mirror of
https://github.com/TimeCrafters/FreightFrenzy.git
synced 2025-12-13 05:02:34 +00:00
both arms now have limits instead of just gamepad 2
This commit is contained in:
@@ -26,6 +26,8 @@ public class TeleOpState extends CyberarmState {
|
||||
// FIXME: Fix unable to retract if reset mid-match
|
||||
robot.whiteArmBobbin.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
|
||||
robot.whiteArmBobbin.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
|
||||
robot.orangeArmBobbin.setMode(DcMotor.RunMode.STOP_AND_RESET_ENCODER);
|
||||
robot.orangeArmBobbin.setMode(DcMotor.RunMode.RUN_WITHOUT_ENCODER);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -48,11 +50,17 @@ public class TeleOpState extends CyberarmState {
|
||||
else {
|
||||
robot.orangeDispenser.setPosition(0);
|
||||
}
|
||||
// if one of triggers pressed arm extends or unextends
|
||||
robot.orangeArmBobbin.setPower(engine.gamepad1.left_trigger * maxCollectorArmSpeed);
|
||||
// if one of triggers pressed arm extends or unextends, there is also a limit on how far arm can extend
|
||||
if (robot.orangeArmBobbin.getCurrentPosition() <= maxArmTravelDistance && engine.gamepad1.left_trigger > 0) {
|
||||
|
||||
robot.orangeArmBobbin.setPower(engine.gamepad1.left_trigger * maxDepositorArmSpeed);
|
||||
} else {
|
||||
if (engine.gamepad1.left_trigger <= 0 && robot.orangeArmBobbin.getCurrentPosition() >= 0) {
|
||||
robot.orangeArmBobbin.setPower(-engine.gamepad1.right_trigger * maxDepositorArmSpeed);
|
||||
} else {
|
||||
robot.orangeArmBobbin.setPower(0);
|
||||
}
|
||||
|
||||
if (engine.gamepad1.left_trigger <= 0){
|
||||
robot.orangeArmBobbin.setPower(-engine.gamepad1.right_trigger * maxCollectorArmSpeed);
|
||||
}
|
||||
|
||||
// if either of these buttons... move the servo
|
||||
@@ -117,7 +125,7 @@ public class TeleOpState extends CyberarmState {
|
||||
|
||||
// GamePad 2
|
||||
|
||||
// if triggers are pressed then arm extends or unextends
|
||||
// if triggers are pressed then arm extends or unextends, there is also a limit on how far arm can extend
|
||||
if (robot.whiteArmBobbin.getCurrentPosition() <= maxArmTravelDistance && engine.gamepad2.left_trigger > 0) {
|
||||
|
||||
robot.whiteArmBobbin.setPower(engine.gamepad2.left_trigger * maxDepositorArmSpeed);
|
||||
|
||||
Reference in New Issue
Block a user