19 Commits

Author SHA1 Message Date
7cc733dee4 Bumped version 2019-10-15 11:41:53 -05:00
28c4acdedf Added Gosu.draw_circle 2019-10-09 11:35:40 -05:00
57313a33a6 Bump version 2019-10-08 08:54:15 -05:00
5d16500edd Added support for passing flags to get_image, aliased Vector#weight/= to Vector#w/= 2019-10-08 08:53:37 -05:00
51dd3803fa Moved files around, renamed Matrix to Transform 2019-10-07 12:30:48 -05:00
c6beab3e99 Added Matrix, incomplete. 2019-10-06 21:35:10 -05:00
8ce594753e Bumped version 2019-10-01 14:58:00 -05:00
ae44083cf2 Fixed default theme border to thick, fixed BoundingBox#point? order dependent 2019-10-01 14:57:17 -05:00
b25f76e124 Bumped version 2019-10-01 11:48:43 -05:00
8f9e671340 Added Vector#lerp 2019-10-01 11:48:22 -05:00
bb482f4463 Sync 2019-09-26 12:41:34 -05:00
788d987da1 Elements now return :handled when they're supposed to, GameState initialization and setup are now seperated 2019-09-12 08:15:02 -05:00
6fafe98008 Removed 'require "gosu"' from background 2019-09-12 08:03:27 -05:00
002a01abfc Bump version 2019-08-13 09:52:24 -05:00
6f7bac3880 BoundingBox#intersect? now supports Ray 2019-08-13 09:51:53 -05:00
993e59aa94 Added Shader#get to retrieve instance of Shader if shader with name exists 2019-08-13 07:26:06 -05:00
e30ed7c6be Fixed a couple warnings 2019-08-11 09:38:09 -05:00
a172c24d97 Bump version 2019-08-10 09:42:29 -05:00
003715f685 Added Shader#available? method for checking if a shader useable 2019-08-10 09:42:00 -05:00
24 changed files with 255 additions and 66 deletions

View File

@@ -1,20 +1,28 @@
require "gosu" begin
require File.expand_path("../../ffi-gosu/lib/gosu", File.dirname(__FILE__))
rescue LoadError => e
pp e
require "gosu"
end
require_relative "cyberarm_engine/version" require_relative "cyberarm_engine/version"
require_relative "cyberarm_engine/common" require_relative "cyberarm_engine/common"
require_relative "cyberarm_engine/gosu_ext/circle"
require_relative "cyberarm_engine/game_object" require_relative "cyberarm_engine/game_object"
require_relative "cyberarm_engine/engine" require_relative "cyberarm_engine/engine"
require_relative "cyberarm_engine/lib/bounding_box" require_relative "cyberarm_engine/bounding_box"
require_relative "cyberarm_engine/lib/vector" require_relative "cyberarm_engine/vector"
require_relative "cyberarm_engine/lib/ray" require_relative "cyberarm_engine/transform"
require_relative "cyberarm_engine/lib/shader" if defined?(OpenGL) require_relative "cyberarm_engine/ray"
require_relative "cyberarm_engine/shader" if defined?(OpenGL)
require_relative "cyberarm_engine/background" require_relative "cyberarm_engine/background"
require_relative "cyberarm_engine/objects/text" require_relative "cyberarm_engine/text"
require_relative "cyberarm_engine/objects/timer" require_relative "cyberarm_engine/timer"
require_relative "cyberarm_engine/ui/theme" require_relative "cyberarm_engine/ui/theme"
require_relative "cyberarm_engine/ui/event" require_relative "cyberarm_engine/ui/event"

View File

@@ -1,5 +1,3 @@
require "gosu"
module CyberarmEngine module CyberarmEngine
class Background class Background
attr_accessor :x, :y, :z, :width, :height, :angle, :debug attr_accessor :x, :y, :z, :width, :height, :angle, :debug

