Imported FTC Clock

This commit is contained in:
2021-09-29 12:41:56 -05:00
parent 7d2d44c52f
commit 44523b0bf2
28 changed files with 8671 additions and 11 deletions

8
.gitignore vendored
View File

@@ -2,4 +2,10 @@ pkg/*
data/**/*.json
data/settings.json
data/simulator.rb
data/*.csv
data/*.csv
media/sounds/*
!media/sounds/.gitkeep
media/particles/*
!media/particles/.gitkeep
media/music/*
!media/music/.gitkeep

28
Gemfile.lock Normal file
View File

@@ -0,0 +1,28 @@
GEM
remote: https://rubygems.org/
specs:
clipboard (1.3.6)
cyberarm_engine (0.19.1)
clipboard (~> 1.3.5)
excon (~> 0.78.0)
gosu (~> 1.1)
gosu_more_drawables (~> 0.3)
excon (0.78.1)
ffi (1.15.4)
gosu (1.2.0)
gosu_more_drawables (0.3.1)
gosu_notifications (0.1.0)
ocra (1.3.11)
PLATFORMS
x86_64-linux
DEPENDENCIES
clipboard
cyberarm_engine
ffi
gosu_notifications
ocra
BUNDLED WITH
2.2.19

70
lib/game_clock/clock.rb Normal file
View File

@@ -0,0 +1,70 @@
module TAC
class PracticeGameClock
class Clock
CLOCK_SIZE = Gosu.screen_height
TITLE_SIZE = 128
attr_reader :title
def initialize
@title = CyberarmEngine::Text.new("FIRST TECH CHALLENGE", size: TITLE_SIZE, text_shadow: true, y: 10, color: Gosu::Color::GRAY)
@title.x = $window.width / 2 - @title.width / 2
@text = CyberarmEngine::Text.new(":1234567890", size: CLOCK_SIZE, text_shadow: true, shadow_size: 2, shadow_color: Gosu::Color::GRAY)
@text.width # trigger font-eager loading
@title.z, @text.z = -1, -1
@controller = nil
end
def controller=(controller)
@controller = controller
end
def draw
@title.draw
@text.draw
end
def update
@title.x = $window.width / 2 - @title.width / 2
if @controller
@text.color = @controller.display_color
@text.text = clock_time(@controller.time_left)
else
@text.color = Gosu::Color::WHITE
@text.text = "0:00"
end
@text.x = $window.width / 2 - @text.textobject.text_width("0:00") / 2
@text.y = $window.height / 2 - @text.height / 2
@controller&.update
end
def active?
if @controller
@controller.clock? || @controller.countdown?
else
false
end
end
def value
@text.text
end
def clock_time(time_left)
minutes = ((time_left + 0.5) / 60.0).floor
seconds = time_left.round % 60
seconds = "0#{seconds}" if seconds < 10
return "#{minutes}:#{seconds}" if time_left.round.even?
return "#{minutes}<c=999999>:</c>#{seconds}" if time_left.round.odd?
end
end
end
end

View File

@@ -0,0 +1,136 @@
module TAC
class PracticeGameClock
class ClockController
Event = Struct.new(:event, :trigger_after, :arguments)
include EventHandlers
def self.create_event(event, trigger_after, arguments = nil)
arguments = [arguments] unless arguments.is_a?(Array) || arguments == nil
Event.new(event, trigger_after, arguments)
end
AUTONOMOUS = [
create_event(:change_clock, 0.0, "2:30"),
create_event(:change_countdown, 0.0, "0:03"),
create_event(:change_color, 0.0, :red),
create_event(:change_display, 0.0, :countdown),
create_event(:start_countdown, 0.0),
create_event(:play_sound, 0.0, :autonomous_countdown),
create_event(:change_color, 3.0, :white),
create_event(:change_display, 3.0, :clock),
create_event(:play_sound, 3.0, :autonomous_start),
create_event(:change_display, 3.0, :clock),
create_event(:stop_countdown, 3.0),
create_event(:start_clock, 3.0),
create_event(:play_sound, 33.0, :autonomous_ended),
create_event(:stop_clock, 33.0),
].freeze
PRE_TELEOP = [
create_event(:change_color, 33.0, :orange),
create_event(:change_countdown, 33.0, "0:08"),
create_event(:change_display, 33.0, :countdown),
create_event(:start_countdown, 33.0),
create_event(:play_sound, 34.5, :teleop_pickup_controllers),
create_event(:change_color, 37.0, :red),
create_event(:play_sound, 38.0, :teleop_countdown),
create_event(:stop_countdown, 41.0),
].freeze
TELEOP_ENDGAME = [
create_event(:change_color, 131.0, :white),
create_event(:change_clock, 131.0, "0:30"),
create_event(:start_clock, 131.0),
create_event(:play_sound, 131.0, :end_game),
create_event(:play_sound, 158.0, :autonomous_countdown),
create_event(:play_sound, 161.0, :end_match),
create_event(:stop_clock, 161.0),
].freeze
TELEOP = [
create_event(:change_color, 41.0, :white),
create_event(:change_clock, 41.0, "2:00"),
create_event(:play_sound, 41.0, :teleop_started),
create_event(:change_display, 41.0, :clock),
create_event(:start_clock, 41.0),
TELEOP_ENDGAME
].flatten.freeze
FULL_TELEOP = [
PRE_TELEOP,
TELEOP,
TELEOP_ENDGAME,
].flatten.freeze
FULL_MATCH = [
# Autonomous
AUTONOMOUS,
FULL_TELEOP
].flatten.freeze
attr_reader :display_color
def initialize(elapsed_time = 0, events = [])
@events = events.dup
@last_update = Gosu.milliseconds
@elapsed_time = elapsed_time
@display = :clock
@clock_time = 0.0
@countdown_time = 0.0
@clock_running = false
@countdown_running = false
@display_color = Gosu::Color::WHITE
end
def update
dt = (Gosu.milliseconds - @last_update) / 1000.0
update_active_timer(dt)
@events.select { |event| event.trigger_after <= @elapsed_time }.each do |event|
@events.delete(event)
if event.arguments
self.send(event.event, *event.arguments)
else
self.send(event.event)
end
end
@last_update = Gosu.milliseconds
end
def update_active_timer(dt)
if @clock_running
@clock_time -= dt
elsif @countdown_running
@countdown_time -= dt
end
@elapsed_time += dt
end
def clock?
@clock_running
end
def countdown?
@countdown_running
end
def time_left
if @clock_running
return @clock_time
elsif @countdown_running
return @countdown_time
else
return 60 * 2 + 30
end
end
end
end
end

View File

@@ -0,0 +1,100 @@
module TAC
class PracticeGameClock
class ClockProxy
def initialize(clock, jukebox)
@clock = clock
@jukebox = jukebox
@callbacks = {}
end
def register(callback, method)
@callbacks[callback] = method
end
def start_clock(mode)
return if @clock.active? || $window.current_state.is_a?(Randomizer)
@clock.controller = case mode
when :full_match
ClockController.new(0, ClockController::FULL_MATCH)
when :autonomous
ClockController.new(0, ClockController::AUTONOMOUS)
when :full_teleop
ClockController.new(33.0, ClockController::FULL_TELEOP)
when :teleop_only
ClockController.new(41.0, ClockController::TELEOP)
when :endgame_only
ClockController.new(131.0, ClockController::TELEOP_ENDGAME)
else
nil
end
end
def abort_clock
$window.current_state&.get_sample("media/fogblast.wav")&.play if @clock.active?
@clock.controller = nil
end
def set_clock_title(string)
@clock.title.text = string.to_s
@clock.title.x = $window.width / 2 - @clock.title.width / 2
end
def get_clock_title(string)
@clock.title
end
def jukebox_previous_track
@jukebox.previous_track
end
def jukebox_next_track
@jukebox.next_track
end
def jukebox_stop
@jukebox.stop
end
def jukebox_play
@jukebox.play
end
def jukebox_pause
@jukebox.pause
end
def jukebox_set_volume(float)
@jukebox.set_volume(float)
end
def jukebox_volume
@jukebox.volume
end
def jukebox_current_track
@jukebox.now_playing
end
def jukebox_set_sound_effects(boolean)
@jukebox.set_sfx(boolean)
end
def jukebox_volume_changed(float)
@callbacks[:volume_changed]&.call(float)
end
def jukebox_track_changed(name)
@callbacks[:track_changed]&.call(name)
end
def randomizer_changed(boolean)
@callbacks[:randomizer_changed]&.call(boolean)
end
def shutdown!
end
end
end
end

