Compare commits

51 Commits

Author SHA1 Message Date
da16ab1ec9 Bump version 2023-02-01 15:48:29 -06:00
eb5d170733 Added #find_element_by_tag to Common module 2023-01-31 14:33:17 -06:00
14e9d4946f Add GameState#needs_repaint? and Container#remove 2023-01-31 10:17:51 -06:00
e3b8a9b102 Fixed overdrawing on BorderCanvas for left side, fixed BackgroundImage fill mode not filling correctly, fixed Progress in marquee mode not request repaint each frame. 2023-01-11 15:05:58 -06:00
458731a534 Added shaders from i-mic-fps, preload shaders if cyberarm_engine/opengl has been required. 2023-01-08 17:30:37 -06:00
d1d87db070 Made GuiState#update safe to call when it is not the active state 2023-01-08 03:36:33 -06:00
6e8948bd81 Repaint when Slider value changes 2023-01-06 16:14:18 -06:00
01a9187a57 Request a repaint when popping and shifting states 2023-01-05 08:36:38 -06:00
186ad220cc Added more triggers for repainting 2023-01-04 20:17:49 -06:00
f82c0953b2 Implemented support for dynamic repainting of gui states with GuiState#needs_repaint? 2023-01-03 22:16:07 -06:00
a2d44ea2dc Fix Element#scroll_height not accounting for padding_top and border_thickness_top 2023-01-02 16:45:43 -06:00
c46664778a Fixed Image element causing clipping issues to sibling elements due to not properly flooring @width/@height 2022-11-16 20:31:00 -06:00
c597a67ca6 Allow 1 pixel wide/tall Gui elements by only apply percentage based sizing on Floats, fixed max/min sizing not working if the element uses fill mode for either dimension 2022-10-30 11:57:20 -05:00
55382a7c14 Bump version 2022-10-23 18:40:46 -05:00
883de3db9f Added support for TextBlock's to have text_v_align to compliment text_h_align, EditLine and EditBox will now preserve their focus appear, fixed crash in ToggleButton due to using :Label instead of :TextBlock, misc. tweaks. 2022-10-23 18:38:51 -05:00
41c0b27937 Fixed layout bug for Flow when the element x + width is greater than the parent's width it would not correctly wrap 2022-10-20 09:36:20 -05:00
2fd5d398cf Fix crash when EditLine receives a paste from clipboard 2022-10-07 20:32:18 -05:00
2e66509f87 Removed use of the clipboard gem since Gosu now supports this natively! Added :static option for Text to render text using Gosu::Image.from_text/markup which results in nicer looking text, improvements to EditLine to display the caret in the correct place (doesn't position properly if :text_static is true) 2022-10-04 10:16:32 -05:00
521b3937dd Fixed Slider element's Handle not styling or positioning properly 2022-07-26 12:20:13 -05:00
ab9f9e8e7a Refactored dimentional_size to split out space_available_width/height, initial implementation of verticial and horizontal container alignment 2022-06-12 16:03:23 -05:00
705138f7ad Fixed elements in a Flow container not positioned correctly after the first wrap 2022-06-12 11:36:22 -05:00
94a65f447c Fixed long standing issue with ListBox menu not taking it's parents width only the parent has a specified width and fixed clicking on the menu's host element to hide the menu causes it to hide and reappear instantly. 2022-06-12 11:25:29 -05:00
97296b080c Bump version 2022-06-05 09:20:17 -05:00
ca73a2d8e8 Added all the callbacks to Window and GameState, removed all but one usage of global variables (). 2022-06-05 09:19:30 -05:00
0a62e5180a Add down arrow for ListBox 2022-05-03 20:01:34 -05:00
31e909eb30 Probably fix layout issues caused by floating point errors where an element is wrapped when it has space (e.g. 2 elements with a width 0.5 not fitting properly) 2022-05-02 19:08:47 -05:00
300e7c4e59 Implemented tiled mode for BackgroundImage and other improvements 2022-05-02 19:06:40 -05:00
be98fe47ad Fixed ListBox element menu getting cut off if it's near the bottom of the screen by stacking it ontop of the host element 2022-05-02 19:05:57 -05:00
a75afaf47a Added support for UI to have background_images, fixed TextBlock text overdrawing 2022-04-25 20:12:10 -05:00
d81df5f4e2 Moved min_width/height, max_width/height and fill control from Container into Element#dimensional_size so any element can use them 2022-04-25 16:48:17 -05:00
f2ea0d9942 Maybe final container fill mode fix? 2022-04-04 13:26:40 -05:00
08d068f156 Fixed weirdness for Container dynamic fill mode 2022-04-04 10:08:39 -05:00
a4d02038c3 Fixes for Container's calculating fill size and for Flow's max_width 2022-04-03 13:06:10 -05:00
37bdd6ef23 Added support for min/max width/height and for fill which dynamically sets elements width/height to the max available width for Flow parents and height for Stack parents 2022-04-03 11:07:31 -05:00
24bd769a32 Bump version 2022-03-05 14:43:50 -06:00
2be5733bc1 Fixed Container not considering padding when clipping render area 2022-01-29 10:08:33 -06:00
c8734ae98b Container child elements that are not visible are no longer drawn 2021-12-24 17:00:02 -06:00
c35d587419 Fixed passing nil for :enabled state as boolean causing it to be set as true instead of false 2021-12-22 14:58:17 -06:00
153871e7f3 Improved performance a touch: fixed never clearing list of elements to recalculate unless a full gui recalcuate occurred, don't recalculate button/text if a full gui recalculate is requested, fixed typo: apend -> append 2021-12-16 22:09:56 -06:00
cf91d4a083 Merge branch 'master' of https://github.com/cyberarm/cyberarm_engine 2021-12-03 15:33:38 -06:00
35ad687d4c Reducce cpu usage by not using clip_to for each and every element 2021-12-03 15:33:32 -06:00
54802e1254 Added support 'marquee' style progress bars i.e. non-linear progress bar with scrolling bar 2021-12-02 08:15:39 -06:00
6cf4cd73dd Fixed toggling Element enabled state not visually shown 2021-11-18 15:37:57 -06:00
5e5f8ba7ea Added set_color and set_font to Element- fixes image elements unable to change their color when hovered, fixes hovered text changing its color incorrectly 2021-11-18 13:11:02 -06:00
63a51d9d2f Improved scroll_height calculation to adapt to how Flow's flow 2021-11-18 11:58:11 -06:00
6af384536a Fixed locking up when performing text wrapping due to text width check not being satisfied 2021-11-17 22:30:30 -06:00
c1b25d2045 Fixed centered text with unequal margins/paddings/border thicknesses being offset, fixed text wrapping using parents #width (which includes padding and margins) instead of the correct #content_width (which is only the parents content width; which the text is part of) 2021-11-17 17:23:48 -06:00
a915a25699 Updated required gems, reimplemented text wrapping to use a proper binary search and correct inserting newlines in the wrong spot for certain text lengths 2021-11-16 23:35:49 -06:00
0aa9b59316 Containers that need to be recalculated but will not affect their current size can request to have themselves directly recalculated on the next update (fixes scrolling triggering many unneed recalculations), list_box now excludes the currently selected item from the menu, probably fixed list_box callback being called twice instead of the correct once. 2021-11-15 10:17:49 -06:00
d2bf406d29 Bump version 2021-09-23 14:36:19 -05:00
f82c101728 Fixed ListBox sometimes returning self in callback instead of self.value 2021-09-23 14:35:46 -05:00
33 changed files with 1055 additions and 284 deletions

View File

@@ -0,0 +1,30 @@
# version 330 core
layout(location = 0) out vec3 fragPosition;
layout (location = 1) out vec4 fragColor;
layout (location = 2) out vec3 fragNormal;
layout (location = 3) out vec3 fragUV;
in vec3 outPosition, outColor, outNormal, outUV, outFragPos, outCameraPos;
out vec4 outputFragColor;
flat in int outHasTexture;
uniform sampler2D diffuse_texture;
void main() {
vec3 result;
if (outHasTexture == 0) {
result = outColor;
} else {
result = texture(diffuse_texture, outUV.xy).xyz + 0.25;
}
fragPosition = outPosition;
fragColor = vec4(result, 1.0);
fragNormal = outNormal;
fragUV = outUV;
float gamma = 2.2;
outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma));
}

View File

@@ -0,0 +1,63 @@
#version 330 core
out vec4 FragColor;
@include "light_struct"
const int DIRECTIONAL = 0;
const int POINT = 1;
const int SPOT = 2;
in vec2 outTexCoords;
flat in Light outLight[1];
uniform sampler2D diffuse, position, texcoord, normal, depth;
vec4 directionalLight(Light light) {
vec3 norm = normalize(texture(normal, outTexCoords).rgb);
vec3 diffuse_color = texture(diffuse, outTexCoords).rgb;
vec3 fragPos = texture(position, outTexCoords).rgb;
vec3 lightDir = normalize(light.position - fragPos);
float diff = max(dot(norm, lightDir), 0);
vec3 _ambient = light.ambient;
vec3 _diffuse = light.diffuse * diff;
vec3 _specular = light.specular;
return vec4(_diffuse + _ambient + _specular, 1.0);
}
vec4 pointLight(Light light) {
return vec4(0.25, 0.25, 0.25, 1);
}
vec4 spotLight(Light light) {
return vec4(0.5, 0.5, 0.5, 1);
}
vec4 calculateLighting(Light light) {
vec4 result;
// switch(light.type) {
// case DIRECTIONAL: {
// result = directionalLight(light);
// }
// case SPOT: {
// result = spotLight(light);
// }
// default: {
// result = pointLight(light);
// }
// }
if (light.type == DIRECTIONAL) {
result = directionalLight(light);
} else {
result = pointLight(light);
}
return result;
}
void main() {
FragColor = texture(diffuse, outTexCoords) * calculateLighting(outLight[0]);
}

View File

@@ -0,0 +1,11 @@
struct Light {
int type;
vec3 direction;
vec3 position;
vec3 diffuse;
vec3 ambient;
vec3 specular;
float intensity;
};

View File

@@ -0,0 +1,28 @@
# version 330 core
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec3 inNormal;
layout(location = 3) in vec3 inUV;
uniform mat4 projection, view, model;
uniform int hasTexture;
uniform vec3 cameraPos;
out vec3 outPosition, outColor, outNormal, outUV;
out vec3 outFragPos, outViewPos, outCameraPos;
flat out int outHasTexture;
void main() {
// projection * view * model * position
outPosition = inPosition;
outColor = inColor;
outNormal= normalize(transpose(inverse(mat3(model))) * inNormal);
outUV = inUV;
outHasTexture = hasTexture;
outCameraPos = cameraPos;
outFragPos = vec3(model * vec4(inPosition, 1.0));
gl_Position = projection * view * model * vec4(inPosition, 1.0);
}

