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25 changed files with 425 additions and 111 deletions

25
Gemfile.lock Normal file
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@@ -0,0 +1,25 @@
PATH
remote: .
specs:
cyberarm_engine (0.24.5)
gosu (~> 1.1)
GEM
remote: https://rubygems.org/
specs:
gosu (1.4.6)
minitest (5.25.5)
rake (13.2.1)
PLATFORMS
x64-mingw-ucrt
x86_64-linux
DEPENDENCIES
bundler (~> 2.2)
cyberarm_engine!
minitest (~> 5.0)
rake (~> 13.0)
BUNDLED WITH
2.6.8

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@@ -1,14 +1,15 @@
#version 330 core #version 330 core
@include "light_struct"
out vec4 frag_color; out vec4 frag_color;
@include "light_struct"
const int DIRECTIONAL = 0; const int DIRECTIONAL = 0;
const int POINT = 1; const int POINT = 1;
const int SPOT = 2; const int SPOT = 2;
flat in Light out_lights[7];
in vec2 out_tex_coords; in vec2 out_tex_coords;
flat in int out_light_count; flat in int out_light_count;
flat in Light out_lights[7];
uniform sampler2D diffuse, position, texcoord, normal, depth; uniform sampler2D diffuse, position, texcoord, normal, depth;
@@ -27,43 +28,88 @@ vec4 directionalLight(Light light) {
return vec4(_diffuse + _ambient + _specular, 1.0); return vec4(_diffuse + _ambient + _specular, 1.0);
} }
vec4 pointLight(Light light) {
return vec4(0.25, 0.25, 0.25, 1);
}
vec4 spotLight(Light light) {
return vec4(0.5, 0.5, 0.5, 1);
}
vec4 calculateLighting(Light light) {
vec4 result;
// switch(light.type) {
// case DIRECTIONAL: {
// result = directionalLight(light);
// }
// case SPOT: {
// result = spotLight(light);
// }
// default: {
// result = pointLight(light);
// }
// }
if (light.type == DIRECTIONAL) {
result = directionalLight(light);
} else {
result = pointLight(light);
}
return result;
}
void main() { void main() {
frag_color = vec4(0.0); Light light;
light.type = DIRECTIONAL;
for(int i = 0; i < out_light_count; i++) light.position = vec3(100, 100, 100);
{
frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]); light.diffuse = vec3(0.5, 0.5, 0.5);
} light.ambient = vec3(0.8, 0.8, 0.8);
light.specular = vec3(0.2, 0.2, 0.2);
light.intensity = 1.0;
frag_color = texture(diffuse, out_tex_coords) * directionalLight(light);
} }
// #version 330 core
// @include "light_struct"
// out vec4 frag_color;
// const int DIRECTIONAL = 0;
// const int POINT = 1;
// const int SPOT = 2;
// in vec2 out_tex_coords;
// flat in int out_light_count;
// flat in Light out_lights[7];
// uniform sampler2D diffuse, position, texcoord, normal, depth;
// vec4 directionalLight(Light light) {
// vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
// vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
// vec3 frag_pos = texture(position, out_tex_coords).rgb;
// vec3 lightDir = normalize(light.position - frag_pos);
// float diff = max(dot(norm, lightDir), 0);
// vec3 _ambient = light.ambient;
// vec3 _diffuse = light.diffuse * diff;
// vec3 _specular = light.specular;
// return vec4(_diffuse + _ambient + _specular, 1.0);
// }
// vec4 pointLight(Light light) {
// return vec4(0.25, 0.25, 0.25, 1);
// }
// vec4 spotLight(Light light) {
// return vec4(0.5, 0.5, 0.5, 1);
// }
// vec4 calculateLighting(Light light) {
// vec4 result;
// // switch(light.type) {
// // case DIRECTIONAL: {
// // result = directionalLight(light);
// // }
// // case SPOT: {
// // result = spotLight(light);
// // }
// // default: {
// // result = pointLight(light);
// // }
// // }
// if (light.type == DIRECTIONAL) {
// result = directionalLight(light);
// } else {
// result = pointLight(light);
// }
// return result;
// }
// void main() {
// frag_color = vec4(0.0);
// for(int i = 0; i < out_light_count; i++)
// {
// frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
// }
// }

