mirror of
https://github.com/cyberarm/w3d_hub_linux_launcher.git
synced 2025-12-16 09:12:35 +00:00
144 lines
3.8 KiB
Ruby
144 lines
3.8 KiB
Ruby
class W3DHub
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class ApplicationManager
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include CyberarmEngine::Common
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def initialize
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@tasks = [] # :installer, :importer, :repairer, :uninstaller
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end
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def install(app_id, channel)
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puts "Installation Request: #{app_id}-#{channel}"
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return false if installed?(app_id, channel) || installing?(app_id, channel)
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# if on unix: ask/make a wine prefix
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# add install task to a list and mark as installing
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# fetch manifests
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# cycle through manifests and check package cache
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# generate list of required packages to download
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# download packages
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# verify packages
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# unpack packages
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# install dependencies (e.g. visual C runtime)
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installer = Installer.new(app_id, channel)
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@tasks.push(installer)
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end
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def import(app_id, channel, path)
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puts "Import Request: #{app_id}-#{channel} -> #{path}"
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# Check registry for auto-import if windows
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# if auto-import fails ask user for path to game exe
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# mark app as imported/installed
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@tasks.push(Importer.new(app_id, channel, path))
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end
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def settings(app_id, channel)
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puts "Settings Request: #{app_id}-#{channel}"
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# open wwconfig
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end
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def repair(app_id, channel)
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puts "Repair Installation Request: #{app_id}-#{channel}"
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return false if !installed?(app_id, channel) || installing?(app_id, channel)
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# verify/download manifests
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# verify game files
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# verify package cache packages of any files that failed verification
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# re/download needed packages
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# unpack packages
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# install dependencies (e.g. visual C runtime) if appropriate
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@tasks.push(Repairer.new(app_id, channel))
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end
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def uninstall(app_id, channel)
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puts "Uninstall Request: #{app_idchannel}"
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return false if !installed?(app_id, channel) || installing?(app_id, channel)
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@tasks.push(Uninstaller.new(app_id, channel))
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end
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def show_folder(app_id, channel, type)
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puts "Show Folder Request: #{app_id} -> #{type.inspect}"
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case type
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when :installation
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when :user_data
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when :screenshots
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else
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warn "Unknown folder type: #{type.inspect}"
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end
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end
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def run(app_id, channel, *args)
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if (app_data = installed?(app_id, channel))
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Process.spawn(app_data[:install_path], *args)
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end
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end
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def installed!(task)
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# install_dir
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# installed_version
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# installPath # game executable
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# wine_prefix # optional
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install_directory = Cache.install_path(task.application, task.channel)
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application_data = {
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install_directory: install_directory,
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installed_version: task.channel.current_version,
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install_path: "#{install_directory}/game.exe",
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wine_prefix: task.wine_prefix
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}
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window.settings[:games] ||= {}
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window.settings[:games,][:"#{task.app_id}_#{task.release_channel}"] = application_data
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window.settings.save_settings
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end
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def installed?(app_id, channel)
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window.settings[:games, :"#{app_id}_#{channel}"]
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end
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def installing?(app_id, channel)
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@tasks.find { |t| t.is_a?(Installer) && t.app_id == app_id && t.release_channel == channel }
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end
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# No application tasks are being done
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def idle?
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!busy?
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end
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# Whether some operation is in progress
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def busy?
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current_task
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end
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def current_task
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@tasks.find { |t| [:running, :paused].include?(t.state) }
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end
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def start_next_available_task
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return unless idle?
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task = @tasks.find { |t| t.state == :not_started }
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task&.start
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end
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def task?(type, app_id, channel)
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@tasks.find do |t|
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t.type == type &&
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t.app_id == app_id &&
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t.release_channel == channel &&
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[ :not_started, :running, :paused ].include?(t.state)
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end
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end
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end
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end
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