View File

@@ -0,0 +1,89 @@
module TAC
class PracticeGameClock
module EventHandlers
### Clock ###
def start_clock
@clock_running = true
end
def stop_clock
@clock_running = false
end
def change_clock(value)
@clock_time = time_from_string(value)
end
### Countdown ###
def start_countdown
@countdown_running = true
end
def stop_countdown
@countdown_running = false
end
def change_countdown(value)
@countdown_time = time_from_string(value)
end
def change_display(display)
end
def change_color(color)
out = case color
when :white
Gosu::Color::WHITE
when :orange
Gosu::Color.rgb(150, 75, 0)
when :red
Gosu::Color.rgb(150, 0, 0)
end
@display_color = out
end
private def time_from_string(string)
split = string.split(":")
minutes = (split.first.to_i) * 60
seconds = (split.last.to_i)
return minutes + seconds
end
def play_sound(sound)
path = nil
case sound
when :autonomous_countdown
path = "media/sounds/3-2-1.wav"
when :autonomous_start
path = "media/sounds/charge.wav"
when :autonomous_ended
path = "media/sounds/endauto.wav"
when :teleop_pickup_controllers
path = "media/sounds/Pick_Up_Controllers.wav"
when :abort_match
path = "media/sounds/fogblast.wav"
when :teleop_countdown
path = "media/sounds/3-2-1.wav"
when :teleop_started
path = "media/sounds/firebell.wav"
when :end_game
path = "media/sounds/factwhistle.wav"
when :end_match
path = "media/sounds/endmatch.wav"
end
path = "#{ROOT_PATH}/#{path}"
if path && File.exist?(path) && !File.directory?(path)
Jukebox::SAMPLES[path] = Gosu::Sample.new(path) unless Jukebox::SAMPLES[path].is_a?(Gosu::Sample)
Jukebox::SAMPLES[path].play
else
warn "WARNING: Sample for #{sound.inspect} could not be found at '#{path}'"
end
end
end
end
end

144
lib/game_clock/jukebox.rb Normal file
View File

@@ -0,0 +1,144 @@
module TAC
class PracticeGameClock
class Jukebox
MUSIC = Dir.glob(ROOT_PATH + "/media/music/*.*").freeze
SAMPLES = {}
if File.exist?(ROOT_PATH + "/media/sounds/skystone")
BEEPS_AND_BOOPS = Dir.glob(ROOT_PATH + "/media/sounds/skystone/*.*").freeze
end
attr_reader :volume, :now_playing
def initialize(clock)
@clock = clock
@order = MUSIC.shuffle
@now_playing = ""
@playing = false
@song = nil
@volume = 1.0
@last_check_time = Gosu.milliseconds
@last_sfx_time = Gosu.milliseconds
@sfx_random_interval = generate_sfx_period
@play_sfx = true
if defined?(BEEPS_AND_BOOPS)
BEEPS_AND_BOOPS.each do |beep|
SAMPLES[beep] = Gosu::Sample.new(beep)
end
end
end
def update
return unless Gosu.milliseconds - @last_check_time >= 2000.0
@last_check_time = Gosu.milliseconds
if @song && !@song.playing? && !@song.paused?
next_track if @playing
end
if @play_sfx && defined?(BEEPS_AND_BOOPS)
play_sfx
end
end
def play_sfx
if Gosu.milliseconds - @last_sfx_time >= @sfx_random_interval
@last_sfx_time = Gosu.milliseconds
@sfx_random_interval = generate_sfx_period
pan = rand(0.49999..0.50001)
volume = rand(0.75..1.0)
speed = rand(0.5..1.25)
SAMPLES[BEEPS_AND_BOOPS.sample].play_pan(pan, volume, speed) unless @clock.active?
end
end
def generate_sfx_period
# rand(15..120) * 1000.0
rand(5..10) * 1000.0
end
def set_sfx(boolean)
@play_sfx = boolean
end
def play_sfx?
@play_sfx
end
def play
if @song && @song.paused?
@song.play
else
return false unless @order.size > 0
@current_song = @order.first
@song = Gosu::Song.new(@current_song)
@song.volume = @volume
@song.play
@now_playing = File.basename(@current_song)
@order.rotate!(1)
end
@playing = true
end
def pause
@playing = false
@song.pause if @song
end
def song
@song
end
def stop
@song.stop if @song
@playing = false
@now_playing = ""
end
def previous_track
return false unless @order.size > 0
@song.stop if @song
@order.rotate!(-1)
@current_song = @order.first
@song = Gosu::Song.new(@current_song)
@song.volume = @volume
@song.play
@playing = true
@now_playing = File.basename(@current_song)
end
def next_track
return false unless @order.size > 0
@song.stop if @song
@current_song = @order.first
@song = Gosu::Song.new(@current_song)
@song.volume = @volume
@song.play
@order.rotate!(1)
@playing = true
@now_playing = File.basename(@current_song)
end
def current_track
@current_song
end
def set_volume(float)
@volume = float
@volume = @volume.clamp(0.1, 1.0)
@song.volume = @volume if @song
end
end
end
end

28
lib/game_clock/logger.rb Normal file
View File

@@ -0,0 +1,28 @@
module TAC
class PracticeGameClock
class ClockNet
class Logger
def printer(message)
# return
puts "#{Time.now.strftime("%Y-%m-%d %H:%M:%S %Z")} #{message}"
end
def i(tag, message)
printer("INFO #{tag}: #{message}")
end
def d(tag, message)
printer("DEBUG #{tag}: #{message}")
end
def e(tag, message)
printer("ERROR #{tag}: #{message}")
end
end
end
def log
@logger ||= ClockNet::Logger.new
end
end
end

View File

@@ -0,0 +1,162 @@
require "securerandom"
module TAC
class PracticeGameClock
class ClockNet
class Client
TAG = "ClockNet|Client"
CHUNK_SIZE = 4096
PACKET_TAIL = "\r\n\n"
attr_reader :uuid, :read_queue, :write_queue, :socket,
:packets_sent, :packets_received,
:data_sent, :data_received
attr_accessor :sync_interval, :last_socket_error, :socket_error
def initialize
@uuid = SecureRandom.uuid
@read_queue = []
@write_queue = []
@sync_interval = 100
@last_socket_error = nil
@socket_error = false
@bound = false
@packets_sent, @packets_received = 0, 0
@data_sent, @data_received = 0, 0
end
def uuid=(id)
@uuid = id
end
def socket=(socket)
@socket = socket
@bound = true
listen
end
def listen
Thread.new do
while connected?
# Read from socket
while message_in = read
if message_in.empty?
break
else
log.i(TAG, "Read: " + message_in)
@read_queue << message_in
@packets_received += 1
@data_received += message_in.length
end
end
sleep @sync_interval / 1000.0
end
end
Thread.new do
while connected?
# Write to socket
while message_out = @write_queue.shift
write(message_out)
@packets_sent += 1
@data_sent += message_out.to_s.length
log.i(TAG, "Write: " + message_out.to_s)
end
sleep @sync_interval / 1000.0
end
end
end
def sync(block)
block.call
end
def handle_read_queue
message = gets
while message
puts(message)
log.i(TAG, "Writing to Queue: " + message)
message = gets
end
end
def socket_error?
@socket_error
end
def connected?
if closed? == true || closed? == nil
false
else
true
end
end
def closed?
@socket.closed? if @socket
end
def write(message)
begin
@socket.puts("#{message}#{PACKET_TAIL}")
rescue => error
@last_socket_error = error
@socket_error = true
log.e(TAG, error.message)
close
end
end
def read
begin
message = @socket.gets
rescue => error
@last_socket_error = error
@socket_error = true
message = ""
end
return message.strip
end
def puts(message)
@write_queue << message
end
def gets
@read_queue.shift
end
def encode(message)
return message
end
def decode(blob)
return blob
end
def flush
@socket.flush if socket
end
def close(reason = nil)
write(reason) if reason
@socket.close if @socket
end
end
end
end
end

