24 Commits

Author SHA1 Message Date
1644ff8a27 Bump version 2024-02-28 20:43:28 -06:00
d6a99b935a Fixed styles not applying correctly for non-default styles 2024-02-28 10:53:49 -06:00
c4e47b8e38 Bump version 2024-01-18 14:10:28 -06:00
d0e1772f33 Fixed container that is scrolled down getting stuck being 'overscrolled' when resized 2024-01-18 14:08:33 -06:00
00e47d61a2 Bump version 2023-11-17 17:11:09 -06:00
1882673fff Improvements to layout recalculating, reduces need to manually force a refresh (F5) 2023-11-17 17:10:53 -06:00
286efa2059 Update required files 2023-11-17 15:07:08 -06:00
6b9af5c87c Merged in gosu_notifications 2023-11-17 15:06:38 -06:00
af3a3ff938 Merged in gosu_more_drawables 2023-11-17 15:06:21 -06:00
bcff35bd7b Sync 2023-11-17 14:08:21 -06:00
5d1c195917 Added support for rendering multiple lights, standardized shaders to use snake case for variables and camel case for functions, stubbed PBR material shader include. 2023-07-29 14:09:23 -05:00
9a6e1df032 Remove need to do a full gui recalc 3 or more times for the layout to work (current implementation slows things down a bit, but seems more reliable then brute forcing 3x+) 2023-06-18 19:42:38 -05:00
b1b8fc8556 Cache scroll width/height 2023-06-18 14:18:15 -05:00
a60b09a110 Further scrolling improvements (should be smoother/more consistent with varied frame time) 2023-06-18 13:50:32 -05:00
81a632942e Round scroll position to prevent rendering issues caused by floats 2023-06-18 12:38:12 -05:00
5ef8023aca Improved scrolling 2023-06-18 12:26:08 -05:00
2e690d7d33 Misc bug fixes and improvements 2023-06-16 14:40:16 -05:00
a9f9e20235 Remove named arguments from stats struct due to mruby lacking support 2023-04-28 22:29:53 -05:00
25c36d3788 Add CyberarmEngine::Stats::StatsPlotter for rendering frame timings graph along with labeled sub-timings 2023-04-20 21:54:44 -05:00
c26ddeef4d Refactored CyberarmEngine::Stats to track data for last N frames 2023-04-20 16:08:59 -05:00
5e3e06b74e Improve Vector arithmetic performance by 2x 2023-04-16 20:26:29 -05:00
72037efc73 Fixed Slider element not working properly under mruby (attempts to slide would jump between min/max values) 2023-03-27 17:13:51 -05:00
1462f89e24 Initial support for using cyberarm_engine as a mruby mrbgem: Remove/disable usages of defined?, update old gosu mouse and keyboard constants, and replace one usage of window.button_down? with proper Gosu.button_down? 2023-03-24 18:21:41 -05:00
98948c891a Request repaint when hiding menu 2023-03-17 11:05:17 -05:00
32 changed files with 1105 additions and 204 deletions

View File

@@ -5,25 +5,25 @@ layout (location = 1) out vec4 fragColor;
layout (location = 2) out vec3 fragNormal;
layout (location = 3) out vec3 fragUV;
in vec3 outPosition, outColor, outNormal, outUV, outFragPos, outCameraPos;
in vec3 out_position, out_color, out_normal, out_uv, out_frag_pos, out_camera_pos;
out vec4 outputFragColor;
flat in int outHasTexture;
flat in int out_has_texture;
uniform sampler2D diffuse_texture;
void main() {
vec3 result;
if (outHasTexture == 0) {
result = outColor;
if (out_has_texture == 0) {
result = out_color;
} else {
result = texture(diffuse_texture, outUV.xy).xyz + 0.25;
result = texture(diffuse_texture, out_uv.xy).xyz + 0.25;
}
fragPosition = outPosition;
fragPosition = out_position;
fragColor = vec4(result, 1.0);
fragNormal = outNormal;
fragUV = outUV;
fragNormal = out_normal;
fragUV = out_uv;
float gamma = 2.2;
outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma));

