16 Commits

Author SHA1 Message Date
0850336e55 Bump version 2020-05-06 22:01:15 -05:00
8b6d7b6eb2 Fixed Slider default value was always 0.5 instead of middle of range 2020-05-06 12:54:52 -05:00
3226eb2bda Sliders work better, fixed CheckBox not passing along options hash, Text width/height now accept a string, changed EditLine text selection color, temporary back to back gui recalculations to fix positioning errors until Container#layout can safely be called after determining element width and height. 2020-05-06 12:08:20 -05:00
a98bb4ec82 Fixed hidden elements were interactable, added comments 2020-05-05 10:48:00 -05:00
da5d740c6e Sync: Renamed Engine to Window to be less confusing, elements are now supposed to throw a changed event if their value is changed 2020-05-04 11:17:11 -05:00
4055f645f3 Implemented Slider (still have some positioning issues to resolve but it works), added files for ListBox, Radio, and EditBox, implemented dragging support in GuiState. 2020-04-10 18:45:55 -05:00
185ab000d6 Updated rake 2020-04-06 09:40:41 -05:00
ed061c8408 Fixed incorrect element positioning when using margin 2020-04-06 09:38:30 -05:00
d8551c7428 Bump version 2020-03-24 10:34:14 -05:00
0017c841dd Added Shader.delete, shaders now clean up after themselves 2020-03-24 10:33:44 -05:00
8cedb40283 Increase shader error message buffer size 2020-03-22 17:28:03 -05:00
93a4e9a2b8 Fixed Vector#== erroring out with doing Vector == SomeObject 2020-01-30 20:08:17 -06:00
a0c0180411 Merge branch 'master' of https://github.com/cyberarm/cyberarm_engine 2020-01-29 18:22:33 -06:00
7f25cd49fe Added ConfigFile for persistent hash storage 2020-01-29 18:22:24 -06:00
7e6a17fe9f Updated README, added some docs for Shader 2020-01-29 11:52:51 -06:00
0ea1e5c2ff Add documentation for Vector 2020-01-29 10:55:51 -06:00
29 changed files with 664 additions and 123 deletions

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@@ -1,8 +1,13 @@
# CyberarmEngine # CyberarmEngine
Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/cyberarm_engine`. To experiment with that code, run `bin/console` for an interactive prompt. Yet Another Game Engine On Top Of Gosu
TODO: Delete this and the text above, and describe your gem ## Features
* [Shoes-like](http://shoesrb.com) GUI support
* OpenGL Shader support (requires [opengl-bindings](https://github.com/vaiorabbit/ruby-opengl) gem)
* Includes classes for handling Vectors, Rays, Bounding Boxes, and Transforms
* GameState system
* Monolithic GameObjects
## Installation ## Installation
@@ -22,7 +27,32 @@ Or install it yourself as:
## Usage ## Usage
TODO: Write usage instructions here ```ruby
require "cyberarm_engine"
class Hello < CyberarmEngine::GuiState
def setup
stack do
label "Hello World!"
button "close" do
window.close
end
end
end
end
class Window < CyberarmEngine::Window
def initialize
super
self.show_cursor = true
push_state(Hello)
end
end
Window.new.show
```
## Development ## Development

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@@ -29,8 +29,9 @@ Gem::Specification.new do |spec|
spec.require_paths = ["lib"] spec.require_paths = ["lib"]
spec.add_dependency "gosu", "~> 0.15.0" spec.add_dependency "gosu", "~> 0.15.0"
spec.add_dependency "gosu_more_drawables", "~> 0.3"
spec.add_development_dependency "bundler", "~> 1.16" spec.add_development_dependency "bundler", "~> 1.16"
spec.add_development_dependency "rake", "~> 10.0" spec.add_development_dependency "rake", "~> 13.0"
spec.add_development_dependency "minitest", "~> 5.0" spec.add_development_dependency "minitest", "~> 5.0"
end end

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@@ -4,15 +4,16 @@ rescue LoadError => e
pp e pp e
require "gosu" require "gosu"
end end
require "json"
require "gosu_more_drawables"
require_relative "cyberarm_engine/version" require_relative "cyberarm_engine/version"
require_relative "cyberarm_engine/stats"
require_relative "cyberarm_engine/common" require_relative "cyberarm_engine/common"
require_relative "cyberarm_engine/gosu_ext/circle"
require_relative "cyberarm_engine/game_object" require_relative "cyberarm_engine/game_object"
require_relative "cyberarm_engine/engine" require_relative "cyberarm_engine/window"
require_relative "cyberarm_engine/bounding_box" require_relative "cyberarm_engine/bounding_box"
require_relative "cyberarm_engine/vector" require_relative "cyberarm_engine/vector"
@@ -24,6 +25,7 @@ require_relative "cyberarm_engine/animator"
require_relative "cyberarm_engine/text" require_relative "cyberarm_engine/text"
require_relative "cyberarm_engine/timer" require_relative "cyberarm_engine/timer"
require_relative "cyberarm_engine/config_file"
require_relative "cyberarm_engine/ui/dsl" require_relative "cyberarm_engine/ui/dsl"
@@ -33,15 +35,19 @@ require_relative "cyberarm_engine/ui/style"
require_relative "cyberarm_engine/ui/border_canvas" require_relative "cyberarm_engine/ui/border_canvas"
require_relative "cyberarm_engine/ui/element" require_relative "cyberarm_engine/ui/element"
require_relative "cyberarm_engine/ui/elements/label" require_relative "cyberarm_engine/ui/elements/label"
require_relative "cyberarm_engine/ui/elements/list_box"
require_relative "cyberarm_engine/ui/elements/button" require_relative "cyberarm_engine/ui/elements/button"
require_relative "cyberarm_engine/ui/elements/toggle_button" require_relative "cyberarm_engine/ui/elements/toggle_button"
require_relative "cyberarm_engine/ui/elements/edit_line" require_relative "cyberarm_engine/ui/elements/edit_line"
require_relative "cyberarm_engine/ui/elements/edit_box"
require_relative "cyberarm_engine/ui/elements/image" require_relative "cyberarm_engine/ui/elements/image"
require_relative "cyberarm_engine/ui/elements/container" require_relative "cyberarm_engine/ui/elements/container"
require_relative "cyberarm_engine/ui/elements/flow" require_relative "cyberarm_engine/ui/elements/flow"
require_relative "cyberarm_engine/ui/elements/stack" require_relative "cyberarm_engine/ui/elements/stack"
