mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2026-09-19 23:03:53 +00:00
414 lines
12 KiB
Ruby
414 lines
12 KiB
Ruby
module W3DHubLauncher
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class Worker
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DEFAULT_HEADERS = [
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["user-agent", W3DHubLauncher::USER_AGENT]
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].freeze
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DEFAULT_NETWORK_TIMEOUT = 30
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RESPONSE_SEPARATOR = "\04".freeze
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Response = Data.define(:status, :request_id, :result)
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attr_reader :w3dhub_api, :settings
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def initialize
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end
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def connect
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puts :connect
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@buffer = StringIO.new
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@socket = UNIXSocket.new(IPC_PATH)
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end
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def connected?
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@socket && !@socket.closed?
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end
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def listen
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init_server
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end
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def init_server
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@threads = []
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@requests = []
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@tasks = []
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@client = nil
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@settings = nil
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@game_servers = []
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@host_pings = {}
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# connect to and monitor GSH web service
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@threads << Thread.new { game_server_hub_websocket }
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# connect to and monitor Backend web service
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@threads << Thread.new { backend_websocket }
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# poke game servers to ascertain their ping relative to the local machine
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@threads << Thread.new { ping_game_servers }
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@w3dhub_api = W3DHubLauncher::W3DHubApi.new
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Async do |task|
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UNIXServer.open(IPC_PATH) do |server|
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while(socket = server.accept)
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@client = socket
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task.async do
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while(data = socket.gets)
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json = JSON.parse(data)
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query = Request::Query.new(type: json["type"].to_sym, request_id: json["request_id"], data: json["data"])
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# pp [:server_incoming, data, query]
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if respond_to?(query.type)
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response = send(query.type, query)
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# pp [:server_to_client, response]
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payload = { status: response.status, request_id: response.request_id, data: response.result.data, error: response.result.error }.to_json
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socket.write(payload)
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socket.write(RESPONSE_SEPARATOR)
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socket.flush
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end
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end
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end
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end
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ensure # manually delete "socket"
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File.delete(IPC_PATH)
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end
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end
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end
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def game_server_hub_websocket
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end
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def backend_websocket
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end
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def ping_game_servers
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socket = Socket.open(Socket::AF_INET, Socket::SOCK_DGRAM, Socket::IPPROTO_ICMP)
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socket.setsockopt(:SOCKET, :TIMESTAMP, true)
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Async do |task|
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while true
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echo_requests = {}
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# Send pings to each unique server host
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@game_servers.map(&:address).uniq.each do |server_address|
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address = Socket.sockaddr_in(0, server_address)
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sequence_id = Digest::SHA256.hexdigest("#{server_address}-#{Time.now.iso8601}")
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# ICMP Echo Request, ICMP Code, <checksum>, <identifier>, <sequence number>, Data
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msg = [8, 0, 0, 0, sequence_id].flatten.pack("C2n2A64")
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echo_requests[sequence_id] = { send_time: Time.now, address: server_address, replied: false }
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socket.send(msg, 0, address)
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end
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# Receive replies until timeout
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task.with_timeout(3) do
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while(echo_requests.values.any? { |v| v[:replied] == false })
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response, sender_address, flags, *controls = socket.recvmsg(256)
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_type, _code, _identifier, _sequence, data = response.unpack("C2n2A64")
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if (request = echo_requests[data])# && request[:address] == sender_address.
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request[:replied] = true
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round_trip_time = ((controls.last.timestamp - request[:send_time]) * 1000.0).round
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@host_pings[request[:address]] = round_trip_time
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# puts "#{request[:address]}: #{round_trip_time}ms"
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# else
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# # packet not for us, or it got mangled in transit.
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end
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end
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rescue Async::TimeoutError
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# puts "Timed out waiting for: #{echo_requests.values.select { |v| v[:replied] == false }.map { |v| v[:address] }.join(', ')}"
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end
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broadcast(:game_server_pings, data: @host_pings)
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sleep 5
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end
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end
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ensure
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socket&.close
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end
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def broadcast(type, data:)
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payload = { type: :eventbus, request_id: -1, data: { type: type, data: data } }.to_json
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@client&.write(payload)
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@client&.write(RESPONSE_SEPARATOR)
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@client&.flush
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end
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def message_requester(request_id:, status:, data:, error: nil)
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payload = { status: status, request_id: request_id, data: data, error: error }.to_json
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@client&.write(payload)
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@client&.write(RESPONSE_SEPARATOR)
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@client&.flush
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end
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# Send request to server
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def request(query)
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# pp [:client_request, query]
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payload = { type: query.type, request_id: query.request_id, data: query.data }.to_json
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if respond_to?(query.type)
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@socket.puts(payload)
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else
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raise "UNKNOWN REQUEST: #{query}"
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end
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end
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def service
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data = @socket.read_nonblock(1_048_576) # 1 MB
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@buffer << data
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@buffer.rewind
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payloads = @buffer.readlines(RESPONSE_SEPARATOR, chomp: true)
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@buffer.reopen(@buffer.string[@buffer.pos..@buffer.length])
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@buffer.pos = @buffer.length
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payloads.each do |payload|
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# pp [:CLIENT, data]
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json = JSON.parse(payload)
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request = W3DHubLauncher::Worker::Request.requests.find { |r| r.request_id == json["request_id"] }
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# pp [json, request]
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if request.nil? && json["request_id"] && json["type"] == "eventbus"
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CyberarmEngine::Window.instance&.add_to_queue(proc {
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CyberarmEngine::EventBus.publish(json["data"]["type"], json["data"]["data"])
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})
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else
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CyberarmEngine::Window.instance&.add_to_queue(proc {
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request.handle_event(
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json["status"],
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CyberarmEngine::Result.new(data: json["data"], error: json["error"])
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)
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})
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end
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rescue JSON::ParserError => e
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puts "This should never happen!?!?!"
