mirror of
https://github.com/cyberarm/cyberarm_engine.git
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Added .idea to gitignore, first pass at adding intregrated pathfindiing support using redblobgames.com tutorials as reference
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.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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/.idea
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/.bundle/
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/.yardoc
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/_yardoc/
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15
lib/cyberarm_engine/pathfinding/graph.rb
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15
lib/cyberarm_engine/pathfinding/graph.rb
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module CyberarmEngine
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module Pathfinding
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class Graph
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Location = Data.define(:x, :y, :z, :cost)
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def initialize(edges: {})
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@edges = edges
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end
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def neighbors(location)
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@edges[location]
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end
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end
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end
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end
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6
lib/cyberarm_engine/pathfinding/graph_search.rb
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lib/cyberarm_engine/pathfinding/graph_search.rb
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module CyberarmEngine
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module Pathfinding
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class GraphSearch
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end
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end
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end
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module CyberarmEngine
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module Pathfinding
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class AStarSearch < GraphSearch
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end
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end
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end
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module CyberarmEngine
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module Pathfinding
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class BreadthFirstSearch < GraphSearch
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def search(graph:, start:, goal: nil)
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frontier = []
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came_from = {}
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frontier.put(start)
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came_from[start] = start
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while(current = frontier.shift)
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# early exit if we reach our goal
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break if current == goal
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graph.neighbors(current).each do |neighbor|
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next if came_from[neighbor]
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frontier.put(neighbor)
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came_from[neighbor] = current
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end
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end
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came_from
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end
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end
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end
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end
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@@ -0,0 +1,6 @@
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module CyberarmEngine
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module Pathfinding
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class DijkstraSearch < GraphSearch
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end
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end
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end
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33
lib/cyberarm_engine/pathfinding/graphs/grid.rb
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33
lib/cyberarm_engine/pathfinding/graphs/grid.rb
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module CyberarmEngine
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module Pathfinding
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class Grid < Graph
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Cell = Data.define(:location, :blocker, :cost)
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# nodes: a 2d array of nodes to convert to list of edges
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def self.edges_from_world_grid(nodes:)
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edges = {}
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nodes.each_index do |y, y_index|
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y.each_with_index do |x_index|
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node = nodes[y_index][x_index]
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next unless node
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left = nodes[y_index]&.[x_index - 1]
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right = nodes[y_index]&.[x_index + 1]
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top = nodes[y_index - 1]&.[x_index]
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bottom = nodes[y_index + 1]&.[x_index]
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location = Location.new(x_index, y_index, 0, 0)
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edges[location] = []
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edges[location].push(Location.new(x_index - 1, y_index, 0, 0)) if left
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edges[location].push(Location.new(x_index + 1, y_index, 0, 0)) if right
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edges[location].push(Location.new(x_index, y_index - 1, 0, 0)) if top
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edges[location].push(Location.new(x_index, y_index + 1, 0, 0)) if bottom
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end
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end
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new(edges: edges)
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end
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end
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end
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end
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