mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2025-12-15 08:42:34 +00:00
447 lines
15 KiB
Ruby
447 lines
15 KiB
Ruby
class W3DHub
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class Api
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# Set Excon default CA file if found
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if (ca_file = W3DHub.ca_bundle_path)
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Excon.defaults[:ssl_ca_file] = ca_file
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end
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LOG_TAG = "W3DHub::Api".freeze
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API_TIMEOUT = 30 # seconds
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USER_AGENT = "Cyberarm's Linux Friendly W3D Hub Launcher v#{W3DHub::VERSION}".freeze
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DEFAULT_HEADERS = {
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"User-Agent": USER_AGENT,
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"Accept": "application/json"
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}.freeze
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FORM_ENCODED_HEADERS = {
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"User-Agent": USER_AGENT,
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"Accept": "application/json",
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"Content-Type": "application/x-www-form-urlencoded"
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}.freeze
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def self.on_thread(method, *args, &callback)
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BackgroundWorker.foreground_job(-> { Api.send(method, *args) }, callback)
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end
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class DummyResponse
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def initialize(error)
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@error = error
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end
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def success?
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false
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end
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def status
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-1
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end
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def body
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""
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end
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def error
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@error
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end
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end
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#! === W3D Hub API === !#
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W3DHUB_API_ENDPOINT = "https://secure.w3dhub.com".freeze # "https://example.com" # "http://127.0.0.1:9292".freeze #
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W3DHUB_API_CONNECTION = Excon.new(W3DHUB_API_ENDPOINT, persistent: true)
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ALT_W3DHUB_API_ENDPOINT = "https://w3dhub-api.w3d.cyberarm.dev".freeze # "https://secure.w3dhub.com".freeze # "https://example.com" # "http://127.0.0.1:9292".freeze #
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ALT_W3DHUB_API_API_CONNECTION = Excon.new(ALT_W3DHUB_API_ENDPOINT, persistent: true)
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def self.excon(method, url, headers = DEFAULT_HEADERS, body = nil, backend = :w3dhub)
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case backend
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when :w3dhub
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connection = W3DHUB_API_CONNECTION
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endpoint = W3DHUB_API_ENDPOINT
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when :alt_w3dhub
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connection = ALT_W3DHUB_API_API_CONNECTION
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endpoint = ALT_W3DHUB_API_ENDPOINT
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when :gsh
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connection = GSH_CONNECTION
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endpoint = SERVER_LIST_ENDPOINT
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end
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logger.debug(LOG_TAG) { "Fetching #{method.to_s.upcase} \"#{endpoint}#{url}\"..." }
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# Inject Authorization header if account data is populated
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if Store.account
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logger.debug(LOG_TAG) { " Injecting Authorization header..." }
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headers = headers.dup
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headers["Authorization"] = "Bearer #{Store.account.access_token}"
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end
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begin
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connection.send(
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method,
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path: url.sub(endpoint, ""),
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headers: headers,
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body: body,
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nonblock: true,
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tcp_nodelay: true,
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write_timeout: API_TIMEOUT,
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read_timeout: API_TIMEOUT,
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connect_timeout: API_TIMEOUT,
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idempotent: true,
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retry_limit: 3,
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retry_interval: 1,
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retry_errors: [Excon::Error::Socket, Excon::Error::HTTPStatus] # Don't retry on timeout
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)
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rescue Excon::Error::Timeout => e
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logger.error(LOG_TAG) { "Connection to \"#{url}\" timed out after: #{API_TIMEOUT} seconds" }
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DummyResponse.new(e)
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rescue Excon::Error => e
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logger.error(LOG_TAG) { "Connection to \"#{url}\" errored:" }
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logger.error(LOG_TAG) { e }
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DummyResponse.new(e)
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end
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end
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def self.post(url, headers = DEFAULT_HEADERS, body = nil, backend = :w3dhub)
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excon(:post, url, headers, body, backend)