View File

@@ -0,0 +1,97 @@
module TAC
class PracticeGameClock
class ClockNet
class Connection
TAG = "ClockNet|Connection"
attr_reader :hostname, :port, :client, :proxy_object
def initialize(hostname: "localhost", port: 4567, proxy_object:)
@hostname = hostname
@port = port
@proxy_object = proxy_object
@client = nil
@last_sync_time = Gosu.milliseconds
@sync_interval = SYNC_INTERVAL
@last_heartbeat_sent = Gosu.milliseconds
@heartbeat_interval = HEARTBEAT_INTERVAL
@connection_handler = proc do
handle_connection
end
@packet_handler = PacketHandler.new(host_is_a_connection: true, proxy_object: @proxy_object)
end
def connect
return if @client
@client = Client.new
Thread.new do
begin
@client.socket = Socket.tcp(@hostname, @port, connect_timeout: 5)
@client.socket.setsockopt(Socket::IPPROTO_TCP, Socket::TCP_NODELAY, 1)
log.i(TAG, "Connected to: #{@hostname}:#{@port}")
while @client && @client.connected?
if Gosu.milliseconds > @last_sync_time + @sync_interval
@last_sync_time = Gosu.milliseconds
@client.sync(@connection_handler)
end
end
rescue => error
log.e(TAG, error)
if @client
@client.close
@client.last_socket_error = error
@client.socket_error = true
end
end
end
end
def handle_connection
if @client && @client.connected?
message = @client.gets
@packet_handler.handle(message) if message
if Gosu.milliseconds > @last_heartbeat_sent + @heartbeat_interval
@last_heartbeat_sent = Gosu.milliseconds
@client.puts(PacketHandler.packet_heartbeat)
end
sleep @sync_interval / 1000.0
end
end
def puts(packet)
@client.puts(packet)
end
def gets
@client.gets
end
def connected?
@client.connected? if @client
end
def closed?
@client.closed? if @client
end
def close
@client.close if @client
end
end
end
end
end

View File

@@ -0,0 +1,109 @@
module TAC
class PracticeGameClock
class ClockNet
SYNC_INTERVAL = 250
HEARTBEAT_INTERVAL = 1_500
class Packet
PROTOCOL_VERSION = 1
PROTOCOL_SEPERATOR = "|"
PROTOCOL_HEARTBEAT = "heartbeat"
PACKET_TYPES = {
handshake: 0,
heartbeat: 1,
error: 2,
shutdown: 3,
start_clock: 10,
abort_clock: 11,
set_clock_title: 20,
get_clock_title: 21,
clock_title: 22,
clock_time: 23,
randomizer_visible: 27,
jukebox_previous_track: 30,
jukebox_next_track: 31,
jukebox_stop: 32,
jukebox_play: 33,
jukebox_pause: 34,
jukebox_set_volume: 35,
jukebox_get_volume: 36,
jukebox_volume: 37,
jukebox_get_current_track: 38,
jukebox_current_track: 39,
jukebox_get_sound_effects: 40,
jukebox_set_sound_effects: 41,
jukebox_sound_effects: 42,
}
def self.from_stream(message)
slice = message.split("|", 4)
if slice.size < 4
warn "Failed to split packet along first 4 " + PROTOCOL_SEPERATOR + ". Raw return: " + slice.to_s
return nil
end
if slice.first != PROTOCOL_VERSION.to_s
warn "Incompatible protocol version received, expected: " + PROTOCOL_VERSION.to_s + " got: " + slice.first
return nil
end
unless valid_packet_type?(Integer(slice[1]))
warn "Unknown packet type detected: #{slice[1]}"
return nil
end
protocol_version = Integer(slice[0])
type = PACKET_TYPES.key(Integer(slice[1]))
content_length = Integer(slice[2])
body = slice[3]
raise "Type is #{type.inspect} [#{type.class}]" unless type.is_a?(Symbol)
return Packet.new(protocol_version, type, content_length, body)
end
def self.create(packet_type, body)
Packet.new(PROTOCOL_VERSION, PACKET_TYPES.key(packet_type), body.length, body)
end
def self.valid_packet_type?(packet_type)
PACKET_TYPES.values.find { |t| t == packet_type }
end
attr_reader :protocol_version, :type, :content_length, :body
def initialize(protocol_version, type, content_length, body)
@protocol_version = protocol_version
@type = type
@content_length = content_length
@body = body
end
def encode_header
string = ""
string += protocol_version.to_s
string += PROTOCOL_SEPERATOR
string += PACKET_TYPES[type].to_s
string += PROTOCOL_SEPERATOR
string += content_length.to_s
string += PROTOCOL_SEPERATOR
return string
end
def valid?
true
end
def to_s
"#{encode_header}#{body}"
end
end
end
end
end

