mirror of
https://github.com/cyberarm/cyberarm_engine.git
synced 2025-12-13 03:32:34 +00:00
Refactored mesh handling, imported AABB tree implementation from I-MIC FPS
This commit is contained in:
24
Gemfile.lock
Normal file
24
Gemfile.lock
Normal file
@@ -0,0 +1,24 @@
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PATH
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remote: .
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specs:
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cyberarm_engine (0.24.4)
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gosu (~> 1.1)
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GEM
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remote: https://rubygems.org/
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specs:
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gosu (1.4.6)
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minitest (5.25.5)
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rake (13.2.1)
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PLATFORMS
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x64-mingw-ucrt
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DEPENDENCIES
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bundler (~> 2.2)
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cyberarm_engine!
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minitest (~> 5.0)
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rake (~> 13.0)
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BUNDLED WITH
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2.5.3
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@@ -1,14 +1,15 @@
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#version 330 core
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@include "light_struct"
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out vec4 frag_color;
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@include "light_struct"
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const int DIRECTIONAL = 0;
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const int POINT = 1;
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const int SPOT = 2;
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flat in Light out_lights[7];
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in vec2 out_tex_coords;
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flat in int out_light_count;
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flat in Light out_lights[7];
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uniform sampler2D diffuse, position, texcoord, normal, depth;
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@@ -27,43 +28,88 @@ vec4 directionalLight(Light light) {
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return vec4(_diffuse + _ambient + _specular, 1.0);
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}
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vec4 pointLight(Light light) {
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return vec4(0.25, 0.25, 0.25, 1);
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}
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vec4 spotLight(Light light) {
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return vec4(0.5, 0.5, 0.5, 1);
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}
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vec4 calculateLighting(Light light) {
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vec4 result;
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// switch(light.type) {
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// case DIRECTIONAL: {
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// result = directionalLight(light);
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// }
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// case SPOT: {
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// result = spotLight(light);
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// }
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// default: {
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// result = pointLight(light);
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// }
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// }
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if (light.type == DIRECTIONAL) {
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result = directionalLight(light);
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} else {
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result = pointLight(light);
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}
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return result;
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}
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void main() {
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frag_color = vec4(0.0);
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Light light;
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light.type = DIRECTIONAL;
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for(int i = 0; i < out_light_count; i++)
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{
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frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
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}
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light.position = vec3(100, 100, 100);
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light.diffuse = vec3(0.5, 0.5, 0.5);
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light.ambient = vec3(0.8, 0.8, 0.8);
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light.specular = vec3(0.2, 0.2, 0.2);
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light.intensity = 1.0;
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frag_color = texture(diffuse, out_tex_coords) * directionalLight(light);
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}
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// #version 330 core
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// @include "light_struct"
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// out vec4 frag_color;
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// const int DIRECTIONAL = 0;
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// const int POINT = 1;
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// const int SPOT = 2;
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// in vec2 out_tex_coords;
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// flat in int out_light_count;
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// flat in Light out_lights[7];
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// uniform sampler2D diffuse, position, texcoord, normal, depth;
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// vec4 directionalLight(Light light) {
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// vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
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// vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
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// vec3 frag_pos = texture(position, out_tex_coords).rgb;
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// vec3 lightDir = normalize(light.position - frag_pos);
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// float diff = max(dot(norm, lightDir), 0);
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// vec3 _ambient = light.ambient;
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// vec3 _diffuse = light.diffuse * diff;
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// vec3 _specular = light.specular;
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// return vec4(_diffuse + _ambient + _specular, 1.0);
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// }
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// vec4 pointLight(Light light) {
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// return vec4(0.25, 0.25, 0.25, 1);
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// }
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// vec4 spotLight(Light light) {
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// return vec4(0.5, 0.5, 0.5, 1);
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// }
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// vec4 calculateLighting(Light light) {
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// vec4 result;
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// // switch(light.type) {
