mirror of
https://github.com/cyberarm/cyberarm_engine.git
synced 2025-12-15 12:42:34 +00:00
Added all the callbacks to Window and GameState, removed all but one usage of global variables ().
This commit is contained in:
@@ -95,7 +95,7 @@ module CyberarmEngine
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end
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def window
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$window
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CyberarmEngine::Window.instance
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end
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def control_down?
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@@ -7,7 +7,7 @@ module CyberarmEngine
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attr_reader :alpha
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def initialize(options = {})
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$window.current_state.add_game_object(self) if options[:auto_manage] || options[:auto_manage].nil?
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window.current_state.add_game_object(self) if options[:auto_manage] || options[:auto_manage].nil?
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@options = options
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@image = options[:image] ? image(options[:image]) : nil
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@@ -55,9 +55,9 @@ module CyberarmEngine
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if $debug
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show_debug_heading
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$window.draw_circle(@position.x, @position.y, radius, 9999, @debug_color)
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Gosu.draw_circle(@position.x, @position.y, radius, 9999, @debug_color)
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if @debug_text.text != ""
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$window.draw_rect(@debug_text.x - 10, (@debug_text.y - 10), @debug_text.width + 20, @debug_text.height + 20,
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Gosu.draw_rect(@debug_text.x - 10, (@debug_text.y - 10), @debug_text.width + 20, @debug_text.height + 20,
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Gosu::Color.rgba(0, 0, 0, 200), 9999)
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@debug_text.draw
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end
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@@ -102,13 +102,13 @@ module CyberarmEngine
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end
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def _x_visible
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x.between?(($window.width / 2) - @world_center_point.x, ($window.width / 2) + @world_center_point.x) ||
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x.between?((@world_center_point.x - $window.width / 2), ($window.width / 2) + @world_center_point.x)
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x.between?((window.width / 2) - @world_center_point.x, (window.width / 2) + @world_center_point.x) ||
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x.between?((@world_center_point.x - window.width / 2), (window.width / 2) + @world_center_point.x)
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end
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def _y_visible
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y.between?(($window.height / 2) - @world_center_point.y, ($window.height / 2) + @world_center_point.y) ||
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y.between?(@world_center_point.y - ($window.height / 2), ($window.height / 2) + @world_center_point.y)
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y.between?((window.height / 2) - @world_center_point.y, (window.height / 2) + @world_center_point.y) ||
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y.between?(@world_center_point.y - (window.height / 2), (window.height / 2) + @world_center_point.y)
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end
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def heading(ahead_by = 100, _object = nil, angle_only = false)
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@@ -153,10 +153,6 @@ module CyberarmEngine
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@color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int)
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end
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def draw_rect(x, y, width, height, color, z = 0)
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$window.draw_rect(x, y, width, height, color, z)
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end
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def button_up(id)
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end
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@@ -190,12 +186,12 @@ module CyberarmEngine
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# Duplication... so DRY.
