module W3DHubLauncher module Page class Games < CyberarmEngine::Page include GuiExt def setup @games = MemCache[:applications]&.select { |app| app.type.include?("game") } || [] @current_app = @games.first @current_channel = @current_app&.channels&.first # game bar container flow(width: 1.0, height: 60) do widget(width: 220, height: 1.0, style_class: [:all_button]) do flow(width: 1.0, height: 40, margin_left: PADDING, v_align: :center, h_align: :center) do image safe_get_image("#{ROOT_PATH}/media/icons/menuGrid.png"), height: 40, color: 0xff_bbbbbb link "ALL GAMES", text_size: 24, font: FONT_BLACK, height: 1.0, text_v_align: :center end end @games_list_container = flow(fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, margin_left: PADDING) do end end # game content container flow(width: 1.0, fill: true, margin_top: LARGE_PADDING) do # game info container @game_info_container = stack(width: 340, height: 1.0) do end # game events and news container stack(fill: true, height: 1.0, margin_left: LARGE_PADDING, scroll: true) do @event_container = flow(width: 1.0, height: 1.0, max_height: 380, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY) do end # news container @news_container = flow(width: 1.0, margin_top: PADDING) do end end end populate_game end def populate_game(game = @current_app, channel = @current_channel) @current_app = game @current_channel = game&.channels&.first # This shouldn't be possible, but you never know... unless @current_app @games_list_container.clear @game_info_container.clear @event_container.clear @event_container.hide @news_container.clear do title "Something has gone wrong somewhere." tagline "No games to display... ¯\\_(-|-)_/¯" end return end populate_games_list populate_game_info populate_game_event populate_game_news end def populate_games_list @games_list_container.clear do @games.each_with_index do |game, i| btn = button(safe_get_image("#{CACHE_PATH}/icon_#{game.id}.png"), tag: :"image_icon_#{game.id}", style_class: [:app_icon_button], enabled: @current_app.id != game.id, tip: game.name) do |btn| populate_game(game, game&.channels&.first) end remote_image("#{CACHE_PATH}/icon_#{game.id}.ico", url: "https://s3.w3d.cyberarm.dev/games/#{game.id}/#{game.id}.ico", element: btn) do |e, path| Worker::Api.ico_to_png(ico_path: path, png_path: path.sub(".ico", ".png")) do |result| e&.value = safe_get_image(result.data["path"]) if result.okay? end end end puts end end def populate_game_info # FIXME: We should be able to query an api to figure out the installation state, instead of explictly writing it out like this... application = MemCache[:settings].applications.find { |app| app.id == @current_app.id } # pp application @game_info_container.clear do # logo img = image safe_get_image("#{CACHE_PATH}/logo_#{@current_app.id}.png"), tag: :"image_logo_#{@current_app.id}", width: 1.0, max_height: 124 remote_image("#{CACHE_PATH}/logo_#{@current_app.id}.png", url: "https://s3.w3d.cyberarm.dev/games/#{@current_app.id}/logo.png", element: img) do |e, path| e&.value = safe_get_image(path) end # web links stack(width: 1.0, fill: true, padding: 0, padding_top: LARGE_PADDING) do @current_app.web_links.each do |link| link link.name, text_size: 24, tip: link.uri end end # launching ta game if (@current_app&.channels&.size || 0) > 1 caption "Game Version" list_box(items: @current_app.channels.map(&:name), choose: @current_channel&.name, width: 1.0, margin_bottom: PADDING) do |item| @current_channel = @current_app.channels.find { |c| c.name == item } populate_game_info end end flow(width: 1.0, height: 60) do if application button "JOIN", tip: "Join most populated or lowest ping server", fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED_LEFT, **CTA_BUTTON_THEME button safe_get_image("#{ROOT_PATH}/media/icons/singleplayer.png"), tip: "Single player", image_height: 1.0, background_nine_slice: NINE_SLICE_SQUARE, **CTA_BUTTON_THEME button safe_get_image("#{ROOT_PATH}/media/icons/gear.png"), tip: "Options", image_height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED_RIGHT, **CTA_BUTTON_THEME elsif @current_app.servicable? # pp @current_app button "Import", enabled: false, tip: "Import existing application installation", fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED_LEFT, **CTA_BUTTON_THEME button "Download", tip: "Download and install application", fill: true, height: 1.0, background_nine_slice: NINE_SLICE_ROUNDED_RIGHT, **CTA_BUTTON_THEME else button "Import", enabled: false, tip: "Import existing application installation", fill: true, height: 1.0, **CTA_BUTTON_THEME end end # FIXME: the reported version should be the _installed_ version, not the current channel version inscription "Version: #{@current_channel.version}", margin_top: PADDING, tip: "Installed version" if application end end def populate_game_event # TODO: Hide event container if there is no event @event_container.show if false @event_container.hide if true @event_container.clear do image safe_get_image("#{ROOT_PATH}/media/background.png"), fill: true, aspect_ratio: 16.0 / 9.0 stack(fill: true, height: 1.0, margin_left: PADDING) do caption "Upcoming Event".upcase, color: 0xff_22aa11 title "Red Alert: A Path Beyond Game Night" tagline "July 11, 2028" flow(fill: true) button "Read More", margin_left: PADDING, margin_right: LARGE_PADDING, margin_bottom: PADDING, width: 1.0 end end end def populate_game_news @news_container.clear do 9.times do stack(width: 1.0 / 3, min_width: 345, height: 345, aspect_ratio: 1, margin_left: HALF_PADDING, margin_right: HALF_PADDING, margin_bottom: PADDING) do stack(width: 1.0, fill: true, background_image: safe_get_image("#{ROOT_PATH}/media/background.png"), background_image_mode: :fill) stack(width: 1.0, height: 1.0 / 3, padding: PADDING, v_align: :bottom, background_nine_slice: NINE_SLICE_ROUNDED_BOTTOM, background_nine_slice_from_edge: NINE_SLICE_EDGE, background_nine_slice_color: ALPHA_GRAY, border_thickness_top: 1, border_color_top: Gosu::Color::BLACK) do caption "NEWS", color: 0x88_ffffff tagline "A News Item Post A News Item Post" end end end end end end end end