require_relative "cyberarm_engine/ui/elements/check_box" require_relative "cyberarm_engine/ui/elements/check_box"
require_relative "cyberarm_engine/ui/elements/radio"
require_relative "cyberarm_engine/ui/elements/progress" require_relative "cyberarm_engine/ui/elements/progress"
require_relative "cyberarm_engine/ui/elements/slider"
require_relative "cyberarm_engine/game_state" require_relative "cyberarm_engine/game_state"
require_relative "cyberarm_engine/ui/gui_state" require_relative "cyberarm_engine/ui/gui_state"

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@@ -78,15 +78,15 @@ module CyberarmEngine
end end
def get_image(path, retro: false, tileable: false) def get_image(path, retro: false, tileable: false)
get_asset(path, Engine::IMAGES, Gosu::Image, retro, tileable) get_asset(path, Window::IMAGES, Gosu::Image, retro, tileable)
end end
def get_sample(path) def get_sample(path)
get_asset(path, Engine::SAMPLES, Gosu::Sample) get_asset(path, Window::SAMPLES, Gosu::Sample)
end end
def get_song(path) def get_song(path)
get_asset(path, Engine::SONGS, Gosu::Song) get_asset(path, Window::SONGS, Gosu::Song)
end end
def window def window

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@@ -0,0 +1,46 @@
module CyberarmEngine
class ConfigFile
def initialize(file:)
@file = file
if File.exist?(@file)
deserialize
else
@data = {}
end
end
def []= *keys, value
last_key = keys.last
if keys.size == 1
hash = @data
else
keys.pop
hash = @data[keys.shift] ||= {}
keys.each do |key|
hash[key] ||= {}
end
end
hash[last_key] = value
end
def get(*keys)
@data.dig(*keys)
end
def serialize
JSON.dump(@data)
end
def deserialize
@data = JSON.parse(File.read(@file), symbolize_names: true)
end
def save!
File.open(@file, "w") { |f| f.write(serialize) }
end
end
end

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@@ -3,7 +3,7 @@ module CyberarmEngine
include Common include Common
attr_accessor :options, :global_pause attr_accessor :options, :global_pause
attr_reader :game_objects, :containers attr_reader :game_objects
def initialize(options={}) def initialize(options={})
@options = options @options = options

View File

@@ -1,9 +0,0 @@
module Gosu
# Sourced from https://gist.github.com/ippa/662583
def self.draw_circle(cx,cy,r, z = 9999,color = Gosu::Color::GREEN, step = 10)
0.step(360, step) do |a1|
a2 = a1 + step
draw_line(cx + Gosu.offset_x(a1, r), cy + Gosu.offset_y(a1, r), color, cx + Gosu.offset_x(a2, r), cy + Gosu.offset_y(a2, r), color, z)
end
end
end

View File

@@ -2,13 +2,44 @@ module CyberarmEngine
# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb # Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
class Shader class Shader
include OpenGL include OpenGL
@@shaders = {} @@shaders = {} # Cache for {Shader} instances
PREPROCESSOR_CHARACTER = "@" PREPROCESSOR_CHARACTER = "@".freeze # magic character for preprocessor phase of {Shader} compilation
# add instance of {Shader} to cache
#
# @param name [String]
# @param instance [Shader]
def self.add(name, instance) def self.add(name, instance)
@@shaders[name] = instance @@shaders[name] = instance
end end
# removes {Shader} from cache and cleans up
#
# @param name [String]
def self.delete(name)
shader = @@shaders.dig(name)
if shader
@@shaders.delete(name)
if shader.compiled?
glDeleteProgram(shader.program)
end
end
end
##
# runs _block_ using {Shader} with _name_
#
# @example
#
# CyberarmEngine::Shader.use("blur") do |shader|
# shader.uniform_float("radius", 20.0)
# # OpenGL Code that uses shader
# end
#
# @param name [String] name of {Shader} to use
# @return [void]
def self.use(name, &block) def self.use(name, &block)
shader = @@shaders.dig(name) shader = @@shaders.dig(name)
if shader if shader
@@ -18,22 +49,37 @@ module CyberarmEngine
end end
end end
# returns whether {Shader} with _name_ is in cache
#
# @param name [String]
# @return [Boolean]
def self.available?(name) def self.available?(name)
@@shaders.dig(name).is_a?(Shader) @@shaders.dig(name).is_a?(Shader)
end end
# returns instance of {Shader}, if it exists
#
# @param name [String]
# @return [Shader?]
def self.get(name) def self.get(name)
@@shaders.dig(name) @@shaders.dig(name)
end end
# returns currently active {Shader}, if one is active
#
# @return [Shader?]
def self.active_shader def self.active_shader
@active_shader @active_shader
end end
# sets currently active {Shader}
#
# @param instance [Shader] instance of {Shader} to set as active
def self.active_shader=(instance) def self.active_shader=(instance)
@active_shader = instance @active_shader = instance
end end
# stops using currently active {Shader}
def self.stop def self.stop
shader = Shader.active_shader shader = Shader.active_shader
@@ -44,11 +90,18 @@ module CyberarmEngine
end end
end end
# returns location of OpenGL Shader uniform
#
# @param variable [String]
def self.attribute_location(variable) def self.attribute_location(variable)
raise RuntimeError, "No active shader!" unless Shader.active_shader raise RuntimeError, "No active shader!" unless Shader.active_shader
Shader.active_shader.attribute_location(variable) Shader.active_shader.attribute_location(variable)
end end
# sets _variable_ to _value_
#
# @param variable [String]
# @param value
def self.set_uniform(variable, value) def self.set_uniform(variable, value)
raise RuntimeError, "No active shader!" unless Shader.active_shader raise RuntimeError, "No active shader!" unless Shader.active_shader
Shader.active_shader.set_uniform(variable, value) Shader.active_shader.set_uniform(variable, value)
@@ -64,7 +117,7 @@ module CyberarmEngine
@program = nil @program = nil
@error_buffer_size = 1024 @error_buffer_size = 1024 * 8
@variable_missing = {} @variable_missing = {}
@data = {shaders: {}} @data = {shaders: {}}
@@ -80,20 +133,30 @@ module CyberarmEngine
compile_shader(type: :fragment) compile_shader(type: :fragment)
link_shaders link_shaders
@data[:shaders].each { |key, id| glDeleteShader(id) }
# Only add shader if it successfully compiles # Only add shader if it successfully compiles
if @compiled if @compiled
puts "compiled!" puts "compiled!"