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// // case DIRECTIONAL: {
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// // result = directionalLight(light);
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// // }
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// // case SPOT: {
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// // result = spotLight(light);
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// // }
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// // default: {
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// // result = pointLight(light);
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// // }
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// // }
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// if (light.type == DIRECTIONAL) {
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// result = directionalLight(light);
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// } else {
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// result = pointLight(light);
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// }
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// return result;
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// }
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// void main() {
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// frag_color = vec4(0.0);
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// for(int i = 0; i < out_light_count; i++)
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// {
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// frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
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// }
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// }
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@@ -1,4 +1,4 @@
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# version 330 core
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#version 330 core
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layout(location = 0) in vec3 in_position;
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layout(location = 1) in vec3 in_color;
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@@ -67,12 +67,4 @@ require_relative "cyberarm_engine/ui/elements/menu_item"
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require_relative "cyberarm_engine/game_state"
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require_relative "cyberarm_engine/ui/gui_state"
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require_relative "cyberarm_engine/model"
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require_relative "cyberarm_engine/model_cache"
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require_relative "cyberarm_engine/model/material"
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require_relative "cyberarm_engine/model/model_object"
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require_relative "cyberarm_engine/model/parser"
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require_relative "cyberarm_engine/model/parsers/wavefront_parser"
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require_relative "cyberarm_engine/model/parsers/collada_parser" if RUBY_ENGINE != "mruby" && defined?(Nokogiri)
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require_relative "cyberarm_engine/builtin/intro_state"
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@@ -1,5 +1,8 @@
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module CyberarmEngine
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class Model
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include OpenGL
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include CyberarmEngine
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attr_accessor :objects, :materials, :vertices, :uvs, :texures, :normals, :faces, :colors, :bones, :material_file,
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:current_material, :current_object, :vertex_count, :smoothing
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attr_reader :position, :bounding_box, :textured_material, :file_path, :positions_buffer_id, :colors_buffer_id,
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@@ -49,9 +52,9 @@ module CyberarmEngine
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@objects.each { |o| @vertex_count += o.vertices.size }
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# start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
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# build_collision_tree
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# puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
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start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
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build_collision_tree
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puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
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end
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def parse(parser)
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@@ -178,7 +181,7 @@ module CyberarmEngine
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end
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def build_collision_tree
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@aabb_tree = IMICFPS::AABBTree.new
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@aabb_tree = AABBTree.new
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@faces.each do |face|
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box = BoundingBox.new
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@@ -1,6 +1,6 @@
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module CyberarmEngine
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class Model
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class ModelObject
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class Mesh
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attr_reader :id, :name, :vertices, :uvs, :normals, :materials, :bounding_box, :debug_color
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attr_accessor :faces, :scale
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@@ -48,12 +48,12 @@ module CyberarmEngine
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if _model
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@model.current_object = _model
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else
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raise "Couldn't find ModelObject!"
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raise "Couldn't find Mesh!"
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end
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end
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def change_object(id, name)
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@model.objects << Model::ModelObject.new(id, name)
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@model.objects << Model::Mesh.new(id, name)
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@model.current_object = @model.objects.last
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end
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@@ -1,5 +1,6 @@
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begin
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require "opengl"
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require "glu"
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rescue LoadError
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puts "Required gem is not installed, please install 'opengl-bindings' and try again."
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exit(1)
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@@ -8,7 +9,7 @@ end
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module CyberarmEngine
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def gl_error?
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e = glGetError
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if e != GL_NO_ERROR
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if e != OpenGL::GL_NO_ERROR
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warn "OpenGL error detected by handler at: #{caller[0]}"
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warn " #{gluErrorString(e)} (#{e})\n"
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exit if Window.instance&.exit_on_opengl_error?