View File

@@ -0,0 +1,17 @@
#version 330 core
@include "light_struct"
layout (location = 0) in vec3 inPosition;
layout (location = 1) in vec2 inTexCoords;
uniform sampler2D diffuse, position, texcoord, normal, depth;
uniform Light light[1];
out vec2 outTexCoords;
flat out Light outLight[1];
void main() {
gl_Position = vec4(inPosition.x, inPosition.y, inPosition.z, 1.0);
outTexCoords = inTexCoords;
outLight = light;
}

View File

@@ -27,8 +27,7 @@ Gem::Specification.new do |spec|
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) } spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
spec.require_paths = %w[lib assets] spec.require_paths = %w[lib assets]
spec.add_dependency "clipboard", "~> 1.3.5" spec.add_dependency "excon", "~> 0.88"
spec.add_dependency "excon", "~> 0.78.0"
spec.add_dependency "gosu", "~> 1.1" spec.add_dependency "gosu", "~> 1.1"
spec.add_dependency "gosu_more_drawables", "~> 0.3" spec.add_dependency "gosu_more_drawables", "~> 0.3"
# spec.add_dependency "ffi", :platforms => [:mswin, :mingw] # Required by Clipboard on Windows # spec.add_dependency "ffi", :platforms => [:mswin, :mingw] # Required by Clipboard on Windows

View File

@@ -8,7 +8,6 @@ end
require "json" require "json"
require "excon" require "excon"
require "gosu_more_drawables" require "gosu_more_drawables"
require "clipboard"
require_relative "cyberarm_engine/version" require_relative "cyberarm_engine/version"
require_relative "cyberarm_engine/stats" require_relative "cyberarm_engine/stats"
@@ -24,6 +23,7 @@ require_relative "cyberarm_engine/transform"
require_relative "cyberarm_engine/ray" require_relative "cyberarm_engine/ray"
require_relative "cyberarm_engine/background" require_relative "cyberarm_engine/background"
require_relative "cyberarm_engine/background_nine_slice" require_relative "cyberarm_engine/background_nine_slice"
require_relative "cyberarm_engine/background_image"
require_relative "cyberarm_engine/animator" require_relative "cyberarm_engine/animator"
require_relative "cyberarm_engine/text" require_relative "cyberarm_engine/text"

View File

@@ -0,0 +1,93 @@
module CyberarmEngine
class BackgroundImage
include CyberarmEngine::Common
attr_accessor :x, :y, :z, :mode
attr_reader :image, :width, :height, :color
def initialize(image_path: nil, x: 0, y: 0, z: 0, width: 0, height: 0, mode: :fill, color: Gosu::Color::WHITE)
@image_path = image_path
@image = get_image(image_path) if image_path
@x = x
@y = y
@z = z
@width = width
@height = height
@mode = mode
@color = color
@cached_tiling = nil
end
def image=(image_path)
@cached_tiling = nil if image_path != @image_path
@image_path = image_path
@image = image_path ? get_image(image_path) : image_path
end
def width=(n)
@cached_tiling = nil if @width != n
@width = n
end
def height=(n)
@cached_tiling = nil if @height != n
@height = n
end
def color=(c)
@cached_tiling = nil if @color != c
@color = c
end
def width_scale
(@width.to_f / @image.width).abs
end
def height_scale
(@height.to_f / @image.height).abs
end
def draw
return unless @image
Gosu.clip_to(@x, @y, @width, @height) do
send(:"draw_#{mode}")
end
end
def draw_stretch
@image.draw(@x, @y, @z, width_scale, height_scale, @color)
end
def draw_tiled
@cached_tiling ||= Gosu.record(@width, @height) do
height_scale.ceil.times do |y|
width_scale.ceil.times do |x|
@image.draw(x * @image.width, y * @image.height, @z, 1, 1, @color)
end
end
end
@cached_tiling.draw(@x, @y, @z)
end
def draw_fill
if (@image.width * width_scale) >= @width && (@image.height * width_scale) >= @height
draw_fill_width
else
draw_fill_height
end
end
def draw_fill_width
@image.draw(@x, @y, @z, width_scale, width_scale, @color)
end
def draw_fill_height
@image.draw(@x, @y, @z, height_scale, height_scale, @color)
end
end
end

View File

@@ -7,8 +7,8 @@ module CyberarmEngine
@title_size = 56 @title_size = 56
@caption_size = 24 @caption_size = 24
@title = CyberarmEngine::Text.new("", size: @title_size, shadow_color: 0xaa_222222) @title = CyberarmEngine::Text.new("", size: @title_size, shadow_color: 0xaa_222222, static: true)
@caption = CyberarmEngine::Text.new("", size: @caption_size, shadow_color: 0xaa_222222) @caption = CyberarmEngine::Text.new("", size: @caption_size, shadow_color: 0xaa_222222, static: true)
@spacer_width = 256 @spacer_width = 256
@spacer_height = 6 @spacer_height = 6

View File

@@ -8,8 +8,11 @@ module CyberarmEngine
window.current_state window.current_state
end end
def previous_state def previous_state(state = nil)
window.previous_state raise "Only available for CyberarmEngine::GameState and subclasses" unless is_a?(CyberarmEngine::GameState) || state.is_a?(CyberarmEngine::GameState)
i = window.states.index(state || self)
window.states[i - 1] unless (i - 1).negative?
end end
def pop_state def pop_state
@@ -28,6 +31,18 @@ module CyberarmEngine
window.show_cursor = boolean window.show_cursor = boolean
end end
def find_element_by_tag(container, tag, list = [])
return unless container
container.children.each do |child|
list << child if child.style.tag == tag
find_element_by_tag(child, tag, list) if child.is_a?(CyberarmEngine::Element::Container)
end
list.first
end
def draw_rect(x, y, width, height, color, z = 0, mode = :default) def draw_rect(x, y, width, height, color, z = 0, mode = :default)
Gosu.draw_rect(x, y, width, height, color, z, mode) Gosu.draw_rect(x, y, width, height, color, z, mode)
end end
@@ -95,7 +110,7 @@ module CyberarmEngine
end end
def window def window
$window CyberarmEngine::Window.instance
end end
def control_down? def control_down?

View File

@@ -7,7 +7,7 @@ module CyberarmEngine
attr_reader :alpha attr_reader :alpha
def initialize(options = {}) def initialize(options = {})
$window.current_state.add_game_object(self) if options[:auto_manage] || options[:auto_manage].nil? window.current_state.add_game_object(self) if options[:auto_manage] || options[:auto_manage].nil?
@options = options @options = options
@image = options[:image] ? image(options[:image]) : nil @image = options[:image] ? image(options[:image]) : nil
@@ -55,9 +55,9 @@ module CyberarmEngine
if $debug if $debug
show_debug_heading show_debug_heading
$window.draw_circle(@position.x, @position.y, radius, 9999, @debug_color) Gosu.draw_circle(@position.x, @position.y, radius, 9999, @debug_color)
if @debug_text.text != "" if @debug_text.text != ""
$window.draw_rect(@debug_text.x - 10, (@debug_text.y - 10), @debug_text.width + 20, @debug_text.height + 20, Gosu.draw_rect(@debug_text.x - 10, (@debug_text.y - 10), @debug_text.width + 20, @debug_text.height + 20,
Gosu::Color.rgba(0, 0, 0, 200), 9999) Gosu::Color.rgba(0, 0, 0, 200), 9999)
@debug_text.draw @debug_text.draw
end end
@@ -102,13 +102,13 @@ module CyberarmEngine
end end
def _x_visible def _x_visible
x.between?(($window.width / 2) - @world_center_point.x, ($window.width / 2) + @world_center_point.x) || x.between?((window.width / 2) - @world_center_point.x, (window.width / 2) + @world_center_point.x) ||
x.between?((@world_center_point.x - $window.width / 2), ($window.width / 2) + @world_center_point.x) x.between?((@world_center_point.x - window.width / 2), (window.width / 2) + @world_center_point.x)
end end
def _y_visible def _y_visible
y.between?(($window.height / 2) - @world_center_point.y, ($window.height / 2) + @world_center_point.y) || y.between?((window.height / 2) - @world_center_point.y, (window.height / 2) + @world_center_point.y) ||
y.between?(@world_center_point.y - ($window.height / 2), ($window.height / 2) + @world_center_point.y) y.between?(@world_center_point.y - (window.height / 2), (window.height / 2) + @world_center_point.y)
end end
def heading(ahead_by = 100, _object = nil, angle_only = false) def heading(ahead_by = 100, _object = nil, angle_only = false)
@@ -153,10 +153,6 @@ module CyberarmEngine
@color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int) @color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int)
end end
def draw_rect(x, y, width, height, color, z = 0)
$window.draw_rect(x, y, width, height, color, z)
end
def button_up(id) def button_up(id)
end end
@@ -190,12 +186,12 @@ module CyberarmEngine
# Duplication... so DRY. # Duplication... so DRY.
def each_circle_collision(object, _resolve_with = :width, &block) def each_circle_collision(object, _resolve_with = :width, &block)
if object.class != Class && object.instance_of?(object.class) if object.class != Class && object.instance_of?(object.class)
$window.current_state.game_objects.select { |i| i.instance_of?(object.class) }.each do |o| window.current_state.game_objects.select { |i| i.instance_of?(object.class) }.each do |o|
distance = Gosu.distance(x, y, object.x, object.y) distance = Gosu.distance(x, y, object.x, object.y)
block.call(o, object) if distance <= radius + object.radius && block block.call(o, object) if distance <= radius + object.radius && block
end end
else else
list = $window.current_state.game_objects.select { |i| i.instance_of?(object) } list = window.current_state.game_objects.select { |i| i.instance_of?(object) }
list.each do |o| list.each do |o|
next if self == o next if self == o
@@ -206,9 +202,9 @@ module CyberarmEngine
end end
def destroy def destroy
if $window.current_state if window.current_state
$window.current_state.game_objects.each do |o| window.current_state.game_objects.each do |o|
$window.current_state.game_objects.delete(o) if o.is_a?(self.class) && o == self window.current_state.game_objects.delete(o) if o.is_a?(self.class) && o == self
end end
end end
end end
@@ -220,13 +216,13 @@ module CyberarmEngine
def self.each_circle_collision(object, _resolve_with = :width, &block) def self.each_circle_collision(object, _resolve_with = :width, &block)
if object.class != Class && object.instance_of?(object.class) if object.class != Class && object.instance_of?(object.class)
$window.current_state.game_objects.select { |i| i.instance_of?(self) }.each do |o| window.current_state.game_objects.select { |i| i.instance_of?(self) }.each do |o|
distance = Gosu.distance(o.x, o.y, object.x, object.y) distance = Gosu.distance(o.x, o.y, object.x, object.y)
block.call(o, object) if distance <= o.radius + object.radius && block block.call(o, object) if distance <= o.radius + object.radius && block
end end
else else
lista = $window.current_state.game_objects.select { |i| i.instance_of?(self) } lista = window.current_state.game_objects.select { |i| i.instance_of?(self) }
listb = $window.current_state.game_objects.select { |i| i.instance_of?(object) } listb = window.current_state.game_objects.select { |i| i.instance_of?(object) }
lista.product(listb).each do |o, o2| lista.product(listb).each do |o, o2|
next if o == o2 next if o == o2
@@ -238,9 +234,9 @@ module CyberarmEngine
def self.destroy_all def self.destroy_all
INSTANCES.clear INSTANCES.clear
if $window.current_state if window.current_state
$window.current_state.game_objects.each do |o| window.current_state.game_objects.each do |o|
$window.current_state.game_objects.delete(o) if o.is_a?(self.class) window.current_state.game_objects.delete(o) if o.is_a?(self.class)
end end
end end
end end

