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https://github.com/cyberarm/cyberarm_engine.git
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17 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7cc733dee4 | |||
| 28c4acdedf | |||
| 57313a33a6 | |||
| 5d16500edd | |||
| 51dd3803fa | |||
| c6beab3e99 | |||
| 8ce594753e | |||
| ae44083cf2 | |||
| b25f76e124 | |||
| 8f9e671340 | |||
| bb482f4463 | |||
| 788d987da1 | |||
| 6fafe98008 | |||
| 002a01abfc | |||
| 6f7bac3880 | |||
| 993e59aa94 | |||
| e30ed7c6be |
@@ -1,20 +1,28 @@
|
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require "gosu"
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begin
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require File.expand_path("../../ffi-gosu/lib/gosu", File.dirname(__FILE__))
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rescue LoadError => e
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pp e
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require "gosu"
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end
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require_relative "cyberarm_engine/version"
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require_relative "cyberarm_engine/common"
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require_relative "cyberarm_engine/gosu_ext/circle"
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require_relative "cyberarm_engine/game_object"
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require_relative "cyberarm_engine/engine"
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require_relative "cyberarm_engine/lib/bounding_box"
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require_relative "cyberarm_engine/lib/vector"
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require_relative "cyberarm_engine/lib/ray"
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require_relative "cyberarm_engine/lib/shader" if defined?(OpenGL)
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require_relative "cyberarm_engine/bounding_box"
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require_relative "cyberarm_engine/vector"
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require_relative "cyberarm_engine/transform"
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require_relative "cyberarm_engine/ray"
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require_relative "cyberarm_engine/shader" if defined?(OpenGL)
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require_relative "cyberarm_engine/background"
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require_relative "cyberarm_engine/objects/text"
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require_relative "cyberarm_engine/objects/timer"
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require_relative "cyberarm_engine/text"
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require_relative "cyberarm_engine/timer"
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require_relative "cyberarm_engine/ui/theme"
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require_relative "cyberarm_engine/ui/event"
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@@ -1,5 +1,3 @@
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require "gosu"
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module CyberarmEngine
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class Background
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attr_accessor :x, :y, :z, :width, :height, :angle, :debug
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@@ -49,11 +49,17 @@ module CyberarmEngine
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return temp
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end
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# returns whether both bounding boxes intersect
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# returns whether bounding box intersects other
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def intersect?(other)
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(@min.x <= other.max.x && @max.x >= other.min.x) &&
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(@min.y <= other.max.y && @max.y >= other.min.y) &&
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(@min.z <= other.max.z && @max.z >= other.min.z)
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if other.is_a?(Ray)
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other.intersect?(self)
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elsif other.is_a?(BoundingBox)
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(@min.x <= other.max.x && @max.x >= other.min.x) &&
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(@min.y <= other.max.y && @max.y >= other.min.y) &&
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(@min.z <= other.max.z && @max.z >= other.min.z)
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else
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raise "Unknown collider: #{other.class}"
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end
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end
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# does this bounding box envelop other bounding box? (inclusive of border)
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@@ -62,11 +68,17 @@ module CyberarmEngine
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other.max.x <= max.x && other.max.y <= max.y && other.max.z <= max.z
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end
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# returns whether the vector is inside of the bounding box
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# returns whether the 3D vector is inside of the bounding box
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def inside?(vector)
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(vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
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(vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y)) &&
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(vector.z.between?(@min.z, @max.z) || vector.z.between?(@max.z, @min.z))
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end
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# returns whether the 2D vector is inside of the bounding box