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def each_circle_collision(object, _resolve_with = :width, &block)
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if object.class != Class && object.instance_of?(object.class)
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$window.current_state.game_objects.select { |i| i.instance_of?(object.class) }.each do |o|
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window.current_state.game_objects.select { |i| i.instance_of?(object.class) }.each do |o|
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distance = Gosu.distance(x, y, object.x, object.y)
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block.call(o, object) if distance <= radius + object.radius && block
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end
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else
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list = $window.current_state.game_objects.select { |i| i.instance_of?(object) }
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list = window.current_state.game_objects.select { |i| i.instance_of?(object) }
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list.each do |o|
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next if self == o
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@@ -206,9 +202,9 @@ module CyberarmEngine
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end
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def destroy
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if $window.current_state
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$window.current_state.game_objects.each do |o|
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$window.current_state.game_objects.delete(o) if o.is_a?(self.class) && o == self
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if window.current_state
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window.current_state.game_objects.each do |o|
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window.current_state.game_objects.delete(o) if o.is_a?(self.class) && o == self
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end
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end
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end
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@@ -220,13 +216,13 @@ module CyberarmEngine
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def self.each_circle_collision(object, _resolve_with = :width, &block)
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if object.class != Class && object.instance_of?(object.class)
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$window.current_state.game_objects.select { |i| i.instance_of?(self) }.each do |o|
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window.current_state.game_objects.select { |i| i.instance_of?(self) }.each do |o|
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distance = Gosu.distance(o.x, o.y, object.x, object.y)
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block.call(o, object) if distance <= o.radius + object.radius && block
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end
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else
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lista = $window.current_state.game_objects.select { |i| i.instance_of?(self) }
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listb = $window.current_state.game_objects.select { |i| i.instance_of?(object) }
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lista = window.current_state.game_objects.select { |i| i.instance_of?(self) }
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listb = window.current_state.game_objects.select { |i| i.instance_of?(object) }
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lista.product(listb).each do |o, o2|
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next if o == o2
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@@ -238,9 +234,9 @@ module CyberarmEngine
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def self.destroy_all
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INSTANCES.clear
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if $window.current_state
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$window.current_state.game_objects.each do |o|
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$window.current_state.game_objects.delete(o) if o.is_a?(self.class)
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if window.current_state
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window.current_state.game_objects.each do |o|
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window.current_state.game_objects.delete(o) if o.is_a?(self.class)
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end
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end
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end
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@@ -9,7 +9,7 @@ module CyberarmEngine
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@options = options
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@game_objects = []
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@global_pause = false
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$window.text_input = nil unless options[:preserve_text_input]
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window.text_input = nil unless options[:preserve_text_input]
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@down_keys = {}
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end
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@@ -30,48 +30,23 @@ module CyberarmEngine
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@game_objects.each(&:update)
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end
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def draw_bounding_box(box)
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x = box.x
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y = box.y
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max_x = box.max_x
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max_y = box.max_y
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color = Gosu::Color.rgba(255, 127, 64, 240)
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# pipe = 4
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# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
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# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
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# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
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# TOP LEFT to BOTTOM LEFT
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$window.draw_line(
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x, y, color,
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x, max_y, color,
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Float::INFINITY
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)
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# BOTTOM LEFT to BOTTOM RIGHT
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$window.draw_line(
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x, max_y, color,
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max_x, max_y, color,
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Float::INFINITY
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)
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# BOTTOM RIGHT to TOP RIGHT
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$window.draw_line(
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max_x, max_y, color,
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max_x, y, color,
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Float::INFINITY
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)
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# TOP RIGHT to TOP LEFT
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$window.draw_line(
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max_x, y, color,
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x, y, color,
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Float::INFINITY
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)
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def needs_redraw?
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true
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end
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def destroy
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@options.clear
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@game_objects.clear
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def drop(filename)
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end
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def gamepad_connected(index)
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end
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def gamepad_disconnected(index)
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end
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def gain_focus
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end
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def lose_focus
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end
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def button_down(id)
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@@ -90,6 +65,54 @@ module CyberarmEngine
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end
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end
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def close
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window.close!