View File

@@ -9,7 +9,7 @@ module CyberarmEngine
@options = options @options = options
@game_objects = [] @game_objects = []
@global_pause = false @global_pause = false
$window.text_input = nil unless options[:preserve_text_input] window.text_input = nil unless options[:preserve_text_input]
@down_keys = {} @down_keys = {}
end end
@@ -30,48 +30,27 @@ module CyberarmEngine
@game_objects.each(&:update) @game_objects.each(&:update)
end end
def draw_bounding_box(box) def needs_redraw?
x = box.x true
y = box.y
max_x = box.max_x
max_y = box.max_y
color = Gosu::Color.rgba(255, 127, 64, 240)
# pipe = 4
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
# TOP LEFT to BOTTOM LEFT
$window.draw_line(
x, y, color,
x, max_y, color,
Float::INFINITY
)
# BOTTOM LEFT to BOTTOM RIGHT
$window.draw_line(
x, max_y, color,
max_x, max_y, color,
Float::INFINITY
)
# BOTTOM RIGHT to TOP RIGHT
$window.draw_line(
max_x, max_y, color,
max_x, y, color,
Float::INFINITY
)
# TOP RIGHT to TOP LEFT
$window.draw_line(
max_x, y, color,
x, y, color,
Float::INFINITY
)
end end
def destroy def needs_repaint?
@options.clear true
@game_objects.clear end
def drop(filename)
end
def gamepad_connected(index)
end
def gamepad_disconnected(index)
end
def gain_focus
end
def lose_focus
end end
def button_down(id) def button_down(id)
@@ -90,6 +69,54 @@ module CyberarmEngine
end end
end end
def close
window.close!
end
def draw_bounding_box(box)
x = box.x
y = box.y
max_x = box.max_x
max_y = box.max_y
color = Gosu::Color.rgba(255, 127, 64, 240)
# pipe = 4
# Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY)
# puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}"
# Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY)
# TOP LEFT to BOTTOM LEFT
Gosu.draw_line(
x, y, color,
x, max_y, color,
Float::INFINITY
)
# BOTTOM LEFT to BOTTOM RIGHT
Gosu.draw_line(
x, max_y, color,
max_x, max_y, color,
Float::INFINITY
)
# BOTTOM RIGHT to TOP RIGHT
Gosu.draw_line(
max_x, max_y, color,
max_x, y, color,
Float::INFINITY
)
# TOP RIGHT to TOP LEFT
Gosu.draw_line(
max_x, y, color,
x, y, color,
Float::INFINITY
)
end
def destroy
@options.clear
@game_objects.clear
end
def add_game_object(object) def add_game_object(object)
@game_objects << object @game_objects << object
end end

View File

@@ -11,7 +11,19 @@ module CyberarmEngine
if e != GL_NO_ERROR if e != GL_NO_ERROR
warn "OpenGL error detected by handler at: #{caller[0]}" warn "OpenGL error detected by handler at: #{caller[0]}"
warn " #{gluErrorString(e)} (#{e})\n" warn " #{gluErrorString(e)} (#{e})\n"
exit if window.exit_on_opengl_error? exit if Window.instance&.exit_on_opengl_error?
end
end
def preload_default_shaders
shaders = %w[g_buffer lighting]
shaders.each do |shader|
Shader.new(
name: shader,
includes_dir: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/include",
vertex: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/vertex/#{shader}.glsl",
fragment: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/fragment/#{shader}.glsl"
)
end end
end end
end end

View File

@@ -1,6 +1,7 @@
module CyberarmEngine module CyberarmEngine
class GBuffer class GBuffer
attr_reader :screen_vbo, :vertices, :uvs attr_reader :screen_vbo, :vertices, :uvs
attr_reader :width, :height
def initialize(width:, height:) def initialize(width:, height:)
@width = width @width = width

View File

@@ -4,7 +4,7 @@ module CyberarmEngine
def initialize def initialize
@bounding_box_renderer = BoundingBoxRenderer.new @bounding_box_renderer = BoundingBoxRenderer.new
@opengl_renderer = OpenGLRenderer.new(width: $window.width, height: $window.height) @opengl_renderer = OpenGLRenderer.new(width: CyberarmEngine::Window.instance.width, height: CyberarmEngine::Window.instance.height)
end end
def draw(camera, lights, entities) def draw(camera, lights, entities)

View File

@@ -22,19 +22,21 @@ module CyberarmEngine
else else
@color = Gosu::Color::WHITE @color = Gosu::Color::WHITE
end end
@mode = options[:mode] || :default @mode = options[:mode] || :default
@alignment = options[:alignment] || nil @alignment = options[:alignment] || nil
@border = options[:border] @border = options[:border]
@border = true if options[:border].nil? @border = true if options[:border].nil?
@border_size = options[:border_size] || 1 @border_size = options[:border_size] || 1
@border_alpha = options[:border_alpha] || 30 @border_alpha = options[:border_alpha] || 30
@border_color = options[:border_color] @border_color = options[:border_color] || Gosu::Color::BLACK
@shadow = options[:shadow] @shadow = options[:shadow]
@shadow_size = options[:shadow_size] || 2 @shadow_size = options[:shadow_size] || 2
@shadow_alpha = options[:shadow_alpha] || 30 @shadow_alpha = options[:shadow_alpha] || 30
@shadow_color = options[:shadow_color] @shadow_color = options[:shadow_color] || Gosu::Color::BLACK
@static = options[:static] || (options[:static].nil? || options[:static] == false ? false : true)
@textobject = check_cache(@size, @font) @textobject = check_cache(@size, @font)
@@ -43,9 +45,9 @@ module CyberarmEngine
when :left when :left
@x = 0 + BUTTON_PADDING @x = 0 + BUTTON_PADDING
when :center when :center
@x = ($window.width / 2) - (@textobject.text_width(@text) / 2) @x = (CyberarmEngine::Window.instance.width / 2) - (@textobject.text_width(@text) / 2)
when :right when :right
@x = $window.width - BUTTON_PADDING - @textobject.text_width(@text) @x = CyberarmEngine::Window.instance.width - BUTTON_PADDING - @textobject.text_width(@text)
end end
end end
end end
@@ -84,46 +86,49 @@ module CyberarmEngine
end end
def text=(string) def text=(string)
@rendered_border = nil invalidate_cache! if @text != string
@text = string @text = string
end end
def factor_x=(n) def factor_x=(n)
@rendered_border = nil invalidate_cache! if @factor_x != n
@factor_x = n @factor_x = n
end end
def factor_y=(n) def factor_y=(n)
@rendered_border = nil invalidate_cache! if @factor_y != n
@factor_y = n @factor_y = n
end end
def color=(color) def color=(color)
@rendered_border = nil old_color = @color
if color if color
@color = color.is_a?(Gosu::Color) ? color : Gosu::Color.new(color) @color = color.is_a?(Gosu::Color) ? color : Gosu::Color.new(color)
else else
raise "color cannot be nil" raise "color cannot be nil"
end end
invalidate_cache! if old_color != color
end end
def border=(boolean) def border=(boolean)
@rendered_border = nil invalidate_cache! if @border != boolean
@border = boolean @border = boolean
end end
def border_size=(n) def border_size=(n)
@rendered_border = nil invalidate_cache! if @border_size != n
@border_size = n @border_size = n
end end
def border_alpha=(n) def border_alpha=(n)
@rendered_border = nil invalidate_cache! if @border_alpha != n
@border_alpha = n @border_alpha = n
end end
def border_color=(n) def border_color=(n)
@rendered_border = nil invalidate_cache! if @border_color != n
@border_color = n @border_color = n
end end
@@ -132,11 +137,27 @@ module CyberarmEngine
end end
def text_width(text = @text) def text_width(text = @text)
textobject.text_width(text) + @border_size + @shadow_size spacing = 0
spacing += @border_size if @border
spacing += @shadow_size if @shadow
if text == @text && @static && @gosu_cached_text_image
@gosu_cached_text_image&.width + spacing
else
textobject.text_width(text) + spacing
end
end end
def markup_width(text = @text) def markup_width(text = @text)
textobject.markup_width(text) + @border_size + @shadow_size spacing = 0
spacing += @border_size if @border
spacing += @shadow_size if @shadow
if text == @text && @static && @gosu_cached_text_image
@gosu_cached_text_image&.width + spacing
else
textobject.markup_width(text) + spacing
end
end end
def height(text = @text) def height(text = @text)
@@ -148,39 +169,72 @@ module CyberarmEngine
end end
def draw(method = :draw_markup) def draw(method = :draw_markup)
if @border && !ARGV.join.include?("--no-border") if @static
border_alpha = @color.alpha <= 30 ? @color.alpha : @border_alpha if @border && !@cached_text_border_image
border_color = @border_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue, _x = @border_size
border_alpha) _y = @border_size
white = Gosu::Color::WHITE _width = method == :draw_markup ? text_width : markup_width
img = Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font)
_x = @border_size @cached_text_border_image = Gosu.render((_width + (@border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
_y = @border_size img.draw(-_x, 0, @z, @factor_x, @factor_y, @border_color, @mode)
_width = method == :draw_markup ? text_width : markup_width img.draw(-_x, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
@rendered_border ||= Gosu.render((_width + (border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do img.draw(0, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
@textobject.send(method, @text, _x - @border_size, _y, @z, @factor_x, @factor_y, white, @mode) img.draw(_x, -_y, @z, @factor_x, @factor_y, @border_color, @mode)
@textobject.send(method, @text, _x - @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x, _y - @border_size, @z, @factor_x, @factor_y, white, @mode) img.draw(_x, 0, @z, @factor_x, @factor_y, @border_color, @mode)
@textobject.send(method, @text, _x + @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode) img.draw(_x, _y, @z, @factor_x, @factor_y, @border_color, @mode)
@textobject.send(method, @text, _x, _y + @border_size, @z, @factor_x, @factor_y, white, @mode) img.draw(0, _y, @z, @factor_x, @factor_y, @border_color, @mode)
@textobject.send(method, @text, _x - @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode) img.draw(-_x, _y, @z, @factor_x, @factor_y, @border_color, @mode)
end
@textobject.send(method, @text, _x + @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
end end
@rendered_border.draw(@x - @border_size, @y - @border_size, @z, @factor_x, @factor_y, border_color) @cached_text_shadow_image ||= Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font) if @shadow
end
if @shadow @gosu_cached_text_image ||= Gosu::Image.send(:"from_#{method.to_s.split("_").last}", @text, @size, font: @font)
shadow_color = @shadow_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue, @shadow_alpha)
@textobject.send(method, @text, @x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, shadow_color, @mode)
end
@textobject.send(method, @text, @x, @y, @z, @factor_x, @factor_y, @color, @mode) @cached_text_border_image.draw(@x, @y, @z, @factor_x, @factor_y, @border_color, @mode) if @border
@cached_text_shadow_image.draw(@x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, @shadow_color, @mode) if @shadow
@gosu_cached_text_image.draw(@x, @y, @z, @factor_x, @factor_y, @color, @mode)
else
if @border && !ARGV.join.include?("--no-border")
border_alpha = @color.alpha <= 30 ? @color.alpha : @border_alpha
border_color = @border_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue,
border_alpha)
white = Gosu::Color::WHITE
_x = @border_size
_y = @border_size
_width = method == :draw_markup ? text_width : markup_width
@cached_text_border_image ||= Gosu.render((_width + (border_size * 2)).ceil, (height + (@border_size * 2)).ceil) do
@textobject.send(method, @text, _x - @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y - @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x - @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y, @z, @factor_x, @factor_y, white, @mode)
@textobject.send(method, @text, _x + @border_size, _y + @border_size, @z, @factor_x, @factor_y, white, @mode)
end
@cached_text_border_image.draw(@x - @border_size, @y - @border_size, @z, @factor_x, @factor_y, border_color)
end
if @shadow
shadow_color = @shadow_color || Gosu::Color.rgba(@color.red, @color.green, @color.blue, @shadow_alpha)
@textobject.send(method, @text, @x + @shadow_size, @y + @shadow_size, @z, @factor_x, @factor_y, shadow_color, @mode)
end
@textobject.send(method, @text, @x, @y, @z, @factor_x, @factor_y, @color, @mode)
end
end end
def alpha=(n) def alpha=(n)
@@ -193,5 +247,11 @@ module CyberarmEngine
def update def update
end end
def invalidate_cache!
@cached_text_border_image = nil
@cached_text_shadow_image = nil
@gosu_cached_text_image = nil
end
end end
end end