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def point?(vector)
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vector.x.between?(@min.x, @max.x) &&
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vector.y.between?(@min.y, @max.y) &&
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vector.z.between?(@min.z, @max.z)
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(vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
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(vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y))
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end
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def volume
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@@ -87,26 +99,26 @@ module CyberarmEngine
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def normalize(entity)
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temp = BoundingBox.new
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temp.min.x = @min.x.to_f * entity.scale
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temp.min.y = @min.y.to_f * entity.scale
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temp.min.z = @min.z.to_f * entity.scale
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temp.min.x = @min.x.to_f * entity.scale.x
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temp.min.y = @min.y.to_f * entity.scale.y
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temp.min.z = @min.z.to_f * entity.scale.z
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temp.max.x = @max.x.to_f * entity.scale
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temp.max.y = @max.y.to_f * entity.scale
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temp.max.z = @max.z.to_f * entity.scale
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temp.max.x = @max.x.to_f * entity.scale.x
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temp.max.y = @max.y.to_f * entity.scale.y
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temp.max.z = @max.z.to_f * entity.scale.z
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return temp
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end
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def normalize_with_offset(entity)
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temp = BoundingBox.new
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temp.min.x = @min.x.to_f * entity.scale + entity.position.x
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temp.min.y = @min.y.to_f * entity.scale + entity.position.y
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temp.min.z = @min.z.to_f * entity.scale + entity.position.z
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temp.min.x = @min.x.to_f * entity.scale.x + entity.position.x
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temp.min.y = @min.y.to_f * entity.scale.y + entity.position.y
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temp.min.z = @min.z.to_f * entity.scale.z + entity.position.z
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temp.max.x = @max.x.to_f * entity.scale + entity.position.x
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temp.max.y = @max.y.to_f * entity.scale + entity.position.y
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temp.max.z = @max.z.to_f * entity.scale + entity.position.z
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temp.max.x = @max.x.to_f * entity.scale.x + entity.position.x
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temp.max.y = @max.y.to_f * entity.scale.y + entity.position.y
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temp.max.z = @max.z.to_f * entity.scale.z + entity.position.z
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return temp
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end
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@@ -1,50 +1,50 @@
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module CyberarmEngine
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module Common
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def push_state(klass, options={})
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$window.push_state(klass, options)
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window.push_state(klass, options)
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end
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def current_state
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$window.current_state
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window.current_state
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end
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def previous_state
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$window.previous_state
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window.previous_state
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end
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def pop_state
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$window.pop_state
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window.pop_state
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end
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def show_cursor
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$window.show_cursor
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window.show_cursor
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end
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def show_cursor=boolean
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$window.show_cursor = boolean
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window.show_cursor = boolean
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end
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def draw_rect(x, y, width, height, color, z = 0)
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$window.draw_rect(x,y,width,height,color,z)
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Gosu.draw_rect(x, y, width, height, color, z)
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end
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def fill(color, z = 0)
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draw_rect(0, 0, $window.width, $window.height, color, z)
