class W3DHub class Pages class ServerBrowser < Page def setup @@server_list ||= [] body.clear do stack(width: 1.0, height: 1.0, padding: 8) do stack(width: 1.0, height: 0.04) do inscription "Filters" end flow(width: 1.0, height: 0.06) do flow(width: 0.75, height: 1.0) do image "#{GAME_ROOT_PATH}/media/icons/ren.png", height: 1.0 do |img| if img.style.color == 0xff_444444 img.style.color = 0xff_ffffff img.style.default[:color] = 0xff_ffffff else img.style.color = 0xff_444444 img.style.default[:color] = 0xff_444444 end end image "#{GAME_ROOT_PATH}/media/icons/ecw.png", height: 1.0, margin_left: 32 do |img| if img.style.color == 0xff_444444 img.style.color = 0xff_ffffff img.style.default[:color] = 0xff_ffffff else img.style.color = 0xff_444444 img.style.default[:color] = 0xff_444444 end end image "#{GAME_ROOT_PATH}/media/icons/ia.png", height: 1.0, margin_left: 32 do |img| if img.style.color == 0xff_444444 img.style.color = 0xff_ffffff img.style.default[:color] = 0xff_ffffff else img.style.color = 0xff_444444 img.style.default[:color] = 0xff_444444 end end image "#{GAME_ROOT_PATH}/media/icons/apb.png", height: 1.0, margin_left: 32 do |img| if img.style.color == 0xff_444444 img.style.color = 0xff_ffffff img.style.default[:color] = 0xff_ffffff else img.style.color = 0xff_444444 img.style.default[:color] = 0xff_444444 end end image "#{GAME_ROOT_PATH}/media/icons/tsr.png", height: 1.0, margin_left: 32, margin_right: 32 do |img| if img.style.color == 0xff_444444 img.style.color = 0xff_ffffff img.style.default[:color] = 0xff_ffffff else img.style.color = 0xff_444444 img.style.default[:color] = 0xff_444444 end end para "Region" list_box items: ["Any", "North America", "Europe"], width: 0.25 end flow(width: 0.249, height: 1.0) do inscription "Nickname:" inscription "Cyberarm" image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16 end end flow(width: 1.0, height: 0.9, margin_top: 16) do stack(width: 0.62, height: 1.0) do # Icon # Hostname # Current Map # Players # Ping flow(width: 1.0, height: 0.05) do stack(width: 0.08) do end stack(width: 0.50, height: 1.0) do para "Hostname", text_wrap: :none, width: 1.0 end flow(width: 0.24, height: 1.0) do para "Current Map", text_wrap: :none, width: 1.0 end flow(width: 0.11, height: 1.0) do para "Players", text_wrap: :none, width: 1.0 end stack(width: 0.06) do para "Ping", text_wrap: :none, width: 1.0 end end @server_list_container = stack(width: 1.0, height: 0.95, scroll: true) do para "Fetching server list..." end end @game_server_info_container = stack(width: 0.38, height: 1.0) do para "No server selected", width: 1.0, text_align: :center end end end end fetch_server_list end def populate_server_list @server_list_container.clear do @@server_list.each_with_index do |server, i| server_container = flow(width: 1.0, height: 48, hover: { background: 0xff_555566 }, active: { background: 0xff_555588 }) do background 0xff_333333 if i.odd? image game_icon(server.game), width: 0.08, padding: 4 stack(width: 0.45, height: 1.0) do inscription "#{server&.status&.name}" flow(width: 1.0, height: 1.0) do inscription "Release", margin_right: 64, text_size: 14 inscription "#{server.region}", text_size: 14 end end flow(width: 0.30, height: 1.0) do inscription "#{server&.status&.map}" end flow(width: 0.1, height: 1.0) do inscription "#{server&.status&.player_count}/#{server&.status&.max_players}" end case rand(0..478) when 0..60 image "#{GAME_ROOT_PATH}/media/ui_icons/signal3.png", width: 0.05, color: 0xff_008000 when 61..160 image "#{GAME_ROOT_PATH}/media/ui_icons/signal2.png", width: 0.05, color: 0xff_804000 else image "#{GAME_ROOT_PATH}/media/ui_icons/signal1.png", width: 0.05, color: 0xff_800000 end end def server_container.hit_element?(x, y) self if hit?(x, y) end server_container.subscribe(:clicked_left_mouse_button) do populate_server_info(server) end end end end def populate_server_info(server) @game_server_info_container.clear do stack(width: 1.0, height: 1.0, padding: 8) do stack(width: 1.0, height: 0.3) do flow(width: 1.0, height: 0.2) do image game_icon(server.game), width: 0.05 tagline server.status.name, width: 0.949, text_wrap: :none end stack(width: 1.0, height: 0.25) do button "Join Server", enabled: window.application_manager.installed?(server.game) end stack(width: 1.0, height: 0.55, margin_top: 16) do flow(width: 1.0, height: 0.33) do inscription "Game", width: 0.28, text_wrap: :none inscription "#{game_name(server.game)} (branch)", width: 0.71, text_wrap: :none end flow(width: 1.0, height: 0.33) do inscription "Map", width: 0.28, text_wrap: :none inscription server.status.map, width: 0.71, text_wrap: :none end flow(width: 1.0, height: 0.33) do inscription "Max Players", width: 0.28, text_wrap: :none inscription "#{server.status.max_players}", width: 0.71, text_wrap: :none end end end flow(width: 1.0, height: 0.05) do stack(width: 0.5, height: 1.0) do para "#{server.status.teams[0].name}", width: 1.0, text_align: :center end stack(width: 0.5, height: 1.0) do para "#{server.status.teams[1].name}", width: 1.0, text_align: :center end end flow(width: 1.0, height: 0.65, scroll: true) do stack(width: 0.5) do server.status.players.select { |ply| ply.team == 0 }.each do |player| flow(width: 1.0, height: 18) do stack(width: 0.6, height: 1.0) do inscription player.nick, text_size: 14, text_wrap: :none end stack(width: 0.4, height: 1.0) do inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none end end end end stack(width: 0.5, border_thickness_left: 2, border_color_left: 0xff_000000) do server.status.players.select { |ply| ply.team == 1 }.each do |player| flow(width: 1.0, height: 18) do stack(width: 0.6, height: 1.0) do inscription player.nick, text_size: 14, text_wrap: :none end stack(width: 0.4, height: 1.0) do inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none end end end end end end end end def fetch_server_list Thread.new do begin list = Api.server_list(2) if list @@server_list = list.sort_by! { |s| s&.status&.players.size }.reverse main_thread_queue << proc { populate_server_list } end rescue => e # Something went wrong! pp e @@server_list = [] end end end def game_icon(game) "#{GAME_ROOT_PATH}/media/icons/#{game.nil? ? 'ren' : game}.png" end def game_name(game) case game when "ia" "Interim Apex" when "apb" "Red Alert: A Path Beyond" when "tsr" "Tiberian Sun: Reborn" when "ecw" "Expansive Civilian Warfare" else "C&C Renegade" end end end end end