View File

@@ -62,11 +62,11 @@ module CyberarmEngine
def update def update
# TOP # TOP
@top.x = @element.x # + @element.border_thickness_left @top.x = @element.x + @element.style.border_thickness_left
@top.y = @element.y @top.y = @element.y
@top.z = @element.z @top.z = @element.z
@top.width = @element.width @top.width = @element.width - @element.style.border_thickness_left
@top.height = @element.style.border_thickness_top @top.height = @element.style.border_thickness_top
# RIGHT # RIGHT

View File

@@ -116,7 +116,7 @@ module CyberarmEngine
end end
private def element_parent private def element_parent
$__current_container__ CyberarmEngine::Element::Container.current_container
end end
private def container(klass, options = {}, &block) private def container(klass, options = {}, &block)
@@ -126,12 +126,12 @@ module CyberarmEngine
_container = klass.new(options, block) _container = klass.new(options, block)
old_parent = element_parent old_parent = element_parent
$__current_container__ = _container CyberarmEngine::Element::Container.current_container = _container
_container.build _container.build
_container.parent.add(_container) _container.parent.add(_container)
$__current_container__ = old_parent CyberarmEngine::Element::Container.current_container = old_parent
_container _container
end end

View File

@@ -4,7 +4,7 @@ module CyberarmEngine
include Event include Event
include Common include Common
attr_accessor :x, :y, :z, :enabled, :tip attr_accessor :x, :y, :z, :tip, :element_visible
attr_reader :parent, :options, :style, :event_handler, :background_canvas, :border_canvas attr_reader :parent, :options, :style, :event_handler, :background_canvas, :border_canvas
def initialize(options = {}, block = nil) def initialize(options = {}, block = nil)
@@ -13,9 +13,9 @@ module CyberarmEngine
@options = options @options = options
@block = block @block = block
@focus = @options[:focus].nil? ? false : @options[:focus] @focus = !@options.key?(:focus) ? false : @options[:focus]
@enabled = @options[:enabled].nil? ? true : @options[:enabled] @enabled = !@options.key?(:enabled) ? true : @options[:enabled]
@visible = @options[:visible].nil? ? true : @options[:visible] @visible = !@options.key?(:visible) ? true : @options[:visible]
@tip = @options[:tip] || "" @tip = @options[:tip] || ""
@debug_color = @options[:debug_color].nil? ? Gosu::Color::RED : @options[:debug_color] @debug_color = @options[:debug_color].nil? ? Gosu::Color::RED : @options[:debug_color]
@@ -24,6 +24,7 @@ module CyberarmEngine
@root ||= nil @root ||= nil
@gui_state ||= nil @gui_state ||= nil
@element_visible = true
@x = @style.x @x = @style.x
@y = @style.y @y = @style.y
@@ -37,6 +38,7 @@ module CyberarmEngine
@style.background_canvas = Background.new @style.background_canvas = Background.new
@style.background_nine_slice_canvas = BackgroundNineSlice.new @style.background_nine_slice_canvas = BackgroundNineSlice.new
@style.background_image_canvas = BackgroundImage.new
@style.border_canvas = BorderCanvas.new(element: self) @style.border_canvas = BorderCanvas.new(element: self)
@style_event = :default @style_event = :default
@@ -51,14 +53,20 @@ module CyberarmEngine
def stylize def stylize
set_static_position set_static_position
set_color
set_font
set_padding set_padding
set_margin set_margin
set_background set_background
set_background_nine_slice set_background_nine_slice
set_background_image
set_border_thickness set_border_thickness
set_border_color set_border_color
root.gui_state.request_repaint
end end
def safe_style_fetch(*args) def safe_style_fetch(*args)
@@ -70,6 +78,15 @@ module CyberarmEngine
@y = @style.y if @style.y != 0 @y = @style.y if @style.y != 0
end end
def set_color
@style.color = safe_style_fetch(:color)
@text&.color = @style.color
end
def set_font
@text&.swap_font(safe_style_fetch(:text_size), safe_style_fetch(:font))
end
def set_background def set_background
@style.background = safe_style_fetch(:background) @style.background = safe_style_fetch(:background)
@@ -91,6 +108,14 @@ module CyberarmEngine
@style.background_nine_slice_bottom = safe_style_fetch(:background_nine_slice_bottom) || @style.background_nine_slice_from_edge @style.background_nine_slice_bottom = safe_style_fetch(:background_nine_slice_bottom) || @style.background_nine_slice_from_edge
end end
def set_background_image
@style.background_image = safe_style_fetch(:background_image)
@style.background_image_mode = safe_style_fetch(:background_image_mode) || :stretch
@style.background_image_color = safe_style_fetch(:background_image_color) || Gosu::Color::WHITE
@style.background_image_canvas.mode = @style.background_image_mode
@style.background_image_canvas.color = @style.background_image_color
end
def set_border_thickness def set_border_thickness
@style.border_thickness = safe_style_fetch(:border_thickness) @style.border_thickness = safe_style_fetch(:border_thickness)
@@ -138,21 +163,15 @@ module CyberarmEngine
old_width = width old_width = width
old_height = height old_height = height
_style = @style.send(event)
@style_event = event @style_event = event
if @text.is_a?(CyberarmEngine::Text)
@text.color = _style&.dig(:color) || @style.default[:color]
@text.swap_font(_style&.dig(:text_size) || @style.default[:text_size], _style&.dig(:font) || @style.default[:font])
end
return if self.is_a?(ToolTip) return if self.is_a?(ToolTip)
if old_width != width || old_height != height if old_width != width || old_height != height
(root&.gui_state || @gui_state).request_recalculate root.gui_state.request_recalculate
else
stylize
end end
stylize
end end
def default_events def default_events
@@ -238,41 +257,62 @@ module CyberarmEngine
:handled :handled
end end
def enabled=(boolean)
root.gui_state.request_repaint if @enabled != boolean
@enabled = boolean
recalculate
@enabled
end
def enabled? def enabled?
@enabled @enabled
end end
def focused?
@focus
end
def visible? def visible?
@visible @visible
end end
def element_visible?
@element_visible
end
def toggle def toggle
@visible = !@visible @visible = !@visible
root.gui_state.request_recalculate root.gui_state.request_recalculate
root.gui_state.request_repaint
end end
def show def show
bool = visible? bool = visible?
@visible = true @visible = true
root.gui_state.request_recalculate unless bool root.gui_state.request_recalculate unless bool
root.gui_state.request_repaint unless bool
end end
def hide def hide
bool = visible? bool = visible?
@visible = false @visible = false
root.gui_state.request_recalculate if bool root.gui_state.request_recalculate if bool
root.gui_state.request_repaint if bool
end end
def draw def draw
return unless visible? return unless visible?
return unless element_visible?
@style.background_canvas.draw @style.background_canvas.draw
@style.background_nine_slice_canvas.draw @style.background_nine_slice_canvas.draw
@style.background_image_canvas.draw
@style.border_canvas.draw @style.border_canvas.draw
Gosu.clip_to(@x, @y, width, height) do render
render
end
end end
def debug_draw def debug_draw
@@ -370,32 +410,88 @@ module CyberarmEngine
end end
def scroll_width def scroll_width
@children.sum(&:width) + noncontent_width @children.sum(&:outer_width)
end end
def scroll_height def scroll_height
@children.sum(&:height) + noncontent_height if is_a?(CyberarmEngine::Element::Flow)
return 0 if @children.size.zero?
pairs_ = []
sorted_children_ = @children.sort_by(&:y)
a_ = []
y_position_ = sorted_children_.first.y
sorted_children_.each do |child|
unless child.y == y_position_
y_position_ = child.y
pairs_ << a_
a_ = []
end
a_ << child
end
pairs_ << a_ unless pairs_.last == a_
pairs_.sum { |pair| + @style.padding_top + @style.border_thickness_top + pair.map(&:outer_height).max } + @style.padding_bottom + @style.border_thickness_bottom
else
@style.padding_top + @style.border_thickness_top + @children.sum(&:outer_height) + @style.padding_bottom + @style.border_thickness_bottom
end
end end
def max_scroll_width def max_scroll_width
scroll_width - width scroll_width - outer_width
end end
def max_scroll_height def max_scroll_height
scroll_height - height scroll_height - outer_height
end end
def dimensional_size(size, dimension) def dimensional_size(size, dimension)
raise "dimension must be either :width or :height" unless %i[width height].include?(dimension) raise "dimension must be either :width or :height" unless %i[width height].include?(dimension)
if size.is_a?(Numeric) && size.between?(0.0, 1.0) new_size = if size.is_a?(Float) && size.between?(0.0, 1.0)
(@parent.send(:"content_#{dimension}") * size).round - send(:"noncontent_#{dimension}").round (@parent.send(:"content_#{dimension}") * size).floor - send(:"noncontent_#{dimension}").floor
else
size
end
# Handle fill behavior
if @parent && @style.fill &&
(dimension == :width && @parent.is_a?(Flow) ||
dimension == :height && @parent.is_a?(Stack))
return space_available_width - noncontent_width if dimension == :width && @parent.is_a?(Flow)
return space_available_height - noncontent_height if dimension == :height && @parent.is_a?(Stack)
# Handle min_width/height and max_width/height
else else
size return @style.send(:"min_#{dimension}") if @style.send(:"min_#{dimension}") && new_size.to_f < @style.send(:"min_#{dimension}")
return @style.send(:"max_#{dimension}") if @style.send(:"max_#{dimension}") && new_size.to_f > @style.send(:"max_#{dimension}")
end end
new_size
end
def space_available_width
# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
fill_siblings = @parent.children.select { |c| c.style.fill }.count.to_f # include self since we're dividing
available_space = ((@parent.content_width - (@parent.children.reject { |c| c.style.fill }).map(&:outer_width).sum) / fill_siblings)
(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
end
def space_available_height
# TODO: This may get expensive if there are a lot of children, probably should cache it somehow
fill_siblings = @parent.children.select { |c| c.style.fill }.count.to_f # include self since we're dividing
available_space = ((@parent.content_height - (@parent.children.reject { |c| c.style.fill }).map(&:outer_height).sum) / fill_siblings)
(available_space.nan? || available_space.infinite?) ? 0 : available_space.floor # The parent element might not have its dimensions, yet.
end end
def background=(_background) def background=(_background)
root.gui_state.request_repaint
@style.background_canvas.background = _background @style.background_canvas.background = _background
update_background update_background
end end
@@ -409,10 +505,13 @@ module CyberarmEngine
@style.background_canvas.update @style.background_canvas.update
update_background_nine_slice update_background_nine_slice
update_background_image
@style.border_canvas.update @style.border_canvas.update
end end
def background_nine_slice=(_image_path) def background_nine_slice=(_image_path)
root.gui_state.request_repaint
@style.background_nine_slice_canvas.image = _image_path @style.background_nine_slice_canvas.image = _image_path
update_background_nine_slice update_background_nine_slice
end end
@@ -436,6 +535,26 @@ module CyberarmEngine
@style.background_nine_slice_canvas.image = @style.background_nine_slice @style.background_nine_slice_canvas.image = @style.background_nine_slice
end end
def background_image=(image_path)
root.gui_state.request_repaint
@style.background_image = image_path.is_a?(Gosu::Image) ? image_path : get_image(image_path)
update_background_image
end
def update_background_image
@style.background_image_canvas.x = @x
@style.background_image_canvas.y = @y
@style.background_image_canvas.z = @z
@style.background_image_canvas.width = width
@style.background_image_canvas.height = height
@style.background_image_canvas.mode = @style.background_image_mode
@style.background_image_canvas.color = @style.background_image_color
@style.background_image_canvas.image = @style.background_image
end
def root def root
return self if is_root? return self if is_root?