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@@ -38,3 +39,15 @@ require_relative "opengl/renderer/g_buffer"
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require_relative "opengl/renderer/bounding_box_renderer"
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require_relative "opengl/renderer/opengl_renderer"
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require_relative "opengl/renderer/renderer"
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require_relative "trees/aabb_tree_debug"
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require_relative "trees/aabb_node"
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require_relative "trees/aabb_tree"
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require_relative "model"
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require_relative "model_cache"
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require_relative "model/material"
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require_relative "model/mesh"
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require_relative "model/parser"
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require_relative "model/parsers/wavefront_parser"
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require_relative "model/parsers/collada_parser" if RUBY_ENGINE != "mruby" && defined?(Nokogiri)
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@@ -1,5 +1,7 @@
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module CyberarmEngine
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class Light
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include OpenGL
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DIRECTIONAL = 0
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POINT = 1
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SPOT = 2
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@@ -1,5 +1,8 @@
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module CyberarmEngine
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class PerspectiveCamera
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include OpenGL
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include GLU
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attr_accessor :position, :orientation, :aspect_ratio, :field_of_view,
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:min_view_distance, :max_view_distance
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@@ -1,5 +1,7 @@
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module CyberarmEngine
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class GBuffer
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include OpenGL
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attr_reader :screen_vbo, :vertices, :uvs
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attr_reader :width, :height
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@@ -1,5 +1,8 @@
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module CyberarmEngine
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class OpenGLRenderer
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include OpenGL
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include CyberarmEngine
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@@immediate_mode_warning = false
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attr_accessor :show_wireframe
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@@ -2,6 +2,7 @@ module CyberarmEngine
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# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
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class Shader
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include OpenGL
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@@shaders = {} # Cache for {Shader} instances
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PREPROCESSOR_CHARACTER = "@".freeze # magic character for preprocessor phase of {Shader} compilation
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@@ -298,6 +299,7 @@ module CyberarmEngine
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# @see Shader.use Shader.use
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def use(&block)
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return unless compiled?
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raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
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Shader.active_shader = self
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126
lib/cyberarm_engine/trees/aabb_node.rb
Normal file
126
lib/cyberarm_engine/trees/aabb_node.rb
Normal file
@@ -0,0 +1,126 @@
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# frozen_string_literal: true
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module CyberarmEngine
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class AABBTree
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class AABBNode
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attr_accessor :bounding_box, :parent, :object
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attr_reader :a, :b
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def initialize(parent:, object:, bounding_box:)
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@parent = parent
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@object = object
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@bounding_box = bounding_box
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@a = nil
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@b = nil
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end
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def a=(leaf)
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@a = leaf
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@a.parent = self
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end
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||||
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def b=(leaf)
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@b = leaf
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@b.parent = self
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end
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def leaf?
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@object
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end
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def insert_subtree(leaf)
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if leaf?
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||||
new_node = AABBNode.new(parent: nil, object: nil, bounding_box: @bounding_box.union(leaf.bounding_box))
|
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new_node.a = self
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new_node.b = leaf
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new_node
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else
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cost_a = @a.bounding_box.volume + @b.bounding_box.union(leaf.bounding_box).volume
|
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cost_b = @b.bounding_box.volume + @a.bounding_box.union(leaf.bounding_box).volume
|
||||
|
||||
if cost_a == cost_b
|
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cost_a = @a.proximity(leaf)
|
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cost_b = @b.proximity(leaf)
|
||||
end
|
||||
|
||||
if cost_b < cost_a
|
||||
self.b = @b.insert_subtree(leaf)
|
||||
else
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||||
self.a = @a.insert_subtree(leaf)
|
||||
end
|
||||
|
||||
@bounding_box = @bounding_box.union(leaf.bounding_box)
|
||||
|
||||
self
|
||||
end
|
||||
end
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||||
|
||||
def search_subtree(collider, items = [])
|
||||
if @bounding_box.intersect?(collider)
|
||||
if leaf?
|
||||
items << self
|
||||
else
|
||||
@a.search_subtree(collider, items)
|
||||
@b.search_subtree(collider, items)
|
||||
end
|
||||
end
|
||||
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||||
items
|
||||
end
|
||||
|
||||
def remove_subtree(leaf)
|
||||
if leaf
|
||||
self
|
||||
elsif leaf.parent == self
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||||
other_child = other(leaf)
|
||||
other_child.parent = @parent
|
||||
other_child
|
||||
else
|
||||
leaf.parent.disown_child(leaf)
|
||||
self
|
||||
end
|
||||
end
|
||||
|
||||
def other(leaf)
|
||||
@a == leaf ? @b : @a
|
||||
end
|
||||
|
||||
def disown_child(leaf)
|
||||
value = other(leaf)
|
||||
raise "Can not replace child of a leaf!" if @parent.leaf?