View File

@@ -0,0 +1,304 @@
module TAC
class PracticeGameClock
class ClockNet
class PacketHandler
TAG = "ClockNet|PacketHandler"
def initialize(host_is_a_connection: false, proxy_object:)
@host_is_a_connection = host_is_a_connection
@proxy_object = proxy_object
end
def handle(message)
packet = Packet.from_stream(message)
if packet
log.i(TAG, "Received packet of type: #{packet.type}")
hand_off(packet)
else
log.d(TAG, "Rejected raw packet: #{message}")
end
end
def hand_off(packet)
case packet.type
when :handshake
handle_handshake(packet)
when :heartbeat
handle_heartbeat(packet)
when :error
handle_error(packet)
when :start_clock
handle_start_clock(packet)
when :abort_clock
handle_abort_clock(packet)
when :get_clock_title
handle_get_clock_title(packet)
when :set_clock_title
handle_set_clock_title(packet)
when :clock_title
handle_clock_title(packet)
when :jukebox_previous_track
handle_jukebox_previous_track(packet)
when :jukebox_next_track
handle_jukebox_next_track(packet)
when :jukebox_play
handle_jukebox_play(packet)
when :jukebox_pause
handle_jukebox_pause(packet)
when :jukebox_stop
handle_jukebox_stop(packet)
when :jukebox_set_volume
handle_jukebox_set_volume(packet)
when :jukebox_volume
handle_jukebox_volume(packet)
when :jukebox_set_sound_effects
handle_jukebox_set_sound_effects(packet)
when :jukebox_current_track
handle_jukebox_current_track(packet)
when :clock_time
handle_clock_time(packet)
when :randomizer_visible
handle_randomizer_visible(packet)
when :shutdown
handle_shutdown(packet)
else
log.d(TAG, "No hand off available for packet type: #{packet.type}")
end
end
def handle_handshake(packet)
if @host_is_a_connection
end
end
# TODO: Reset socket timeout
def handle_heartbeat(packet)
end
# TODO: Handle errors
def handle_error(packet)
title, message = packet.body.split(Packet::PROTOCOL_SEPERATOR, 2)
log.e(TAG, "Remote error: #{title}: #{message}")
end
def handle_start_clock(packet)
unless @host_is_a_connection
@proxy_object.start_clock(packet.body.to_sym)
end
end
def handle_abort_clock(packet)
unless @host_is_a_connection
@proxy_object.abort_clock
end
end
def handle_set_clock_title(packet)
unless @host_is_a_connection
title = packet.body
@proxy_object.set_clock_title(title)
end
end
def handle_get_clock_title(packet)
unless @host_is_a_connection
$RemoteControl.server.active_client.puts(Packet.clock_title(@proxy_object.clock.title))
end
end
def handle_jukebox_previous_track(packet)
unless @host_is_a_connection
@proxy_object.jukebox_previous_track
$RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_current_track(@proxy_object.jukebox_current_track))
end
end
def handle_jukebox_next_track(packet)
unless @host_is_a_connection
@proxy_object.jukebox_next_track
$RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_current_track(@proxy_object.jukebox_current_track))
end
end
def handle_jukebox_play(packet)
unless @host_is_a_connection
@proxy_object.jukebox_play
$RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_current_track(@proxy_object.jukebox_current_track))
end
end
def handle_jukebox_pause(packet)
unless @host_is_a_connection
@proxy_object.jukebox_pause
$RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_current_track(@proxy_object.jukebox_current_track))
end
end
def handle_jukebox_stop(packet)
unless @host_is_a_connection
@proxy_object.jukebox_stop
$RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_current_track(@proxy_object.jukebox_current_track))
end
end
def handle_jukebox_set_volume(packet)
unless @host_is_a_connection
float = packet.body.to_f
float = float.clamp(0.0, 1.0)
@proxy_object.jukebox_set_volume(float)
float = @proxy_object.jukebox_volume
$RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_volume(float))
end
end
def handle_jukebox_get_volume(packet)
unless @host_is_a_connection
float = @proxy_object.jukebox_volume
$RemoteControl.server.active_client.puts(PacketHandler.packet_jukebox_volume(float))
end
end
def handle_jukebox_volume(packet)
if @host_is_a_connection
float = packet.body.to_f
@proxy_object.volume_changed(float)
end
end
def handle_jukebox_set_sound_effects(packet)
unless @host_is_a_connection
boolean = packet.body == "true"
@proxy_object.jukebox_set_sound_effects(boolean)
end
end
def handle_jukebox_current_track(packet)
if @host_is_a_connection
@proxy_object.track_changed(packet.body)
end
end
def handle_clock_time(packet)
if @host_is_a_connection
@proxy_object.clock_changed(packet.body)
end
end
def handle_randomizer_visible(packet)
boolean = packet.body == "true"
@proxy_object.randomizer_changed(boolean)
unless @host_is_a_connection
# Send confirmation to client
$RemoteControl.server.active_client.puts(PacketHandler.packet_randomizer_visible(boolean))
end
end
def handle_shutdown(packet)
unless @host_is_a_connection
# $RemoteControl.server.close
# $window.close
Gosu::Song.current_song&.stop
exit
end
end
def self.packet_handshake(client_uuid)
Packet.create(Packet::PACKET_TYPES[:handshake], client_uuid)
end
def self.packet_heartbeat
Packet.create(Packet::PACKET_TYPES[:heartbeat], Packet::PROTOCOL_HEARTBEAT)
end
def self.packet_error(error_code, message)
Packet.create(Packet::PACKET_TYPES[:error], error_code.to_s, message.to_s)
end
def self.packet_start_clock(mode)
Packet.create(Packet::PACKET_TYPES[:start_clock], mode.to_s)
end
def self.packet_abort_clock
Packet.create(Packet::PACKET_TYPES[:abort_clock], "")
end
def self.packet_set_clock_title(string)
Packet.create(Packet::PACKET_TYPES[:set_clock_title], string.to_s)
end
def self.packet_get_clock_title
Packet.create(Packet::PACKET_TYPES[:get_clock_title], "")
end
def self.packet_clock_title(string)
Packet.create(Packet::PACKET_TYPES[:clock_title], string.to_s)
end
def self.packet_jukebox_previous_track
Packet.create(Packet::PACKET_TYPES[:jukebox_previous_track], "")
end
def self.packet_jukebox_next_track
Packet.create(Packet::PACKET_TYPES[:jukebox_next_track], "")
end
def self.packet_jukebox_play
Packet.create(Packet::PACKET_TYPES[:jukebox_play], "")
end
def self.packet_jukebox_pause
Packet.create(Packet::PACKET_TYPES[:jukebox_pause], "")
end
def self.packet_jukebox_stop
Packet.create(Packet::PACKET_TYPES[:jukebox_stop], "")
end
def self.packet_jukebox_set_volume(float)
Packet.create(Packet::PACKET_TYPES[:jukebox_set_volume], float.to_s)
end
def self.packet_jukebox_get_volume
Packet.create(Packet::PACKET_TYPES[:jukebox_get_volume], "")
end
def self.packet_jukebox_volume(float)
Packet.create(Packet::PACKET_TYPES[:jukebox_volume], float.to_s)
end
def self.packet_jukebox_set_sound_effects(boolean)
Packet.create(Packet::PACKET_TYPES[:jukebox_set_sound_effects], boolean.to_s)
end
def self.packet_jukebox_current_track(name)
Packet.create(Packet::PACKET_TYPES[:jukebox_current_track], name)
end
def self.packet_clock_time(string)
Packet.create(Packet::PACKET_TYPES[:clock_time], string)
end
def self.packet_randomizer_visible(boolean)
Packet.create(Packet::PACKET_TYPES[:randomizer_visible], boolean.to_s)
end
def self.packet_shutdown
Packet.create(Packet::PACKET_TYPES[:shutdown], "")
end
end
end
end
end

View File

@@ -0,0 +1,146 @@
module TAC
class PracticeGameClock
class ClockNet
class Server
TAG = "ClockNet|Server"
attr_reader :active_client,
:packets_sent, :packets_received, :data_sent, :data_received,
:client_last_packets_sent, :client_last_packets_received, :client_last_data_sent, :client_last_data_received
def initialize(hostname: "localhost", port: 4567, proxy_object: )
$server = self
@hostname = hostname
@port = port
@proxy_object = proxy_object
@socket = nil
@active_client = nil
@connection_attempts = 0
@max_connection_attempts = 10
@packets_sent, @packets_received, @client_last_packets_sent, @client_last_packets_received = 0, 0, 0, 0
@data_sent, @data_received, @client_last_data_sent, @client_last_data_received = 0, 0, 0, 0
@last_sync_time = Gosu.milliseconds
@sync_interval = SYNC_INTERVAL
@last_heartbeat_sent = Gosu.milliseconds
@heartbeat_interval = HEARTBEAT_INTERVAL
@client_handler_proc = proc do
handle_client
end
@packet_handler = PacketHandler.new(proxy_object: @proxy_object)
end
def start(run_on_main_thread: false)
thread = Thread.new do
while (!@socket && @connection_attempts < @max_connection_attempts)
begin
log.i(TAG, "Starting server...")
@socket = TCPServer.new(@port)
@socket.setsockopt(Socket::IPPROTO_TCP, Socket::TCP_NODELAY, 1)
rescue IOError => error
log.e(TAG, error)
@connection_attempts += 1
retry if @connection_attempts < @max_connection_attempts
end
end
while @socket && !@socket.closed?
begin
run_server
rescue IOError => error
log.e(TAG, error)
@socket.close if @socket
end
end
end
thread.join if run_on_main_thread
end
def run_server
while !@socket.closed?
client = Client.new
client.sync_interval = @sync_interval
client.socket = @socket.accept
if @active_client && @active_client.connected?
log.i(TAG, "Too many clients, already have one connected!")
client.close("Too many clients!")
else
@active_client = client
# TODO: Backup local config
# SEND CONFIG
@active_client.puts(PacketHandler.packet_handshake(@active_client.uuid))
log.i(TAG, "Client connected!")
Thread.new do
while @active_client && @active_client.connected?
if Gosu.milliseconds > @last_sync_time + @sync_interval
@last_sync_time = Gosu.milliseconds
@active_client.sync(@client_handler_proc)
update_stats
end
end
update_stats
@active_client = nil
@client_last_packets_sent = 0
@client_last_packets_received = 0
@client_last_data_sent = 0
@client_last_data_received = 0
end
end
end
end
def handle_client
if @active_client && @active_client.connected?
message = @active_client.gets
if message && !message.empty?
@packet_handler.handle(message)
end
if Gosu.milliseconds > @last_heartbeat_sent + @heartbeat_interval
@last_heartbeat_sent = Gosu.milliseconds
@active_client.puts(PacketHandler.packet_heartbeat)
end
sleep @sync_interval / 1000.0
end
end
def close
@socket.close
end
private def update_stats
if @active_client
# NOTE: Sent and Received are reversed for Server stats
@packets_sent += @active_client.packets_received - @client_last_packets_received
@packets_received += @active_client.packets_sent - @client_last_packets_sent
@data_sent += @active_client.data_received - @client_last_data_received
@data_received += @active_client.data_sent - @client_last_data_sent
@client_last_packets_sent = @active_client.packets_sent
@client_last_packets_received = @active_client.packets_received
@client_last_data_sent = @active_client.data_sent
@client_last_data_received = @active_client.data_received
end
end
end
end
end
end