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end
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def self.get(url, headers = DEFAULT_HEADERS, body = nil, backend = :w3dhub)
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excon(:get, url, headers, body, backend)
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end
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# Api.get but handles any URL instead of known hosts
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def self.fetch(url, headers = DEFAULT_HEADERS, body = nil, backend = nil)
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uri = URI(url)
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# Use Api.get for `W3DHUB_API_ENDPOINT` URL's to exploit keep alive and connection reuse (faster responses)
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return excon(:get, url, headers, body, backend) if "#{uri.scheme}://#{uri.host}" == W3DHUB_API_ENDPOINT
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logger.debug(LOG_TAG) { "Fetching GET \"#{url}\"..." }
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begin
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Excon.get(
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url,
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headers: headers,
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body: body,
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nonblock: true,
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tcp_nodelay: true,
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write_timeout: API_TIMEOUT,
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read_timeout: API_TIMEOUT,
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connect_timeout: API_TIMEOUT,
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idempotent: true,
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retry_limit: 3,
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retry_interval: 1,
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retry_errors: [Excon::Error::Socket, Excon::Error::HTTPStatus] # Don't retry on timeout
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)
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rescue Excon::Error::Timeout => e
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logger.error(LOG_TAG) { "Connection to \"#{url}\" timed out after: #{API_TIMEOUT} seconds" }
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DummyResponse.new(e)
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rescue Excon::Error => e
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logger.error(LOG_TAG) { "Connection to \"#{url}\" errored:" }
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logger.error(LOG_TAG) { e }
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DummyResponse.new(e)
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end
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end
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# Method: POST
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# FORMAT: JSON
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# /apis/launcher/1/user-login
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# For an already logged in user the launcher sends
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# a "refreshToken" in the data field: data={"refreshToken":"TOKEN_STRING"}
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#
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# For a logging in user the launcher sends
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# data={"username":"NAME","password":"password_as_plaintext_but_over_https"}
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#
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# On successful login/token refresh the service responds with:
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# {"session_token":"string","userid:"1234"...}
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#
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# On a failed login the service responds with:
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# {"error":"login-failed"}
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def self.refresh_user_login(refresh_token, backend = :w3dhub)
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body = "data=#{JSON.dump({refreshToken: refresh_token})}"
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response = post("/apis/launcher/1/user-login", FORM_ENCODED_HEADERS, body, backend)
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if response.status == 200
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user_data = JSON.parse(response.body, symbolize_names: true)
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return false if user_data[:error]
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user_details_data = user_details(user_data[:userid]) || {}
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Account.new(user_data, user_details_data)
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else
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logger.error(LOG_TAG) { "Failed to fetch refresh user login:" }
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logger.error(LOG_TAG) { response }
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false
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end
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end
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# See #user_refresh_token
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def self.user_login(username, password, backend = :w3dhub)
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body = "data=#{JSON.dump({username: username, password: password})}"
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response = post("/apis/launcher/1/user-login", FORM_ENCODED_HEADERS, body, backend)
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if response.status == 200
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user_data = JSON.parse(response.body, symbolize_names: true)
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return false if user_data[:error]
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user_details_data = user_details(user_data[:userid]) || {}
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Account.new(user_data, user_details_data)
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else
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logger.error(LOG_TAG) { "Failed to fetch user login:" }
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logger.error(LOG_TAG) { response }
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false
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end
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end
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# /apis/w3dhub/1/get-user-details
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#
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# Response: avatar-uri (Image download uri), id, username
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def self.user_details(id, backend = :w3dhub)
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body = "data=#{JSON.dump({ id: id })}"
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user_details = post("/apis/w3dhub/1/get-user-details", FORM_ENCODED_HEADERS, body, backend)
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if user_details.status == 200