View File

@@ -49,11 +49,17 @@ module CyberarmEngine
return temp return temp
end end
# returns whether both bounding boxes intersect # returns whether bounding box intersects other
def intersect?(other) def intersect?(other)
if other.is_a?(Ray)
other.intersect?(self)
elsif other.is_a?(BoundingBox)
(@min.x <= other.max.x && @max.x >= other.min.x) && (@min.x <= other.max.x && @max.x >= other.min.x) &&
(@min.y <= other.max.y && @max.y >= other.min.y) && (@min.y <= other.max.y && @max.y >= other.min.y) &&
(@min.z <= other.max.z && @max.z >= other.min.z) (@min.z <= other.max.z && @max.z >= other.min.z)
else
raise "Unknown collider: #{other.class}"
end
end end
# does this bounding box envelop other bounding box? (inclusive of border) # does this bounding box envelop other bounding box? (inclusive of border)
@@ -62,11 +68,17 @@ module CyberarmEngine
other.max.x <= max.x && other.max.y <= max.y && other.max.z <= max.z other.max.x <= max.x && other.max.y <= max.y && other.max.z <= max.z
end end
# returns whether the vector is inside of the bounding box # returns whether the 3D vector is inside of the bounding box
def inside?(vector)
(vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
(vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y)) &&
(vector.z.between?(@min.z, @max.z) || vector.z.between?(@max.z, @min.z))
end
# returns whether the 2D vector is inside of the bounding box
def point?(vector) def point?(vector)
vector.x.between?(@min.x, @max.x) && (vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
vector.y.between?(@min.y, @max.y) && (vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y))
vector.z.between?(@min.z, @max.z)
end end
def volume def volume
@@ -87,26 +99,26 @@ module CyberarmEngine
def normalize(entity) def normalize(entity)
temp = BoundingBox.new temp = BoundingBox.new
temp.min.x = @min.x.to_f * entity.scale temp.min.x = @min.x.to_f * entity.scale.x
temp.min.y = @min.y.to_f * entity.scale temp.min.y = @min.y.to_f * entity.scale.y
temp.min.z = @min.z.to_f * entity.scale temp.min.z = @min.z.to_f * entity.scale.z
temp.max.x = @max.x.to_f * entity.scale temp.max.x = @max.x.to_f * entity.scale.x
temp.max.y = @max.y.to_f * entity.scale temp.max.y = @max.y.to_f * entity.scale.y
temp.max.z = @max.z.to_f * entity.scale temp.max.z = @max.z.to_f * entity.scale.z
return temp return temp
end end
def normalize_with_offset(entity) def normalize_with_offset(entity)
temp = BoundingBox.new temp = BoundingBox.new
temp.min.x = @min.x.to_f * entity.scale + entity.position.x temp.min.x = @min.x.to_f * entity.scale.x + entity.position.x
temp.min.y = @min.y.to_f * entity.scale + entity.position.y temp.min.y = @min.y.to_f * entity.scale.y + entity.position.y
temp.min.z = @min.z.to_f * entity.scale + entity.position.z temp.min.z = @min.z.to_f * entity.scale.z + entity.position.z
temp.max.x = @max.x.to_f * entity.scale + entity.position.x temp.max.x = @max.x.to_f * entity.scale.x + entity.position.x
temp.max.y = @max.y.to_f * entity.scale + entity.position.y temp.max.y = @max.y.to_f * entity.scale.y + entity.position.y
temp.max.z = @max.z.to_f * entity.scale + entity.position.z temp.max.z = @max.z.to_f * entity.scale.z + entity.position.z
return temp return temp
end end