View File

@@ -0,0 +1,135 @@
module TAC
class PracticeGameClock
class ParticleEmitter
def initialize(max_particles: 50, time_to_live: 30_000, interval: 1_500, z: -2)
@max_particles = max_particles
@time_to_live = time_to_live
@interval = interval
@z = -2
@particles = []
@image_options = Dir.glob("#{ROOT_PATH}/media/particles/*.*")
@last_spawned = 0
@clock_active = false
end
def draw
@particles.each(&:draw)
end
def update
@particles.each { |part| part.update($window.dt) }
@particles.delete_if { |part| part.die? }
spawn_particles
end
def spawn_particles
# !clock_active? &&
if @particles.count < @max_particles && Gosu.milliseconds - @last_spawned >= @interval
screen_midpoint = CyberarmEngine::Vector.new($window.width / 2, $window.height / 2)
scale = rand(0.25..1.0)
image_name = @image_options.sample
return unless image_name
image = $window.current_state.get_image(image_name)
position = CyberarmEngine::Vector.new(0, 0)
r = rand
if r < 0.25 # LEFT
position.x = -image.width * scale
position.y = rand(0..($window.height - image.height * scale))
elsif r < 0.5 # RIGHT
position.x = $window.width + (image.width * scale)
position.y = rand(0..($window.height - image.height * scale))
elsif r < 0.75 # TOP
position.x = rand(0..($window.width - image.width * scale))
position.y = -image.height * scale
else #BOTTOM
position.x = rand(0..($window.width - image.width * scale))
position.y = $window.height + image.height * scale
end
position.x ||= 0
position.y ||= 0
velocity = (screen_midpoint - position)
@particles << Particle.new(
image: image,
position: position,
velocity: velocity,
time_to_live: @time_to_live,
speed: rand(24..128),
scale: scale,
clock_active: @clock_active,
z: @z
)
@last_spawned = Gosu.milliseconds
end
end
def clock_active!
@clock_active = true
@particles.each(&:clock_active!)
end
def clock_inactive!
@clock_active = false
@particles.each(&:clock_inactive!)
end
def clock_active?
@clock_active
end
class Particle
def initialize(image:, position:, velocity:, time_to_live:, speed:, z:, scale: 1.0, clock_active: false)
@image = image
@position = position
@velocity = velocity.normalized
@time_to_live = time_to_live
@speed = speed
@z = z
@scale = scale
@born_at = Gosu.milliseconds
@born_time_to_live = time_to_live
@color = Gosu::Color.new(0xff_ffffff)
@clock_active = clock_active
end
def draw
@image.draw(@position.x, @position.y, @z, @scale, @scale, @color)
end
def update(dt)
@position += @velocity * @speed * dt
@color.alpha = (255.0 * ratio).to_i.clamp(0, 255)
end
def ratio
r = 1.0 - ((Gosu.milliseconds - @born_at) / @time_to_live.to_f)
@clock_active ? r.clamp(0.0, 0.5) : r
end
def die?
ratio <= 0
end
def clock_active!
@clock_active = true
# @time_to_live = (Gosu.milliseconds - @born_at) + 1_000
end
def clock_inactive!
@clock_active = false
# @time_to_live = @born_time_to_live unless Gosu.milliseconds - @born_at < @time_to_live
end
end
end
end
end

View File

@@ -0,0 +1,127 @@
require "securerandom"
module TAC
class PracticeGameClock
class Randomizer < CyberarmEngine::GameState
def setup
@roll = SecureRandom.random_number(1..6)
@position = CyberarmEngine::Vector.new
@dimple_color = 0xff_008000
@dimple_res = 36
@size = [window.width, window.height].min / 2.0
@rings = []
case @roll
when 1, 4
when 2, 5
@rings << Ring.new(position: CyberarmEngine::Vector.new(-@size, window.height * 0.9), speed: 512)
when 3, 6
@rings << Ring.new(position: CyberarmEngine::Vector.new(-@size, window.height * 0.9), speed: 512)
@rings << Ring.new(position: CyberarmEngine::Vector.new(-@size * 1.25, window.height * 0.8), speed: 512)
@rings << Ring.new(position: CyberarmEngine::Vector.new(-@size * 1.50, window.height * 0.7), speed: 512)
@rings << Ring.new(position: CyberarmEngine::Vector.new(-@size * 1.75, window.height * 0.6), speed: 512)
end
end
def draw
window.previous_state.draw
Gosu.flush
fill(0xdd_202020)
Gosu.translate(window.width * 0.5 - @size * 0.5, 24) do
Gosu.draw_rect(0, 0, @size, @size, Gosu::Color::BLACK)
Gosu.draw_rect(12, 12, @size - 24, @size - 24, Gosu::Color::GRAY)
self.send(:"dice_#{@roll}", @size)
end
@rings.each { |r| r.draw(@size) }
end
def dice_1(size)
Gosu.draw_circle(size / 2, size / 2, dimple(size), @dimple_res, @dimple_color)
end
def dice_2(size)
Gosu.draw_circle(size * 0.25, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.75, dimple(size), @dimple_res, @dimple_color)
end
def dice_3(size)
Gosu.draw_circle(size * 0.25, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.50, size * 0.50, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.75, dimple(size), @dimple_res, @dimple_color)
end
def dice_4(size)
Gosu.draw_circle(size * 0.25, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.25, size * 0.75, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.75, dimple(size), @dimple_res, @dimple_color)
end
def dice_5(size)
Gosu.draw_circle(size * 0.50, size * 0.50, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.25, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.25, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.25, size * 0.75, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.75, dimple(size), @dimple_res, @dimple_color)
end
def dice_6(size)
Gosu.draw_circle(size * 0.25, size * 0.20, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.20, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.25, size * 0.50, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.50, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.25, size * 0.80, dimple(size), @dimple_res, @dimple_color)
Gosu.draw_circle(size * 0.75, size * 0.80, dimple(size), @dimple_res, @dimple_color)
end
def dimple(size)
size / 9.0
end
def update
window.previous_state&.update_non_gui
@rings.each { |r| r.update(window, @size) }
@size = [window.width, window.height].min / 2.0
end
def button_down(id)
case id
when Gosu::MS_LEFT, Gosu::KB_ESCAPE, Gosu::KB_SPACE
pop_state
end
end
class Ring
def initialize(position:, speed: 1)
@position = position
@speed = speed
@color = 0xff_ffaa00
end
def draw(size)
Gosu.translate(@position.x, @position.y) do
Gosu.draw_rect(0, 0, size, size * 0.10, @color)
end
end
def update(window, size)
center = window.width * 0.5 - size * 0.5
@position.x += @speed * window.dt
@position.x = center if @position.x > center
end
end
end
end
end

