color: 0xaa_ffffff }, tip: I18n.t(:"server_browser.set_nickname") do # Prompt for player name prompt_for_nickname( accept_callback: proc do |entry| @nickname_label.value = entry Store.settings[:server_list_username] = entry Store.settings.save_settings end ) end end end flow(width: 1.0, height: 0.9, margin_top: 16) do stack(width: 0.62, height: 1.0) do # Icon # Hostname # Current Map # Players # Ping flow(width: 1.0, height: 0.05) do stack(width: 0.08) do end stack(width: 0.50, height: 1.0) do para "#{I18n.t(:"server_browser.hostname")}", text_wrap: :none, width: 1.0 end flow(width: 0.24, height: 1.0) do para "#{I18n.t(:"server_browser.current_map")}", text_wrap: :none, width: 1.0 end flow(width: 0.11, height: 1.0) do para "#{I18n.t(:"server_browser.players")}", text_wrap: :none, width: 1.0 end stack(width: 0.06) do para "#{I18n.t(:"server_browser.ping")}", text_wrap: :none, width: 1.0 end end @server_list_container = stack(width: 1.0, height: 0.95, scroll: true) do para I18n.t(:"server_browser.fetching_server_list") end end @game_server_info_container = stack(width: 0.38, height: 1.0) do para I18n.t(:"server_browser.no_server_selected"), width: 1.0, text_align: :center end end end end populate_server_list populate_server_info(@selected_server) if @selected_server end def update super if @refresh_server_list && Gosu.milliseconds >= @refresh_server_list @refresh_server_list = nil populate_server_list if @selected_server&.id == @refresh_server&.id Async do fetch_server_details(@refresh_server) if @refresh_server populate_server_info(@refresh_server) if @refresh_server && @refresh_server == @selected_server @refresh_server = nil end end end end def refresh_server_list(server) @refresh_server_list = Gosu.milliseconds + 3_000 @refresh_server = server if @selected_server&.id == server.id end def stylize_selected_server(server_container) server_container.style.server_item_background = server_container.style.default[:background] server_container.style.server_item_hover_background = server_container.style.hover[:background] server_container.style.server_item_active_background = server_container.style.active[:background] server_container.style.background = @selected_color server_container.style.default[:background] = @selected_color server_container.style.hover[:background] = @selected_color server_container.style.active[:background] = @selected_color end def populate_server_list Store.server_list = Store.server_list.sort_by! { |s| [s&.status&.player_count, s&.id] }.reverse if Store.server_list @server_list_container.clear do i = -1 Store.server_list.each do |server| next unless @filters[server.game.to_sym] next unless server.region == @filter_region || @filter_region == "Any" next unless server.channel == "release" i += 1 server_container = flow(width: 1.0, height: 48, hover: { background: 0xff_555566 }, active: { background: 0xff_555588 }) do background 0xff_333333 if i.odd? image game_icon(server), width: 0.08, padding: 4 stack(width: 0.45, height: 1.0) do inscription "#{server&.status&.name}" flow(width: 1.0, height: 1.0) do inscription server.channel, margin_right: 64, text_size: 14 inscription server.region, text_size: 14 end end flow(width: 0.30, height: 1.0) do inscription "#{server&.status&.map}" end flow(width: 0.1, height: 1.0) do inscription "#{server&.status&.player_count}/#{server&.status&.max_players}" end # case rand(0..478) # when 0..60 # image "#{GAME_ROOT_PATH}/media/ui_icons/signal3.png", width: 0.05, color: 0xff_008000 # when 61..160 # image "#{GAME_ROOT_PATH}/media/ui_icons/signal2.png", width: 0.05, color: 0xff_804000 # else # image "#{GAME_ROOT_PATH}/media/ui_icons/signal1.png", width: 0.05, color: 0xff_800000 # end image "#{GAME_ROOT_PATH}/media/ui_icons/question.png", width: 0.05, color: 0xff_444444 end def server_container.hit_element?(x, y) self if hit?(x, y) end server_container.subscribe(:clicked_left_mouse_button) do if @selected_server_container @selected_server_container.style.background = @selected_server_container.style.server_item_background @selected_server_container.style.default[:background] = @selected_server_container.style.server_item_background @selected_server_container.style.hover[:background] = @selected_server_container.style.server_item_hover_background @selected_server_container.style.active[:background] = @selected_server_container.style.server_item_active_background end stylize_selected_server(server_container) @selected_server_container = server_container @selected_server = server Async do fetch_server_details(server) populate_server_info(server) if server == @selected_server end end stylize_selected_server(server_container) if server.id == @selected_server&.id end end end def populate_server_info(server) @game_server_info_container.clear do stack(width: 1.0, height: 1.0, padding: 8) do stack(width: 1.0, height: 0.3) do flow(width: 1.0, height: 0.2) do image game_icon(server), width: 0.05 tagline server.status.name, width: 0.949, text_wrap: :none end stack(width: 1.0, height: 0.25) do game_installed = Store.application_manager.installed?(server.game, server.channel) game_updatable = Store.application_manager.updateable?