Logo
Explore Help
Sign In
cyberarm/cyberarm_engine
1
0
Fork 0
You've already forked cyberarm_engine
mirror of https://github.com/cyberarm/cyberarm_engine.git synced 2026-11-05 00:43:56 +00:00
Code Issues Projects Releases Wiki Activity
326 Commits 2 Branches 42 Tags
d6d3c07bbc1064bef2d126e70927313913874b56
Commit Graph

3 Commits

Author SHA1 Message Date
Cyberarm
eabad4abd4 Refactored mesh handling, imported AABB tree implementation from I-MIC FPS 2025-05-03 18:21:11 -05:00
Cyberarm
5d1c195917 Added support for rendering multiple lights, standardized shaders to use snake case for variables and camel case for functions, stubbed PBR material shader include. 2023-07-29 14:09:23 -05:00
Cyberarm
458731a534 Added shaders from i-mic-fps, preload shaders if cyberarm_engine/opengl has been required. 2023-01-08 17:30:37 -06:00
Powered by Gitea Version: 1.25.5 Page: 1185ms Template: 52ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API