|
|
eabad4abd4
|
Refactored mesh handling, imported AABB tree implementation from I-MIC FPS
|
2025-05-03 18:21:11 -05:00 |
|
|
|
5d1c195917
|
Added support for rendering multiple lights, standardized shaders to use snake case for variables and camel case for functions, stubbed PBR material shader include.
|
2023-07-29 14:09:23 -05:00 |
|
|
|
458731a534
|
Added shaders from i-mic-fps, preload shaders if cyberarm_engine/opengl has been required.
|
2023-01-08 17:30:37 -06:00 |
|
|
|
8002708695
|
Updated Animator to be usable, added logo texture/image, 'finished' Intro state, added Window#shift_state
|
2021-04-19 19:13:15 +00:00 |
|
|
|
041cfcccaa
|
Added a large portion of I-MIC-FPS's opengl rendering and model loading systems
|
2020-07-15 21:33:24 -05:00 |
|