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https://github.com/TimeCrafters/timecrafters_configuration_tool_desktop.git
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Added Into the Deep field
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@@ -38,7 +38,7 @@ module TAC
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refresh_panel
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end
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list_box items: ["CENTERSTAGE", "Power Play", "Freight Frenzy", "Ultimate Goal", "Skystone"], width: 200, height: 1.0 do |item|
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list_box items: ["Into the Deep", "CENTERSTAGE", "Power Play", "Freight Frenzy", "Ultimate Goal", "Skystone"], width: 200, height: 1.0 do |item|
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season = item.downcase.gsub(" ", "_").to_sym
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@field = TAC::Simulator::Field.new(container: @field_container, season: season, simulation: nil)
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end
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@@ -68,7 +68,7 @@ module TAC
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end
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end
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@field = TAC::Simulator::Field.new(container: @field_container, season: :centerstage, simulation: nil)
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@field = TAC::Simulator::Field.new(container: @field_container, season: :into_the_deep, simulation: nil)
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@nodes ||= []
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@unit = :inches
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@total_distance = 0
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@@ -336,9 +336,7 @@ module TAC
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end
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end
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###########################
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### --- CENTERSTAGE --- ###
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###########################
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def draw_field_centerstage
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# Corner TAPE
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2.times do |i|
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@@ -441,6 +439,140 @@ module TAC
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end
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#############################
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### --- Into the Deep --- ###
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#############################
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def draw_field_into_the_deep
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# Observation and net zones
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2.times do |i|
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Gosu.rotate(i * 180.0, 72, 72) do
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Gosu.draw_quad(
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24 - 2, 0, i.odd? ? @red : @blue,
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24, 0, i.odd? ? @red : @blue,
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0, 24 - 2, i.odd? ? @red : @blue,
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0, 24, i.odd? ? @red : @blue,
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@z
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)
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Gosu.draw_rect(
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12, 144 - 24,
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2, 24,
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i.odd? ? @red : @blue,
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@z
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)
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Gosu.draw_quad(
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12, 144 - 24, i.odd? ? @red : @blue,
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14, 144 - 24, i.odd? ? @red : @blue,
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0, 144 - 36, i.odd? ? @red : @blue,
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0, 144 - 38, i.odd? ? @red : @blue,
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@z
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)
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end
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end
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faint_white = Gosu::Color.rgb(240, 240, 240)
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# spike marks, white
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3.times do |i|
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Gosu.draw_rect(
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48 - 3.5, 22 - i * 10,
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3.5, 2,
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faint_white,
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@z
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)
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end
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#spike marks, red
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3.times do |i|
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Gosu.draw_rect(
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(144 - 48), 22 - i * 10,
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3.5, 2,
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@red,
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@z
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)
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end
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# spike marks, blue
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3.times do |i|
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Gosu.draw_rect(
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48 - 3.5, 144 - 24 + i * 10,
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3.5, 2,
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@blue,
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@z
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)
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end
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# spike marks, yellow
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3.times do |i|
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Gosu.draw_rect(
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(144 - 48), 144 - 24 + i * 10,
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3.5, 2,
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faint_white,
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@z
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)
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end
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# Accent Zone Triangle TAPE
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2.times do |i|
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Gosu.rotate(i * 180.0, 72, 72) do
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Gosu.draw_quad(
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48, 48, faint_white,
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72, 48 - 10, faint_white,
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72, 49 - 10, faint_white,
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50, 48, faint_white,
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@z
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)
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Gosu.draw_quad(
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96, 48, faint_white,
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72, 48 - 10, faint_white,
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72, 49 - 10, faint_white,
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94, 48, faint_white,
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@z
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)
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end
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end
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# submersible
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bar_gray = 0xff_656565 #Gosu::Color.rgb(50, 50, 50)
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2.times do |i|
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# left and right edges of submersible
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Gosu.draw_rect(
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72 - 24 + i * 46, 72 - 24,
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2, 48,
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bar_gray,
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@z
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)
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# top and bottom edges of submersible
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Gosu.draw_rect(
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72 - 24, 72 - 15 + i * 28,
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48, 2,
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bar_gray,
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@z
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)
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# alliance rungs of submersible
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Gosu.draw_rect(
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72 - 24 + i * 46, 72 - 13,
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2, 26,
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i.even? ? @blue : @red,
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@z
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)
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end
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# alliance bar bars
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2.times do |i|
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3.times do |x|
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Gosu.draw_rect(
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72 - 21.5 + x * 21, 72 - 15 + i * 28,
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1, 2,
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i.even? ? @blue : @red,
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@z
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)
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end
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end
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end
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def draw_tile_box(color)
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Gosu.draw_rect(0, 0, 24, 2, color, @z)
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Gosu.draw_rect(22, 2, 2, 22, color, @z)
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@@ -8,7 +8,7 @@ module TAC
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@field_container = field_container
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@robots = []
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@field = Field.new(simulation: self, season: :centerstage, container: @field_container)
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@field = Field.new(simulation: self, season: :into_the_deep, container: @field_container)
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@show_paths = false
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@last_milliseconds = Gosu.milliseconds
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