Commit Graph

14 Commits

Author SHA1 Message Date
a8ebaebe4c Updated practice clock to use a zero exclusive display (matches offical clock better), tweaked sound timings a bit to match, disabled color changing on clock to match offical clock, misc. tweaks. 2023-11-17 17:09:44 -06:00
08fdd1de1b Updated randomizer 2023-11-15 18:00:17 -06:00
ffe946ae15 UX improvements of dual screen/remote game clock (buttons are dynamically enabled/disabled depending if the clock is running or not) 2023-11-13 11:41:08 -06:00
d94490110e UX improvements to monoscreen game clock (buttons are dynamically enabled/disabled depending if the clock is running or not), stubbed centerstage field (empty atm), fixed error when disconnecting from clocknet 2023-11-13 11:21:51 -06:00
94cd822b0c Fix up game clock a bit more so that it correctly requests repaints when remotely controlled, fixed layout issues with Drive Team Rotation Generator, update README 2023-01-30 15:52:21 -06:00
c312f4839d Fixed indentation, fixed calling .strip on nil in TACNET Client#read 2023-01-30 08:42:46 -06:00
1e21c64a18 Fixed using File.exists? instead of File.exist?, updated Randomizer to PowerPlay (with ducks), misc. tweaking. 2023-01-19 12:33:51 -06:00
655b418d70 Updates to support latest version of CyberarmEngine 2022-09-20 17:17:57 -05:00
fd6eb64232 Fixed some issues related to threading in game clock by using a queue 2021-09-30 10:51:49 -05:00
aa6d53dd5e Added rubber ducky, updated game clock randomizer 2021-09-29 16:26:24 -05:00
0f0009bcf0 Fixed crash due to renaming variable 2021-09-29 15:04:10 -05:00
7b7efabaf6 Added icon for game clock, updated game clock background image, made game clock background image auto-scale to fit window 2021-09-29 14:21:51 -05:00
2948b02f12 Dual screen game clock now working 2021-09-29 13:41:44 -05:00
44523b0bf2 Imported FTC Clock 2021-09-29 12:41:56 -05:00