View File

@@ -0,0 +1,270 @@
module TAC
class PracticeGameClock
class RemoteControl
@@connection = nil
@@server = nil
def self.connection
@@connection
end
def self.connection=(connection)
@@connection = connection
end
def self.server
@@server
end
def self.server=(server)
@@server = server
end
class NetConnect < CyberarmEngine::GuiState
def setup
theme(THEME)
background Palette::TACNET_NOT_CONNECTED
banner "ClockNet Remote Control", text_align: :center, width: 1.0
flow(width: 1.0) do
stack(width: 0.25) {}
stack(width: 0.5) do
title "Hostname"
@hostname = edit_line "localhost", width: 1.0
title "Port"
@port = edit_line "4567", width: 1.0
flow(width: 1.0, margin_top: 20) do
@back_button = button "Back", width: 0.5 do
window.pop_state
end
@connect_button = button "Connect", width: 0.5 do
begin
@connect_button.enabled = false
@back_button.enabled = false
@connection = ClockNet::Connection.new(hostname: @hostname.value, port: Integer(@port.value), proxy_object: RemoteProxy.new(window))
@connection.connect
RemoteControl.connection = @connection
end
end
end
end
end
end
def update
super
if RemoteControl.connection
push_state(Controller) if RemoteControl.connection.connected?
RemoteControl.connection = nil if RemoteControl.connection.client.socket_error?
else
@back_button.enabled = true
@connect_button.enabled = true
end
end
end
class Controller < CyberarmEngine::GuiState
def setup
theme(THEME)
at_exit do
@connection&.close
end
@jukebox_volume = 1.0
@jukebox_sound_effects = true
@randomizer_visible = false
RemoteControl.connection.proxy_object.register(:track_changed, method(:track_changed))
RemoteControl.connection.proxy_object.register(:volume_changed, method(:volume_changed))
RemoteControl.connection.proxy_object.register(:clock_changed, method(:clock_changed))
RemoteControl.connection.proxy_object.register(:randomizer_changed, method(:randomizer_changed))
background Palette::TACNET_NOT_CONNECTED
banner "ClockNet Remote Control", text_align: :center, width: 1.0
flow width: 1.0, height: 1.0 do
stack width: 0.5 do
title "Match", width: 1.0, text_align: :center
button "Start Match", width: 1.0, text_size: 48, margin_bottom: 50 do
start_clock(:full_match)
end
title "Practice", width: 1.0, text_align: :center
button "Autonomous", width: 1.0 do
start_clock(:autonomous)
end
button "TeleOp with Countdown", width: 1.0 do
start_clock(:full_teleop)
end
button "TeleOp", width: 1.0 do
start_clock(:teleop_only)
end
button "TeleOp Endgame", width: 1.0, margin_bottom: 50 do
start_clock(:endgame_only)
end
button "Abort Clock", width: 1.0 do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_abort_clock)
end
button "Shutdown", width: 1.0, **DANGEROUS_BUTTON do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_shutdown)
sleep 1 # let packet escape before closing
exit
end
end
stack width: 0.495 do
title "Clock Title", width: 1.0, text_align: :center
stack width: 0.9, margin_left: 50 do
@title = edit_line "FIRST TECH CHALLENGE", width: 1.0
button "Update", width: 1.0, margin_bottom: 50 do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_set_clock_title(@title.value.strip))
end
end
title "JukeBox", width: 1.0, text_align: :center
stack width: 0.9, margin_left: 50 do
flow width: 1.0 do
tagline "Now Playing: "
@track_name = tagline ""
end
flow width: 1.0 do
tagline "Volume: "
@volume = tagline "100%"
end
flow width: 1.0 do
button get_image("#{ROOT_PATH}/media/icons/previous.png") do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_previous_track)
end
button get_image("#{ROOT_PATH}/media/icons/right.png") do |button|
if @jukebox_playing
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_pause)
button.value = get_image("#{ROOT_PATH}/media/icons/right.png")
@jukebox_playing = false
else
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_play)
button.value = get_image("#{ROOT_PATH}/media/icons/pause.png")
@jukebox_playing = true
end
end
button get_image("#{ROOT_PATH}/media/icons/stop.png") do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_stop)
end
button get_image("#{ROOT_PATH}/media/icons/next.png") do
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_next_track)
end
button get_image("#{ROOT_PATH}/media/icons/minus.png"), margin_left: 20 do
@jukebox_volume -= 0.1
@jukebox_volume = 0.1 if @jukebox_volume < 0.1
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_set_volume(@jukebox_volume))
end
button get_image("#{ROOT_PATH}/media/icons/plus.png") do
@jukebox_volume += 0.1
@jukebox_volume = 0.1 if @jukebox_volume < 0.1
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_set_volume(@jukebox_volume))
end
button get_image("#{ROOT_PATH}/media/icons/musicOn.png"), margin_left: 20, tip: "Toggle Sound Effects" do |button|
if @jukebox_sound_effects
button.value = get_image("#{ROOT_PATH}/media/icons/musicOff.png")
@jukebox_sound_effects = false
else
button.value = get_image("#{ROOT_PATH}/media/icons/musicOn.png")
@jukebox_sound_effects = true
end
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_jukebox_set_sound_effects(@jukebox_sound_effects))
end
end
button "Open Music Library", width: 1.0 do
path = "#{ROOT_PATH}/media/music"
if RUBY_PLATFORM.match(/ming|msys|cygwin/)
system("explorer \"#{path.gsub("/", "\\")}\"")
elsif RUBY_PLATFORM.match(/linux/)
system("xdg-open \"#{ROOT_PATH}/media/music\"")
else
# TODO.
end
end
end
stack width: 0.9, margin_left: 50, margin_top: 20 do
flow width: 1.0 do
title "Clock: "
@clock_label = title "0:123456789"
@clock_label.width
@clock_label.value = "0:00"
end
flow width: 1.0 do
title "Randomizer: "
@randomizer_label = title "Not Visible"
end
button "Randomizer", width: 1.0, **DANGEROUS_BUTTON do
@randomizer_visible = !@randomizer_visible
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_randomizer_visible(@randomizer_visible))
end
end
end
end
end
def update
super
return if RemoteControl.connection.connected?
# We've lost connection, unset window's connection object
# and send user back to connect screen to to attempt to
# reconnect
RemoteControl.connection = nil
pop_state
end
def start_clock(mode)
RemoteControl.connection.puts(ClockNet::PacketHandler.packet_start_clock(mode.to_s))
end
def track_changed(name)
@track_name.value = name
end
def volume_changed(float)
@volume.value = "#{float.round(1) * 100.0}%"
end
def clock_changed(string)
@clock_label.value = string
end
def randomizer_changed(boolean)
@randomizer_label.value = "Visible" if boolean
@randomizer_label.value = "Not Visible" unless boolean
end
end
end
end
end