View File

@@ -64,8 +64,8 @@ module CyberarmEngine
@scale_y = 1 @scale_y = 1
end end
@width = _width || @image.width.round * @scale_x @width = _width || @image.width.floor * @scale_x
@height = _height || @image.height.round * @scale_y @height = _height || @image.height.floor * @scale_y
update_background update_background
else else
@@ -86,9 +86,12 @@ module CyberarmEngine
old_width = width old_width = width
old_height = height old_height = height
recalculate
root.gui_state.request_recalculate if old_width != width || old_height != height if old_width != width || old_height != height
root.gui_state.request_recalculate
else
recalculate
end
publish(:changed, self.value) publish(:changed, self.value)
end end

View File

@@ -6,6 +6,16 @@ module CyberarmEngine
attr_accessor :stroke_color, :fill_color attr_accessor :stroke_color, :fill_color
attr_reader :children, :gui_state, :scroll_position attr_reader :children, :gui_state, :scroll_position
def self.current_container
@@current_container
end
def self.current_container=(container)
raise ArgumentError, "Expected container to an an instance of CyberarmEngine::Element::Container, got #{container.class}" unless container.is_a?(CyberarmEngine::Element::Container)
@@current_container = container
end
def initialize(options = {}, block = nil) def initialize(options = {}, block = nil)
@gui_state = options.delete(:gui_state) @gui_state = options.delete(:gui_state)
super super
@@ -32,32 +42,41 @@ module CyberarmEngine
root.gui_state.request_recalculate root.gui_state.request_recalculate
end end
def remove(element)
root.gui_state.request_recalculate if @children.delete(element)
end
def clear(&block) def clear(&block)
@children.clear @children.clear
old_container = $__current_container__ old_container = CyberarmEngine::Element::Container.current_container
$__current_container__ = self CyberarmEngine::Element::Container.current_container = self
block.call(self) if block block.call(self) if block
$__current_container__ = old_container CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate root.gui_state.request_recalculate
end end
def apend(&block) def append(&block)
old_container = $__current_container__ old_container = CyberarmEngine::Element::Container.current_container
$__current_container__ = self CyberarmEngine::Element::Container.current_container = self
block.call(self) if block block.call(self) if block
$__current_container__ = old_container CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate root.gui_state.request_recalculate
end end
def render def render
Gosu.clip_to(@x, @y, width, height) do Gosu.clip_to(
@x + @style.border_thickness_left + @style.padding_left,
@y + @style.border_thickness_top + @style.padding_top,
content_width + 1,
content_height + 1
) do
@children.each(&:draw) @children.each(&:draw)
end end
end end
@@ -103,8 +122,13 @@ module CyberarmEngine
stylize stylize
# s = Gosu.milliseconds
layout layout
old_width = @width
old_height = @height
if is_root? if is_root?
@width = @style.width = window.width @width = @style.width = window.width
@height = @style.height = window.height @height = @style.height = window.height
@@ -115,11 +139,35 @@ module CyberarmEngine
_width = dimensional_size(@style.width, :width) _width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height) _height = dimensional_size(@style.height, :height)
@width = _width || (@children.map { |c| c.x + c.outer_width }.max || 0).round @width = _width || (@children.map { |c| c.x + c.outer_width }.max || 0).floor
@height = _height || (@children.map { |c| c.y + c.outer_height }.max || 0).round @height = _height || (@children.map { |c| c.y + c.outer_height }.max || 0).floor
end end
# Move child to parent after positioning # FIXME: Correctly handle alignment when element has siblings
# FIXME: Enable alignment for any element, not just containers
if @style.v_align
space = space_available_height
case @style.v_align
when :center
@y = parent.height / 2 - height / 2
when :bottom
@y = parent.height - height
end
end
if @style.h_align
space = space_available_width
case @style.h_align
when :center
@x = parent.width / 2 - width / 2
when :right
@x = parent.width - width
end
end
# Move children to parent after positioning
@children.each do |child| @children.each do |child|
child.x += (@x + @style.border_thickness_left) - style.margin_left child.x += (@x + @style.border_thickness_left) - style.margin_left
child.y += (@y + @style.border_thickness_top) - style.margin_top child.y += (@y + @style.border_thickness_top) - style.margin_top
@@ -129,9 +177,16 @@ module CyberarmEngine
child.reposition # TODO: Implement top,bottom,left,center, and right positioning child.reposition # TODO: Implement top,bottom,left,center, and right positioning
Stats.increment(:gui_recalculations_last_frame, 1) Stats.increment(:gui_recalculations_last_frame, 1)
child.element_visible = child.x >= @x - child.width && child.x <= @x + width &&
child.y >= @y - child.height && child.y <= @y + height
end end
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
update_background update_background
root.gui_state.request_repaint if @width != old_width || @height != old_height
end end
def layout def layout
@@ -139,16 +194,17 @@ module CyberarmEngine
end end
def max_width def max_width
_width = dimensional_size(@style.width, :width) # _width = dimensional_size(@style.width, :width)
if _width # if _width
outer_width # outer_width
else # else
window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right) # window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
end # end
outer_width
end end
def fits_on_line?(element) # Flow def fits_on_line?(element) # Flow
p [@options[:id], @width] if @options[:id]
@current_position.x + element.outer_width <= max_width && @current_position.x + element.outer_width <= max_width &&
@current_position.x + element.outer_width <= window.width @current_position.x + element.outer_width <= window.width
end end
@@ -158,7 +214,6 @@ module CyberarmEngine
element.y = element.style.margin_top + @current_position.y element.y = element.style.margin_top + @current_position.y
@current_position.x += element.outer_width @current_position.x += element.outer_width
@current_position.x = @style.margin_left if @current_position.x >= max_width
end end
def tallest_neighbor(querier, _y_position) # Flow def tallest_neighbor(querier, _y_position) # Flow
@@ -171,14 +226,14 @@ module CyberarmEngine
response response
end end
def position_on_next_line(child) # Flow def position_on_next_line(element) # Flow
@current_position.x = @style.margin_left @current_position.x = @style.margin_left + @style.padding_left
@current_position.y += tallest_neighbor(child, @current_position.y).outer_height @current_position.y += tallest_neighbor(element, @current_position.y).outer_height
child.x = child.style.margin_left + @current_position.x element.x = element.style.margin_left + @current_position.x
child.y = child.style.margin_top + @current_position.y element.y = element.style.margin_top + @current_position.y
@current_position.x += child.outer_width @current_position.x += element.outer_width
end end
def move_to_next_line(element) # Stack def move_to_next_line(element) # Stack
@@ -194,7 +249,9 @@ module CyberarmEngine
if @scroll_position.y < 0 if @scroll_position.y < 0
@scroll_position.y += @scroll_speed @scroll_position.y += @scroll_speed
@scroll_position.y = 0 if @scroll_position.y > 0 @scroll_position.y = 0 if @scroll_position.y > 0
recalculate
root.gui_state.request_recalculate_for(self)
root.gui_state.request_repaint
return :handled return :handled
end end
@@ -208,7 +265,9 @@ module CyberarmEngine
if @scroll_position.y.abs < max_scroll_height if @scroll_position.y.abs < max_scroll_height
@scroll_position.y -= @scroll_speed @scroll_position.y -= @scroll_speed
@scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height @scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height
recalculate
root.gui_state.request_recalculate_for(self)
root.gui_state.request_repaint
return :handled return :handled
end end
@@ -230,7 +289,7 @@ module CyberarmEngine
end end
def value def value
@children.map { |c| c.class }.join(", ") @children.map(&:class).join(", ")
end end
def to_s def to_s