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JSON.parse(user_details.body, symbolize_names: true)
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else
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logger.error(LOG_TAG) { "Failed to fetch user details:" }
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logger.error(LOG_TAG) { user_details }
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false
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end
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end
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# /apis/w3dhub/1/get-service-status
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# Service response:
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# {"services":{"authentication":true,"packageDownload":true}}
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def self.service_status(backend = :w3dhub)
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response = post("/apis/w3dhub/1/get-service-status", DEFAULT_HEADERS, nil, backend)
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if response.status == 200
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ServiceStatus.new(response.body)
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else
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logger.error(LOG_TAG) { "Failed to fetch service status:" }
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logger.error(LOG_TAG) { response }
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false
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end
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end
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# /apis/launcher/1/get-applications
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# Client sends an Authorization header bearer token which is received from logging in (Optional)
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# Launcher sends an empty data request: data={}
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# Response is a list of applications/games
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def self.applications(backend = :w3dhub)
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response = post("/apis/launcher/1/get-applications", DEFAULT_HEADERS, nil, backend)
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if response.status == 200
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Applications.new(response.body, backend)
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else
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logger.error(LOG_TAG) { "Failed to fetch applications list:" }
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logger.error(LOG_TAG) { response }
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false
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end
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end
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# Populate applications list from primary and alternate backends
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# (alternate only has latest public builds of _most_ games)
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def self._applications
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applications_primary = Store.account ? Api.applications(:w3dhub) : false
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applications_alternate = Api.applications(:alt_w3dhub)
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# Fail if we fail to fetch applications list from either backend
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return false unless applications_primary || applications_alternate
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return applications_alternate unless applications_primary
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# Merge the two app lists together
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apps = applications_alternate
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if applications_primary
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applications_primary.games.each do |game|
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# Check if game exists in alternate list
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_game = apps.games.find { |g| g.id == game.id }
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unless _game
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apps.games << game
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# App didn't exist in alternates list
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# comparing channels isn't useful
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next
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end
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# If it does, check that all of its channels also exist in alternate list
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# and that the primary versions are the same as the alternates list
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game.channels.each do |channel|
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_channel = _game.channels.find { |c| c.id == channel.id }
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unless _channel
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_game.channels << channel
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# App didn't have channel in alternates list
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# comparing channel isn't useful
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next
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end
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# If channel versions and access levels match then all's well
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if channel.current_version == _channel.current_version &&
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channel.user_level == _channel.user_level
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# All's Well!
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next
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end
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# If the access levels don't match then overwrite alternate's channel with primary's channel
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if channel.user_level != _channel.user_level
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# Replace alternate's channel with primary's channel
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_game.channels[_game.channels.index(_channel)] = channel
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# Replaced, continue.
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next
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end
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# If versions don't match then pick whichever one is higher
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if Gem::Version.new(channel.current_version) > Gem::Version.new(_channel.current_version)
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# Replace alternate's channel with primary's channel
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_game.channels[_game.channels.index(_channel)] = channel
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else
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# Do nothing, alternate backend version is greater.