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@@ -1,4 +1,4 @@
# version 330 core #version 330 core
layout(location = 0) in vec3 in_position; layout(location = 0) in vec3 in_position;
layout(location = 1) in vec3 in_color; layout(location = 1) in vec3 in_color;

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@@ -67,12 +67,4 @@ require_relative "cyberarm_engine/ui/elements/menu_item"
require_relative "cyberarm_engine/game_state" require_relative "cyberarm_engine/game_state"
require_relative "cyberarm_engine/ui/gui_state" require_relative "cyberarm_engine/ui/gui_state"
require_relative "cyberarm_engine/model"
require_relative "cyberarm_engine/model_cache"
require_relative "cyberarm_engine/model/material"
require_relative "cyberarm_engine/model/model_object"
require_relative "cyberarm_engine/model/parser"
require_relative "cyberarm_engine/model/parsers/wavefront_parser"
require_relative "cyberarm_engine/model/parsers/collada_parser" if RUBY_ENGINE != "mruby" && defined?(Nokogiri)
require_relative "cyberarm_engine/builtin/intro_state" require_relative "cyberarm_engine/builtin/intro_state"

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@@ -170,10 +170,11 @@ module CyberarmEngine
end end
# Add <=> method to support Range based gradients # Add <=> method to support Range based gradients
module Gosu # NOTE: Disabled, causes stack overflow 🙃
class Color # module Gosu
def <=>(_other) # class Color
self # def <=>(_other)
end # self
end # end
end # end
# end

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@@ -1,5 +1,7 @@
module CyberarmEngine module CyberarmEngine
module Common module Common
ImageBlob = Data.define(:to_blob, :columns, :rows)
def push_state(klass, options = {}) def push_state(klass, options = {})
window.push_state(klass, options) window.push_state(klass, options)
end end
@@ -85,7 +87,8 @@ module CyberarmEngine
unless asset unless asset
instance = nil instance = nil
instance = if klass == Gosu::Image instance = if klass == Gosu::Image
klass.new(path, retro: retro, tileable: tileable) path_or_blob = path.is_a?(String) ? path : ImageBlob.new(path.to_blob, path.width, path.height)
klass.new(path_or_blob, retro: retro, tileable: tileable)
else else
klass.new(path) klass.new(path)
end end

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@@ -33,12 +33,23 @@ module Gosu
# #
# @return [void] # @return [void]
def self.draw_arc(x, y, radius, percentage = 1.0, segments = 128, thickness = 4, color = Gosu::Color::WHITE, z = 0, mode = :default) def self.draw_arc(x, y, radius, percentage = 1.0, segments = 128, thickness = 4, color = Gosu::Color::WHITE, z = 0, mode = :default)
segments = 360.0 / segments
return if percentage == 0.0 return if percentage == 0.0
0.step((359 * percentage), percentage > 0 ? segments : -segments) do |angle| angle_per_segment = 360.0 / segments
angle2 = angle + segments arc_completion = 360 * percentage
next_segment_angle = angle_per_segment
angle = 0
loop do
break if angle >= arc_completion
if angle + angle_per_segment > arc_completion
next_segment_angle = arc_completion - angle
else
next_segment_angle = angle_per_segment
end
angle2 = angle + next_segment_angle
point_a_left_x = x + Gosu.offset_x(angle, radius - thickness) point_a_left_x = x + Gosu.offset_x(angle, radius - thickness)
point_a_left_y = y + Gosu.offset_y(angle, radius - thickness) point_a_left_y = y + Gosu.offset_y(angle, radius - thickness)
@@ -93,6 +104,8 @@ module Gosu
z, mode z, mode
) )
end end
angle += next_segment_angle
end end
end end
end end