puts "Compiled shader: #{@name}" puts "Compiled shader: #{@name}"
Shader.add(@name, self) Shader.add(@name, self)
else else
glDeleteProgram(@program)
warn "FAILED to compile shader: #{@name}", "" warn "FAILED to compile shader: #{@name}", ""
end end
end end
# whether vertex and fragment files exist on disk
#
# @return [Boolean]
def shader_files_exist?(vertex:, fragment:) def shader_files_exist?(vertex:, fragment:)
File.exist?(vertex) && File.exist?(fragment) File.exist?(vertex) && File.exist?(fragment)
end end
# creates an OpenGL Shader of _type_ using _source_
#
# @param type [Symbol] valid values are: :vertex, :fragment
# @param source [String] source code for shader
def create_shader(type:, source:) def create_shader(type:, source:)
_shader = nil _shader = nil
@@ -103,7 +166,7 @@ module CyberarmEngine
when :fragment when :fragment
_shader = glCreateShader(GL_FRAGMENT_SHADER) _shader = glCreateShader(GL_FRAGMENT_SHADER)
else else
warn "Unsupported shader type: #{type.inspect}" raise ArgumentError, "Unsupported shader type: #{type.inspect}"
end end
processed_source = preprocess_source(source: source) processed_source = preprocess_source(source: source)
@@ -115,6 +178,23 @@ module CyberarmEngine
@data[:shaders][type] =_shader @data[:shaders][type] =_shader
end end
# evaluates shader preprocessors
#
# currently supported preprocessors:
#
# @include "file/path" "another/file/path" # => Replace line with contents of file; Shader includes_dir must be specified in constructor
#
# @example
# # Example Vertex Shader #
# # #version 330 core
# # @include "material_struct"
# # void main() {
# # gl_Position = vec4(1, 1, 1, 1);
# # }
#
# Shader.new(name: "model_renderer", includes_dir: "path/to/includes", vertex: "path/to/vertex_shader.glsl")
#
# @param source shader source code
def preprocess_source(source:) def preprocess_source(source:)
lines = source.lines lines = source.lines
@@ -141,6 +221,9 @@ module CyberarmEngine
lines.join lines.join
end end
# compile OpenGL Shader of _type_
#
# @return [Boolean] whether compilation succeeded
def compile_shader(type:) def compile_shader(type:)
_compiled = false _compiled = false
_shader = @data[:shaders][type] _shader = @data[:shaders][type]
@@ -166,6 +249,11 @@ module CyberarmEngine
return _compiled return _compiled
end end
# link compiled OpenGL Shaders in to a OpenGL Program
#
# @note linking must succeed or shader cannot be used
#
# @return [Boolean] whether linking succeeded
def link_shaders def link_shaders
@program = glCreateProgram @program = glCreateProgram
@data[:shaders].values.each do |_shader| @data[:shaders].values.each do |_shader|
@@ -187,7 +275,10 @@ module CyberarmEngine
@compiled = linked == 0 ? false : true @compiled = linked == 0 ? false : true
end end
# Returns the location of a uniform variable # Returns the location of a uniform _variable_
#
# @param variable [String]
# @return [Integer] location of uniform
def variable(variable) def variable(variable)
loc = glGetUniformLocation(@program, variable) loc = glGetUniformLocation(@program, variable)
if (loc == -1) if (loc == -1)
@@ -197,6 +288,7 @@ module CyberarmEngine
return loc return loc
end end
# @see Shader.use Shader.use
def use(&block) def use(&block)
return unless compiled? return unless compiled?
raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
@@ -210,49 +302,93 @@ module CyberarmEngine
end end
end end
# stop using shader, if shader is active
def stop def stop
Shader.active_shader = nil if Shader.active_shader == self Shader.active_shader = nil if Shader.active_shader == self
glUseProgram(0) glUseProgram(0)
end end
# @return [Boolean] whether {Shader} successfully compiled
def compiled? def compiled?