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end
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end
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end
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end
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apps
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end
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# /apis/w3dhub/1/get-news
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# Client sends an Authorization header bearer token which is received from logging in (Optional)
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# Client requests news for a specific application/game e.g.: data={"category":"ia"} ("launcher-home" retrieves the weekly hub updates)
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# Response is a JSON hash with a "highlighted" and "news" keys; the "news" one seems to be the desired one
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def self.news(category, backend = :w3dhub)
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body = "data=#{JSON.dump({category: category})}"
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response = post("/apis/w3dhub/1/get-news", FORM_ENCODED_HEADERS, body, backend)
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if response.status == 200
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News.new(response.body)
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else
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logger.error(LOG_TAG) { "Failed to fetch news for:" }
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logger.error(LOG_TAG) { category }
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logger.error(LOG_TAG) { response }
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false
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end
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end
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# Downloading games
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# /apis/launcher/1/get-package-details
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# client requests package details: data={"packages":[{"category":"games","name":"apb.ico","subcategory":"apb","version":""}]}
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def self.package_details(packages, backend = :w3dhub)
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body = URI.encode_www_form("data": JSON.dump({ packages: packages }))
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response = post("/apis/launcher/1/get-package-details", FORM_ENCODED_HEADERS, body, backend)
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if response.status == 200
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hash = JSON.parse(response.body, symbolize_names: true)
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hash[:packages].map { |pkg| Package.new(pkg) }
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else
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logger.error(LOG_TAG) { "Failed to fetch package details for:" }
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logger.error(LOG_TAG) { packages }
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logger.error(LOG_TAG) { response }
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false
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end
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end
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# /apis/launcher/1/get-package
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# client requests package: data={"category":"games","name":"ECW_Asteroids.zip","subcategory":"ecw","version":"1.0.0.0"}
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#
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# server responds with download bytes, probably supports chunked download and resume
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def self.package(package, &block)
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Cache.fetch_package(package, block)
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end
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# /apis/w3dhub/1/get-events
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#
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# clients requests events: data={"serverPath":"apb"}
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def self.events(app_id, backend = :w3dhub)
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body = URI.encode_www_form("data": JSON.dump({ serverPath: app_id }))
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response = post("/apis/w3dhub/1/get-server-events", FORM_ENCODED_HEADERS, body, backend)
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if response.status == 200
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array = JSON.parse(response.body, symbolize_names: true)
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array.map { |e| Event.new(e) }
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else
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false
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end
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end
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#! === Server List API === !#
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# SERVER_LIST_ENDPOINT = "https://gsh.w3dhub.com".freeze
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SERVER_LIST_ENDPOINT = "https://gsh.w3d.cyberarm.dev".freeze
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# SERVER_LIST_ENDPOINT = "http://127.0.0.1:9292".freeze
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GSH_CONNECTION = Excon.new(SERVER_LIST_ENDPOINT, persistent: true)
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# Method: GET
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# FORMAT: JSON
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# /listings/getAll/v2?statusLevel=#{0-2}
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# statusLevel = 0 returns:
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# id, game, address, port, and region
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# statusLevel = 1 returns: (This is the default for the Launcher)
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# id, game, address, port, region, and status:
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# name, map, maxplayers, numplayers, started (DateTime), and remaining (RenTime)
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# statusLevel = 2 returns:
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# id, game, address, port, region and
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# ...status:
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# name, map, maxplayers, numplayers, started (DateTime), and remaining (RenTime)
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# ...teams[]:
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# id, name, score, kills, deaths
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# ...players[]:
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# nick, team (index of teams array), score, kills, deaths
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def self.server_list(level = 1, backend = :gsh)
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response = get("/listings/getAll/v2?statusLevel=#{level}", DEFAULT_HEADERS, nil, backend)
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if response.status == 200
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data = JSON.parse(response.body, symbolize_names: true)
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return data.map { |hash| ServerListServer.new(hash) }
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end
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false
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end
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# /listings/getStatus/v2/:id?statusLevel=#{0-2}
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# statusLevel = 0 returns:
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# Empty/Blank response, assume 500 or 400 error
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# statusLevel = 1 returns:
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# name, map, maxplayers, numplayers, started (DateTime), remaining (RenTime)
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# statusLevel = 2 returns:
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# name, map, maxplayers, numplayers, started (DateTime), remaining (RenTime)
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# ...teams[]:
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# id, name, score, kills, deaths
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# ...players[]:
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# nick, team (index of teams array), score, kills, deaths
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def self.server_details(id, level, backend = :gsh)
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return false unless id && level
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response = get("/listings/getStatus/v2/#{id}?statusLevel=#{level}", DEFAULT_HEADERS, nil, backend)
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if response.status == 200
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hash = JSON.parse(response.body, symbolize_names: true)
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return hash
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end
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false
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end
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# /listings/push/v2/negotiate?negotiateVersion=1
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##? /listings/push/v2/?id=#{websocket token?}
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## Websocket server list listener
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def self.server_list_push(id)
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end
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end
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end
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