View File

@@ -1,22 +1,23 @@
#version 330 core
out vec4 FragColor;
out vec4 frag_color;
@include "light_struct"
const int DIRECTIONAL = 0;
const int POINT = 1;
const int SPOT = 2;
in vec2 outTexCoords;
flat in Light outLight[1];
flat in Light out_lights[7];
in vec2 out_tex_coords;
flat in int out_light_count;
uniform sampler2D diffuse, position, texcoord, normal, depth;
vec4 directionalLight(Light light) {
vec3 norm = normalize(texture(normal, outTexCoords).rgb);
vec3 diffuse_color = texture(diffuse, outTexCoords).rgb;
vec3 fragPos = texture(position, outTexCoords).rgb;
vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
vec3 frag_pos = texture(position, out_tex_coords).rgb;
vec3 lightDir = normalize(light.position - fragPos);
vec3 lightDir = normalize(light.position - frag_pos);
float diff = max(dot(norm, lightDir), 0);
vec3 _ambient = light.ambient;
@@ -59,5 +60,10 @@ vec4 calculateLighting(Light light) {
}
void main() {
FragColor = texture(diffuse, outTexCoords) * calculateLighting(outLight[0]);
}
frag_color = vec4(0.0);
for(int i = 0; i < out_light_count; i++)
{
frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
}
}

View File

@@ -0,0 +1,16 @@
struct Material {
vec3 color;
vec3 roughness;
vec3 metalic;
vec3 specular;
bool use_color_texture;
bool use_roughness_texture;
bool use_metalic_texture;
bool use_specular_texture;
sampler2D color_tex;
sampler2D roughness_tex;
sampler2D metalic_tex;
sampler2D specular_tex;
};

View File

@@ -1,28 +1,28 @@
# version 330 core
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec3 inNormal;
layout(location = 3) in vec3 inUV;
layout(location = 0) in vec3 in_position;
layout(location = 1) in vec3 in_color;
layout(location = 2) in vec3 in_normal;
layout(location = 3) in vec3 in_uv;
uniform mat4 projection, view, model;
uniform int hasTexture;
uniform vec3 cameraPos;
uniform int has_texture;
uniform vec3 camera_pos;
out vec3 outPosition, outColor, outNormal, outUV;
out vec3 outFragPos, outViewPos, outCameraPos;
flat out int outHasTexture;
out vec3 out_position, out_color, out_normal, out_uv;
out vec3 out_frag_pos, out_view_pos, out_camera_pos;
flat out int out_has_texture;
void main() {
// projection * view * model * position
outPosition = inPosition;
outColor = inColor;
outNormal= normalize(transpose(inverse(mat3(model))) * inNormal);
outUV = inUV;
outHasTexture = hasTexture;
outCameraPos = cameraPos;
out_position = in_position;
out_color = in_color;
out_normal= normalize(transpose(inverse(mat3(model))) * in_normal);
out_uv = in_uv;
out_has_texture = has_texture;
out_camera_pos = camera_pos;
outFragPos = vec3(model * vec4(inPosition, 1.0));
out_frag_pos = vec3(model * vec4(in_position, 1.0));
gl_Position = projection * view * model * vec4(inPosition, 1.0);
gl_Position = projection * view * model * vec4(in_position, 1.0);
}

View File

@@ -1,17 +1,24 @@
#version 330 core
@include "light_struct"
layout (location = 0) in vec3 inPosition;
layout (location = 1) in vec2 inTexCoords;
layout (location = 0) in vec3 in_position;
layout (location = 1) in vec2 in_tex_coords;
uniform sampler2D diffuse, position, texcoord, normal, depth;
uniform Light light[1];
uniform int light_count;
uniform Light lights[7];
out vec2 outTexCoords;
flat out Light outLight[1];
out vec2 out_tex_coords;
flat out int out_light_count;
flat out Light out_lights[7];
void main() {
gl_Position = vec4(inPosition.x, inPosition.y, inPosition.z, 1.0);
outTexCoords = inTexCoords;
outLight = light;
}
gl_Position = vec4(in_position.x, in_position.y, in_position.z, 1.0);
out_tex_coords = in_tex_coords;
out_light_count = light_count;
for(int i = 0; i < light_count; i++)
{
out_lights[i] = lights[i];
}
}