@compiled @compiled
end end
# returns location of a uniform _variable_
#
# @note Use {#variable} for friendly error handling
# @see #variable Shader#variable
#
# @param variable [String]
# @return [Integer]
def attribute_location(variable) def attribute_location(variable)
glGetUniformLocation(@program, variable) glGetUniformLocation(@program, variable)
end end
# send {Transform} to {Shader}
#
# @param variable [String]
# @param value [Transform]
# @param location [Integer]
# @return [void]
def uniform_transform(variable, value, location = nil) def uniform_transform(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable) attr_loc = location ? location : attribute_location(variable)
glUniformMatrix4fv(attr_loc, 1, GL_FALSE, value.to_gl.pack("F16")) glUniformMatrix4fv(attr_loc, 1, GL_FALSE, value.to_gl.pack("F16"))
end end
# send Boolean to {Shader}
#
# @param variable [String]
# @param value [Boolean]
# @param location [Integer]
# @return [void]
def uniform_boolean(variable, value, location = nil) def uniform_boolean(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable) attr_loc = location ? location : attribute_location(variable)
glUniform1i(attr_loc, value ? 1 : 0) glUniform1i(attr_loc, value ? 1 : 0)
end end
# send Integer to {Shader}
# @param variable [String]
# @param value [Integer]
# @param location [Integer]
# @return [void]
def uniform_integer(variable, value, location = nil) def uniform_integer(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable) attr_loc = location ? location : attribute_location(variable)
glUniform1i(attr_loc, value) glUniform1i(attr_loc, value)
end end
# send Float to {Shader}
#
# @param variable [String]
# @param value [Float]
# @param location [Integer]
# @return [void]
def uniform_float(variable, value, location = nil) def uniform_float(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable) attr_loc = location ? location : attribute_location(variable)
glUniform1f(attr_loc, value) glUniform1f(attr_loc, value)
end end
# send {Vector} (x, y, z) to {Shader}
#
# @param variable [String]
# @param value [Vector]
# @param location [Integer]
# @return [void]
def uniform_vec3(variable, value, location = nil) def uniform_vec3(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable) attr_loc = location ? location : attribute_location(variable)
glUniform3f(attr_loc, *value.to_a[0..2]) glUniform3f(attr_loc, *value.to_a[0..2])
end end
# send {Vector} to {Shader}
#
# @param variable [String]
# @param value [Vector]
# @param location [Integer]
# @return [void]
def uniform_vec4(variable, value, location = nil) def uniform_vec4(variable, value, location = nil)
attr_loc = location ? location : attribute_location(variable) attr_loc = location ? location : attribute_location(variable)

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@@ -0,0 +1,21 @@
module CyberarmEngine
class Stats
@@hash = {
gui_recalculations_last_frame: 0
}
def self.get(key)
@@hash.dig(key)
end
def self.increment(key, n)
@@hash[key] += n
end
def self.clear
@@hash.each do |key, value|
@@hash[key] = 0
end
end
end
end

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@@ -9,7 +9,7 @@ module CyberarmEngine
@text = text.to_s || "" @text = text.to_s || ""
@options = options @options = options
@size = options[:size] || 18 @size = options[:size] || 18
@font = options[:font] || "sans-serif"#Gosu.default_font_name @font = options[:font] || Gosu.default_font_name
@x = options[:x] || 0 @x = options[:x] || 0
@y = options[:y] || 0 @y = options[:y] || 0
@z = options[:z] || 1025 @z = options[:z] || 1025
@@ -98,12 +98,12 @@ module CyberarmEngine
@shadow_color = n @shadow_color = n
end end
def width def width(text = @text)
textobject.text_width(@text) textobject.text_width(text)
end end
def height def height(text = @text)
@text.lines.count > 0 ? (@text.lines.count) * textobject.height : @textobject.height text.lines.count > 0 ? (text.lines.count) * textobject.height : @textobject.height
end end
def draw def draw

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@@ -57,6 +57,13 @@ module CyberarmEngine
add_element( Element::Progress.new(options, block) ) add_element( Element::Progress.new(options, block) )
end end
def slider(options = {}, &block)
options[:parent] = element_parent
options[:theme] = current_theme
add_element( Element::Slider.new(options, block) )
end
def background(color = Gosu::Color::NONE) def background(color = Gosu::Color::NONE)
element_parent.style.background = color element_parent.style.background = color
end end

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@@ -4,7 +4,7 @@ module CyberarmEngine
include Event include Event
include Common include Common
attr_accessor :x, :y, :z, :enabled attr_accessor :x, :y, :z, :enabled, :tip
attr_reader :parent, :options, :style, :event_handler, :background_canvas, :border_canvas attr_reader :parent, :options, :style, :event_handler, :background_canvas, :border_canvas
def initialize(options = {}, block = nil) def initialize(options = {}, block = nil)
@@ -16,6 +16,7 @@ module CyberarmEngine
@focus = false @focus = false
@enabled = true @enabled = true
@visible = true @visible = true
@tip = @options[:tip] ? @options[:tip] : ""
@style = Style.new(options) @style = Style.new(options)
@@ -110,6 +111,8 @@ module CyberarmEngine
event(:leave) event(:leave)
event(:blur) event(:blur)
event(:changed)
end end
def enabled? def enabled?
@@ -152,6 +155,10 @@ module CyberarmEngine
def button_up(id) def button_up(id)
end end
def draggable?(button)
false
end
def render def render
end end
@@ -212,7 +219,7 @@ module CyberarmEngine
raise "dimension must be either :width or :height" unless dimension == :width || dimension == :height raise "dimension must be either :width or :height" unless dimension == :width || dimension == :height
if size && size.is_a?(Numeric) if size && size.is_a?(Numeric)
if size.between?(0.0, 1.0) if size.between?(0.0, 1.0)
((@parent.send(:"content_#{dimension}") - self.send(:"noncontent_#{dimension}") - 1) * size).round ((@parent.send(:"content_#{dimension}") - self.send(:"noncontent_#{dimension}")) * size).round
else else
size size
end end
@@ -239,6 +246,8 @@ module CyberarmEngine
end end
def root def root
return self if is_root?
unless @root && @root.parent.nil? unless @root && @root.parent.nil?
@root = parent @root = parent
@@ -272,5 +281,9 @@ module CyberarmEngine
def value=(value) def value=(value)
raise "#{self.class}#value= was not overridden!" raise "#{self.class}#value= was not overridden!"