(server.game, server.channel) style = server.channel != "release" ? TESTING_BUTTON : {} button "#{I18n.t(:"server_browser.join_server")}", enabled: (game_installed && !game_updatable), **style do # Check for nickname # prompt for nickname # !abort unless nickname set # Check if password needed # prompt for password # Launch game if Store.settings[:server_list_username].to_s.length.zero? prompt_for_nickname( accept_callback: proc do |entry| @nickname_label.value = entry Store.settings[:server_list_username] = entry Store.settings.save_settings if server.status.password prompt_for_password( accept_callback: proc do |password| join_server(server, password) end ) else join_server(server, nil) end end ) else if server.status.password prompt_for_password( accept_callback: proc do |password| join_server(server, password) end ) else join_server(server, nil) end end end end stack(width: 1.0, height: 0.55, margin_top: 16) do flow(width: 1.0, height: 0.33) do inscription "#{I18n.t(:"server_browser.game")}", width: 0.28, text_wrap: :none inscription "#{game_name(server.game)} (#{server.channel})", width: 0.71, text_wrap: :none end flow(width: 1.0, height: 0.33) do inscription "#{I18n.t(:"server_browser.map")}", width: 0.28, text_wrap: :none inscription server.status.map, width: 0.71, text_wrap: :none end flow(width: 1.0, height: 0.33) do inscription "#{I18n.t(:"server_browser.max_players")}", width: 0.28, text_wrap: :none inscription "#{server.status.max_players}", width: 0.71, text_wrap: :none end end end game_balance = server_game_balance(server) flow(width: 1.0, height: 0.05) do stack(width: 0.465, height: 1.0) do para "#{server.status.teams[0].name}", width: 1.0, text_align: :center end image game_balance[:icon], height: 1.0, tip: game_balance[:message], color: game_balance[:color] stack(width: 0.46, height: 1.0) do para "#{server.status.teams[1].name}", width: 1.0, text_align: :center end end flow(width: 1.0, height: 0.65, scroll: true) do stack(width: 0.5) do server.status.players.select { |ply| ply.team == 0 }.sort_by { |ply| ply.score }.reverse.each do |player| flow(width: 1.0, height: 18) do stack(width: 0.6, height: 1.0) do inscription player.nick, text_size: 14, text_wrap: :none end stack(width: 0.4, height: 1.0) do inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none end end end end stack(width: 0.5, border_thickness_left: 2, border_color_left: 0xff_000000) do server.status.players.select { |ply| ply.team == 1 }.sort_by { |ply| ply.score }.reverse.each do |player| flow(width: 1.0, height: 18) do stack(width: 0.6, height: 1.0) do inscription player.nick, text_size: 14, text_wrap: :none end stack(width: 0.4, height: 1.0) do inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none end end end end end end end end def fetch_server_details(server) Async do internet = Async::HTTP::Internet.instance server_data = Api.server_details(internet, server.id, 2) server.update(server_data) if server_data end end def game_icon(server) image_path = File.exist?("#{GAME_ROOT_PATH}/media/icons/#{server.game.nil? ? 'ren' : server.game}.png") ? "#{GAME_ROOT_PATH}/media/icons/#{server.game.nil? ? 'ren' : server.game}.png" : "#{GAME_ROOT_PATH}/media/icons/app.png" if server.status.password @server_locked_icons[server.game] ||= Gosu.render(96, 96) do i = get_image(image_path) lock = get_image("#{GAME_ROOT_PATH}/media/ui_icons/locked.png") scale = [96.0 / i.width, 96.0 / i.height].min i.draw(0, 0, 0, scale, scale) lock.draw(96 - lock.width * 0.5, 96 - lock.height * 0.5, 0, 0.5, 0.5, 0xff_ff8800) end else image_path end end def game_name(game) Store.applications.games.detect { |g| g.id == game }&.name end def server_game_balance(server) data = { icon: BLACK_IMAGE, color: 0xff_ffffff, message: "Estimate of game balance based on score" } # team 0 is left side team_0_score = server.status.players.select { |ply| ply.team == 0 }.map(&:score).sum.to_f # team 1 is right side team_1_score = server.status.players.select { |ply| ply.team == 1 }.map(&:score).sum.to_f ratio = 1.0 / (team_0_score / team_1_score) ratio = 1.0 if ratio.to_s == "NaN" data[:icon] = if server.status.players.size < 20 && server.game != "ren" data[:color] = 0xff_600000 data[:message] = "Too few players for a balanced game" "#{GAME_ROOT_PATH}/media/ui_icons/cross.png" elsif team_0_score + team_1_score < 2_500 data[:message] = "Score to low to estimate game balance" data[:color] = 0xff_444444 "#{GAME_ROOT_PATH}/media/ui_icons/question.png" elsif ratio.between?(0.75, 1.25) data[:message] = "Game seems balanced based on score" data[:color] = 0xff_008000 "#{GAME_ROOT_PATH}/media/ui_icons/checkmark.png" elsif ratio < 0.75 data[:color] = 0xff_dd8800 data[:message] = "#{server.status.teams[0].name} is winning significantly" "#{GAME_ROOT_PATH}/media/ui_icons/arrowRight.png" else data[:color] = 0xff_dd8800 data[:message] = "#{server.status.teams[1].name} is winning significantly" "#{GAME_ROOT_PATH}/media/ui_icons/arrowLeft.png" end data end def prompt_for_nickname(accept_callback: nil, cancel_callback: nil) push_state( W3DHub::States::PromptDialog, title: I18n.t(:"server_browser.set_nickname"), message: I18n.t(:"server_browser.set_nickname_message"), prefill: Store.settings[:server_list_username], accept_callback: accept_callback, cancel_callback: cancel_callback, valid_callback: proc { |entry| entry.length.positive? } ) end def prompt_for_password(accept_callback: nil, cancel_callback: nil) push_state( W3DHub::States::PromptDialog, title: I18n.t(:"server_browser.enter_password"), message: I18n.t(:"server_browser.enter_password_message"), input_type: :password, accept_callback: accept_callback, cancel_callback: cancel_callback, valid_callback: proc { |entry| entry.length.positive? } ) end def join_server(server, password) if ( (server.status.password && password.length.positive?) || !server.status.password) && Store.settings[:server_list_username].to_s.length.positive? Store.application_manager.join_server( server.game, server.channel, server, password ) else window.push_state(W3DHub::States::MessageDialog, type: "?", title: "?", message: "?") end end end end end