View File

@@ -98,7 +98,7 @@ module CyberarmEngine
end end
def row_at(y) def row_at(y)
((y - @text.y) / @text.textobject.height).round ((y - @text.y) / @text.textobject.height).floor
end end
def column_at(x, y) def column_at(x, y)

View File

@@ -1,6 +1,20 @@
module CyberarmEngine module CyberarmEngine
class Element class Element
class EditLine < Button class EditLine < Button
class TextInput < Gosu::TextInput
def filter=(filter)
@filter = filter
end
def filter(text_in)
if @filter
@filter.call(text_in)
else
text_in
end
end
end
def initialize(text, options = {}, block = nil) def initialize(text, options = {}, block = nil)
@filter = options.delete(:filter) @filter = options.delete(:filter)
super(text, options, block) super(text, options, block)
@@ -14,17 +28,11 @@ module CyberarmEngine
@caret_last_interval = Gosu.milliseconds @caret_last_interval = Gosu.milliseconds
@show_caret = true @show_caret = true
@text_input = Gosu::TextInput.new @text_input = TextInput.new
@text_input.filter = @filter
@text_input.text = text @text_input.text = text
@last_text_value = text @last_text_value = text
@last_caret_position = @text_input.caret_pos
if @filter && @filter.respond_to?(:call)
@text_input.instance_variable_set(:@filter, @filter)
def @text_input.filter(text_in)
@filter.call(text_in)
end
end
@offset_x = 0 @offset_x = 0
@offset_y = 0 @offset_y = 0
@@ -72,10 +80,22 @@ module CyberarmEngine
@show_caret = true @show_caret = true
@caret_last_interval = Gosu.milliseconds @caret_last_interval = Gosu.milliseconds
root.gui_state.request_repaint
publish(:changed, value) publish(:changed, value)
end end
if @last_caret_position != @text_input.caret_pos
@last_caret_position = @text_input.caret_pos
root.gui_state.request_repaint
@show_caret = true
@caret_last_interval = Gosu.milliseconds
end
if Gosu.milliseconds >= @caret_last_interval + @caret_interval if Gosu.milliseconds >= @caret_last_interval + @caret_interval
root.gui_state.request_repaint
@caret_last_interval = Gosu.milliseconds @caret_last_interval = Gosu.milliseconds
@show_caret = !@show_caret @show_caret = !@show_caret
@@ -98,20 +118,20 @@ module CyberarmEngine
@text_input.caret_pos = @text_input.text.length @text_input.caret_pos = @text_input.text.length
when Gosu::KB_C when Gosu::KB_C
if @text_input.selection_start < @text_input.caret_pos Gosu.clipboard = if @text_input.selection_start < @text_input.caret_pos
Clipboard.copy(@text_input.text[@text_input.selection_start...@text_input.caret_pos]) @text_input.text[@text_input.selection_start...@text_input.caret_pos]
else else
Clipboard.copy(@text_input.text[@text_input.caret_pos...@text_input.selection_start]) @text_input.text[@text_input.caret_pos...@text_input.selection_start]
end end
when Gosu::KB_X when Gosu::KB_X
chars = @text_input.text.chars chars = @text_input.text.chars
if @text_input.selection_start < @text_input.caret_pos if @text_input.selection_start < @text_input.caret_pos
Clipboard.copy(@text_input.text[@text_input.selection_start...@text_input.caret_pos]) Gosu.clipboard = @text_input.text[@text_input.selection_start...@text_input.caret_pos]
chars.slice!(@text_input.selection_start, @text_input.caret_pos) chars.slice!(@text_input.selection_start, @text_input.caret_pos)
else else
Clipboard.copy(@text_input.text[@text_input.caret_pos...@text_input.selection_start]) Gosu.clipboard = @text_input.text[@text_input.caret_pos...@text_input.selection_start]
chars.slice!(@text_input.caret_pos, @text_input.selection_start) chars.slice!(@text_input.caret_pos, @text_input.selection_start)
end end
@@ -119,10 +139,9 @@ module CyberarmEngine
when Gosu::KB_V when Gosu::KB_V
if instance_of?(EditLine) # EditLine assumes a single line of text if instance_of?(EditLine) # EditLine assumes a single line of text
@text_input.text = @text_input.text.insert(@text_input.caret_pos, @text_input.insert_text(Gosu.clipboard.gsub("\n", ""))
Clipboard.paste.encode("UTF-8").gsub("\n", ""))
else else
@text_input.text = @text_input.text.insert(@text_input.caret_pos, Clipboard.paste.encode("UTF-8")) @text_input.insert_text(Gosu.clipboard)
end end
end end
end end
@@ -180,7 +199,7 @@ module CyberarmEngine
if @type == :password if @type == :password
@text.x + @text.width(default(:password_character) * @text_input.text[0...@text_input.send(method)].length) @text.x + @text.width(default(:password_character) * @text_input.text[0...@text_input.send(method)].length)
else else
@text.x + @text.width(@text_input.text[0...@text_input.send(method)]) @text.x + @text.width(@text_input.text[0...@text_input.send(method)]) - @style.border_thickness_left
end end
end end
@@ -197,20 +216,35 @@ module CyberarmEngine
end end
def focus(sender) def focus(sender)
super @focus = true
window.text_input = @text_input window.text_input = @text_input
@text_input.caret_pos = @text_input.selection_start = @text_input.text.length @text_input.caret_pos = @text_input.selection_start = @text_input.text.length
update_styles(:active)
:handled :handled
end end
def enter(sender) def enter(sender)
_has_focus = @focus if @enabled && @focus
update_styles(:active)
elsif @enabled && !@focus
update_styles(:hover)
else
update_styles(:disabled)
end
super :handled
end
@focus = _has_focus def leave(sender)
if @enabled && @focus
update_styles(:active)
elsif @enabled && !@focus
update_styles
else
update_styles(:disabled)
end
:handled :handled
end end

View File

@@ -45,8 +45,8 @@ module CyberarmEngine
@scale_y = 1 @scale_y = 1
end end
@width = _width || @image.width.round * @scale_x @width = _width || (@image.width * @scale_x).floor
@height = _height || @image.height.round * @scale_y @height = _height || (@image.height * @scale_y).floor
update_background update_background
end end

View File

@@ -13,10 +13,12 @@ module CyberarmEngine
@style.background_canvas.background = default(:background) @style.background_canvas.background = default(:background)
# TODO: "Clean Up" into own class? # TODO: "Clean Up" into own class?
@menu = Stack.new(parent: parent, width: @options[:width], theme: @options[:theme]) @menu = Stack.new(parent: self, theme: @options[:theme])
@menu.define_singleton_method(:recalculate_menu) do @menu.define_singleton_method(:recalculate_menu) do
@x = @__list_box.x @x = @__list_box.x
@y = @__list_box.y + @__list_box.height @y = @__list_box.y + @__list_box.height
@y = @__list_box.y - height if @y + height > window.height
end end
@menu.instance_variable_set(:"@__list_box", self) @menu.instance_variable_set(:"@__list_box", self)
@@ -29,6 +31,13 @@ module CyberarmEngine
self.choose = @choose self.choose = @choose
end end
def render
super
w = @text.textobject.text_width("")
@text.textobject.draw_text("", @x + content_width - w, @y + @style.padding_top, @z, 1, 1, @text.color)
end
def choose=(item) def choose=(item)
valid = @items.detect { |i| i == item } valid = @items.detect { |i| i == item }
raise "Invalid value '#{item}' for choose, valid options were: #{@items.map { |i| "#{i.inspect}" }.join(", ")}" unless valid raise "Invalid value '#{item}' for choose, valid options were: #{@items.map { |i| "#{i.inspect}" }.join(", ")}" unless valid
@@ -46,10 +55,20 @@ module CyberarmEngine
:handled :handled
end end
def clicked_left_mouse_button(_sender, _x, _y)
# @block&.call(self.value) if @enabled
:handled
end
def show_menu def show_menu
@menu.clear @menu.clear
@menu.style.width = width
@items.each do |item| @items.each do |item|
next if item == self.value
btn = Button.new( btn = Button.new(
item, item,
{ {
@@ -61,7 +80,7 @@ module CyberarmEngine
}, },
proc do proc do
self.choose = item self.choose = item
@block&.call(item) @block&.call(self.value)
end end
) )

