Files
w3dhub_linux_launcher/lib/api/server_list_server.rb

120 lines
3.6 KiB
Ruby

class W3DHub
class Api
class ServerListServer
NO_OR_BAD_PING = 1_000_000
attr_reader :id, :game, :address, :port, :region, :channel, :ping, :status
def initialize(hash)
@data = hash
@id = @data[:id]
@game = @data[:game]
@address = @data[:address]
@port = @data[:port]
@region = @data[:region]
@channel = @data[:channel] || "release"
@ping = NO_OR_BAD_PING
@status = Status.new(@data[:status])
@ping_interval = 30_000
@last_pinged = Gosu.milliseconds + @ping_interval + 1_000
end
def update(hash)
if @status
@status.name = hash[:name]
@status.password = hash[:password] || false
@status.map = hash[:map]
@status.max_players = hash[:maxplayers]
@status.player_count = hash[:numplayers] || 0
@status.started = hash[:started]
@status.remaining = hash[:remaining]
@status.teams = hash[:teams]&.map { |t| Team.new(t) } if hash[:teams]
@status.players = hash[:players]&.select { |t| t[:nick] != "Nod" && t[:nick] != "GDI" }&.map { |t| Player.new(t) } if hash[:players]
send_ping
else
@status = Status.new(hash)
end
true
end
def send_ping(force_ping = false)
if force_ping || Gosu.milliseconds - @last_pinged >= @ping_interval
@last_pinged = Gosu.milliseconds
W3DHub::BackgroundWorker.foreground_parallel_job(
lambda do
W3DHub.command("ping #{@address} #{W3DHub.windows? ? '-n 3' : '-c 3'}") do |line|
if W3DHub.windows? && line =~ /Minimum|Maximum|Maximum/i
@ping = line.strip.split(",").last.split("=").last.sub("ms", "").to_i
elsif W3DHub.unix? && line.start_with?("rtt min/avg/max/mdev")
@ping = line.strip.split("=").last.split("/")[1].to_i
end
end
@ping = NO_OR_BAD_PING if @ping.zero?
@ping
end,
lambda do |_|
States::Interface.instance&.update_server_ping(self)
end
)
end
end
class Status
attr_accessor :name, :password, :map, :max_players, :player_count, :started, :remaining, :teams, :players
def initialize(hash)
@data = hash || {}
@teams = @data[:teams]&.map { |t| Team.new(t) } || []
@players = @data[:players]&.select { |t| t[:nick] != "Nod" && t[:nick] != "GDI" }&.map { |t| Player.new(t) } || []
@name = @data[:name] || ""
@password = @data[:password] || false
@map = @data[:map] || ""
@max_players = @data[:maxplayers] || 0
@player_count = @players.size || @data[:numplayers].to_i
@started = @data[:started] || Time.now
@remaining = @data[:remaining] || "00.00.00"
end
end
class Team
attr_accessor :id, :name, :score, :kills, :deaths
def initialize(hash)
@data = hash
@id = @data[:id]
@name = @data[:name]
@score = @data[:score]
@kills = @data[:kills]
@deaths = @data[:deaths]
end
end
class Player
attr_accessor :nick, :team, :score, :kills, :deaths
def initialize(hash)
@data = hash
@nick = @data[:nick]
@team = @data[:team]
@score = @data[:score]
@kills = @data[:kills]
@deaths = @data[:deaths]
end
end
end
end
end