View File

@@ -7,13 +7,19 @@ else
end
require "json"
require "excon"
require "gosu_more_drawables"
require_relative "cyberarm_engine/version"
require_relative "cyberarm_engine/stats"
require_relative "cyberarm_engine/common"
require_relative "cyberarm_engine/gosu_ext/draw_arc"
require_relative "cyberarm_engine/gosu_ext/draw_circle"
require_relative "cyberarm_engine/gosu_ext/draw_path"
require_relative "cyberarm_engine/notification"
require_relative "cyberarm_engine/notification_manager"
require_relative "cyberarm_engine/game_object"
require_relative "cyberarm_engine/window"
@@ -66,6 +72,6 @@ require_relative "cyberarm_engine/model/material"
require_relative "cyberarm_engine/model/model_object"
require_relative "cyberarm_engine/model/parser"
require_relative "cyberarm_engine/model/parsers/wavefront_parser"
require_relative "cyberarm_engine/model/parsers/collada_parser" if defined?(Nokogiri)
require_relative "cyberarm_engine/model/parsers/collada_parser" if RUBY_ENGINE != "mruby" && defined?(Nokogiri)
require_relative "cyberarm_engine/builtin/intro_state"

View File

@@ -163,7 +163,7 @@ module CyberarmEngine
elsif background.is_a?(Range)
set([background.begin, background.begin, background.end, background.end])
else
raise ArgumentError, "background '#{background}' of type '#{background.class}' was not able to be processed"
raise ArgumentError, "background '#{background.inspect}' of type '#{background.class}' was not able to be processed"
end
end
end

View File

@@ -18,7 +18,7 @@ module CyberarmEngine
@gosu_logo = generate_proxy("Gosu", "Game Library", 0xff_111111)
@ruby_logo = generate_proxy("Ruby", "Programming Language", 0xff_880000)
@opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if defined?(OpenGL)
@opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if RUBY_ENGINE != "mruby" && defined?(OpenGL)
base_time = Gosu.milliseconds

View File

@@ -52,7 +52,7 @@ module CyberarmEngine
end
def lighten(color, amount = 25)
if defined?(color.alpha)
if color.respond_to?(:alpha)
Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
else
Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
@@ -60,7 +60,7 @@ module CyberarmEngine
end
def darken(color, amount = 25)
if defined?(color.alpha)
if color.respond_to?(:alpha)
Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
else
Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)

View File

@@ -103,7 +103,7 @@ module CyberarmEngine
def button_down(id)
case id
when Gosu::KbEnter, Gosu::KbReturn
when Gosu::KB_ENTER, Gosu::KB_RETURN
return unless @text_input.text.length.positive?
@history.text += "\n<c=999999>> #{@text_input.text}</c>"
@@ -113,12 +113,12 @@ module CyberarmEngine
handle_command
@text_input.text = ""
when Gosu::KbUp
when Gosu::KB_UP
@command_history_index -= 1
@command_history_index = 0 if @command_history_index.negative?
@text_input.text = @command_history[@command_history_index]
when Gosu::KbDown
when Gosu::KB_DOWN
@command_history_index += 1
if @command_history_index > @command_history.size - 1
@text_input.text = "" unless @command_history_index > @command_history.size
@@ -127,7 +127,7 @@ module CyberarmEngine
@text_input.text = @command_history[@command_history_index]
end
when Gosu::KbTab
when Gosu::KB_TAB
split = @text_input.text.split(" ")
if !@text_input.text.end_with?(" ") && split.size == 1
@@ -142,7 +142,7 @@ module CyberarmEngine
cmd.autocomplete(self)
end
when Gosu::KbBacktick
when Gosu::KB_BACKTICK
# Remove backtick character from input
@text_input.text = if @text_input.text.size > 1
@text_input.text[0..@text_input.text.size - 2]
@@ -151,7 +151,7 @@ module CyberarmEngine
end
# Copy
when Gosu::KbC
when Gosu::KB_C
if control_down? && shift_down?
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
p @memory
@@ -160,7 +160,7 @@ module CyberarmEngine
end
# Paste
when Gosu::KbV
when Gosu::KB_V
if control_down? && shift_down?
string = @text_input.text.chars.insert(caret_pos, @memory).join
_caret_pos = caret_pos
@@ -170,7 +170,7 @@ module CyberarmEngine
end
# Cut
when Gosu::KbX
when Gosu::KB_X
if control_down? && shift_down?
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
string = @text_input.text.chars
@@ -182,7 +182,7 @@ module CyberarmEngine
end
# Delete word to left of caret
when Gosu::KbW
when Gosu::KB_W
if control_down?
split = @text_input.text.split(" ")
split.delete(split.last)
@@ -190,7 +190,7 @@ module CyberarmEngine
end
# Clear history
when Gosu::KbL
when Gosu::KB_L
@history.text = "" if control_down?
end
end