View File

@@ -1,50 +1,50 @@
module CyberarmEngine module CyberarmEngine
module Common module Common
def push_state(klass, options={}) def push_state(klass, options={})
$window.push_state(klass, options) window.push_state(klass, options)
end end
def current_state def current_state
$window.current_state window.current_state
end end
def previous_state def previous_state
$window.previous_state window.previous_state
end end
def pop_state def pop_state
$window.pop_state window.pop_state
end end
def show_cursor def show_cursor
$window.show_cursor window.show_cursor
end end
def show_cursor=boolean def show_cursor=boolean
$window.show_cursor = boolean window.show_cursor = boolean
end end
def draw_rect(x, y, width, height, color, z = 0) def draw_rect(x, y, width, height, color, z = 0)
$window.draw_rect(x,y,width,height,color,z) Gosu.draw_rect(x, y, width, height, color, z)
end end
def fill(color, z = 0) def fill(color, z = 0)
draw_rect(0, 0, $window.width, $window.height, color, z) draw_rect(0, 0, window.width, window.height, color, z)
end end
def lighten(color, amount = 25) def lighten(color, amount = 25)
if defined?(color.alpha) if defined?(color.alpha)
return Gosu::Color.rgba(color.red+amount, color.green+amount, color.blue+amount, color.alpha) return Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
else else
return Gosu::Color.rgb(color.red+amount, color.green+amount, color.blue+amount) return Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
end end
end end
def darken(color, amount = 25) def darken(color, amount = 25)
if defined?(color.alpha) if defined?(color.alpha)
return Gosu::Color.rgba(color.red-amount, color.green-amount, color.blue-amount, color.alpha) return Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
else else
return Gosu::Color.rgb(color.red-amount, color.green-amount, color.blue-amount) return Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)
end end
end end
@@ -54,7 +54,7 @@ module CyberarmEngine
return Gosu::Color.rgba(color.red, color.green, color.blue, alpha) return Gosu::Color.rgba(color.red, color.green, color.blue, alpha)
end end
def get_asset(path, hash, klass) def get_asset(path, hash, klass, retro = false, tileable = false)
asset = nil asset = nil
hash.detect do |_asset, instance| hash.detect do |_asset, instance|
if _asset == path if _asset == path
@@ -64,7 +64,12 @@ module CyberarmEngine
end end
unless asset unless asset
instance = nil
if klass == Gosu::Image
instance = klass.new(path, retro: retro, tileable: tileable)
else
instance = klass.new(path) instance = klass.new(path)
end
hash[path] = instance hash[path] = instance
asset = instance asset = instance
end end
@@ -72,8 +77,8 @@ module CyberarmEngine
return asset return asset
end end
def get_image(path) def get_image(path, retro: false, tileable: false)
get_asset(path, Engine::IMAGES, Gosu::Image) get_asset(path, Engine::IMAGES, Gosu::Image, retro, tileable)
end end
def get_sample(path) def get_sample(path)

View File

@@ -5,7 +5,7 @@ module CyberarmEngine
SONGS = {} SONGS = {}
attr_accessor :show_cursor attr_accessor :show_cursor
attr_reader :current_state, :last_frame_time attr_reader :last_frame_time
def self.now def self.now
Gosu.milliseconds Gosu.milliseconds
@@ -58,11 +58,15 @@ module CyberarmEngine
end end
def push_state(klass, options={}) def push_state(klass, options={})
options = {setup: true}.merge(options)
if klass.instance_of?(klass.class) && defined?(klass.options) if klass.instance_of?(klass.class) && defined?(klass.options)
@states << klass @states << klass
klass.setup if options[:setup]
else else
@states << klass.new(options) if child_of?(klass, GameState) @states << klass.new(options) if child_of?(klass, GameState)
@states << klass.new if child_of?(klass, Element::Container) @states << klass.new if child_of?(klass, Element::Container)
current_state.setup if current_state.class == klass && options[:setup]
end end
end end

View File

@@ -3,7 +3,8 @@ module CyberarmEngine
include Common include Common
attr_accessor :image, :angle, :position, :velocity, :center_x, :center_y, :scale_x, :scale_y, attr_accessor :image, :angle, :position, :velocity, :center_x, :center_y, :scale_x, :scale_y,
:color, :alpha, :mode, :options, :paused, :radius, :last_position :color, :mode, :options, :paused, :radius, :last_position
attr_reader :alpha
def initialize(options={}) def initialize(options={})
if options[:auto_manage] || options[:auto_manage] == nil if options[:auto_manage] || options[:auto_manage] == nil
$window.current_state.add_game_object(self) $window.current_state.add_game_object(self)
@@ -141,7 +142,7 @@ module CyberarmEngine
self.angle%=360 self.angle%=360
end end
def alpha=int # 0-255 def alpha=(int) # 0-255
@alpha = int @alpha = int
@alpha = 255 if @alpha > 255 @alpha = 255 if @alpha > 255
@color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int) @color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int)
@@ -154,7 +155,7 @@ module CyberarmEngine
def button_up(id) def button_up(id)
end end
def button_down?(id) def button_down(id)
end end
def find_closest(game_object_class) def find_closest(game_object_class)

