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cyberarm/cyberarm_engine
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290 Commits 2 Branches 41 Tags
e4a4f779b0a582dce203fc300b5707885ea72308
Commit Graph

5 Commits

Author SHA1 Message Date
Cyberarm
eabad4abd4 Refactored mesh handling, imported AABB tree implementation from I-MIC FPS 2025-05-03 18:21:11 -05:00
Cyberarm
5d1c195917 Added support for rendering multiple lights, standardized shaders to use snake case for variables and camel case for functions, stubbed PBR material shader include. 2023-07-29 14:09:23 -05:00
Cyberarm
458731a534 Added shaders from i-mic-fps, preload shaders if cyberarm_engine/opengl has been required. 2023-01-08 17:30:37 -06:00
cyberarm
8002708695 Updated Animator to be usable, added logo texture/image, 'finished' Intro state, added Window#shift_state 2021-04-19 19:13:15 +00:00
Cyberarm
041cfcccaa Added a large portion of I-MIC-FPS's opengl rendering and model loading systems 2020-07-15 21:33:24 -05:00
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