View File

@@ -42,7 +42,7 @@ module CyberarmEngine
@radius = if options[:radius]
options[:radius]
else
defined?(@image.width) ? ((@image.width + @image.height) / 4) * scale : 1
@image.respond_to?(:width) ? ((@image.width + @image.height) / 4) * scale : 1
end
end
end

View File

@@ -0,0 +1,98 @@
module Gosu
# Draw an arc around the point x and y.
#
# Color accepts the following: *Gosu::Color*, *Array* (with 2 colors), or a *Hash* with keys: _from:_ and _to:_ both colors.
#
# With a *Gosu::Color* the arc will be painted with color
#
# With an *Array* the first *Gosu::Color* with be the innermost color and the last *Gosu::Color* with be the outermost color
#
# With a *Hash* the arc will smoothly transition from the start of the arc to the end
# @example
# # Using a Hash
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, {from: Gosu::Color::BLUE, to: Gosu::Color::GREEN}, 0, :default)
#
# # Using an Array
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, [Gosu::Color::BLUE, Gosu::Color::GREEN], 0, :default)
#
# # Using a Gosu::Color
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, Gosu::Color::BLUE, 0, :default)
#
#
# @param x X position.
# @param y Y position.
# @param radius radius of arc, in pixels.
# @param percentage how complete the segment is, _0.0_ is 0% and _1.0_ is 100%.
# @param segments how many segments for arc, more will appear smoother, less will appear jagged.
# @param thickness how thick arc will be.
# @param color [Gosu::Color, Array<Gosu::Color, Gosu::Color>, Hash{from: start_color, to: end_color}] color or colors to draw the arc with.
# @param z Z position.
# @param mode blend mode.
#
# @note _thickness_ is subtracted from radius, meaning that the arc will grow towards the origin, not away from it.
#
# @return [void]
def self.draw_arc(x, y, radius, percentage = 1.0, segments = 128, thickness = 4, color = Gosu::Color::WHITE, z = 0, mode = :default)
segments = 360.0 / segments
return if percentage == 0.0
0.step((359 * percentage), percentage > 0 ? segments : -segments) do |angle|
angle2 = angle + segments
point_a_left_x = x + Gosu.offset_x(angle, radius - thickness)
point_a_left_y = y + Gosu.offset_y(angle, radius - thickness)
point_a_right_x = x + Gosu.offset_x(angle2, radius - thickness)
point_a_right_y = y + Gosu.offset_y(angle2, radius - thickness)
point_b_left_x = x + Gosu.offset_x(angle, radius)
point_b_left_y = y + Gosu.offset_y(angle, radius)
point_b_right_x = x + Gosu.offset_x(angle2, radius)
point_b_right_y = y + Gosu.offset_y(angle2, radius)
if color.is_a?(Array)
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color.first,
point_b_left_x, point_b_left_y, color.last,
point_a_right_x, point_a_right_y, color.first,
point_b_right_x, point_b_right_y, color.last,
z, mode
)
elsif color.is_a?(Hash)
start_color = color[:from]
end_color = color[:to]
color_a = Gosu::Color.rgba(
(end_color.red - start_color.red) * (angle / 360.0) + start_color.red,
(end_color.green - start_color.green) * (angle / 360.0) + start_color.green,
(end_color.blue - start_color.blue) * (angle / 360.0) + start_color.blue,
(end_color.alpha - start_color.alpha) * (angle / 360.0) + start_color.alpha,
)
color_b = Gosu::Color.rgba(
(end_color.red - start_color.red) * (angle2 / 360.0) + start_color.red,
(end_color.green - start_color.green) * (angle2 / 360.0) + start_color.green,
(end_color.blue - start_color.blue) * (angle2 / 360.0) + start_color.blue,
(end_color.alpha - start_color.alpha) * (angle2 / 360.0) + start_color.alpha,
)
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color_a,
point_b_left_x, point_b_left_y, color_a,
point_a_right_x, point_a_right_y, color_b,
point_b_right_x, point_b_right_y, color_b,
z, mode
)
else
Gosu.draw_quad(
point_a_left_x, point_a_left_y, color,
point_b_left_x, point_b_left_y, color,
point_a_right_x, point_a_right_y, color,
point_b_right_x, point_b_right_y, color,
z, mode
)
end
end
end
end

