mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2026-09-19 06:43:55 +00:00
227 lines
9.0 KiB
Ruby
227 lines
9.0 KiB
Ruby
module W3DHubLauncher
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module Page
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module Boot
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class StartUp < CyberarmEngine::Page
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include GuiExt
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def setup
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@steps = [
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method(:step_connectivity),
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method(:step_launcher_update),
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method(:step_server_list),
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method(:step_refresh_account_data),
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method(:step_fetch_applications),
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method(:step_battlefield_control_established)
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]
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@initialization_acceptable = false
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@step_count = @steps.size
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stack(width: 1.0, background_nine_slice: NINE_SLICE_ROUNDED, background_nine_slice_from_edge: 8, background_nine_slice_color: 0x11_ffffff, padding: HALF_PADDING) do
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banner "Establishing Battlefield Control", width: 1.0, text_align: :center
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tagline "Please stand by...", width: 1.0, text_align: :center
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end
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stack(width: 1.0, fill: true, padding: PADDING) do
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@initialization_container = stack(width: 1.0, fill: true, scroll: true) do
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# a = flow(width: 1.0, height: HALF_PADDING + PADDING, visible: false) do
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# image safe_get_image("#{ROOT_PATH}/media/icons/checkmark.png"), height: 1.0, v_align: :center
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# tagline "DNS resolution", height: 1.0, text_v_align: :center
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# end
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# after(500) do
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# a.show
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# end
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# b = flow(width: 1.0, height: HALF_PADDING + PADDING, visible: false) do
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# image safe_get_image("#{ROOT_PATH}/media/icons/information.png"), height: 1.0, v_align: :center, color: 0xff_ff8800
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# tagline "Upstream backend", height: 1.0, text_v_align: :center
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# caption "Notice: Unreachable. Accounts will be unavailable.", height: 1.0, text_v_align: :center, color: 0xff_ff8800
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# end
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# after(1000) do
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# b.show
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# end
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# c = flow(width: 1.0, height: HALF_PADDING + PADDING, visible: false) do
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# image safe_get_image("#{ROOT_PATH}/media/icons/checkmark.png"), height: 1.0, v_align: :center
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# tagline "Alternate backend", height: 1.0, text_v_align: :center
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# end
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# after(1500) do
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# c.show
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# end
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# d = flow(width: 1.0, height: HALF_PADDING + PADDING, visible: false) do
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# image safe_get_image("#{ROOT_PATH}/media/icons/information.png"), height: 1.0, v_align: :center, color: 0xff_ff8800
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# tagline "Refresh account session", height: 1.0, text_v_align: :center
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# caption "Notice: Upstream backend unavailable, session not refreshed.", height: 1.0, text_v_align: :center, color: 0xff_ff8800
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# end
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# after(2000) do
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# d.show
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# end
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# e = flow(width: 1.0, height: HALF_PADDING + PADDING, visible: false) do
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# image safe_get_image("#{ROOT_PATH}/media/icons/checkmark.png"), height: 1.0, v_align: :center
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# tagline "Fetch game servers", height: 1.0, text_v_align: :center
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# end
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# after(2500) do
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# e.show
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# end
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# f = flow(width: 1.0, height: HALF_PADDING + PADDING, visible: false) do
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# image safe_get_image("#{ROOT_PATH}/media/icons/cross.png"), height: 1.0, v_align: :center, color: 0xff_ff0000
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# tagline "Fetch applications", height: 1.0, text_v_align: :center
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# caption "Fatal: Failed to retrieve applications list and no local cache exists. Cannot continue.", height: 1.0, text_v_align: :center, color: 0xff_ff0000
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# end
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# after(3000) do
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# puts "HELLO"
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# W3DHubLauncher::Worker::Request.new(:w3dhub_api_call, { call: :fetch_applications }) do |result|
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# # pp [:CALLBACK, result]
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# File.write("applications.json", result.data)
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# hash = JSON.parse(result.data)
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# applications = hash["applications"]&.map { |app| W3DHubLauncher::Worker::Api::Application.new(app) } || []
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# # pp applications.to_json
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# MemCache[:applications] = applications
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# end
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# f.show
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# @progress_bar.type = :linear
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# @progress_bar.value = 0.0
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# end
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# after(35000) do
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# parent.page_host.clear do
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# banner "Battlefield control established".upcase, width: 1.0, height: 1.0, text_v_align: :center, text_align: :center
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# end
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# end
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# after(36000) do
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# pop_state
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# push_state(States::Interface)
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# end
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end
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flow(width: 1.0, padding_top: PADDING) do
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@progress_bar = progress width: 1.0, fraction: 0.0
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end
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end
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next_step
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end
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def next_step
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step = @steps.shift
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step&.call
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# pp (1.0 - (@steps.size / @step_count.to_f)), @steps.size, @step_count
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@progress_bar.value = (1.0 - (@steps.size / @step_count.to_f))
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if step.nil? && @initialization_acceptable
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after(100) do
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pop_state
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push_state(States::Interface)
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end
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end
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end
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def step_connectivity
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@initialization_container.append do
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tagline "Checking uplink..."
