mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2025-12-15 08:42:34 +00:00
287 lines
10 KiB
Ruby
287 lines
10 KiB
Ruby
class W3DHub
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class Pages
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class ServerBrowser < Page
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def setup
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@server_list ||= []
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@selected_server ||= nil
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@selected_color = 0xff_666655
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@filters = {}
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@filter_region = "Any" # "Any", "North America", "Europe"
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window.applications.games.each { |game| @filters[game.id] = true }
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body.clear do
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stack(width: 1.0, height: 1.0, padding: 8) do
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stack(width: 1.0, height: 0.04) do
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inscription "<b>Filters</b>"
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end
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flow(width: 1.0, height: 0.06) do
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flow(width: 0.75, height: 1.0) do
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@filters.each do |app_id, enabled|
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app = window.applications.games.find { |a| a.id == app_id }
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image "#{GAME_ROOT_PATH}/media/icons/#{app_id}.png", tip: "#{app.name}", height: 1.0,
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border_thickness_bottom: 1, border_color_bottom: 0x00_000000,
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color: enabled ? 0xff_ffffff : 0xff_444444, hover: { border_color_bottom: 0xff_aaaaaa }, margin_right: 32 do |img|
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@filters[app_id] = !@filters[app_id]
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if @filters[app_id]
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img.style.color = 0xff_ffffff
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img.style.default[:color] = 0xff_ffffff
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else
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img.style.color = 0xff_444444
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img.style.default[:color] = 0xff_444444
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end
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populate_server_list
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end
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end
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para "Region"
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list_box items: ["Any", "North America", "Europe"], width: 0.25 do |value|
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@filter_region = value
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populate_server_list
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end
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end
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flow(width: 0.249, height: 1.0) do
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inscription "Nickname:"
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inscription "Cyberarm"
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image "#{GAME_ROOT_PATH}/media/ui_icons/wrench.png", height: 16
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end
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end
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flow(width: 1.0, height: 0.9, margin_top: 16) do
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stack(width: 0.62, height: 1.0) do
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# Icon
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# Hostname
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# Current Map
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# Players
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# Ping
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flow(width: 1.0, height: 0.05) do
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stack(width: 0.08) do
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end
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stack(width: 0.50, height: 1.0) do
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para "<b>Hostname</b>", text_wrap: :none, width: 1.0
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end
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flow(width: 0.24, height: 1.0) do
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para "<b>Current Map</b>", text_wrap: :none, width: 1.0
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end
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flow(width: 0.11, height: 1.0) do
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para "<b>Players</b>", text_wrap: :none, width: 1.0
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end
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stack(width: 0.06) do
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para "<b>Ping</b>", text_wrap: :none, width: 1.0
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end
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end
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@server_list_container = stack(width: 1.0, height: 0.95, scroll: true) do
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para "Fetching server list..."
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end
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end
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@game_server_info_container = stack(width: 0.38, height: 1.0) do
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para "No server selected", width: 1.0, text_align: :center
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end
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end
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end
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end
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fetch_server_list
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end
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def populate_server_list
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@server_list_container.scroll_top = 0
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@server_list_container.clear do
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i = -1
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@server_list.each do |server|
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next unless @filters[server.game]
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next unless server.region == @filter_region || @filter_region == "Any"
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i += 1
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server_container = flow(width: 1.0, height: 48, hover: { background: 0xff_555566 }, active: { background: 0xff_555588 }) do
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background 0xff_333333 if i.odd?