View File

@@ -0,0 +1,31 @@
module Gosu
##
# Draw a filled circled around point X and Y.
#
# @param x X position.
# @param y Y position.
# @param radius radius of circle, in pixels.
# @param step_size resolution of circle, more steps will apear smoother, less will appear jagged.
# @param color color to draw circle with.
# @param mode blend mode.
#
# @return [void]
def self.draw_circle(x, y, radius, step_size = 36, color = Gosu::Color::WHITE, z = 0, mode = :default)
step_size = (360.0 / step_size).floor
0.step(359, step_size) do |angle|
angle2 = angle + step_size
point_lx = x + Gosu.offset_x(angle, radius)
point_ly = y + Gosu.offset_y(angle, radius)
point_rx = x + Gosu.offset_x(angle2, radius)
point_ry = y + Gosu.offset_y(angle2, radius)
Gosu.draw_triangle(
point_lx, point_ly, color,
point_rx, point_ry, color,
x, y, color, z, mode
)
end
end
end

View File

@@ -0,0 +1,17 @@
module Gosu
PathNode = Struct.new(:x, :y)
def self.draw_path(nodes, color = Gosu::Color::WHITE, z = 0, mode = :default)
last_node = nodes.first
nodes[1..nodes.size - 1].each do |current_node|
Gosu.draw_line(
last_node.x, last_node.y, color,
current_node.x, current_node.y, color,
z, mode
)
last_node = current_node
end
end
end

View File

@@ -49,8 +49,9 @@ module CyberarmEngine
@objects.each { |o| @vertex_count += o.vertices.size }
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
# start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
# build_collision_tree
# puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
end
def parse(parser)
@@ -150,24 +151,24 @@ module CyberarmEngine
glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
gl_error?
# inPosition
# in_position
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
# colors
glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer_id)
# inColor
# in_color
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
# normals
glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer_id)
# inNormal
# in_normal
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
if has_texture?
# uvs
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
# inUV
# in_uv
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, nil)
gl_error?
end
@@ -177,7 +178,7 @@ module CyberarmEngine
end
def build_collision_tree
@aabb_tree = AABBTree.new
@aabb_tree = IMICFPS::AABBTree.new
@faces.each do |face|
box = BoundingBox.new