|
||||
raise "Node is not a child of parent!" unless leaf.child_of?(@parent)
|
||||
|
||||
if @parent.a == self
|
||||
@parent.a = value
|
||||
else
|
||||
@parent.b = value
|
||||
end
|
||||
|
||||
@parent.update_bounding_box
|
||||
end
|
||||
|
||||
def child_of?(leaf)
|
||||
self == leaf.a || self == leaf.b
|
||||
end
|
||||
|
||||
def proximity(leaf)
|
||||
(@bounding_box - leaf.bounding_box).sum.abs
|
||||
end
|
||||
|
||||
def update_bounding_box
|
||||
node = self
|
||||
|
||||
unless node.leaf?
|
||||
node.bounding_box = node.a.bounding_box.union(node.b.bounding_box)
|
||||
|
||||
while (node = node.parent)
|
||||
node.bounding_box = node.a.bounding_box.union(node.b.bounding_box)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
55
lib/cyberarm_engine/trees/aabb_tree.rb
Normal file
55
lib/cyberarm_engine/trees/aabb_tree.rb
Normal file
@@ -0,0 +1,55 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
module CyberarmEngine
|
||||
class AABBTree
|
||||
include AABBTreeDebug
|
||||
|
||||
attr_reader :root, :objects, :branches, :leaves
|
||||
|
||||
def initialize
|
||||
@objects = {}
|
||||
@root = nil
|
||||
@branches = 0
|
||||
@leaves = 0
|
||||
end
|
||||
|
||||
def insert(object, bounding_box)
|
||||
raise "BoundingBox can't be nil!" unless bounding_box
|
||||
raise "Object can't be nil!" unless object
|
||||
# raise "Object already in tree!" if @objects[object] # FIXME
|
||||
|
||||
leaf = AABBNode.new(parent: nil, object: object, bounding_box: bounding_box.dup)
|
||||
@objects[object] = leaf
|
||||
|
||||
insert_leaf(leaf)
|
||||
end
|
||||
|
||||
def insert_leaf(leaf)
|
||||
@root = @root ? @root.insert_subtree(leaf) : leaf
|
||||
end
|
||||
|
||||
def update(object, bounding_box)
|
||||
leaf = remove(object)
|
||||
leaf.bounding_box = bounding_box
|
||||
insert_leaf(leaf)
|
||||
end
|
||||
|
||||
# Returns a list of all objects that collided with collider
|
||||
def search(collider, return_nodes = false)
|
||||
items = []
|
||||
if @root
|
||||
items = @root.search_subtree(collider)
|
||||
items.map!(&:object) unless return_nodes
|
||||
end
|
||||
|
||||
items
|
||||
end
|
||||
|
||||
def remove(object)
|
||||
leaf = @objects.delete(object)
|
||||
@root = @root.remove_subtree(leaf) if leaf
|
||||
|
||||
leaf
|
||||
end
|
||||
end
|
||||
end
|
||||
29
lib/cyberarm_engine/trees/aabb_tree_debug.rb
Normal file
29
lib/cyberarm_engine/trees/aabb_tree_debug.rb
Normal file
@@ -0,0 +1,29 @@
|
||||
# frozen_string_literal: true
|
||||
|
||||
module CyberarmEngine
|
||||
# Gets included into AABBTree
|
||||
module AABBTreeDebug
|
||||
def inspect
|
||||
@branches = 0
|
||||
@leaves = 0
|
||||
if @root
|
||||
node = @root
|
||||
|
||||
debug_search(node.a)
|
||||
debug_search(node.b)
|
||||
end
|
||||
|
||||
puts "<#{self.class}:#{object_id}> has #{@branches} branches and #{@leaves} leaves"
|
||||
end
|
||||
|
||||
def debug_search(node)
|
||||
if node.leaf?
|
||||
@leaves += 1
|
||||
else
|
||||
@branches += 1
|
||||
debug_search(node.a)
|
||||
debug_search(node.b)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user