end end
def to_s
"#{self.class} x=#{x} y=#{y} width=#{width} height=#{height} value=#{ value.is_a?(String) ? "\"#{value}\"" : value }"
end
end end
end end

View File

@@ -2,13 +2,32 @@ module CyberarmEngine
class Element class Element
class CheckBox < Flow class CheckBox < Flow
def initialize(text, options, block = nil) def initialize(text, options, block = nil)
super({}, block = nil) super(options, block)
options[:toggled] = options[:checked] options[:toggled] = options[:checked]
@toggle_button = ToggleButton.new(options) @toggle_button = ToggleButton.new(options)
@label = Label.new(text, options) @label = Label.new(text, options)
define_label_singletons @label.subscribe(:holding_left_mouse_button) do |sender, x, y|
@toggle_button.left_mouse_button(sender, x, y)
end
@label.subscribe(:released_left_mouse_button) do |sender, x, y|
@toggle_button.released_left_mouse_button(sender, x, y)
end
@label.subscribe(:clicked_left_mouse_button) do |sender, x, y|
@toggle_button.clicked_left_mouse_button(sender, x, y)
publish(:changed, @toggle_button.value)
end
@label.subscribe(:enter) do |sender|
@toggle_button.enter(sender)
end
@label.subscribe(:leave) do |sender|
@toggle_button.leave(sender)
end
add(@toggle_button) add(@toggle_button)
add(@label) add(@label)
@@ -24,35 +43,8 @@ module CyberarmEngine
end end
def value=(bool) def value=(bool)
@toggle_button.vlaue = bool @toggle_button.value = bool
end publish(:changed, @toggle_button.value)
def define_label_singletons
@label.define_singleton_method(:_toggle_button) do |button|
@_toggle_button = button
end
@label._toggle_button(@toggle_button)
@label.define_singleton_method(:holding_left_mouse_button) do |sender, x, y|
@_toggle_button.left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:released_left_mouse_button) do |sender, x, y|
@_toggle_button.released_left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:clicked_left_mouse_button) do |sender, x, y|
@_toggle_button.clicked_left_mouse_button(sender, x, y)
end
@label.define_singleton_method(:enter) do |sender|
@_toggle_button.enter(sender)
end
@label.define_singleton_method(:leave) do |sender|
@_toggle_button.leave(sender)
end
end end
end end
end end

View File

@@ -22,13 +22,13 @@ module CyberarmEngine
def build def build
@block.call(self) if @block @block.call(self) if @block
recalculate root.gui_state.request_recalculate
end end
def add(element) def add(element)
@children << element @children << element
recalculate root.gui_state.request_recalculate
end end
def clear(&block) def clear(&block)
@@ -41,7 +41,6 @@ module CyberarmEngine
$__current_container__ = old_container $__current_container__ = old_container
recalculate
root.gui_state.request_recalculate root.gui_state.request_recalculate
end end
@@ -57,6 +56,8 @@ module CyberarmEngine
def hit_element?(x, y) def hit_element?(x, y)
@children.reverse_each do |child| @children.reverse_each do |child|
next unless child.visible?
case child case child
when Container when Container
if element = child.hit_element?(x, y) if element = child.hit_element?(x, y)
@@ -73,6 +74,9 @@ module CyberarmEngine
def recalculate def recalculate
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top) @current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
return unless visible? return unless visible?
Stats.increment(:gui_recalculations_last_frame, 1)
stylize stylize
layout layout
@@ -90,15 +94,16 @@ module CyberarmEngine
@height = _height ? _height : (@children.map {|c| c.y + c.outer_height}.max || 0).round @height = _height ? _height : (@children.map {|c| c.y + c.outer_height}.max || 0).round
end end
# Move child to parent after positioning # Move child to parent after positioning
@children.each do |child| @children.each do |child|
child.x += @x child.x += (@x + @style.border_thickness_left) - style.margin_left
child.y += @y child.y += (@y + @style.border_thickness_top) - style.margin_top
child.stylize child.stylize
child.recalculate child.recalculate
child.reposition # TODO: Implement top,bottom,left,center, and right positioning child.reposition # TODO: Implement top,bottom,left,center, and right positioning
Stats.increment(:gui_recalculations_last_frame, 1)
end end
update_background update_background
@@ -109,10 +114,12 @@ module CyberarmEngine
end end
def max_width def max_width
@max_width ? @max_width : window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right) _width = dimensional_size(@style.width, :width)
_width ? outer_width : window.width - (@parent ? @parent.style.margin_right + @style.margin_right : @style.margin_right)
end end
def fits_on_line?(element) # Flow def fits_on_line?(element) # Flow
p [@options[:id], @width] if @options[:id]
@current_position.x + element.outer_width <= max_width && @current_position.x + element.outer_width <= max_width &&
@current_position.x + element.outer_width <= window.width @current_position.x + element.outer_width <= window.width
end end
@@ -171,6 +178,25 @@ module CyberarmEngine
def value def value
@children.map {|c| c.class}.join(", ") @children.map {|c| c.class}.join(", ")
end end
def to_s
"#{self.class} x=#{x} y=#{y} width=#{width} height=#{height} children=#{@children.size}"
end
def write_tree(indent = "", index = 0)
puts self
indent = indent + " "
@children.each_with_index do |child, i|
print "#{indent}#{i}: "
if child.is_a?(Container)
child.write_tree(indent)
else
puts child
end
end
end
end end
end end
end end

View File

@@ -0,0 +1,6 @@
module CyberarmEngine
class Element
class EditBox < Element
end
end
end

View File

@@ -100,6 +100,22 @@ module CyberarmEngine
end end
end end
def caret_position
text_input_position_for(:caret_pos)
end
def selection_start_position
text_input_position_for(:selection_start)
end
def text_input_position_for(method)
if @type == :password
@text.x + @text.width(default(:password_character) * @text_input.text[0..@text_input.send(method)].length)
else