View File

@@ -1,9 +1,16 @@
module CyberarmEngine module CyberarmEngine
class Element class Element
class Progress < Element class Progress < Element
attr_reader :type
def initialize(options = {}, block = nil) def initialize(options = {}, block = nil)
super(options, block) super(options, block)
@animation_speed = options[:animation_speed] || 3_000
@marquee_width = options[:marquee_width] || 0.25
@marquee_offset = 0
@marquee_animation_time = Gosu.milliseconds
@type = options[:type] || :linear
@fraction_background = Background.new(background: @style.fraction_background) @fraction_background = Background.new(background: @style.fraction_background)
self.value = options[:fraction] || 0.0 self.value = options[:fraction] || 0.0
end end
@@ -24,15 +31,46 @@ module CyberarmEngine
def update_background def update_background
super super
@fraction_background.x = @style.border_thickness_left + @style.padding_left + @x @fraction_background.x = (@style.border_thickness_left + @style.padding_left + @x) + @marquee_offset
@fraction_background.y = @style.border_thickness_top + @style.padding_top + @y @fraction_background.y = @style.border_thickness_top + @style.padding_top + @y
@fraction_background.z = @z @fraction_background.z = @z
@fraction_background.width = @width * @fraction @fraction_background.width = @width * (@type == :marquee ? @marquee_width : @fraction)
@fraction_background.height = @height @fraction_background.height = @height
@fraction_background.background = @style.fraction_background @fraction_background.background = @style.fraction_background
end end
def update
super
return unless @type == :marquee
marquee_width = @width * @marquee_width
range = @width + marquee_width
@marquee_offset = (@width * (Gosu.milliseconds - @marquee_animation_time) / @animation_speed) - marquee_width
@marquee_animation_time = Gosu.milliseconds if @marquee_offset > range
update_background
root.gui_state.request_repaint
end
def type=(type)
@type = type
case type
when :linear
@marquee_offset = 0
when :marquee
@marquee_offset = 0
@marquee_animation_time = Gosu.milliseconds
else
raise ArgumentError, "Only types :linear and :marquee are supported"
end
update_background
end
def value def value
@fraction @fraction
end end
@@ -40,9 +78,13 @@ module CyberarmEngine
def value=(decimal) def value=(decimal)
raise "value must be number" unless decimal.is_a?(Numeric) raise "value must be number" unless decimal.is_a?(Numeric)
old_value = @fraction
@fraction = decimal.clamp(0.0, 1.0) @fraction = decimal.clamp(0.0, 1.0)
update_background update_background
root.gui_state.request_repaint if @fraction != old_value
publish(:changed, @fraction) publish(:changed, @fraction)
@fraction @fraction
end end

View File

@@ -42,7 +42,7 @@ module CyberarmEngine
@step_size = @options[:step] || 0.1 @step_size = @options[:step] || 0.1
@value = @options[:value] || (@range.first + @range.last) / 2 @value = @options[:value] || (@range.first + @range.last) / 2
@handle = Handle.new("", parent: self, width: 8, height: 1.0) { close } @handle = Handle.new("", parent: self, theme: options[:theme], width: 8, height: 1.0) { close }
add(@handle) add(@handle)
end end
@@ -61,10 +61,10 @@ module CyberarmEngine
end end
def position_handle def position_handle
@handle.x = @x + @style.padding_left + @style.border_thickness_left + @handle.x = @x + @handle.style.margin_left + @style.padding_left + @style.border_thickness_left +
((content_width - @handle.outer_width) * (@value - @range.min) / (@range.max - @range.min).to_f) ((content_width - @handle.outer_width) * (@value - @range.min) / (@range.max - @range.min).to_f)
@handle.y = @y + @style.border_thickness_top + @style.padding_top @handle.y = @y + @handle.style.margin_top + @style.border_thickness_top + @style.padding_top
end end
def draw def draw
@@ -97,6 +97,8 @@ module CyberarmEngine
position_handle position_handle
@handle.recalculate @handle.recalculate
root.gui_state.request_repaint
publish(:changed, @value) publish(:changed, @value)
end end
end end

View File

@@ -7,6 +7,7 @@ module CyberarmEngine
@text = Text.new( @text = Text.new(
text, font: @options[:font], z: @z, color: @options[:color], text, font: @options[:font], z: @z, color: @options[:color],
size: @options[:text_size], shadow: @options[:text_shadow], size: @options[:text_size], shadow: @options[:text_shadow],
static: @options[:text_static],
shadow_size: @options[:text_shadow_size], shadow_size: @options[:text_shadow_size],
shadow_color: @options[:text_shadow_color], shadow_color: @options[:text_shadow_color],
border: @options[:text_border], border: @options[:text_border],
@@ -18,7 +19,14 @@ module CyberarmEngine
end end
def render def render
@text.draw # Gosu.clip_to is too expensive to always use so check if we actually need it.
if @text.width > width || @text.height > height
Gosu.clip_to(@x, @y, width, height) do
@text.draw
end
else
@text.draw
end
end end
def recalculate def recalculate
@@ -28,6 +36,9 @@ module CyberarmEngine
@text.color = @style.color @text.color = @style.color
end end
old_width = @width
old_height = @height
@width = 0 @width = 0
@height = 0 @height = 0
@@ -36,19 +47,19 @@ module CyberarmEngine
handle_text_wrapping(_width) handle_text_wrapping(_width)
@width = _width || @text.width.round @width = _width || @text.width.floor
@height = _height || @text.height.round @height = _height || @text.height.floor
@text.y = @style.border_thickness_top + @style.padding_top + @y @text.y = @style.border_thickness_top + @style.padding_top + @y
@text.z = @z + 3 @text.z = @z + 3
if (text_alignment = @options[:text_align]) if (text_alignment = @options[:text_align] || @options[:text_h_align])
case text_alignment case text_alignment
when :left when :left
@text.x = @style.border_thickness_left + @style.padding_left + @x @text.x = @style.border_thickness_left + @style.padding_left + @x
when :center when :center
@text.x = if @text.width <= outer_width @text.x = if @text.width <= width
@x + outer_width / 2 - @text.width / 2 @x + width / 2 - @text.width / 2
else # Act as left aligned else # Act as left aligned
@style.border_thickness_left + @style.padding_left + @x @style.border_thickness_left + @style.padding_left + @x
end end
@@ -57,50 +68,83 @@ module CyberarmEngine
end end
end end
if (vertical_alignment = @options[:text_v_align])
case vertical_alignment
when :center
@text.y = if @text.height <= height
@y + height / 2 - @text.height / 2
else
@style.border_thickness_top + @style.padding_top + @y
end
when :bottom
@text.y = @y + outer_height - (@text.height + @style.border_thickness_bottom + @style.padding_bottom)
end
end
update_background update_background
root.gui_state.request_repaint if @width != old_width || @height != old_height
end end
def handle_text_wrapping(max_width) def handle_text_wrapping(max_width)
max_width ||= @parent&.width max_width ||= @parent&.content_width
max_width ||= @x - (window.width + noncontent_width) max_width ||= @x - (window.width + noncontent_width)
wrap_behavior = style.text_wrap wrap_behavior = style.text_wrap
copy = @raw_text.to_s.dup copy = @raw_text.to_s.dup
if line_width(copy[0]) <= max_width && line_width(copy) > max_width && wrap_behavior != :none # Only perform text wrapping: if it is enabled, is possible to wrap, and text is too long to fit on one line
breaks = [] if wrap_behavior != :none && line_width(copy[0]) <= max_width && line_width(copy) > max_width
breaks = [] # list of indexes to insert a line break
line_start = 0 line_start = 0
line_end = copy.length line_end = copy.length
while line_start != copy.length stalled = false
if line_width(copy[line_start...line_end]) > max_width stalled_interations = 0
line_end = ((line_end - line_start) / 2.0) max_stalled_iterations = 10
line_end = 1.0 if line_end <= 1 checked_copy_length = line_width(copy[line_start..line_end])
elsif line_end < copy.length && line_width(copy[line_start...line_end + 1]) < max_width
# To small, grow!
# TODO: find a more efficient way
line_end += 1
else # FOUND IT! # find length of lines
entering_line_end = line_end.floor while line_width(copy[line_start..line_end]) > max_width && stalled_interations < max_stalled_iterations
max_reach = line_end.floor - line_start < 63 ? line_end.floor - line_start : 63 search_start = line_start
reach = 0 search_end = line_end
if wrap_behavior == :word_wrap # Perform a binary search to find length of line
max_reach.times do |i| while search_start < search_end
reach = i midpoint = ((search_start.to_f + search_end) / 2.0).floor
break if copy[line_end.floor - i].to_s.match(/[[:punct:]]| /)
if line_width(copy[line_start..midpoint]) > max_width
search_end = midpoint
else
search_start = midpoint + 1
end
end
if wrap_behavior == :word_wrap
word_search_end = search_end
failed = false
until(copy[word_search_end].to_s.match(/[[:punct:]]| /))
word_search_end -= 1
if word_search_end <= 1 || word_search_end < line_start
failed = true
break
end end
# puts "Max width: #{max_width}/#{line_width(@raw_text)} Reach: {#{reach}/#{max_reach}} Line Start: #{line_start}/#{line_end.floor} (#{copy.length}|#{@raw_text.length}) [#{entering_line_end}] '#{copy}' {#{copy[line_start...line_end]}}"
line_end = line_end.floor - reach + 1 if reach != max_reach # Add +1 to walk in front of punctuation
end end
breaks << line_end.floor line_start = failed ? search_end : word_search_end + 1 # walk in front of punctuation
line_start = line_end.floor else
line_end = copy.length line_start = search_end
break if entering_line_end == copy.length || reach == max_reach
end end
breaks << line_start
# Prevent locking up due to outer while loop text width < max_width check not being satisfied.
stalled = checked_copy_length == line_width(copy[line_start..line_end])
checked_copy_length = line_width(copy[line_start..line_end])
stalled_interations += 1 if stalled
stalled_interations = 0 unless stalled
end end
breaks.each_with_index do |pos, index| breaks.each_with_index do |pos, index|
@@ -120,13 +164,19 @@ module CyberarmEngine
end end
def value=(value) def value=(value)
old_value = @raw_text
@raw_text = value.to_s.chomp @raw_text = value.to_s.chomp
old_width = width old_width = width
old_height = height old_height = height
recalculate
root.gui_state.request_recalculate if old_width != width || old_height != height if old_width != width || old_height != height
root.gui_state.request_recalculate
else
recalculate
end
root.gui_state.request_repaint if old_value != @raw_text
publish(:changed, self.value) publish(:changed, self.value)
end end

View File

@@ -5,7 +5,7 @@ module CyberarmEngine
def initialize(options, block = nil) def initialize(options, block = nil)
if options.dig(:theme, :ToggleButton, :checkmark_image) if options.dig(:theme, :ToggleButton, :checkmark_image)
options[:theme][:ToggleButton][:image_width] ||= options[:theme][:Label][:text_size] options[:theme][:ToggleButton][:image_width] ||= options[:theme][:TextBlock][:text_size]
super(get_image(options.dig(:theme, :ToggleButton, :checkmark_image)), options, block) super(get_image(options.dig(:theme, :ToggleButton, :checkmark_image)), options, block)
@_image = @image @_image = @image

