cyberarm
cyberarm synced commits to master at cyberarm/cyberarm_engine from mirror 2023-02-01 03:33:29 +00:00
eb5d170733 Added #find_element_by_tag to Common module
cyberarm synced commits to master at cyberarm/cyberarm_engine from mirror 2023-01-31 19:23:29 +00:00
14e9d4946f Add GameState#needs_repaint? and Container#remove
cyberarm synced commits to master at cyberarm/cyberarm_engine from mirror 2023-01-12 02:15:17 +00:00
e3b8a9b102 Fixed overdrawing on BorderCanvas for left side, fixed BackgroundImage fill mode not filling correctly, fixed Progress in marquee mode not request repaint each frame.
cyberarm synced and deleted reference dependabot/bundler/nokogiri-1.13.9 at cyberarm/i-mic-fps from mirror 2023-01-09 01:55:17 +00:00
cyberarm synced commits to master at cyberarm/i-mic-fps from mirror 2023-01-09 01:55:17 +00:00
8f2d7ff905 Moved shaders to cyberarm_engine, patched up settings menu, updated gems.
cyberarm synced commits to master at cyberarm/cyberarm_engine from mirror 2023-01-09 01:35:17 +00:00
458731a534 Added shaders from i-mic-fps, preload shaders if cyberarm_engine/opengl has been required.
cyberarm synced commits to master at cyberarm/cyberarm_engine from mirror 2023-01-08 17:25:17 +00:00
d1d87db070 Made GuiState#update safe to call when it is not the active state
cyberarm synced commits to master at cyberarm/cyberarm_engine from mirror 2023-01-07 01:15:17 +00:00
6e8948bd81 Repaint when Slider value changes
cyberarm synced commits to master at cyberarm/cyberarm_engine from mirror 2023-01-05 17:05:17 +00:00
01a9187a57 Request a repaint when popping and shifting states
cyberarm synced commits to master at cyberarm/cyberarm_engine from mirror 2023-01-05 08:55:17 +00:00
186ad220cc Added more triggers for repainting
cyberarm synced commits to master at cyberarm/cyberarm_engine from mirror 2023-01-04 08:25:17 +00:00
f82c0953b2 Implemented support for dynamic repainting of gui states with GuiState#needs_repaint?
cyberarm synced commits to master at cyberarm/cyberarm_engine from mirror 2023-01-03 00:05:17 +00:00
a2d44ea2dc Fix Element#scroll_height not accounting for padding_top and border_thickness_top
cyberarm synced commits to master at cyberarm/w3dhub_linux_launcher from mirror 2022-12-04 23:38:43 +00:00
db12e56623 Fixed 'Play Now' button doesn't work if nickname is set
cyberarm synced commits to master at cyberarm/w3dhub_linux_launcher from mirror 2022-12-02 22:38:24 +00:00
55c0f363e0 Removed dependence on the bsdtar command, fixed Play Now button not doing anything if a server nickname wasn't set, refactor a bit so that the Server List's 'Join Server' button functionality can be reused for the Play Now button, installer now always unpacks into 'data/*' instead of 'Data/*'
cyberarm synced commits to master at cyberarm/w3dhub_linux_launcher from mirror 2022-11-20 02:08:52 +00:00
19a15e937e Fixed DummyResponse missing the status method
cyberarm synced commits to master at cyberarm/cyberarm_engine from mirror 2022-11-17 05:28:51 +00:00
c46664778a Fixed Image element causing clipping issues to sibling elements due to not properly flooring @width/@height
cyberarm synced commits to master at cyberarm/w3dhub_linux_launcher from mirror 2022-11-08 02:25:17 +00:00
185dfb50eb Fix BackgroundWorker not using a foreground job for server list updater
cyberarm synced commits to master at cyberarm/w3dhub_linux_launcher from mirror 2022-11-06 09:25:29 +00:00
04d40fe8fc Don't use 'IO.popen' when no block is given, use 'system' instead.
cyberarm synced commits to master at cyberarm/w3dhub_linux_launcher from mirror 2022-11-01 07:19:14 +00:00
aa65433b14 Enabled Direct Connect button, bump version.
cyberarm synced commits to master at cyberarm/w3dhub_linux_launcher from mirror 2022-10-31 23:15:25 +00:00
a6beae0899 Asterisk direct connect seems functional 😂