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@@ -1,5 +1,8 @@
module CyberarmEngine module CyberarmEngine
class Model class Model
include OpenGL
include CyberarmEngine
attr_accessor :objects, :materials, :vertices, :uvs, :texures, :normals, :faces, :colors, :bones, :material_file, attr_accessor :objects, :materials, :vertices, :uvs, :texures, :normals, :faces, :colors, :bones, :material_file,
:current_material, :current_object, :vertex_count, :smoothing :current_material, :current_object, :vertex_count, :smoothing
attr_reader :position, :bounding_box, :textured_material, :file_path, :positions_buffer_id, :colors_buffer_id, attr_reader :position, :bounding_box, :textured_material, :file_path, :positions_buffer_id, :colors_buffer_id,
@@ -49,9 +52,9 @@ module CyberarmEngine
@objects.each { |o| @vertex_count += o.vertices.size } @objects.each { |o| @vertex_count += o.vertices.size }
# start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
# build_collision_tree build_collision_tree
# puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds" puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
end end
def parse(parser) def parse(parser)
@@ -178,7 +181,7 @@ module CyberarmEngine
end end
def build_collision_tree def build_collision_tree
@aabb_tree = IMICFPS::AABBTree.new @aabb_tree = AABBTree.new
@faces.each do |face| @faces.each do |face|
box = BoundingBox.new box = BoundingBox.new

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@@ -1,6 +1,6 @@
module CyberarmEngine module CyberarmEngine
class Model class Model
class ModelObject class Mesh
attr_reader :id, :name, :vertices, :uvs, :normals, :materials, :bounding_box, :debug_color attr_reader :id, :name, :vertices, :uvs, :normals, :materials, :bounding_box, :debug_color
attr_accessor :faces, :scale attr_accessor :faces, :scale

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@@ -48,12 +48,12 @@ module CyberarmEngine
if _model if _model
@model.current_object = _model @model.current_object = _model
else else
raise "Couldn't find ModelObject!" raise "Couldn't find Mesh!"
end end
end end
def change_object(id, name) def change_object(id, name)
@model.objects << Model::ModelObject.new(id, name) @model.objects << Model::Mesh.new(id, name)
@model.current_object = @model.objects.last @model.current_object = @model.objects.last
end end

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@@ -1,5 +1,6 @@
begin begin
require "opengl" require "opengl"
require "glu"
rescue LoadError rescue LoadError
puts "Required gem is not installed, please install 'opengl-bindings' and try again." puts "Required gem is not installed, please install 'opengl-bindings' and try again."
exit(1) exit(1)
@@ -8,7 +9,7 @@ end
module CyberarmEngine module CyberarmEngine
def gl_error? def gl_error?
e = glGetError e = glGetError
if e != GL_NO_ERROR if e != OpenGL::GL_NO_ERROR
warn "OpenGL error detected by handler at: #{caller[0]}" warn "OpenGL error detected by handler at: #{caller[0]}"
warn " #{gluErrorString(e)} (#{e})\n" warn " #{gluErrorString(e)} (#{e})\n"
exit if Window.instance&.exit_on_opengl_error? exit if Window.instance&.exit_on_opengl_error?
@@ -38,3 +39,15 @@ require_relative "opengl/renderer/g_buffer"
require_relative "opengl/renderer/bounding_box_renderer" require_relative "opengl/renderer/bounding_box_renderer"
require_relative "opengl/renderer/opengl_renderer" require_relative "opengl/renderer/opengl_renderer"
require_relative "opengl/renderer/renderer" require_relative "opengl/renderer/renderer"
require_relative "trees/aabb_tree_debug"
require_relative "trees/aabb_node"
require_relative "trees/aabb_tree"
require_relative "model"
require_relative "model_cache"
require_relative "model/material"
require_relative "model/mesh"
require_relative "model/parser"
require_relative "model/parsers/wavefront_parser"
require_relative "model/parsers/collada_parser" if RUBY_ENGINE != "mruby" && defined?(Nokogiri)

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@@ -1,5 +1,7 @@
module CyberarmEngine module CyberarmEngine
class Light class Light
include OpenGL
DIRECTIONAL = 0 DIRECTIONAL = 0
POINT = 1 POINT = 1
SPOT = 2 SPOT = 2

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@@ -1,5 +1,8 @@
module CyberarmEngine module CyberarmEngine
class PerspectiveCamera class PerspectiveCamera
include OpenGL
include GLU
attr_accessor :position, :orientation, :aspect_ratio, :field_of_view, attr_accessor :position, :orientation, :aspect_ratio, :field_of_view,
:min_view_distance, :max_view_distance :min_view_distance, :max_view_distance