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end
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def draw_bounding_box(box)
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x = box.x
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y = box.y
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max_x = box.max_x
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max_y = box.max_y
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color = Gosu::Color.rgba(255, 127, 64, 240)
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# pipe = 4
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# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
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# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
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# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
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# TOP LEFT to BOTTOM LEFT
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Gosu.draw_line(
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x, y, color,
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x, max_y, color,
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Float::INFINITY
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)
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# BOTTOM LEFT to BOTTOM RIGHT
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Gosu.draw_line(
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x, max_y, color,
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max_x, max_y, color,
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Float::INFINITY
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)
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# BOTTOM RIGHT to TOP RIGHT
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Gosu.draw_line(
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max_x, max_y, color,
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max_x, y, color,
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Float::INFINITY
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)
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# TOP RIGHT to TOP LEFT
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Gosu.draw_line(
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max_x, y, color,
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x, y, color,
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Float::INFINITY
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)
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end
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def destroy
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@options.clear
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@game_objects.clear
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end
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def add_game_object(object)
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@game_objects << object
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end
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@@ -4,7 +4,7 @@ module CyberarmEngine
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def initialize
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@bounding_box_renderer = BoundingBoxRenderer.new
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@opengl_renderer = OpenGLRenderer.new(width: $window.width, height: $window.height)
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@opengl_renderer = OpenGLRenderer.new(width: CyberarmEngine::Window.instance.width, height: CyberarmEngine::Window.instance.height)
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end
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def draw(camera, lights, entities)
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@@ -43,9 +43,9 @@ module CyberarmEngine
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when :left
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@x = 0 + BUTTON_PADDING
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when :center
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@x = ($window.width / 2) - (@textobject.text_width(@text) / 2)
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@x = (CyberarmEngine::Window.instance.width / 2) - (@textobject.text_width(@text) / 2)
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when :right
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@x = $window.width - BUTTON_PADDING - @textobject.text_width(@text)
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@x = CyberarmEngine::Window.instance.width - BUTTON_PADDING - @textobject.text_width(@text)
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end
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end
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end
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@@ -116,7 +116,7 @@ module CyberarmEngine
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end
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private def element_parent
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$__current_container__
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CyberarmEngine::Element::Container.current_container
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end
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private def container(klass, options = {}, &block)
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@@ -126,12 +126,12 @@ module CyberarmEngine
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_container = klass.new(options, block)
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old_parent = element_parent
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$__current_container__ = _container
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CyberarmEngine::Element::Container.current_container = _container
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_container.build
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_container.parent.add(_container)
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$__current_container__ = old_parent
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CyberarmEngine::Element::Container.current_container = old_parent
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_container
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end
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@@ -6,6 +6,16 @@ module CyberarmEngine
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attr_accessor :stroke_color, :fill_color
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attr_reader :children, :gui_state, :scroll_position
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def self.current_container
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@@current_container
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end
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def self.current_container=(container)
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raise ArgumentError, "Expected container to an an instance of CyberarmEngine::Element::Container, got #{container.class}" unless container.is_a?(CyberarmEngine::Element::Container)
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@@current_container = container
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end
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def initialize(options = {}, block = nil)
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@gui_state = options.delete(:gui_state)
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super
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@@ -35,23 +45,23 @@ module CyberarmEngine
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def clear(&block)
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@children.clear
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old_container = $__current_container__
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old_container = CyberarmEngine::Element::Container.current_container
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$__current_container__ = self
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CyberarmEngine::Element::Container.current_container = self
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block.call(self) if block
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$__current_container__ = old_container
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CyberarmEngine::Element::Container.current_container = old_container
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root.gui_state.request_recalculate
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end
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def append(&block)
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old_container = $__current_container__
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old_container = CyberarmEngine::Element::Container.current_container
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$__current_container__ = self
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CyberarmEngine::Element::Container.current_container = self
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block.call(self) if block
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$__current_container__ = old_container
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CyberarmEngine::Element::Container.current_container = old_container
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root.gui_state.request_recalculate
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end
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@@ -35,7 +35,7 @@ module CyberarmEngine
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super
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w = @text.textobject.text_width("▼")
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@text.textobject.draw("▼", @x + content_width - w, @y + @style.padding_top, @z, 1, 1, @text.color)
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@text.textobject.draw_text("▼", @x + content_width - w, @y + @style.padding_top, @z, 1, 1, @text.color)
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end
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def choose=(item)
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@@ -12,7 +12,7 @@ module CyberarmEngine
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@root_container = Element::Stack.new(gui_state: self)
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@game_objects << @root_container
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$__current_container__ = @root_container
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CyberarmEngine::Element::Container.current_container = @root_container
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@active_width = window.width
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@active_height = window.height
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@@ -90,6 +90,8 @@ module CyberarmEngine
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@menu&.update
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super
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return unless window.has_focus?