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draw_rect(0, 0, window.width, window.height, color, z)
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end
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def lighten(color, amount = 25)
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if defined?(color.alpha)
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return Gosu::Color.rgba(color.red+amount, color.green+amount, color.blue+amount, color.alpha)
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return Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
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else
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return Gosu::Color.rgb(color.red+amount, color.green+amount, color.blue+amount)
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return Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
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end
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end
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def darken(color, amount = 25)
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if defined?(color.alpha)
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return Gosu::Color.rgba(color.red-amount, color.green-amount, color.blue-amount, color.alpha)
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return Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
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else
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return Gosu::Color.rgb(color.red-amount, color.green-amount, color.blue-amount)
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return Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)
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end
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end
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@@ -54,7 +54,7 @@ module CyberarmEngine
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return Gosu::Color.rgba(color.red, color.green, color.blue, alpha)
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end
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def get_asset(path, hash, klass)
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def get_asset(path, hash, klass, retro = false, tileable = false)
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asset = nil
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hash.detect do |_asset, instance|
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if _asset == path
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@@ -64,7 +64,12 @@ module CyberarmEngine
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end
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unless asset
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instance = klass.new(path)
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instance = nil
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if klass == Gosu::Image
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instance = klass.new(path, retro: retro, tileable: tileable)
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else
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instance = klass.new(path)
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end
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hash[path] = instance
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asset = instance
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end
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@@ -72,8 +77,8 @@ module CyberarmEngine
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return asset
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end
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def get_image(path)
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get_asset(path, Engine::IMAGES, Gosu::Image)
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def get_image(path, retro: false, tileable: false)
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get_asset(path, Engine::IMAGES, Gosu::Image, retro, tileable)
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end
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def get_sample(path)
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@@ -5,7 +5,7 @@ module CyberarmEngine
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SONGS = {}
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attr_accessor :show_cursor
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attr_reader :current_state, :last_frame_time
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attr_reader :last_frame_time
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def self.now
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Gosu.milliseconds
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@@ -58,11 +58,15 @@ module CyberarmEngine
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end
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def push_state(klass, options={})
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options = {setup: true}.merge(options)
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if klass.instance_of?(klass.class) && defined?(klass.options)
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@states << klass
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klass.setup if options[:setup]
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else
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@states << klass.new(options) if child_of?(klass, GameState)
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@states << klass.new if child_of?(klass, Element::Container)
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current_state.setup if current_state.class == klass && options[:setup]
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end
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end
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@@ -3,7 +3,8 @@ module CyberarmEngine
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include Common
|
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attr_accessor :image, :angle, :position, :velocity, :center_x, :center_y, :scale_x, :scale_y,
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:color, :alpha, :mode, :options, :paused, :radius, :last_position