View File

@@ -0,0 +1,83 @@
module CyberarmEngine
class Notification
WIDTH = 500
HEIGHT = 64
EDGE_WIDTH = 8
TRANSITION_DURATION = 750
PADDING = 8
TTL_LONG = 5_000
TTL_MEDIUM = 3_250
TTL_SHORT = 1_500
TIME_TO_LIVE = TTL_MEDIUM
BACKGROUND_COLOR = Gosu::Color.new(0xaa313533)
EDGE_COLOR = Gosu::Color.new(0xaa010101)
ICON_COLOR = Gosu::Color.new(0xddffffff)
TITLE_COLOR = Gosu::Color.new(0xddffffff)
TAGLINE_COLOR = Gosu::Color.new(0xddaaaaaa)
TITLE_SIZE = 28
TAGLINE_SIZE = 18
ICON_SIZE = HEIGHT - PADDING * 2
TITLE_FONT = Gosu::Font.new(TITLE_SIZE, bold: true)
TAGLINE_FONT = Gosu::Font.new(TAGLINE_SIZE)
PRIORITY_HIGH = 1.0
PRIORITY_MEDIUM = 0.5
PRIORITY_LOW = 0.0
LINEAR_TRANSITION = :linear
EASE_IN_OUT_TRANSITION = :ease_in_out
attr_reader :priority, :title, :tagline, :icon, :time_to_live, :transition_duration, :transition_type
def initialize(
host:, priority:, title:, title_color: TITLE_COLOR, tagline: "", tagline_color: TAGLINE_COLOR, icon: nil, icon_color: ICON_COLOR,
edge_color: EDGE_COLOR, background_color: BACKGROUND_COLOR, time_to_live: TIME_TO_LIVE, transition_duration: TRANSITION_DURATION,
transition_type: EASE_IN_OUT_TRANSITION
)
@host = host
@priority = priority
@title = title
@title_color = title_color
@tagline = tagline
@tagline_color = tagline_color
@icon = icon
@icon_color = icon_color
@edge_color = edge_color
@background_color = background_color
@time_to_live = time_to_live
@transition_duration = transition_duration
@transition_type = transition_type
@icon_scale = ICON_SIZE.to_f / @icon.width if @icon
end
def draw
Gosu.draw_rect(0, 0, WIDTH, HEIGHT, @background_color)
if @host.edge == :top
Gosu.draw_rect(0, HEIGHT - EDGE_WIDTH, WIDTH, EDGE_WIDTH, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
elsif @host.edge == :bottom
Gosu.draw_rect(0, 0, WIDTH, EDGE_WIDTH, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
elsif @host.edge == :right
Gosu.draw_rect(0, 0, EDGE_WIDTH, HEIGHT, @edge_color)
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
else
Gosu.draw_rect(WIDTH - EDGE_WIDTH, 0, EDGE_WIDTH, HEIGHT, @edge_color)
@icon.draw(PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
end
icon_space = @icon ? ICON_SIZE + PADDING : 0
TITLE_FONT.draw_text(@title, PADDING + EDGE_WIDTH + icon_space, PADDING, 0, 1, 1, @title_color)
TAGLINE_FONT.draw_text(@tagline, PADDING + EDGE_WIDTH + icon_space, PADDING + TITLE_FONT.height, 0, 1, 1, @tagline_color)
end
end
end