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image game_icon(server.game), width: 0.08, padding: 4
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stack(width: 0.45, height: 1.0) do
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inscription "<b>#{server&.status&.name}</b>"
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flow(width: 1.0, height: 1.0) do
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inscription "Release", margin_right: 64, text_size: 14
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inscription "#{server.region}", text_size: 14
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end
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end
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flow(width: 0.30, height: 1.0) do
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inscription "#{server&.status&.map}"
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end
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flow(width: 0.1, height: 1.0) do
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inscription "#{server&.status&.player_count}/#{server&.status&.max_players}"
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end
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# case rand(0..478)
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# when 0..60
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# image "#{GAME_ROOT_PATH}/media/ui_icons/signal3.png", width: 0.05, color: 0xff_008000
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# when 61..160
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# image "#{GAME_ROOT_PATH}/media/ui_icons/signal2.png", width: 0.05, color: 0xff_804000
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# else
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# image "#{GAME_ROOT_PATH}/media/ui_icons/signal1.png", width: 0.05, color: 0xff_800000
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# end
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image "#{GAME_ROOT_PATH}/media/ui_icons/question.png", width: 0.05, color: 0xff_444444
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end
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def server_container.hit_element?(x, y)
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self if hit?(x, y)
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end
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server_container.subscribe(:clicked_left_mouse_button) do
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if @selected_server
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@selected_server.style.background = @selected_server.style.server_item_background
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@selected_server.style.default[:background] = @selected_server.style.server_item_background
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@selected_server.style.hover[:background] = @selected_server.style.server_item_hover_background
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@selected_server.style.active[:background] = @selected_server.style.server_item_active_background
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end
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server_container.style.server_item_background = server_container.style.default[:background]
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server_container.style.server_item_hover_background = server_container.style.hover[:background]
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server_container.style.server_item_active_background = server_container.style.active[:background]
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server_container.style.background = @selected_color
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server_container.style.default[:background] = @selected_color
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server_container.style.hover[:background] = @selected_color
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server_container.style.active[:background] = @selected_color
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@selected_server = server_container
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populate_server_info(server)
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end
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end
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end
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end
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def populate_server_info(server)
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@game_server_info_container.clear do
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stack(width: 1.0, height: 1.0, padding: 8) do
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stack(width: 1.0, height: 0.3) do
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flow(width: 1.0, height: 0.2) do
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image game_icon(server.game), width: 0.05
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tagline server.status.name, width: 0.949, text_wrap: :none
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end
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stack(width: 1.0, height: 0.25) do
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button "<b>Join Server</b>", enabled: window.application_manager.installed?(server.game, window.applications.games.find { |g| g.id == server.game }.channels.first)
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end
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stack(width: 1.0, height: 0.55, margin_top: 16) do
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flow(width: 1.0, height: 0.33) do
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inscription "<b>Game</b>", width: 0.28, text_wrap: :none
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inscription "#{game_name(server.game)} (branch)", width: 0.71, text_wrap: :none
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end
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flow(width: 1.0, height: 0.33) do
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inscription "<b>Map</b>", width: 0.28, text_wrap: :none
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inscription server.status.map, width: 0.71, text_wrap: :none
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end
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flow(width: 1.0, height: 0.33) do
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inscription "<b>Max Players</b>", width: 0.28, text_wrap: :none
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inscription "#{server.status.max_players}", width: 0.71, text_wrap: :none
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end
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end
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end
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flow(width: 1.0, height: 0.05) do
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stack(width: 0.5, height: 1.0) do
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para "<b>#{server.status.teams[0].name}</b>", width: 1.0, text_align: :center
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end
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stack(width: 0.5, height: 1.0) do
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para "<b>#{server.status.teams[1].name}</b>", width: 1.0, text_align: :center
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end
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end
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flow(width: 1.0, height: 0.65, scroll: true) do
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stack(width: 0.5) do
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server.status.players.select { |ply| ply.team == 0 }.sort_by { |ply| ply.score }.reverse.each do |player|
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flow(width: 1.0, height: 18) do
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stack(width: 0.6, height: 1.0) do
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inscription player.nick, text_size: 14, text_wrap: :none
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end
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stack(width: 0.4, height: 1.0) do
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inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none
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end
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end
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end
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end
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stack(width: 0.5, border_thickness_left: 2, border_color_left: 0xff_000000) do
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server.status.players.select { |ply| ply.team == 1 }.sort_by { |ply| ply.score }.reverse.each do |player|
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flow(width: 1.0, height: 18) do
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stack(width: 0.6, height: 1.0) do
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inscription player.nick, text_size: 14, text_wrap: :none
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end
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stack(width: 0.4, height: 1.0) do
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inscription "#{player.score}", text_size: 14, width: 1.0, text_align: :right, text_wrap: :none
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end
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end
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end
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end
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end
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end
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end
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end
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def fetch_server_list
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Thread.new do
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begin
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list = Api.server_list(2)
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if list
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@server_list = list.sort_by! { |s| s&.status&.players.size }.reverse
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main_thread_queue << proc { populate_server_list }
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end
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rescue => e
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# Something went wrong!
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pp e
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@server_list = []
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end
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end
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end
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def game_icon(game)
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"#{GAME_ROOT_PATH}/media/icons/#{game.nil? ? 'ren' : game}.png"
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end
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def game_name(game)
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case game
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when "ia"
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"Interim Apex"
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when "apb"
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"Red Alert: A Path Beyond"
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when "tsr"
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"Tiberian Sun: Reborn"
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when "ecw"
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"Expansive Civilian Warfare"
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else
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"C&C Renegade"
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end
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end
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end
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end
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end
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