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pp data, payload
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end
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rescue Errno::EWOULDBLOCK
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end
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def deliver_response(result, query)
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response = Response.new(result.okay? ? Request::STATUS_COMPLETE : Request::STATUS_ERROR, query.request_id, result)
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# pp response
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response
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end
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def create_directory(path)
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pathname = Pathname.new(path)
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unless Dir.exist?(pathname.dirname)
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FileUtils.mkdir_p(pathname.dirname)
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end
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end
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#
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# ------------ query / request handlers ------------
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#
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def fetch_url(query)
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result = CyberarmEngine::Result.new
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method = query.data["method"]
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url = query.data["url"]
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headers = query.data["headers"] || DEFAULT_HEADERS
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body = query.data["body"]
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Sync do |task|
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task.with_timeout(DEFAULT_NETWORK_TIMEOUT) do
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Async::HTTP::Internet.send(method, url, headers, body) do |response|
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if response.success?
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result.data = response.read
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end
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# rescue StandardError => e
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# result.error = e
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end
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# rescue Async::TimeoutError
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# result.error = e
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end
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end
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deliver_response(result, query)
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end
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def download_url(query)
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result = CyberarmEngine::Result.new
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method = query.data["method"]
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url = query.data["url"]
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path = query.data["path"]
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headers = query.data["headers"] || DEFAULT_HEADERS
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body = query.data["body"]
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create_directory(path)
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Sync do |task|
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task.with_timeout(DEFAULT_NETWORK_TIMEOUT) do
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Async::HTTP::Internet.send(method, url, headers, body) do |response|
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if response.success?
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content_length = response.headers["content-length"] || 0
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total_downloaded_bytes = 0
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File.open(path, "wb") do |file|
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response.each do |chunk|
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file.write(chunk)
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downloaded_bytes = chunk.length
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total_downloaded_bytes += downloaded_bytes
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progress_result = CyberarmEngine::Result.new(data: {
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downloaded_bytes: downloaded_bytes,
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total_downloaded_bytes: total_downloaded_bytes,
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content_length: content_length
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})
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# FIXME: Send intermediate response to requester
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# send(query, Response.new(Request::STATUS_IN_PROGRESS, query.request_id progress_result))
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end
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end
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result.data = true
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end
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# rescue StandardError => e
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# result.error = e
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end
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# rescue Async::TimeoutError
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# result.error = e
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end
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end
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deliver_response(result, query)
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end
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def ico_to_png(query)
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result = CyberarmEngine::Result.new
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begin
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ico = ICO.new(file: query.data["ico_path"])
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ico.save(ico.images.max_by(&:width), query.data["png_path"])
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result.data = { path: query.data["png_path"] }
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rescue => e
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result.error = e
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end
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deliver_response(result, query)
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end
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def dns_resolution(query)
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result = CyberarmEngine::Result.new
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domains = [
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"w3dhub-api.w3d.cyberarm.dev",
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"s3.w3d.cyberarm.dev",
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"secure.w3dhub.com"
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]
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domains.each do |domain|
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Resolv.getaddress(domain)
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rescue StandardError => e
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result.error = "Failed to resolve: #{domain}"
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end
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result.data = true if result.error.nil?
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deliver_response(result, query)
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end
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def w3dhub_api_call(query)
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result = @w3dhub_api.send(query.data["call"], *(query.data["arguments"] || []))
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deliver_response(result, query)
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end
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def load_settings(query)
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result = CyberarmEngine::Result.new
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path = "#{W3DHubLauncher::CONFIG_PATH}/settings.json"
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begin
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if File.exist?(path) && File.size(path).positive?
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json = File.read(path)
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@settings = Api::Settings.new(JSON.parse(json))
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result.data = json
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else
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result.error = RuntimeError.new("Launcher settings file does not exist or is empty.")
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end
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rescue => e
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result.error = e
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end
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deliver_response(result, query)
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end
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def update_settings(query)
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result = CyberarmEngine::Result.new
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begin
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@settings = Api::Settings.new(JSON.parse(query.data))
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FileUtils.mkdir_p(W3DHubLauncher::CONFIG_PATH)
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File.write("#{W3DHubLauncher::CONFIG_PATH}/settings.json", query.data)
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result.data = query.data
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rescue => e
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result.error = e
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end
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deliver_response(result, query)
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end
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def servers(query)
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hash = {
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"method" => "get",
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"url" => "https://gsh.w3d.cyberarm.dev/listings/getAll/v2?statusLevel=2",
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"headers" => DEFAULT_HEADERS,
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"body" => query.data["body"]
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}
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# inject data into query
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query = Request::Query.new(query.type, query.request_id, hash)
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response = fetch_url(query)
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if response.result.okay?
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@game_servers = JSON.parse(response.result.data).map { |server| Worker::Api::GameServer.new(server) }
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end
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deliver_response(response.result, query)
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end
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def task_install_application(query)
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application = @w3dhub_api.applications.find { |app| app.id == query.data["app_id"] }
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channel = application.channels.find { |chan| chan.id == query.data["channel_id"] }
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@tasks << Task::InstallApplication.new(
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request_id: query.request_id,
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application: application,
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channel: channel,
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installed_version: nil,
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target_version: channel.version
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)
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@tasks.last.start(self)
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Response.new(Request::STATUS_PENDING, query.request_id, CyberarmEngine::Result.new(data: true))
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end
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def task_update_application(query)
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end
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def task_repair_application(query)
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end
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def task_move_application(query)
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end
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def task_uninstall_application(query)
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end
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end
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end
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