View File

@@ -12,8 +12,6 @@ module CyberarmEngine
$window.text_input = nil unless options[:preserve_text_input] $window.text_input = nil unless options[:preserve_text_input]
@down_keys = {} @down_keys = {}
setup
end end
def setup def setup

View File

@@ -0,0 +1,9 @@
module Gosu
# Sourced from https://gist.github.com/ippa/662583
def self.draw_circle(cx,cy,r, z = 9999,color = Gosu::Color::GREEN, step = 10)
0.step(360, step) do |a1|
a2 = a1 + step
draw_line(cx + Gosu.offset_x(a1, r), cy + Gosu.offset_y(a1, r), color, cx + Gosu.offset_x(a2, r), cy + Gosu.offset_y(a2, r), color, z)
end
end
end

View File

@@ -1,11 +1,12 @@
module CyberarmEngine module CyberarmEngine
class Ray class Ray
def initialize(origin, direction) def initialize(origin, direction, range = Float::INFINITY)
raise "Origin must be a Vector!" unless origin.is_a?(Vector) raise "Origin must be a Vector!" unless origin.is_a?(Vector)
raise "Direction must be a Vector!" unless direction.is_a?(Vector) raise "Direction must be a Vector!" unless direction.is_a?(Vector)
@origin = origin @origin = origin
@direction = direction @direction = direction
@range = range
@inverse_direction = @direction.inverse @inverse_direction = @direction.inverse
end end
@@ -20,8 +21,8 @@ module CyberarmEngine
# Based on: https://tavianator.com/fast-branchless-raybounding-box-intersections/ # Based on: https://tavianator.com/fast-branchless-raybounding-box-intersections/
def intersect_bounding_box?(box) def intersect_bounding_box?(box)
tmin = -Float::INFINITY tmin = -@range
tmax = Float::INFINITY tmax = @range
tx1 = (box.min.x - @origin.x) * @inverse_direction.x tx1 = (box.min.x - @origin.x) * @inverse_direction.x
tx2 = (box.max.x - @origin.x) * @inverse_direction.x tx2 = (box.max.x - @origin.x) * @inverse_direction.x

View File

@@ -2,14 +2,14 @@ module CyberarmEngine
# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb # Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
class Shader class Shader
include OpenGL include OpenGL
@@shaders = {}
def self.add(name, instance) def self.add(name, instance)
@shaders ||= {} @@shaders[name] = instance
@shaders[name] = instance
end end
def self.use(name, &block) def self.use(name, &block)
shader = @shaders.dig(name) shader = @@shaders.dig(name)
if shader if shader
shader.use(&block) shader.use(&block)
else else
@@ -17,6 +17,14 @@ module CyberarmEngine
end end
end end
def self.available?(name)
@@shaders.dig(name).is_a?(Shader)
end
def self.get(name)
@@shaders.dig(name)
end
def self.active_shader def self.active_shader
@active_shader @active_shader
end end