@text.x + @text.width(@text_input.text[0..@text_input.send(method)])
end
end
def left_mouse_button(sender, x, y) def left_mouse_button(sender, x, y)
super super
window.text_input = @text_input window.text_input = @text_input
@@ -141,22 +157,6 @@ module CyberarmEngine
return :handled return :handled
end end
def caret_position
text_input_position_for(:caret_pos)
end
def selection_start_position
text_input_position_for(:selection_start)
end
def text_input_position_for(method)
if @type == :password
@text.x + @text.textobject.text_width(default(:password_character) * @text_input.text[0..@text_input.send(method)].length)
else
@text.x + @text.textobject.text_width(@text_input.text[0..@text_input.send(method)])
end
end
def recalculate def recalculate
super super

View File

@@ -1,8 +1,6 @@
module CyberarmEngine module CyberarmEngine
class Element class Element
class Flow < Container class Flow < Container
include Common
def layout def layout
@children.each do |child| @children.each do |child|
if fits_on_line?(child) if fits_on_line?(child)

View File

@@ -14,7 +14,7 @@ module CyberarmEngine
def clicked_left_mouse_button(sender, x, y) def clicked_left_mouse_button(sender, x, y)
@block.call(self) if @block @block.call(self) if @block
return :handled # return :handled
end end
def recalculate def recalculate
@@ -44,6 +44,8 @@ module CyberarmEngine
recalculate recalculate
root.gui_state.request_recalculate if old_width != width || old_height != height root.gui_state.request_recalculate if old_width != width || old_height != height
publish(:changed, self.value)
end end
end end
end end

View File

@@ -0,0 +1,6 @@
module CyberarmEngine
class Element
class ListBox < Element
end
end
end

View File

@@ -43,6 +43,7 @@ module CyberarmEngine
@fraction = decimal.clamp(0.0, 1.0) @fraction = decimal.clamp(0.0, 1.0)
update_background update_background
publish(:changed, @fraction)
return @fraction return @fraction
end end
end end

View File

@@ -0,0 +1,6 @@
module CyberarmEngine
class Element
class Radio < Element
end
end
end

View File

@@ -0,0 +1,107 @@
module CyberarmEngine
class Element
class Slider < Container
class Handle < Button
def initialize(*args)
super(*args)
event(:begin_drag)
event(:drag_update)
event(:end_drag)
subscribe :begin_drag do |sender, x, y, button|
@drag_start_pos = Vector.new(x, y)
:handled
end
subscribe :drag_update do |sender, x, y, button|
@parent.handle_dragged_to(x, y)
:handled
end
subscribe :end_drag do
@drag_start_pos = nil
:handled
end
end
def draggable?(button)
button == :left
end
end
attr_reader :range, :step_size
def initialize(options = {}, block = nil)
super(options, block)
@range = @options[:range] ? @options[:range] : 0.0..1.0
@step_size = @options[:step] ? @options[:step] : 0.1
@value = @options[:value] ? @options[:value] : (@range.first + @range.last) / 2
@handle = Handle.new("", parent: self, width: 8, height: 1.0) { close }
self.add(@handle)
end
def recalculate
_width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height)
@width = _width
@height = _height
position_handle
@handle.recalculate
@handle.update_background
update_background
end
def position_handle
@handle.x = @x + @style.padding_left + @style.border_thickness_left +
((content_width - @handle.outer_width) * (@value - @range.min) / (@range.max - @range.min).to_f)
@handle.y = @y + @style.border_thickness_top + @style.padding_top
end
def draw
super
@handle.draw
end
def update
super
@tip = value.to_s
@handle.tip = @tip
end
def holding_left_mouse_button(sender, x, y)
handle_dragged_to(x, y)
:handled
end
def handle_dragged_to(x, y)
@ratio = ((x - @handle.width / 2) - @x) / (content_width - @handle.outer_width)
self.value = @ratio.clamp(0.0, 1.0) * (@range.max - @range.min) + @range.min
end
def value
@value
end
def value=(n)
@value = n
position_handle
@handle.recalculate
publish(:changed, @value)
end
end
end
end

View File

@@ -1,8 +1,6 @@
module CyberarmEngine module CyberarmEngine
class Element class Element
class Stack < Container class Stack < Container
include Common
def layout def layout
@children.each do |child| @children.each do |child|
move_to_next_line(child) move_to_next_line(child)

View File

@@ -5,8 +5,8 @@ module CyberarmEngine
def initialize(options, block = nil) def initialize(options, block = nil)
super(options[:checkmark], options, block) super(options[:checkmark], options, block)
@toggled = options[:toggled] || false @value = options[:checked] || false
if @toggled if @value
@text.text = @options[:checkmark] @text.text = @options[:checkmark]
else else
@text.text = "" @text.text = ""
@@ -15,41 +15,42 @@ module CyberarmEngine
return self return self
end end
def toggled=(boolean)
@toggled = !boolean
toggle
end
def clicked_left_mouse_button(sender, x, y) def clicked_left_mouse_button(sender, x, y)
toggle self.value = !@value
@block.call(self) if @block @block.call(self) if @block
return :handled return :handled
end end
def toggle
if @toggled
@toggled = false
@text.text = ""
else
@toggled = true
@text.text = @options[:checkmark]
end
end
def recalculate def recalculate
super super
_width = dimensional_size(@style.width, :width) _width = dimensional_size(@style.width, :width)
_height= dimensional_size(@style.height,:height) _height= dimensional_size(@style.height,:height)
@width = _width ? _width : @text.textobject.text_width(@options[:checkmark]) @width = _width ? _width : @text.textobject.text_width(@options[:checkmark])
@height = _height ? _height : @text.height @height = _height ? _height : @text.height
update_background update_background
end end
def value def value
@toggled @value
end
def value=(boolean)
@value = boolean
if boolean
@text.text = @options[:checkmark]
else
@text.text = ""
end
recalculate
publish(:changed, @value)
end end
end end
end end

View File

@@ -22,6 +22,11 @@ module CyberarmEngine
@mouse_down_on = {} @mouse_down_on = {}
@mouse_down_position = {} @mouse_down_position = {}
