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Added all the callbacks to Window and GameState, removed all but one usage of global variables ().
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@@ -4,7 +4,7 @@ module CyberarmEngine
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def initialize
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@bounding_box_renderer = BoundingBoxRenderer.new
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@opengl_renderer = OpenGLRenderer.new(width: $window.width, height: $window.height)
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@opengl_renderer = OpenGLRenderer.new(width: CyberarmEngine::Window.instance.width, height: CyberarmEngine::Window.instance.height)
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end
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def draw(camera, lights, entities)
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