View File

@@ -0,0 +1,84 @@
module CyberarmEngine
class Transform
attr_reader :elements
def initialize(matrix)
@elements = matrix
raise "Transform is wrong size! Got #{@elements.size}, expected 16" if 16 != @elements.size
end
def self.rotate(angle, rotate_around = nil)
double c = Math.cos(angle).degrees_to_radians
double s = Math.sin(angle).degrees_to_radians
matrix = [
+c, +s, 0, 0,
-s, +c, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
]
rotate_matrix = Transform.new(matrix, rows: 4, columns: 4)
if rotate_around && (rotate_around.x != 0.0 || rotate_around.y != 0.0)
negative_rotate_around = Vector.new(-rotate_around.x, -rotate_around.y, -rotate_around.z)
rotate_matrix = concat(
concat(translate(negative_rotate_around), rotate_matrix),
translate(rotate_around)
)
end
return rotate_matrix
end
def self.translate(vector)
x, y, z = vector.to_a[0..2]
matrix = [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
x, y, z, 1,
]
Transform.new(matrix)
end
def self.scale(vector, center_around = nil)
scale_x, scale_y, scale_z = vector.to_a[0..2]
matrix = [
scale_x, 0, 0, 0,
0, scale_y, 0, 0,
0, 0, scale_z, 0,
0, 0, 0, 1,
]
scale_matrix = Transform.new(matrix)
if center_around && (center_around.x != 0.0 || center_around.y != 0.0)
negative_center_around = Vector.new(-center_around.x, -center_around.y, -center_around.z)
scale_matrix = concat(
concat(translate(negative_center_around), scale_matrix),
translate(center_around)
)
end
return scale_matrix
end
def self.concat(left, right)
matrix = Array.new(left.elements.size)
rows = 4
matrix.size.times do |i|
matrix[i] = 0
rows.times do |j|
matrix[i] += left.elements[i / rows * rows + j] * right.elements[i % rows + j * rows]
end
end
Transform.new(matrix)
end
end
end

View File

@@ -32,6 +32,9 @@ module CyberarmEngine
@style.width = default(:width) || nil @style.width = default(:width) || nil
@style.height = default(:height) || nil @style.height = default(:height) || nil
@style.background_canvas = Background.new
@style.border_canvas = BorderCanvas.new(element: self)
stylize stylize
default_events default_events
@@ -44,9 +47,6 @@ module CyberarmEngine
set_margin(@style.margin) set_margin(@style.margin)
@style.background_canvas = Background.new
@style.border_canvas = BorderCanvas.new(element: self)
set_background(@style.background) set_background(@style.background)
set_border_color(@style.border_color) set_border_color(@style.border_color)
end end

View File

@@ -25,6 +25,8 @@ module CyberarmEngine
@style.background_canvas.background = default(:hover, :background) @style.background_canvas.background = default(:hover, :background)
@text.color = default(:hover, :color) @text.color = default(:hover, :color)
end end
return :handled
end end
def left_mouse_button(sender, x, y) def left_mouse_button(sender, x, y)
@@ -32,23 +34,33 @@ module CyberarmEngine
@style.background_canvas.background = default(:active, :background) @style.background_canvas.background = default(:active, :background)
window.current_state.focus = self window.current_state.focus = self
@text.color = default(:active, :color) @text.color = default(:active, :color)
return :handled
end end
def released_left_mouse_button(sender,x, y) def released_left_mouse_button(sender,x, y)
enter(sender) enter(sender)
return :handled
end end
def clicked_left_mouse_button(sender, x, y) def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block @block.call(self) if @block
return :handled
end end
def leave(sender) def leave(sender)
@style.background_canvas.background = default(:background) @style.background_canvas.background = default(:background)
@text.color = default(:color) @text.color = default(:color)
return :handled
end end
def blur(sender) def blur(sender)
@focus = false @focus = false
return :handled
end end
end end
end end

View File

@@ -67,8 +67,11 @@ module CyberarmEngine
@width = @style.width = window.width @width = @style.width = window.width
@height = @style.height = window.height @height = @style.height = window.height
else else
@width, @height = 0, 0
_width = dimensional_size(@style.width, :width) _width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height) _height= dimensional_size(@style.height,:height)
@width = _width ? _width : (@children.map {|c| c.x + c.outer_width }.max || 0).round @width = _width ? _width : (@children.map {|c| c.x + c.outer_width }.max || 0).round
@height = _height ? _height : (@children.map {|c| c.y + c.outer_height}.max || 0).round @height = _height ? _height : (@children.map {|c| c.y + c.outer_height}.max || 0).round
end end

