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Probably fixed buttonDown incorrectly triggered repeatedly while button is pressed
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@@ -41,7 +41,10 @@ public class GamepadChecker {
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Field field = gamepad.getClass().getDeclaredField(btn);
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if (field.getBoolean(gamepad)) {
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engine.buttonDown(gamepad, btn);
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if (!buttons.get(btn)) {
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engine.buttonDown(gamepad, btn);
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}
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buttons.put(btn, true);
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} else {
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if (buttons.get(btn)) {
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