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new_mouse_over = @menu.hit_element?(window.mouse_x, window.mouse_y) if @menu
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new_mouse_over ||= @root_container.hit_element?(window.mouse_x, window.mouse_y)
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@@ -135,10 +137,6 @@ module CyberarmEngine
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@active_height = window.height
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end
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def tool_tip_delay
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250 # ms
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end
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def button_down(id)
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super
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@@ -175,6 +173,10 @@ module CyberarmEngine
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@focus.button_up(id) if @focus.respond_to?(:button_up)
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end
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def tool_tip_delay
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@tip.style.delay || 250 # ms
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end
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def redirect_mouse_button(button)
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hide_menu unless @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)
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@@ -154,6 +154,7 @@ module CyberarmEngine
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},
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ToolTip: { # < TextBlock
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delay: 100, # ms
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color: Gosu::Color::WHITE,
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padding_top: 4,
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padding_bottom: 4,
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@@ -8,21 +8,33 @@ module CyberarmEngine
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attr_accessor :show_cursor
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attr_writer :exit_on_opengl_error
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attr_reader :last_frame_time
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attr_reader :last_frame_time, :states
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def self.now
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Gosu.milliseconds
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end
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def self.dt
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$window.last_frame_time / 1000.0
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instance.last_frame_time / 1000.0
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end
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def self.instance=(window)
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raise ArgumentError, "Expected window to be a subclass of CyberarmEngine::Window, got: #{window.class}" unless window.is_a?(CyberarmEngine::Window)
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@@instance = window
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end
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def self.instance
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@@instance
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end
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def initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0 / 60, resizable: false, borderless: false)
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@show_cursor = false
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@has_focus = false
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super(width, height, fullscreen: fullscreen, update_interval: update_interval, resizable: resizable, borderless: borderless)
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$window = self
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Window.instance = self
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@last_frame_time = Gosu.milliseconds - 1
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@current_frame_time = Gosu.milliseconds
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self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.language}"
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@@ -34,13 +46,14 @@ module CyberarmEngine
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end
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def draw
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current_state.draw if current_state
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current_state&.draw
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end
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def update
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Stats.clear
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current_state.update if current_state
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current_state&.update
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@last_frame_time = Gosu.milliseconds - @current_frame_time
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@current_frame_time = Gosu.milliseconds
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end
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@@ -49,6 +62,48 @@ module CyberarmEngine
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@show_cursor
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end
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def needs_redraw?
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current_state ? current_state.needs_redraw? : true
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end
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def drop(filename)
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current_state&.drop(filename)
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end
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def gamepad_connected(index)
|
||||
current_state&.gamepad_connected(index)
|
||||
end
|
||||
|
||||
def gamepad_disconnected(index)
|
||||
current_state&.gamepad_disconnected(index)
|
||||
end
|
||||
|
||||
def gain_focus
|
||||
@has_focus = true
|
||||
|
||||
current_state&.gain_focus
|
||||
end
|
||||
|
||||
def lose_focus
|
||||
@has_focus = false
|
||||
|
||||
current_state&.lose_focus
|
||||
end
|
||||
|
||||
def button_down(id)
|
||||
super
|
||||
current_state&.button_down(id)
|
||||
end
|
||||
|
||||
def button_up(id)
|
||||
super
|
||||
current_state&.button_up(id)
|
||||
end
|
||||
|
||||
def close
|
||||
current_state ? current_state.close : super
|
||||
end
|
||||
|
||||
def dt
|
||||
@last_frame_time / 1000.0
|
||||
end
|
||||
@@ -61,16 +116,6 @@ module CyberarmEngine
|
||||
@exit_on_opengl_error
|
||||
end
|
||||
|
||||
def button_down(id)
|
||||
super
|
||||
current_state.button_down(id) if current_state
|
||||
end
|
||||
|
||||
def button_up(id)
|
||||
super
|
||||
current_state.button_up(id) if current_state
|
||||
end
|
||||
|
||||
def push_state(klass, options = {})
|
||||
options = { setup: true }.merge(options)
|
||||
|
||||
@@ -108,6 +153,10 @@ module CyberarmEngine
|
||||
@states.shift
|
||||
end
|
||||
|
||||
def has_focus?
|
||||
@has_focus
|
||||
end
|
||||
|
||||
# Sourced from https://gist.github.com/ippa/662583
|
||||
def draw_circle(cx, cy, r, z = 9999, color = Gosu::Color::GREEN, step = 10)
|
||||
0.step(360, step) do |a1|
|
||||
|
||||
Reference in New Issue
Block a user