@pending_recalculate_request = false @pending_recalculate_request = false
@tip = CyberarmEngine::Text.new("", size: 22, z: Float::INFINITY)
@menu = nil
@min_drag_distance = 0
@mouse_pos = Vector.new
end end
# throws :blur event to focused element and sets GuiState focused element # throws :blur event to focused element and sets GuiState focused element
@@ -35,8 +40,18 @@ module CyberarmEngine
@focus @focus
end end
def draw
super
if @tip.text.length > 0
Gosu.draw_rect(@tip.x - 2, @tip.y - 2, @tip.width + 4, @tip.height + 4, 0xff020202, Float::INFINITY)
@tip.draw
end
end
def update def update
if @pending_recalculate_request if @pending_recalculate_request
@root_container.recalculate
@root_container.recalculate @root_container.recalculate
@pending_recalculate_request = false @pending_recalculate_request = false
end end
@@ -56,12 +71,30 @@ module CyberarmEngine
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle) redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight) redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
if Vector.new(window.mouse_x, window.mouse_y) == @last_mouse_pos
if @mouse_over && (Gosu.milliseconds - @mouse_moved_at) > tool_tip_delay
@tip.text = @mouse_over.tip if @mouse_over
@tip.x, @tip.y = window.mouse_x - @tip.width / 2, window.mouse_y - @tip.height - 4
else
@tip.text = ""
end
else
@mouse_moved_at = Gosu.milliseconds
end
@last_mouse_pos = Vector.new(window.mouse_x, window.mouse_y)
@mouse_pos = @last_mouse_pos.clone
request_recalculate if @active_width != window.width || @active_height != window.height request_recalculate if @active_width != window.width || @active_height != window.height
@active_width = window.width @active_width = window.width
@active_height = window.height @active_height = window.height
end end
def tool_tip_delay
500 # ms
end
def button_down(id) def button_down(id)
super super
@@ -72,6 +105,8 @@ module CyberarmEngine
redirect_mouse_button(:middle) redirect_mouse_button(:middle)
when Gosu::MsRight when Gosu::MsRight
redirect_mouse_button(:right) redirect_mouse_button(:right)
when Gosu::KbF5
request_recalculate
end end
end end
@@ -115,12 +150,26 @@ module CyberarmEngine
@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over == @mouse_down_on[button] @mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over == @mouse_down_on[button]
end end
if @dragging_element
@dragging_element.publish(:end_drag, window.mouse_x, window.mouse_y, button)
@dragging_element = nil
end
@mouse_down_position[button] = nil @mouse_down_position[button] = nil
@mouse_down_on[button] = nil @mouse_down_on[button] = nil
end end
def redirect_holding_mouse_button(button) def redirect_holding_mouse_button(button)
@mouse_over.publish(:"holding_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over if !@dragging_element && @mouse_down_on[button] && @mouse_down_on[button].draggable?(button) && @mouse_pos.distance(@mouse_down_position[button]) > @min_drag_distance
@dragging_element = @mouse_down_on[button]
@dragging_element.publish(:"begin_drag", window.mouse_x, window.mouse_y, button)
end
if @dragging_element
@dragging_element.publish(:"drag_update", window.mouse_x, window.mouse_y, button) if @dragging_element
else
@mouse_over.publish(:"holding_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over
end
end end
def redirect_mouse_wheel(button) def redirect_mouse_wheel(button)

View File

@@ -88,7 +88,7 @@ module CyberarmEngine
caret_width: 2, caret_width: 2,
caret_color: Gosu::Color::WHITE, caret_color: Gosu::Color::WHITE,
caret_interval: 500, caret_interval: 500,
selection_color: Gosu::Color::GREEN, selection_color: Gosu::Color.rgba(255, 128, 50, 200),
}, },
Image: { # < Element Image: { # < Element
@@ -114,6 +114,15 @@ module CyberarmEngine
fraction_background: [0xffc75e61, 0xffe26623], fraction_background: [0xffc75e61, 0xffe26623],
border_thickness: 1, border_thickness: 1,
border_color: [0xffd59674, 0xffff8746] border_color: [0xffd59674, 0xffff8746]
},
Slider: { # < Element
width: 250,
height: 36,
background: 0xff111111,
fraction_background: [0xffc75e61, 0xffe26623],
border_thickness: 1,
border_color: [0xffd59674, 0xffff8746]
} }
}.freeze }.freeze
end end

View File

@@ -1,25 +1,61 @@
module CyberarmEngine module CyberarmEngine
class Vector class Vector
##
# Creates a up vector
#
# Vector.new(0, 1, 0)
#
# @return [CyberarmEngine::Vector]
def self.up def self.up
Vector.new(0, 1, 0) Vector.new(0, 1, 0)
end end
##
# Creates a down vector
#
# Vector.new(0, -1, 0)
#
# @return [CyberarmEngine::Vector]
def self.down def self.down
Vector.new(0, -1, 0) Vector.new(0, -1, 0)
end end
##
# Creates a left vector
#
# Vector.new(-1, 0, 0)
#
# @return [CyberarmEngine::Vector]
def self.left def self.left
Vector.new(-1, 0, 0) Vector.new(-1, 0, 0)
end end
##
# Creates a right vector
#
# Vector.new(1, 0, 0)
#
# @return [CyberarmEngine::Vector]
def self.right def self.right
Vector.new(1, 0, 0) Vector.new(1, 0, 0)
end end
##
# Creates a forward vector
#
# Vector.new(0, 0, 1)
#
# @return [CyberarmEngine::Vector]
def self.forward def self.forward
Vector.new(0, 0, 1) Vector.new(0, 0, 1)
end end
##
# Creates a backward vector
#
# Vector.new(0, 0, -1)
#
# @return [CyberarmEngine::Vector]
def self.backward def self.backward
Vector.new(0, 0, -1) Vector.new(0, 0, -1)
end end
@@ -43,25 +79,30 @@ module CyberarmEngine
alias w weight alias w weight
alias w= weight= alias w= weight=
# @return [Boolean]
def ==(other) def ==(other)
if other.is_a?(Numeric) if other.is_a?(Numeric)
@x == other && @x == other &&
@y == other && @y == other &&
@z == other && @z == other &&
@weight == other @weight == other
else elsif other.is_a?(Vector)
@x == other.x && @x == other.x &&
@y == other.y && @y == other.y &&
@z == other.z && @z == other.z &&
@weight == other.weight @weight == other.weight
else
other == self
end end
end end
# Create a new vector using {x} and {y} values
# @return [CyberarmEngine::Vector]
def xy def xy