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@@ -1,5 +1,7 @@
module CyberarmEngine module CyberarmEngine
class GBuffer class GBuffer
include OpenGL
attr_reader :screen_vbo, :vertices, :uvs attr_reader :screen_vbo, :vertices, :uvs
attr_reader :width, :height attr_reader :width, :height

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@@ -1,5 +1,8 @@
module CyberarmEngine module CyberarmEngine
class OpenGLRenderer class OpenGLRenderer
include OpenGL
include CyberarmEngine
@@immediate_mode_warning = false @@immediate_mode_warning = false
attr_accessor :show_wireframe attr_accessor :show_wireframe

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@@ -2,6 +2,7 @@ module CyberarmEngine
# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb # Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
class Shader class Shader
include OpenGL include OpenGL
@@shaders = {} # Cache for {Shader} instances @@shaders = {} # Cache for {Shader} instances
PREPROCESSOR_CHARACTER = "@".freeze # magic character for preprocessor phase of {Shader} compilation PREPROCESSOR_CHARACTER = "@".freeze # magic character for preprocessor phase of {Shader} compilation
@@ -298,6 +299,7 @@ module CyberarmEngine
# @see Shader.use Shader.use # @see Shader.use Shader.use
def use(&block) def use(&block)
return unless compiled? return unless compiled?
raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
Shader.active_shader = self Shader.active_shader = self

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@@ -0,0 +1,126 @@
# frozen_string_literal: true
module CyberarmEngine
class AABBTree
class AABBNode
attr_accessor :bounding_box, :parent, :object
attr_reader :a, :b
def initialize(parent:, object:, bounding_box:)
@parent = parent
@object = object
@bounding_box = bounding_box
@a = nil
@b = nil
end
def a=(leaf)
@a = leaf
@a.parent = self
end
def b=(leaf)
@b = leaf
@b.parent = self
end
def leaf?
@object
end
def insert_subtree(leaf)
if leaf?
new_node = AABBNode.new(parent: nil, object: nil, bounding_box: @bounding_box.union(leaf.bounding_box))
new_node.a = self
new_node.b = leaf
new_node
else
cost_a = @a.bounding_box.volume + @b.bounding_box.union(leaf.bounding_box).volume
cost_b = @b.bounding_box.volume + @a.bounding_box.union(leaf.bounding_box).volume
if cost_a == cost_b
cost_a = @a.proximity(leaf)
cost_b = @b.proximity(leaf)
end
if cost_b < cost_a
self.b = @b.insert_subtree(leaf)
else
self.a = @a.insert_subtree(leaf)
end
@bounding_box = @bounding_box.union(leaf.bounding_box)
self
end
end
def search_subtree(collider, items = [])
if @bounding_box.intersect?(collider)
if leaf?
items << self
else
@a.search_subtree(collider, items)
@b.search_subtree(collider, items)
end
end
items
end
def remove_subtree(leaf)
if leaf
self
elsif leaf.parent == self
other_child = other(leaf)
other_child.parent = @parent
other_child
else
leaf.parent.disown_child(leaf)
self
end
end
def other(leaf)
@a == leaf ? @b : @a
end
def disown_child(leaf)
value = other(leaf)
raise "Can not replace child of a leaf!" if @parent.leaf?
raise "Node is not a child of parent!" unless leaf.child_of?(@parent)
if @parent.a == self
@parent.a = value
else
@parent.b = value
end
@parent.update_bounding_box
end
def child_of?(leaf)
self == leaf.a || self == leaf.b
end
def proximity(leaf)
(@bounding_box - leaf.bounding_box).sum.abs
end
def update_bounding_box
node = self
unless node.leaf?
node.bounding_box = node.a.bounding_box.union(node.b.bounding_box)
while (node = node.parent)
node.bounding_box = node.a.bounding_box.union(node.b.bounding_box)
end
end
end
end
end
end