View File

@@ -12,7 +12,7 @@ module CyberarmEngine
@root_container = Element::Stack.new(gui_state: self) @root_container = Element::Stack.new(gui_state: self)
@game_objects << @root_container @game_objects << @root_container
$__current_container__ = @root_container CyberarmEngine::Element::Container.current_container = @root_container
@active_width = window.width @active_width = window.width
@active_height = window.height @active_height = window.height
@@ -25,6 +25,9 @@ module CyberarmEngine
@last_mouse_pos = nil @last_mouse_pos = nil
@dragging_element = nil @dragging_element = nil
@pending_recalculate_request = false @pending_recalculate_request = false
@pending_element_recalculate_requests = []
@needs_repaint = false
@menu = nil @menu = nil
@min_drag_distance = 0 @min_drag_distance = 0
@@ -54,8 +57,9 @@ module CyberarmEngine
@menu.draw @menu.draw
end end
if @tip.value.length.positive? if @tip && @tip.value.length.positive?
Gosu.flush Gosu.flush
@tip.draw @tip.draw
end end
@@ -64,6 +68,12 @@ module CyberarmEngine
@root_container.debug_draw @root_container.debug_draw
end end
@needs_repaint = false
end
def needs_repaint?
@needs_repaint
end end
def update def update
@@ -75,6 +85,9 @@ module CyberarmEngine
@pending_recalculate_request = false @pending_recalculate_request = false
end end
@pending_element_recalculate_requests.each(&:recalculate)
@pending_element_recalculate_requests.clear
if @pending_focus_request if @pending_focus_request
@pending_focus_request = false @pending_focus_request = false
@@ -83,8 +96,20 @@ module CyberarmEngine
end end
@menu&.update @menu&.update
super super
if @active_width != window.width || @active_height != window.height
request_recalculate
@root_container.publish(:window_size_changed)
end
@active_width = window.width
@active_height = window.height
return unless window.has_focus?
return unless window.current_state == self
new_mouse_over = @menu.hit_element?(window.mouse_x, window.mouse_y) if @menu new_mouse_over = @menu.hit_element?(window.mouse_x, window.mouse_y) if @menu
new_mouse_over ||= @root_container.hit_element?(window.mouse_x, window.mouse_y) new_mouse_over ||= @root_container.hit_element?(window.mouse_x, window.mouse_y)
@@ -120,18 +145,6 @@ module CyberarmEngine
@last_mouse_pos = Vector.new(window.mouse_x, window.mouse_y) @last_mouse_pos = Vector.new(window.mouse_x, window.mouse_y)
@mouse_pos = @last_mouse_pos.clone @mouse_pos = @last_mouse_pos.clone
if @active_width != window.width || @active_height != window.height
request_recalculate
@root_container.publish(:window_size_changed)
end
@active_width = window.width
@active_height = window.height
end
def tool_tip_delay
250 # ms
end end
def button_down(id) def button_down(id)
@@ -168,6 +181,13 @@ module CyberarmEngine
end end
@focus.button_up(id) if @focus.respond_to?(:button_up) @focus.button_up(id) if @focus.respond_to?(:button_up)
# Prevents menu from popping back up if the listbox is clicked to hide it.
@hid_menu_for = nil
end
def tool_tip_delay
@tip.style.delay || 250 # ms
end end
def redirect_mouse_button(button) def redirect_mouse_button(button)
@@ -178,7 +198,7 @@ module CyberarmEngine
@focus = nil @focus = nil
end end
if @mouse_over if @mouse_over && @hid_menu_for != @mouse_over
@mouse_down_position[button] = Vector.new(window.mouse_x, window.mouse_y) @mouse_down_position[button] = Vector.new(window.mouse_x, window.mouse_y)
@mouse_down_on[button] = @mouse_over @mouse_down_on[button] = @mouse_over
@@ -192,7 +212,7 @@ module CyberarmEngine
def redirect_released_mouse_button(button) def redirect_released_mouse_button(button)
hide_menu if @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu) hide_menu if @menu && (@menu == @mouse_over) || (@mouse_over&.parent == @menu)
if @mouse_over if @mouse_over && @hid_menu_for != @mouse_over
@mouse_over.publish(:"released_#{button}_mouse_button", window.mouse_x, window.mouse_y) @mouse_over.publish(:"released_#{button}_mouse_button", window.mouse_x, window.mouse_y)
if @mouse_over == @mouse_down_on[button] if @mouse_over == @mouse_down_on[button]
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x, @mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x,
@@ -231,16 +251,32 @@ module CyberarmEngine
@pending_recalculate_request = true @pending_recalculate_request = true
end end
def request_recalculate_for(element)
# element is already queued
return if @pending_element_recalculate_requests.detect { |e| e == element }
@pending_element_recalculate_requests << element
end
def request_focus(element) def request_focus(element)
@pending_focus_request = true @pending_focus_request = true
@pending_focus_element = element @pending_focus_element = element
end end
def request_repaint
# puts caller[0..4]
# puts
@needs_repaint = true
end
def show_menu(list_box) def show_menu(list_box)
@menu = list_box @menu = list_box
end end
def hide_menu def hide_menu
return unless @menu
@hid_menu_for = @menu.parent
@menu = nil @menu = nil
end end

View File

@@ -76,6 +76,7 @@ module CyberarmEngine
border_radius: 0, border_radius: 0,
background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)], background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)],
text_align: :center, text_align: :center,
text_v_align: :center,
text_wrap: :none, text_wrap: :none,
hover: { hover: {
@@ -102,7 +103,12 @@ module CyberarmEngine
caret_color: Gosu::Color::WHITE, caret_color: Gosu::Color::WHITE,
caret_interval: 500, caret_interval: 500,
selection_color: Gosu::Color.rgba(255, 128, 50, 200), selection_color: Gosu::Color.rgba(255, 128, 50, 200),
text_align: :left text_align: :left,
text_static: false # static text causes issues correctly displaying caret position
},
EditBox: { # < EditLine
text_v_align: :top
}, },
Image: { # < Element Image: { # < Element
@@ -154,6 +160,7 @@ module CyberarmEngine
}, },
ToolTip: { # < TextBlock ToolTip: { # < TextBlock
delay: 100, # ms
color: Gosu::Color::WHITE, color: Gosu::Color::WHITE,
padding_top: 4, padding_top: 4,
padding_bottom: 4, padding_bottom: 4,

View File

@@ -1,4 +1,4 @@
module CyberarmEngine module CyberarmEngine
NAME = "InDev".freeze NAME = "InDev".freeze
VERSION = "0.19.0".freeze VERSION = "0.23.0".freeze
end end

View File

@@ -8,39 +8,53 @@ module CyberarmEngine
attr_accessor :show_cursor attr_accessor :show_cursor
attr_writer :exit_on_opengl_error attr_writer :exit_on_opengl_error
attr_reader :last_frame_time attr_reader :last_frame_time, :states
def self.now def self.now
Gosu.milliseconds Gosu.milliseconds
end end
def self.dt def self.dt
$window.last_frame_time / 1000.0 instance.last_frame_time / 1000.0
end
def self.instance=(window)
raise ArgumentError, "Expected window to be a subclass of CyberarmEngine::Window, got: #{window.class}" unless window.is_a?(CyberarmEngine::Window)
@@instance = window
end
def self.instance
@@instance
end end
def initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0 / 60, resizable: false, borderless: false) def initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0 / 60, resizable: false, borderless: false)
@show_cursor = false @show_cursor = false
@has_focus = false
super(width, height, fullscreen: fullscreen, update_interval: update_interval, resizable: resizable, borderless: borderless) super(width, height, fullscreen: fullscreen, update_interval: update_interval, resizable: resizable, borderless: borderless)
$window = self Window.instance = self
@last_frame_time = Gosu.milliseconds - 1 @last_frame_time = Gosu.milliseconds - 1
@current_frame_time = Gosu.milliseconds @current_frame_time = Gosu.milliseconds
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.language}" self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.language}"
@states = [] @states = []
@exit_on_opengl_error = false @exit_on_opengl_error = false
preload_default_shaders if respond_to?(:preload_default_shaders)
setup if defined?(setup) setup if defined?(setup)
end end
def draw def draw
current_state.draw if current_state current_state&.draw
end end
def update def update
Stats.clear Stats.clear
current_state.update if current_state current_state&.update
@last_frame_time = Gosu.milliseconds - @current_frame_time @last_frame_time = Gosu.milliseconds - @current_frame_time
@current_frame_time = Gosu.milliseconds @current_frame_time = Gosu.milliseconds
end end
@@ -49,6 +63,48 @@ module CyberarmEngine
@show_cursor @show_cursor
end end
def needs_redraw?
current_state ? current_state.needs_redraw? : true
end
def drop(filename)
current_state&.drop(filename)
end
def gamepad_connected(index)
current_state&.gamepad_connected(index)
end
def gamepad_disconnected(index)
current_state&.gamepad_disconnected(index)
end
def gain_focus
@has_focus = true
current_state&.gain_focus
end
def lose_focus
@has_focus = false
current_state&.lose_focus
end
def button_down(id)
super
current_state&.button_down(id)
end
def button_up(id)
super
current_state&.button_up(id)
end
def close
current_state ? current_state.close : super
end
def dt def dt
@last_frame_time / 1000.0 @last_frame_time / 1000.0
end end
@@ -61,16 +117,6 @@ module CyberarmEngine
@exit_on_opengl_error @exit_on_opengl_error
end end
def button_down(id)
super
current_state.button_down(id) if current_state
end
def button_up(id)
super
current_state.button_up(id) if current_state
end
def push_state(klass, options = {}) def push_state(klass, options = {})
options = { setup: true }.merge(options) options = { setup: true }.merge(options)
@@ -94,18 +140,20 @@ module CyberarmEngine
@states.last @states.last
end end
def previous_state
if @states.size > 1 && (state = @states[@states.size - 2])
state
end
end
def pop_state def pop_state
@states.pop @states.pop
current_state.request_repaint if current_state&.is_a?(GuiState)
end end
def shift_state def shift_state
@states.shift @states.shift
current_state.request_repaint if current_state&.is_a?(GuiState)
end
def has_focus?
@has_focus
end end
# Sourced from https://gist.github.com/ippa/662583 # Sourced from https://gist.github.com/ippa/662583