Vector.new(@x, @y) Vector.new(@x, @y)
end end
# Performs math operation, excluding @weight # Performs math operation, excluding {weight}
private def operator(function, other) private def operator(function, other)
if other.is_a?(Numeric) if other.is_a?(Numeric)
Vector.new( Vector.new(
@@ -78,22 +119,26 @@ module CyberarmEngine
end end
end end
# Adds Vector and Numberic or Vector and Vector, excluding @weight # Adds Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def +(other) def +(other)
operator("+", other) operator("+", other)
end end
# Subtracts Vector and Numberic or Vector and Vector, excluding @weight # Subtracts Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def -(other) def -(other)
operator("-", other) operator("-", other)
end end
# Multiplies Vector and Numberic or Vector and Vector, excluding @weight # Multiplies Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def *(other) def *(other)
operator("*", other) operator("*", other)
end end
# Divides Vector and Numberic or Vector and Vector, excluding @weight # Divides Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def /(other) def /(other)
# Duplicated to protect from DivideByZero # Duplicated to protect from DivideByZero
if other.is_a?(Numeric) if other.is_a?(Numeric)
@@ -111,6 +156,8 @@ module CyberarmEngine
end end
end end
# dot product of {Vector}
# @return [Integer|Float]
def dot(other) def dot(other)
product = 0 product = 0
@@ -124,6 +171,8 @@ module CyberarmEngine
return product return product
end end
# cross product of {Vector}
# @return [CyberarmEngine::Vector]
def cross(other) def cross(other)
a = self.to_a a = self.to_a
b = other.to_a b = other.to_a
@@ -136,24 +185,40 @@ module CyberarmEngine
end end
# returns degrees # returns degrees
# @return [Float]
def angle(other) def angle(other)
Math.acos( self.normalized.dot(other.normalized) ) * 180 / Math::PI Math.acos( self.normalized.dot(other.normalized) ) * 180 / Math::PI
end end
# returns magnitude of Vector, ignoring #weight # returns magnitude of Vector, ignoring #weight
# @return [Float]
def magnitude def magnitude
Math.sqrt((@x * @x) + (@y * @y) + (@z * @z)) Math.sqrt((@x * @x) + (@y * @y) + (@z * @z))
end end
##
# returns normalized {Vector}
#
# @example
# CyberarmEngine::Vector.new(50, 21.2, 45).normalized
# # => <CyberarmEngine::Vector:0x001 @x=0.7089... @y=0.3005... @z=0.6380... @weight=0>
#
# @return [CyberarmEngine::Vector]
def normalized def normalized
mag = magnitude mag = magnitude
self / Vector.new(mag, mag, mag) self / Vector.new(mag, mag, mag)
end end
# returns a direction {Vector}
#
# z is pitch
#
# y is yaw
#
# x is roll
# @return [CyberarmEngine::Vector]
def direction def direction
# z is pitch
# y is yaw
# x is roll
_x = -Math.sin(@y.degrees_to_radians) * Math.cos(@z.degrees_to_radians) _x = -Math.sin(@y.degrees_to_radians) * Math.cos(@z.degrees_to_radians)
_y = Math.sin(@z.degrees_to_radians) _y = Math.sin(@z.degrees_to_radians)
_z = Math.cos(@y.degrees_to_radians) * Math.cos(@z.degrees_to_radians) _z = Math.cos(@y.degrees_to_radians) * Math.cos(@z.degrees_to_radians)
@@ -161,41 +226,63 @@ module CyberarmEngine
Vector.new(_x, _y, _z) Vector.new(_x, _y, _z)
end end
# returns an inverse {Vector}
# @return [CyberarmEngine::Vector]
def inverse def inverse
Vector.new(1.0 / @x, 1.0 / @y, 1.0 / @z) Vector.new(1.0 / @x, 1.0 / @y, 1.0 / @z)
end end
# Adds up values of {x}, {y}, and {z}
# @return [Integer|Float]
def sum def sum
@x + @y + @z @x + @y + @z
end end
##
# Linear interpolation: smoothly transition between two {Vector}
#
# CyberarmEngine::Vector.new(100, 100, 100).lerp( CyberarmEngine::Vector.new(0, 0, 0), 0.75 )
# # => <CyberarmEngine::Vector:0x0001 @x=75.0, @y=75.0, @z=75.0, @weight=0>
#
# @param other [CyberarmEngine::Vector | Integer | Float] value to subtract from
# @param factor [Float] how complete transition to _other_ is, in range [0.0..1.0]
# @return [CyberarmEngine::Vector]
def lerp(other, factor) def lerp(other, factor)
(self - other) * factor.clamp(0.0, 1.0) (self - other) * factor.clamp(0.0, 1.0)
end end
# 2D distance using X and Y # 2D distance using X and Y
# @return [Float]
def distance(other) def distance(other)
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2) Math.sqrt((@x-other.x)**2 + (@y-other.y)**2)
end end
# 2D distance using X and Z # 2D distance using X and Z
# @return [Float]
def gl_distance2d(other) def gl_distance2d(other)
Math.sqrt((@x-other.x)**2 + (@z-other.z)**2) Math.sqrt((@x-other.x)**2 + (@z-other.z)**2)
end end
# 3D distance using X, Y, and Z # 3D distance using X, Y, and Z
# @return [Float]
def distance3d(other) def distance3d(other)
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2 + (@z-other.z)**2) Math.sqrt((@x-other.x)**2 + (@y-other.y)**2 + (@z-other.z)**2)
end end
# Converts {Vector} to Array
# @return [Array]
def to_a def to_a
[@x, @y, @z, @weight] [@x, @y, @z, @weight]
end end
# Converts {Vector} to String
# @return [String]
def to_s def to_s
"X: #{@x}, Y: #{@y}, Z: #{@z}, Weight: #{@weight}" "X: #{@x}, Y: #{@y}, Z: #{@z}, Weight: #{@weight}"
end end
# Converts {Vector} to Hash
# @return [Hash]
def to_h def to_h
{x: @x, y: @y, z: @z, weight: @weight} {x: @x, y: @y, z: @z, weight: @weight}
end end

View File

@@ -1,4 +1,4 @@
module CyberarmEngine module CyberarmEngine
NAME = "InDev" NAME = "InDev"
VERSION = "0.13.0" VERSION = "0.14.0"
end end

View File

@@ -1,5 +1,5 @@
module CyberarmEngine module CyberarmEngine
class Engine < Gosu::Window class Window < Gosu::Window
IMAGES = {} IMAGES = {}
SAMPLES= {} SAMPLES= {}
SONGS = {} SONGS = {}
@@ -34,6 +34,8 @@ module CyberarmEngine
end end
def update def update
Stats.clear
current_state.update if current_state current_state.update if current_state
@last_frame_time = Gosu.milliseconds-@current_frame_time @last_frame_time = Gosu.milliseconds-@current_frame_time
@current_frame_time = Gosu.milliseconds @current_frame_time = Gosu.milliseconds