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@@ -0,0 +1,55 @@
# frozen_string_literal: true
module CyberarmEngine
class AABBTree
include AABBTreeDebug
attr_reader :root, :objects, :branches, :leaves
def initialize
@objects = {}
@root = nil
@branches = 0
@leaves = 0
end
def insert(object, bounding_box)
raise "BoundingBox can't be nil!" unless bounding_box
raise "Object can't be nil!" unless object
# raise "Object already in tree!" if @objects[object] # FIXME
leaf = AABBNode.new(parent: nil, object: object, bounding_box: bounding_box.dup)
@objects[object] = leaf
insert_leaf(leaf)
end
def insert_leaf(leaf)
@root = @root ? @root.insert_subtree(leaf) : leaf
end
def update(object, bounding_box)
leaf = remove(object)
leaf.bounding_box = bounding_box
insert_leaf(leaf)
end
# Returns a list of all objects that collided with collider
def search(collider, return_nodes = false)
items = []
if @root
items = @root.search_subtree(collider)
items.map!(&:object) unless return_nodes
end
items
end
def remove(object)
leaf = @objects.delete(object)
@root = @root.remove_subtree(leaf) if leaf
leaf
end
end
end

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@@ -0,0 +1,29 @@
# frozen_string_literal: true
module CyberarmEngine
# Gets included into AABBTree
module AABBTreeDebug
def inspect
@branches = 0
@leaves = 0
if @root
node = @root
debug_search(node.a)
debug_search(node.b)
end
puts "<#{self.class}:#{object_id}> has #{@branches} branches and #{@leaves} leaves"
end
def debug_search(node)
if node.leaf?
@leaves += 1
else
@branches += 1
debug_search(node.a)
debug_search(node.b)
end
end
end
end

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@@ -331,8 +331,7 @@ module CyberarmEngine
end end
def debug_draw def debug_draw
# FIXME return if CyberarmEngine.const_defined?("GUI_DEBUG_ONLY_ELEMENT") && self.class == GUI_DEBUG_ONLY_ELEMENT
return# if const_defined?(GUI_DEBUG_ONLY_ELEMENT) && self.class == GUI_DEBUG_ONLY_ELEMENT
Gosu.draw_line( Gosu.draw_line(
x, y, @debug_color, x, y, @debug_color,
@@ -350,7 +349,7 @@ module CyberarmEngine
Float::INFINITY Float::INFINITY
) )
Gosu.draw_line( Gosu.draw_line(
x, outer_height, @debug_color, x, y + outer_height, @debug_color,
x, y, @debug_color, x, y, @debug_color,
Float::INFINITY Float::INFINITY
) )