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:color, :mode, :options, :paused, :radius, :last_position
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attr_reader :alpha
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def initialize(options={})
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if options[:auto_manage] || options[:auto_manage] == nil
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$window.current_state.add_game_object(self)
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@@ -141,7 +142,7 @@ module CyberarmEngine
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self.angle%=360
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end
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def alpha=int # 0-255
|
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def alpha=(int) # 0-255
|
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@alpha = int
|
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@alpha = 255 if @alpha > 255
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@color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int)
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@@ -154,7 +155,7 @@ module CyberarmEngine
|
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def button_up(id)
|
||||
end
|
||||
|
||||
def button_down?(id)
|
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def button_down(id)
|
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end
|
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|
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def find_closest(game_object_class)
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|
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@@ -12,8 +12,6 @@ module CyberarmEngine
|
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$window.text_input = nil unless options[:preserve_text_input]
|
||||
|
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@down_keys = {}
|
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|
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setup
|
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end
|
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|
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def setup
|
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|
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9
lib/cyberarm_engine/gosu_ext/circle.rb
Normal file
9
lib/cyberarm_engine/gosu_ext/circle.rb
Normal file
@@ -0,0 +1,9 @@
|
||||
module Gosu
|
||||
# Sourced from https://gist.github.com/ippa/662583
|
||||
def self.draw_circle(cx,cy,r, z = 9999,color = Gosu::Color::GREEN, step = 10)
|
||||
0.step(360, step) do |a1|
|
||||
a2 = a1 + step
|
||||
draw_line(cx + Gosu.offset_x(a1, r), cy + Gosu.offset_y(a1, r), color, cx + Gosu.offset_x(a2, r), cy + Gosu.offset_y(a2, r), color, z)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,11 +1,12 @@
|
||||
module CyberarmEngine
|
||||
class Ray
|
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def initialize(origin, direction)
|
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def initialize(origin, direction, range = Float::INFINITY)
|
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raise "Origin must be a Vector!" unless origin.is_a?(Vector)
|
||||
raise "Direction must be a Vector!" unless direction.is_a?(Vector)
|
||||
|
||||
@origin = origin
|
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@direction = direction
|
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@range = range
|
||||
|
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@inverse_direction = @direction.inverse
|
||||
end
|
||||
@@ -20,8 +21,8 @@ module CyberarmEngine
|
||||
|
||||
# Based on: https://tavianator.com/fast-branchless-raybounding-box-intersections/
|
||||
def intersect_bounding_box?(box)
|
||||
tmin = -Float::INFINITY
|
||||
tmax = Float::INFINITY
|
||||
tmin = -@range
|
||||
tmax = @range
|
||||
|
||||
tx1 = (box.min.x - @origin.x) * @inverse_direction.x
|
||||
tx2 = (box.max.x - @origin.x) * @inverse_direction.x
|
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@@ -21,6 +21,10 @@ module CyberarmEngine
|
||||
@@shaders.dig(name).is_a?(Shader)
|
||||
end
|
||||
|
||||
def self.get(name)
|
||||
@@shaders.dig(name)
|
||||
end
|
||||
|
||||
def self.active_shader
|
||||
@active_shader
|
||||
end
|
||||
84
lib/cyberarm_engine/transform.rb
Normal file
84
lib/cyberarm_engine/transform.rb
Normal file
@@ -0,0 +1,84 @@
|
||||
module CyberarmEngine
|
||||
class Transform
|
||||
attr_reader :elements
|
||||
def initialize(matrix)
|
||||
@elements = matrix
|
||||
|
||||
raise "Transform is wrong size! Got #{@elements.size}, expected 16" if 16 != @elements.size
|
||||
end
|
||||
|
||||
def self.rotate(angle, rotate_around = nil)
|
||||
double c = Math.cos(angle).degrees_to_radians
|
||||
double s = Math.sin(angle).degrees_to_radians
|
||||
matrix = [
|
||||
+c, +s, 0, 0,
|
||||
-s, +c, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1,
|
||||
]
|
||||
|
||||
rotate_matrix = Transform.new(matrix, rows: 4, columns: 4)
|
||||
|
||||
if rotate_around && (rotate_around.x != 0.0 || rotate_around.y != 0.0)
|
||||
negative_rotate_around = Vector.new(-rotate_around.x, -rotate_around.y, -rotate_around.z)
|
||||
|
||||
rotate_matrix = concat(
|
||||
concat(translate(negative_rotate_around), rotate_matrix),
|
||||
translate(rotate_around)
|
||||
)
|
||||
end
|
||||
|
||||
return rotate_matrix
|
||||
end
|
||||
|
||||
def self.translate(vector)
|
||||
x, y, z = vector.to_a[0..2]
|
||||
matrix = [
|
||||
1, 0, 0, 0,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
x, y, z, 1,
|
||||
]
|
||||
|
||||
Transform.new(matrix)
|
||||
end
|
||||
|
||||
def self.scale(vector, center_around = nil)
|
||||
scale_x, scale_y, scale_z = vector.to_a[0..2]
|
||||
matrix = [
|
||||
scale_x, 0, 0, 0,
|
||||
0, scale_y, 0, 0,
|
||||
0, 0, scale_z, 0,
|
||||
0, 0, 0, 1,
|
||||
]
|
||||
|
||||
scale_matrix = Transform.new(matrix)
|
||||
|
||||
if center_around && (center_around.x != 0.0 || center_around.y != 0.0)
|
||||
negative_center_around = Vector.new(-center_around.x, -center_around.y, -center_around.z)
|
||||
|
||||
scale_matrix = concat(
|
||||
concat(translate(negative_center_around), scale_matrix),
|
||||
translate(center_around)
|
||||
)
|
||||
end
|
||||