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# caption "Primary backend services <c=080>OK</c>", margin_left: LARGE_PADDING
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# caption "Upstream backend services <c=080>OK</c>", margin_left: LARGE_PADDING
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end
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Worker::Api.dns_resolution do |result|
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@initialization_container.append do
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if result.okay?
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caption "DNS Resolution <c=0f0>OK</c>", margin_left: LARGE_PADDING
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next_step
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else
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caption "DNS Resolution <c=f00>FAILED</c>", margin_left: LARGE_PADDING
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caption "Failed to resolve: #{result.error}", color: 0xff_ff0000, margin_left: LARGE_PADDING * 2
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end
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end
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end
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end
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def step_launcher_update
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@initialization_container.append do
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tagline "Checking for updates..."
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caption "Launcher version <c=0f0>OK</c>", margin_left: LARGE_PADDING
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end
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after(1000) do
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next_step
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end
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end
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def step_server_list
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@initialization_container.append do
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tagline "Requesting server listing..."
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end
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Worker::Api.servers do |result|
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@initialization_container.append do
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if result.okay?
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MemCache[:servers] = JSON.parse(result.data).map { |s| Worker::Api::GameServer.new(s) }
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caption "Received #{MemCache[:servers].size} servers <c=0f0>OK</c>", margin_left: LARGE_PADDING
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else
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caption "Failed to retrieve server listing.", color: 0xff_ff8800, margin_left: LARGE_PADDING
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end
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next_step
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end
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end
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end
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def step_refresh_account_data
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@initialization_container.append do
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tagline "Updating account information..."
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caption "Refresh session <c=0f0>OK</c>", margin_left: LARGE_PADDING
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caption "Profile data <c=0f0>OK</c>", margin_left: LARGE_PADDING
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end
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after(1000) do
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next_step
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end
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end
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def step_fetch_applications
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@initialization_container.append do
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tagline "Requesting application listing..."
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end
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Worker::Api.applications do |result|
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if result.okay?
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File.write("applications.json", result.data)
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hash = JSON.parse(result.data)
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applications = hash["applications"]&.map { |app| W3DHubLauncher::Worker::Api::Application.new(app) } || []
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MemCache[:applications] = applications
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@initialization_container.append do
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caption "Received #{MemCache[:applications].select(&:game?).size} applications <c=0f0>OK</c>", margin_left: LARGE_PADDING
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end
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next_step
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else
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@initialization_container.append do
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caption "A fatal error occurred while getting application data.", margin_left: LARGE_PADDING, color: 0xaa_ff0000
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end
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end
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end
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end
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def step_battlefield_control_established
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@initialization_acceptable = true
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@initialization_container.append do
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stack(fill: true)
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caption "All required systems operational", color: 0xff_00ff00, width: 1.0, text_v_align: :center, text_align: :center
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banner "Battlefield control established".upcase, width: 1.0, text_v_align: :center, text_align: :center
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end
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@progress_bar.hide
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after(800) do
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next_step
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end
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end
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end
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end
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end
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end
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