View File

@@ -0,0 +1,64 @@
module TAC
class PracticeGameClock
class RemoteProxy
def initialize(window)
@window = window
@callbacks = {}
end
def register(callback, method)
@callbacks[callback] = method
end
def start_clock(mode)
end
def abort_clock
end
def set_clock_title(string)
end
def get_clock_title(string)
end
def jukebox_previous_track
end
def jukebox_next_track
end
def jukebox_stop
end
def jukebox_play
end
def jukebox_pause
end
def jukebox_sound_effects(boolean)
end
def volume_changed(float)
@callbacks[:volume_changed]&.call(float)
end
def track_changed(name)
@callbacks[:track_changed]&.call(name)
end
def clock_changed(string)
@callbacks[:clock_changed]&.call(string)
end
def randomizer_changed(boolean)
@callbacks[:randomizer_changed]&.call(boolean)
end
def shutdown!
end
end
end
end

73
lib/game_clock/theme.rb Normal file
View File

@@ -0,0 +1,73 @@
module TAC
class PracticeGameClock
module Palette
TACNET_CONNECTED = Gosu::Color.new(0xff_008000)
TACNET_CONNECTING = Gosu::Color.new(0xff_ff8800)
TACNET_CONNECTION_ERROR = Gosu::Color.new(0xff_800000)
TACNET_NOT_CONNECTED = Gosu::Color.new(0xff_222222)
TIMECRAFTERS_PRIMARY = Gosu::Color.new(0xff_008000)
TIMECRAFTERS_SECONDARY = Gosu::Color.new(0xff_006000)
TIMECRAFTERS_TERTIARY = Gosu::Color.new(0xff_00d000)
BLUE_ALLIANCE = Gosu::Color.new(0xff_000080)
RED_ALLIANCE = Gosu::Color.new(0xff_800000)
TACNET_PRIMARY = Gosu::Color.new(0xff000080)
TACNET_SECONDARY = Gosu::Color.new(0xff000060)
GROUPS_PRIMARY = Gosu::Color.new(0xff_444444)
GROUPS_SECONDARY = Gosu::Color.new(0xff_444444)
ACTIONS_PRIMARY = Gosu::Color.new(0xff_4444aa)
ACTIONS_SECONDARY = Gosu::Color.new(0xff_040404)
VARIABLES_PRIMARY = Gosu::Color.new(0xff_660066)
VARIABLES_SECONDARY = Gosu::Color.new(0xff_440044)
EDITOR_PRIMARY = Gosu::Color.new(0xff_446688)
EDITOR_SECONDARY = Gosu::Color.new(0xff_224466)
ALERT = TACNET_CONNECTING
end
THEME = {
TextBlock: {
font: "Canterell",
color: Gosu::Color.new(0xee_ffffff)
},
Button: {
image_width: 40,
text_size: 40,
background: Palette::TIMECRAFTERS_PRIMARY,
border_thickness: 1,
border_color: Gosu::Color.new(0xff_111111),
hover: {
background: Palette::TIMECRAFTERS_SECONDARY,
},
active: {
background: Palette::TIMECRAFTERS_TERTIARY,
}
},
EditLine: {
caret_color: Gosu::Color.new(0xff_88ef90),
},
ToggleButton: {
width: 18,
checkmark_image: "#{File.expand_path("..", __dir__)}/media/icons/checkmark.png",
},
}
DANGEROUS_BUTTON = {
background: 0xff_800000,
border_thickness: 1,
border_color: Gosu::Color.new(0xff_111111),
hover: {
background: 0xff_600000,
},
active: {
background: 0xff_f00000,
}
}
end
end

283
lib/game_clock/view.rb Normal file
View File

@@ -0,0 +1,283 @@
module TAC
class PracticeGameClock
class View < CyberarmEngine::GuiState
attr_reader :clock
def setup
window.show_cursor = true
@remote_control_mode = @options[:remote_control_mode]
@escape_counter = 0
@background_image = get_image("#{ROOT_PATH}/media/background.png")
@mouse = Mouse.new(window)
@clock = Clock.new
@clock.controller = nil
@last_clock_display_value = @clock.value
@particle_emitters = [
PracticeGameClock::ParticleEmitter.new
]
@last_clock_state = @clock.active?
theme(THEME)
@menu_container = flow width: 1.0 do
stack(width: 0.35, padding: 5) do
background 0x55004159
title "Match", width: 1.0, text_align: :center
button "Start Match", width: 1.0, margin_bottom: 50 do
@clock_proxy.start_clock(:full_match)
end
title "Practice", width: 1.0, text_align: :center
button "Autonomous", width: 1.0 do
@clock_proxy.start_clock(:autonomous)
end
button "TeleOp with Countdown", width: 1.0 do
@clock_proxy.start_clock(:full_teleop)
end
button "TeleOp", width: 1.0 do
@clock_proxy.start_clock(:teleop_only)
end
button "TeleOp Endgame", width: 1.0 do
@clock_proxy.start_clock(:endgame_only)
end
button "Abort Clock", width: 1.0, margin_top: 50 do
@clock_proxy.abort_clock
end
button "Close", width: 1.0, **DANGEROUS_BUTTON do
if window.instance_variable_get(:"@states").size == 1
window.close
else
@server&.close
window.fullscreen = false
window.pop_state
end
end
end
stack width: 0.4, padding_left: 50 do
background 0x55004159
flow do
label "♫ Now playing:"
@current_song_label = label "♫ ♫ ♫"
end
flow do
label "Volume:"
@current_volume_label = label "100%"
end
flow do
button get_image("#{ROOT_PATH}/media/icons/previous.png") do
@jukebox.previous_track
end
button get_image("#{ROOT_PATH}/media/icons/pause.png") do |button|
if @jukebox.song && @jukebox.song.paused?
button.value = get_image("#{ROOT_PATH}/media/icons/right.png")
@jukebox.play
elsif !@jukebox.song
button.value = get_image("#{ROOT_PATH}/media/icons/right.png")
@jukebox.play
else
button.value = get_image("#{ROOT_PATH}/media/icons/pause.png")
@jukebox.pause
end
end
button get_image("#{ROOT_PATH}/media/icons/stop.png") do
@jukebox.stop
end
button get_image("#{ROOT_PATH}/media/icons/next.png") do
@jukebox.next_track
end
button get_image("#{ROOT_PATH}/media/icons/minus.png"), margin_left: 20 do
@jukebox.set_volume(@jukebox.volume - 0.1)
end
button get_image("#{ROOT_PATH}/media/icons/plus.png") do
@jukebox.set_volume(@jukebox.volume + 0.1)
end
button "Open Music Library", margin_left: 50 do
if RUBY_PLATFORM.match(/ming|msys|cygwin/)
system("explorer #{ROOT_PATH}/media/music")
elsif RUBY_PLATFORM.match(/linux/)
system("xdg-open #{ROOT_PATH}/media/music")
else
# TODO.
end
end
button get_image("#{ROOT_PATH}/media/icons/musicOn.png"), margin_left: 50, tip: "Toggle Sound Effects" do |button|
boolean = @jukebox.set_sfx(!@jukebox.play_sfx?)
if boolean
button.value = get_image("#{ROOT_PATH}/media/icons/musicOn.png")
else
button.value = get_image("#{ROOT_PATH}/media/icons/musicOff.png")
end
end
end
stack width: 1.0 do
button "Randomizer", width: 1.0, **DANGEROUS_BUTTON do
unless @clock.active?
push_state(Randomizer)
end
end
end
end
end
@jukebox = Jukebox.new(@clock)
@clock_proxy = ClockProxy.new(@clock, @jukebox)
if @remote_control_mode
@server = ClockNet::Server.new(proxy_object: @clock_proxy)
@server.start
RemoteControl.server = @server
@clock_proxy.register(:randomizer_changed, method(:randomizer_changed))
end
end
def draw
@background_image.draw(0, 0, -3)
@particle_emitters.each(&:draw)
@clock.draw
super
end
def update
super
@clock.update
@mouse.update
@jukebox.update
@particle_emitters.each(&:update)
if @last_clock_state != @clock.active?
@particle_emitters.each { |emitter| @clock.active? ? emitter.clock_active! : emitter.clock_inactive! }
end
if @remote_control_mode
@menu_container.hide
else
if @mouse.last_moved < 1.5
@menu_container.show unless @menu_container.visible?
window.show_cursor = true
else
@menu_container.hide if @menu_container.visible?
window.show_cursor = false
end
end
if @clock.value != @last_clock_display_value
@last_clock_display_value = @clock.value
if @remote_control_mode && @server.active_client
@server.active_client.puts(ClockNet::PacketHandler.packet_clock_time(@last_clock_display_value))
end
end
if @last_track_name != @jukebox.current_track
track_changed(@jukebox.current_track)
end
if @last_volume != @jukebox.volume
volume_changed(@jukebox.volume)
end
@last_track_name = @jukebox.current_track
@last_volume = @jukebox.volume
@last_clock_state = @clock.active?
end
def update_non_gui
@particle_emitters.each(&:update)
@jukebox.update
end
def button_down(id)
super
@mouse.button_down(id)
case id
when Gosu::KB_ESCAPE
@escape_counter += 1
if @escape_counter >= 3
@server&.close
window.fullscreen = false
window.pop_state
end
else
@escape_counter = 0
end
end
def track_changed(name)
@current_song_label.value = File.basename(name)
end
def volume_changed(float)
@current_volume_label.value = "#{(float.round(1) * 100.0).round}%"
end
def randomizer_changed(boolean)
if boolean
push_state(Randomizer)
else
pop_state if current_state.is_a?(Randomizer)
end
end
class Mouse
def initialize(window)
@window = window
@last_moved = 0
@last_position = CyberarmEngine::Vector.new(@window.mouse_x, @window.mouse_y)
end
def update
position = CyberarmEngine::Vector.new(@window.mouse_x, @window.mouse_y)
if @last_position != position
@last_position = position
@last_moved = Gosu.milliseconds
end
end
def button_down(id)
case id
when Gosu::MS_LEFT, Gosu::MS_MIDDLE, Gosu::MS_RIGHT
@last_moved = Gosu.milliseconds
end
end
def last_moved
(Gosu.milliseconds - @last_moved) / 1000.0
end
end
end
end
end