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@@ -7,13 +7,13 @@ module CyberarmEngine
attr_reader :children, :gui_state, :scroll_position, :scroll_target_position attr_reader :children, :gui_state, :scroll_position, :scroll_target_position
def self.current_container def self.current_container
@@current_container @current_container
end end
def self.current_container=(container) def self.current_container=(container)
raise ArgumentError, "Expected container to an an instance of CyberarmEngine::Element::Container, got #{container.class}" unless container.is_a?(CyberarmEngine::Element::Container) raise ArgumentError, "Expected container to an an instance of CyberarmEngine::Element::Container, got #{container.class}" unless container.is_a?(CyberarmEngine::Element::Container)
@@current_container = container @current_container = container
end end
def initialize(options = {}, block = nil) def initialize(options = {}, block = nil)
@@ -26,6 +26,11 @@ module CyberarmEngine
@scroll_chunk = 120 @scroll_chunk = 120
@scroll_speed = 40 @scroll_speed = 40
if @gui_state
@width = window.width
@height = window.height
end
@text_color = options[:color] @text_color = options[:color]
@children = [] @children = []
@@ -34,7 +39,7 @@ module CyberarmEngine
end end
def build def build
@block.call(self) if @block @block&.call(self)
root.gui_state.request_recalculate_for(self) root.gui_state.request_recalculate_for(self)
end end
@@ -53,7 +58,7 @@ module CyberarmEngine
old_container = CyberarmEngine::Element::Container.current_container old_container = CyberarmEngine::Element::Container.current_container
CyberarmEngine::Element::Container.current_container = self CyberarmEngine::Element::Container.current_container = self
block.call(self) if block block&.call(self)
CyberarmEngine::Element::Container.current_container = old_container CyberarmEngine::Element::Container.current_container = old_container
@@ -66,7 +71,7 @@ module CyberarmEngine
old_container = CyberarmEngine::Element::Container.current_container old_container = CyberarmEngine::Element::Container.current_container
CyberarmEngine::Element::Container.current_container = self CyberarmEngine::Element::Container.current_container = self
block.call(self) if block block&.call(self)
CyberarmEngine::Element::Container.current_container = old_container CyberarmEngine::Element::Container.current_container = old_container
@@ -89,9 +94,7 @@ module CyberarmEngine
def debug_draw def debug_draw
super super
@children.each do |child| @children.each(&:debug_draw)
child.debug_draw
end
end end
def update def update
@@ -111,7 +114,7 @@ module CyberarmEngine
case child case child
when Container when Container
if element = child.hit_element?(child_x, child_y) if (element = child.hit_element?(child_x, child_y))
return element return element
end end
else else
@@ -151,10 +154,6 @@ module CyberarmEngine
end end
def recalculate def recalculate
return if @in_recalculate
@in_recalculate = true
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top) @current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
return unless visible? return unless visible?
@@ -211,7 +210,7 @@ module CyberarmEngine
end end
end end
# t = Gosu.milliseconds t = Gosu.milliseconds
# Move children to parent after positioning # Move children to parent after positioning
@children.each do |child| @children.each do |child|
child.x += (@x + @style.border_thickness_left) - style.margin_left child.x += (@x + @style.border_thickness_left) - style.margin_left
@@ -225,7 +224,7 @@ module CyberarmEngine
update_child_element_visibity(child) update_child_element_visibity(child)
end end
# puts "TOOK: #{Gosu.milliseconds - t}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}'s #{@children.count} children" puts "TOOK: #{Gosu.milliseconds - t}ms to recalculate #{self.class}:0x#{object_id.to_s(16)}'s #{@children.count} children"
update_background update_background
@@ -243,8 +242,6 @@ module CyberarmEngine
recalculate_if_size_changed recalculate_if_size_changed
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}" # puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
@in_recalculate = false
end end
def layout def layout
@@ -305,15 +302,15 @@ module CyberarmEngine
return unless @style.scroll return unless @style.scroll
# Allow overscrolling UP, only if one can scroll DOWN # Allow overscrolling UP, only if one can scroll DOWN
if height < scroll_height return unless height < scroll_height
if @scroll_target_position.y > 0
@scroll_target_position.y = @scroll_chunk
else
@scroll_target_position.y += @scroll_chunk
end
return :handled if @scroll_target_position.y.positive?
@scroll_target_position.y = @scroll_chunk
else
@scroll_target_position.y += @scroll_chunk
end end
:handled
end end
def mouse_wheel_down(sender, x, y) def mouse_wheel_down(sender, x, y)
@@ -321,13 +318,13 @@ module CyberarmEngine
return unless height < scroll_height return unless height < scroll_height
if @scroll_target_position.y > 0 if @scroll_target_position.y.positive?
@scroll_target_position.y = -@scroll_chunk @scroll_target_position.y = -@scroll_chunk
else else
@scroll_target_position.y -= @scroll_chunk @scroll_target_position.y -= @scroll_chunk
end end
return :handled :handled
end end
def scroll_jump_to_top(sender, x, y) def scroll_jump_to_top(sender, x, y)
@@ -336,7 +333,7 @@ module CyberarmEngine
@scroll_position.y = 0 @scroll_position.y = 0
@scroll_target_position.y = 0 @scroll_target_position.y = 0
return :handled :handled
end end
def scroll_jump_to_end(sender, x, y) def scroll_jump_to_end(sender, x, y)
@@ -345,7 +342,7 @@ module CyberarmEngine
@scroll_position.y = -max_scroll_height @scroll_position.y = -max_scroll_height
@scroll_target_position.y = -max_scroll_height @scroll_target_position.y = -max_scroll_height
return :handled :handled
end end
def scroll_page_up(sender, x, y) def scroll_page_up(sender, x, y)
@@ -355,7 +352,7 @@ module CyberarmEngine
@scroll_position.y = 0 if @scroll_position.y > 0 @scroll_position.y = 0 if @scroll_position.y > 0
@scroll_target_position.y = @scroll_position.y @scroll_target_position.y = @scroll_position.y
return :handled :handled
end end
def scroll_page_down(sender, x, y) def scroll_page_down(sender, x, y)
@@ -365,7 +362,7 @@ module CyberarmEngine
@scroll_position.y = -max_scroll_height if @scroll_position.y < -max_scroll_height @scroll_position.y = -max_scroll_height if @scroll_position.y < -max_scroll_height
@scroll_target_position.y = @scroll_position.y @scroll_target_position.y = @scroll_position.y
return :handled :handled
end end
def scroll_top def scroll_top