View File

@@ -46,6 +46,8 @@ module CyberarmEngine
@caret_last_interval = Gosu.milliseconds @caret_last_interval = Gosu.milliseconds
@show_caret = true @show_caret = true
return :handled
end end
def enter(sender) def enter(sender)
@@ -56,12 +58,16 @@ module CyberarmEngine
@style.background_canvas.background = default(:hover, :background) @style.background_canvas.background = default(:hover, :background)
@text.color = default(:hover, :color) @text.color = default(:hover, :color)
end end
return :handled
end end
def leave(sender) def leave(sender)
unless @focus unless @focus
super super
end end
return :handled
end end
def blur(sender) def blur(sender)
@@ -69,6 +75,8 @@ module CyberarmEngine
@style.background_canvas.background = default(:background) @style.background_canvas.background = default(:background)
@text.color = default(:color) @text.color = default(:color)
window.text_input = nil window.text_input = nil
return :handled
end end
# TODO: Fix caret rendering in wrong position unless caret_pos is at end of text # TODO: Fix caret rendering in wrong position unless caret_pos is at end of text

View File

@@ -19,6 +19,8 @@ module CyberarmEngine
def clicked_left_mouse_button(sender, x, y) def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block @block.call(self) if @block
return :handled
end end
def recalculate def recalculate

View File

@@ -13,11 +13,16 @@ module CyberarmEngine
def clicked_left_mouse_button(sender, x, y) def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block @block.call(self) if @block
return :handled
end end
def recalculate def recalculate
@width, @height = 0, 0
_width = dimensional_size(@style.width, :width) _width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height) _height= dimensional_size(@style.height,:height)
@width = _width ? _width : @text.width.round @width = _width ? _width : @text.width.round
@height= _height ? _height : @text.height.round @height= _height ? _height : @text.height.round

View File

@@ -24,6 +24,8 @@ module CyberarmEngine
toggle toggle
@block.call(self) if @block @block.call(self) if @block
return :handled
end end
def toggle def toggle

View File

@@ -22,8 +22,6 @@ module CyberarmEngine
@mouse_down_on = {} @mouse_down_on = {}
@mouse_down_position = {} @mouse_down_position = {}
@pending_recalculate_request = false @pending_recalculate_request = false
setup
end end
# throws :blur event to focused element and sets GuiState focused element # throws :blur event to focused element and sets GuiState focused element

View File

@@ -65,7 +65,7 @@ module CyberarmEngine
Button: { # < Label Button: { # < Label
margin: 1, margin: 1,
padding: 4, padding: 4,
border_thickness: 4, border_thickness: 1,
border_color: ["ffd59674".hex, "ffff8746".hex], border_color: ["ffd59674".hex, "ffff8746".hex],
border_radius: 0, border_radius: 0,
background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)], background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)],

View File

@@ -1,5 +1,29 @@
module CyberarmEngine module CyberarmEngine
class Vector class Vector
def self.up
Vector.new(0, 1, 0)
end
def self.down
Vector.new(0, -1, 0)
end
def self.left
Vector.new(-1, 0, 0)
end
def self.right
Vector.new(1, 0, 0)
end
def self.forward
Vector.new(0, 0, 1)
end
def self.backward
Vector.new(0, 0, -1)
end
def initialize(x = 0, y = 0, z = 0, weight = 0) def initialize(x = 0, y = 0, z = 0, weight = 0)
@x, @y, @z, @weight = x, y, z, weight @x, @y, @z, @weight = x, y, z, weight
end end
@@ -16,6 +40,9 @@ module CyberarmEngine
def weight; @weight; end def weight; @weight; end
def weight=(n); @weight = n; end def weight=(n); @weight = n; end
alias w weight
alias w= weight=
def ==(other) def ==(other)
if other.is_a?(Numeric) if other.is_a?(Numeric)
@x == other && @x == other &&
@@ -138,6 +165,10 @@ module CyberarmEngine
@x + @y + @z @x + @y + @z
end end
def lerp(other, factor)
(self - other) * factor.clamp(0.0, 1.0)
end
# 2D distance using X and Y # 2D distance using X and Y
def distance(other) def distance(other)
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2) Math.sqrt((@x-other.x)**2 + (@y-other.y)**2)

View File

@@ -1,4 +1,4 @@
module CyberarmEngine module CyberarmEngine
NAME = "InDev" NAME = "InDev"
VERSION = "0.10.0" VERSION = "0.12.1"
end end