|
||||
return scale_matrix
|
||||
end
|
||||
|
||||
def self.concat(left, right)
|
||||
matrix = Array.new(left.elements.size)
|
||||
rows = 4
|
||||
|
||||
matrix.size.times do |i|
|
||||
matrix[i] = 0
|
||||
|
||||
rows.times do |j|
|
||||
matrix[i] += left.elements[i / rows * rows + j] * right.elements[i % rows + j * rows]
|
||||
end
|
||||
end
|
||||
|
||||
Transform.new(matrix)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -32,6 +32,9 @@ module CyberarmEngine
|
||||
@style.width = default(:width) || nil
|
||||
@style.height = default(:height) || nil
|
||||
|
||||
@style.background_canvas = Background.new
|
||||
@style.border_canvas = BorderCanvas.new(element: self)
|
||||
|
||||
stylize
|
||||
|
||||
default_events
|
||||
@@ -44,9 +47,6 @@ module CyberarmEngine
|
||||
|
||||
set_margin(@style.margin)
|
||||
|
||||
@style.background_canvas = Background.new
|
||||
@style.border_canvas = BorderCanvas.new(element: self)
|
||||
|
||||
set_background(@style.background)
|
||||
set_border_color(@style.border_color)
|
||||
end
|
||||
|
||||
@@ -25,6 +25,8 @@ module CyberarmEngine
|
||||
@style.background_canvas.background = default(:hover, :background)
|
||||
@text.color = default(:hover, :color)
|
||||
end
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def left_mouse_button(sender, x, y)
|
||||
@@ -32,23 +34,33 @@ module CyberarmEngine
|
||||
@style.background_canvas.background = default(:active, :background)
|
||||
window.current_state.focus = self
|
||||
@text.color = default(:active, :color)
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def released_left_mouse_button(sender,x, y)
|
||||
enter(sender)
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def clicked_left_mouse_button(sender, x, y)
|
||||
@block.call(self) if @block
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def leave(sender)
|
||||
@style.background_canvas.background = default(:background)
|
||||
@text.color = default(:color)
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def blur(sender)
|
||||
@focus = false
|
||||
|
||||
return :handled
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -67,8 +67,11 @@ module CyberarmEngine
|
||||
@width = @style.width = window.width
|
||||
@height = @style.height = window.height
|
||||
else
|
||||
@width, @height = 0, 0
|
||||
|
||||
_width = dimensional_size(@style.width, :width)
|
||||
_height= dimensional_size(@style.height,:height)
|
||||
|
||||
@width = _width ? _width : (@children.map {|c| c.x + c.outer_width }.max || 0).round
|
||||
@height = _height ? _height : (@children.map {|c| c.y + c.outer_height}.max || 0).round
|
||||
end
|
||||
|
||||
@@ -46,6 +46,8 @@ module CyberarmEngine
|
||||
|
||||
@caret_last_interval = Gosu.milliseconds
|
||||
@show_caret = true
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def enter(sender)
|
||||
@@ -56,12 +58,16 @@ module CyberarmEngine
|
||||
@style.background_canvas.background = default(:hover, :background)
|
||||
@text.color = default(:hover, :color)
|
||||
end
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def leave(sender)
|
||||
unless @focus
|
||||
super
|
||||
end
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def blur(sender)
|
||||
@@ -69,6 +75,8 @@ module CyberarmEngine
|
||||
@style.background_canvas.background = default(:background)
|
||||
@text.color = default(:color)
|
||||
window.text_input = nil
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
# TODO: Fix caret rendering in wrong position unless caret_pos is at end of text
|
||||
|
||||
@@ -19,6 +19,8 @@ module CyberarmEngine
|
||||
|
||||
def clicked_left_mouse_button(sender, x, y)
|
||||
@block.call(self) if @block
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def recalculate
|
||||
|
||||
@@ -13,11 +13,16 @@ module CyberarmEngine
|
||||
|
||||
def clicked_left_mouse_button(sender, x, y)
|
||||
@block.call(self) if @block
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def recalculate
|
||||
@width, @height = 0, 0
|
||||
|
||||
_width = dimensional_size(@style.width, :width)
|
||||
_height= dimensional_size(@style.height,:height)
|
||||
|
||||
@width = _width ? _width : @text.width.round
|
||||
@height= _height ? _height : @text.height.round
|
||||
|
||||
|
||||
@@ -24,6 +24,8 @@ module CyberarmEngine
|
||||
toggle
|
||||
|
||||
@block.call(self) if @block
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def toggle
|
||||
|
||||
@@ -22,8 +22,6 @@ module CyberarmEngine
|
||||
@mouse_down_on = {}
|
||||
@mouse_down_position = {}
|
||||
@pending_recalculate_request = false
|
||||
|
||||
setup
|
||||
end
|
||||
|
||||
# throws :blur event to focused element and sets GuiState focused element
|
||||
|
||||
@@ -65,7 +65,7 @@ module CyberarmEngine
|
||||
Button: { # < Label
|
||||
margin: 1,
|
||||
padding: 4,
|
||||
border_thickness: 4,
|
||||
border_thickness: 1,
|
||||
border_color: ["ffd59674".hex, "ffff8746".hex],
|
||||
border_radius: 0,
|
||||
background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)],
|
||||
|
||||
@@ -1,5 +1,29 @@
|
||||
module CyberarmEngine
|
||||
class Vector
|
||||
def self.up
|
||||
Vector.new(0, 1, 0)
|
||||
end
|
||||
|
||||
def self.down
|
||||
Vector.new(0, -1, 0)
|
||||
end
|
||||
|
||||
def self.left
|
||||
Vector.new(-1, 0, 0)
|
||||
end
|
||||
|
||||
def self.right
|
||||
Vector.new(1, 0, 0)
|
||||
end
|
||||
|
||||
def self.forward
|
||||
Vector.new(0, 0, 1)
|
||||
end
|
||||
|
||||
def self.backward
|
||||
Vector.new(0, 0, -1)
|
||||
end
|
||||
|
||||
def initialize(x = 0, y = 0, z = 0, weight = 0)
|
||||
@x, @y, @z, @weight = x, y, z, weight
|
||||
end
|
||||
@@ -16,6 +40,9 @@ module CyberarmEngine
|
||||
def weight; @weight; end
|
||||
def weight=(n); @weight = n; end
|
||||
|
||||
alias w weight
|
||||
alias w= weight=
|
||||
|
||||
def ==(other)
|
||||
if other.is_a?(Numeric)
|
||||
@x == other &&
|
||||
@@ -138,6 +165,10 @@ module CyberarmEngine
|
||||
@x + @y + @z
|
||||
end
|
||||
|
||||
def lerp(other, factor)
|
||||
(self - other) * factor.clamp(0.0, 1.0)
|
||||
end
|
||||
|
||||
# 2D distance using X and Y
|
||||
def distance(other)
|
||||
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2)
|
||||
@@ -1,4 +1,4 @@
|
||||
module CyberarmEngine
|
||||
NAME = "InDev"
|
||||
VERSION = "0.10.1"
|
||||
VERSION = "0.12.1"
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user