View File

@@ -168,7 +168,7 @@ module CyberarmEngine
@last_text = @text.text @last_text = @text.text
@last_pos = caret_pos @last_pos = caret_pos
if caret_pos.between?(@offset_x, @width + @offset_x) if caret_pos.between?(@offset_x + 1, @width + @offset_x)
# Do nothing # Do nothing
elsif caret_pos < @offset_x elsif caret_pos < @offset_x
@@ -197,7 +197,7 @@ module CyberarmEngine
def text_input_position_for(method) def text_input_position_for(method)
if @type == :password if @type == :password
@text.x + @text.width(default(:password_character) * @text_input.text[0...@text_input.send(method)].length) @text.x + @text.width(default(:password_character) * @text_input.text[0...@text_input.send(method)].length) - @style.border_thickness_left
else else
@text.x + @text.width(@text_input.text[0...@text_input.send(method)]) - @style.border_thickness_left @text.x + @text.width(@text_input.text[0...@text_input.send(method)]) - @style.border_thickness_left
end end

View File

@@ -33,7 +33,7 @@ module CyberarmEngine
end end
end end
attr_reader :step_size, :value attr_reader :value
attr_accessor :range, :step_size attr_accessor :range, :step_size
def initialize(options = {}, block = nil) def initialize(options = {}, block = nil)
@@ -47,7 +47,7 @@ module CyberarmEngine
add(@handle) add(@handle)
end end
def layout def recalculate
_width = dimensional_size(@style.width, :width) _width = dimensional_size(@style.width, :width)
_height = dimensional_size(@style.height, :height) _height = dimensional_size(@style.height, :height)
@@ -55,7 +55,7 @@ module CyberarmEngine
@height = _height @height = _height
position_handle position_handle
@handle.layout @handle.recalculate
@handle.update_background @handle.update_background
update_background update_background

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@@ -57,7 +57,8 @@ module CyberarmEngine
Stats.frame.start_timing(:gui_element_recalculate_requests) Stats.frame.start_timing(:gui_element_recalculate_requests)
# puts "PENDING REQUESTS: #{@pending_element_recalculate_requests.size}" if @pending_element_recalculate_requests.size.positive? # puts "PENDING REQUESTS: #{@pending_element_recalculate_requests.size}" if @pending_element_recalculate_requests.size.positive?
@pending_element_recalculate_requests.each(&:recalculate) @pending_recalculate_request = true if @pending_element_recalculate_requests.size.positive?
# @pending_element_recalculate_requests.each(&:recalculate)
@pending_element_recalculate_requests.clear @pending_element_recalculate_requests.clear
Stats.frame.end_timing(:gui_element_recalculate_requests) Stats.frame.end_timing(:gui_element_recalculate_requests)
@@ -85,8 +86,7 @@ module CyberarmEngine
@tip.draw @tip.draw
end end
# FIXME if CyberarmEngine.const_defined?("GUI_DEBUG")
if false# defined?(GUI_DEBUG)
Gosu.flush Gosu.flush
@root_container.debug_draw @root_container.debug_draw

View File

@@ -1,4 +1,4 @@
module CyberarmEngine module CyberarmEngine
NAME = "InDev".freeze NAME = "InDev".freeze
VERSION = "0.24.2".freeze VERSION = "0.24.5".freeze
end end