View File

@@ -42,7 +42,7 @@ module TAC
flow(width: 1.0, margin_bottom: 20) do
@role_name = edit_line "", placeholder: "Add role", width: 0.9
button get_image("#{TAC::ROOT_PATH}/media/icons/plus.png"), image_width: 0.1 do
button get_image("#{TAC::ROOT_PATH}/media/icons/plus.png"), image_width: 0.1, tip: "Add role" do
if @role_name.value.strip.length.positive?
@roles.push(@role_name.value.strip)
@role_name.value = ""
@@ -61,7 +61,7 @@ module TAC
flow(width: 1.0, margin_bottom: 20) do
@roster_name = edit_line "", placeholder: "Add name", width: 0.9
button get_image("#{TAC::ROOT_PATH}/media/icons/plus.png"), image_width: 0.1 do
button get_image("#{TAC::ROOT_PATH}/media/icons/plus.png"), image_width: 0.1, tip: "Add name" do
if @roster_name.value.strip.length.positive?
@roster.push(@roster_name.value.strip)
@roster_name.value = ""
@@ -96,7 +96,7 @@ module TAC
background i.even? ? 0xff_007000 : 0xff_006000
tagline name, width: 0.9
button "<b>X</b>", width: 0.1, text_size: 18, **THEME_DANGER_BUTTON do
button get_image("#{TAC::ROOT_PATH}/media/icons/trashcan.png"), image_width: 0.1, tip: "Remove role", **THEME_DANGER_BUTTON do
@roles.delete(name)
populate_roles
end
@@ -112,7 +112,7 @@ module TAC
background i.even? ? 0xff_007000 : 0xff_006000
tagline name, width: 0.9
button "<b>X</b>", width: 0.1, text_size: 18, **THEME_DANGER_BUTTON do
button get_image("#{TAC::ROOT_PATH}/media/icons/trashcan.png"), image_width: 0.1, tip: "Remove name", **THEME_DANGER_BUTTON do
@roster.delete(name)
populate_roster
end

View File

@@ -2,14 +2,41 @@ module TAC
class Pages
class GameClock < Page
def setup
header_bar("Practice Game Clock")
header_bar("Game Clock")
body.clear do
stack(width: 1.0, height: 1.0) do
label TAC::NAME, width: 1.0, text_size: 48, text_align: :center
flow(width: 1.0, height: 1.0) do
@command_options = flow(width: 1.0) do
stack(width: 0.3) do
end
stack(width: 1.0, height: 8) do
background 0xff_006000
stack(width: 0.4) do
banner "Choose Mode", width: 1.0, text_align: :center
title "Local", width: 1.0, text_align: :center
button "Game Clock", width: 1.0 do
push_state(PracticeGameClock::View)
window.fullscreen = true
end
button "Dual Screen Game Clock", width: 1.0, enabled: false do
end
title "Remote", width: 1.0, text_align: :center, margin_top: 32
button "Game Clock Display", width: 1.0 do
push_state(PracticeGameClock::View, remote_control_mode: true)
window.fullscreen = true
end
button "Game Clock Remote Control", width: 1.0 do
push_state(PracticeGameClock::RemoteControl::NetConnect)
end
end
stack(width: 0.3) do
end
end
end
end

View File

@@ -94,9 +94,13 @@ class Editor < CyberarmEngine::GuiState
page(TAC::Pages::DriveTeamRotationGenerator)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/trophy.png"), margin: 4, tip: "Practice Game Clock", image_width: 1.0 do
button get_image("#{TAC::ROOT_PATH}/media/icons/trophy.png"), margin: 4, tip: "Game Clock", image_width: 1.0 do
page(TAC::Pages::GameClock)
end
button get_image("#{TAC::ROOT_PATH}/media/icons/power.png"), margin: 4, tip: "Exit", image_width: 1.0, **TAC::THEME_DANGER_BUTTON do
window.close
end
end
@content = stack(width: window.width - @navigation.style.width, height: 1.0) do

BIN
media/background.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 151 KiB

6240
media/background.svg Normal file

File diff suppressed because it is too large Load Diff

After

Width:  |  Height:  |  Size: 228 KiB

0
media/music/.gitkeep Normal file
View File

0
media/particles/.gitkeep Normal file
View File

0
media/sounds/.gitkeep Normal file
View File

View File

@@ -51,6 +51,24 @@ require_relative "lib/tacnet/client"
require_relative "lib/tacnet/connection"
require_relative "lib/tacnet/server"
require_relative "lib/game_clock/view"
require_relative "lib/game_clock/clock"
require_relative "lib/game_clock/event_handlers"
require_relative "lib/game_clock/clock_controller"
require_relative "lib/game_clock/jukebox"
require_relative "lib/game_clock/theme"
require_relative "lib/game_clock/clock_proxy"
require_relative "lib/game_clock/logger"
require_relative "lib/game_clock/particle_emitter"
require_relative "lib/game_clock/randomizer"
require_relative "lib/game_clock/remote_control"
require_relative "lib/game_clock/remote_proxy"
require_relative "lib/game_clock/net/client"
require_relative "lib/game_clock/net/server"
require_relative "lib/game_clock/net/connection"
require_relative "lib/game_clock/net/packet_handler"
require_relative "lib/game_clock/net/packet"
# Thread.abort_on_exception = true
USE_REDESIGN = ARGV.include?("--redesign")