View File

@@ -0,0 +1,242 @@
module CyberarmEngine
class NotificationManager
EDGE_TOP = :top
EDGE_BOTTOM = :bottom
EDGE_RIGHT = :right
EDGE_LEFT = :left
MODE_DEFAULT = :slide
MODE_CIRCLE = :circle
attr_reader :edge, :mode, :max_visible, :notifications
def initialize(edge: EDGE_RIGHT, mode: MODE_DEFAULT, window:, max_visible: 1)
@edge = edge
@mode = mode
@window = window
@max_visible = max_visible
@notifications = []
@drivers = []
@slots = Array.new(max_visible, nil)
end
def draw
@drivers.each do |driver|
case @edge
when :left, :right
x = @edge == :right ? @window.width + driver.x : -Notification::WIDTH + driver.x
y = driver.y + Notification::HEIGHT / 2
Gosu.translate(x, y + (Notification::HEIGHT + Notification::PADDING) * driver.slot) do
driver.draw
end
when :top, :bottom
x = @window.width / 2 - Notification::WIDTH / 2
y = @edge == :top ? driver.y - Notification::HEIGHT : @window.height + driver.y
slot_position = (Notification::HEIGHT + Notification::PADDING) * driver.slot
slot_position *= -1 if @edge == :bottom
Gosu.translate(x, y + slot_position) do
driver.draw
end
end
end
end
def update
show_next_notification if @drivers.size < @max_visible
@drivers.each do |driver|
if driver.done?
@slots[driver.slot] = nil
@drivers.delete(driver)
end
end
@drivers.each(&:update)
end
def show_next_notification
notification = @notifications.sort { |n| n.priority }.reverse.shift
return unless notification
return if available_slot_index < lowest_used_slot
@notifications.delete(notification)
@drivers << Driver.new(edge: @edge, mode: @mode, notification: notification, slot: available_slot_index)
slot = @slots[available_slot_index] = @drivers.last
end
def available_slot_index
@slots.each_with_index do |slot, i|
return i unless slot
end
return -1
end
def lowest_used_slot
@slots.each_with_index do |slot, i|
return i if slot
end
return -1
end
def highest_used_slot
_slot = -1
@slots.each_with_index do |slot, i|
_slot = i if slot
end
return _slot
end
def create_notification(**args)
notification = Notification.new(host: self, **args)
@notifications << notification
end
class Driver
attr_reader :x, :y, :notification, :slot
def initialize(edge:, mode:, notification:, slot:)
@edge = edge
@mode = mode
@notification = notification
@slot = slot
@x, @y = 0, 0
@delta = Gosu.milliseconds
@accumulator = 0.0
@born_at = Gosu.milliseconds
@duration_completed_at = Float::INFINITY
@transition_completed_at = Float::INFINITY
end
def transition_in_complete?
Gosu.milliseconds - @born_at >= @notification.transition_duration
end
def duration_completed?
Gosu.milliseconds - @transition_completed_at >= @notification.time_to_live
end
def done?
Gosu.milliseconds - @duration_completed_at >= @notification.transition_duration
end
def draw
ratio = 0.0
if not transition_in_complete?
ratio = animation_ratio
elsif transition_in_complete? and not duration_completed?
ratio = 1.0
elsif duration_completed?
ratio = 1.0 - animation_ratio
end
case @mode
when MODE_DEFAULT
Gosu.clip_to(0, 0, Notification::WIDTH, Notification::HEIGHT * ratio) do
@notification.draw
end
when MODE_CIRCLE
half = Notification::WIDTH / 2
Gosu.clip_to(half - (half * ratio), 0, Notification::WIDTH * ratio, Notification::HEIGHT) do
@notification.draw
end
end
end
def update
case @mode
when MODE_DEFAULT
update_default
when MODE_CIRCLE
update_circle
end
@accumulator += Gosu.milliseconds - @delta
@delta = Gosu.milliseconds
end
def update_default
case @edge
when :left, :right
if not transition_in_complete? # Slide In
@x = @edge == :right ? -x_offset : x_offset
elsif transition_in_complete? and not duration_completed?
@x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH if @x.abs != Notification::WIDTH
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed? # Slide Out
@x = @edge == :right ? x_offset - Notification::WIDTH : Notification::WIDTH - x_offset
@x = 0 if @edge == :left and @x <= 0
@x = 0 if @edge == :right and @x >= 0
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
when :top, :bottom
if not transition_in_complete? # Slide In
@y = @edge == :top ? y_offset : -y_offset
elsif transition_in_complete? and not duration_completed?
@y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT if @x.abs != Notification::HEIGHT
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed? # Slide Out
@y = @edge == :top ? Notification::HEIGHT - y_offset : y_offset - Notification::HEIGHT
@y = 0 if @edge == :top and @y <= 0
@y = 0 if @edge == :bottom and @y >= 0
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
end
end
def update_circle
case @edge
when :top, :bottom
@y = @edge == :top ? Notification::HEIGHT : -Notification::HEIGHT
when :left, :right
@x = @edge == :right ? -Notification::WIDTH : Notification::WIDTH
end
if transition_in_complete? and not duration_completed?
@transition_completed_at = Gosu.milliseconds if @transition_completed_at == Float::INFINITY
@accumulator = 0.0
elsif duration_completed?
@duration_completed_at = Gosu.milliseconds if @duration_completed_at == Float::INFINITY
end
end
def animation_ratio
x = (@accumulator / @notification.transition_duration)
case @notification.transition_type
when Notification::LINEAR_TRANSITION
x.clamp(0.0, 1.0)
when Notification::EASE_IN_OUT_TRANSITION # https://easings.net/#easeInOutQuint
(x < 0.5 ? 16 * x * x * x * x * x : 1 - ((-2 * x + 2) ** 5) / 2).clamp(0.0, 1.0)
end
end
def x_offset
if not transition_in_complete? or duration_completed?
Notification::WIDTH * animation_ratio
else
0
end
end
def y_offset
if not transition_in_complete? or duration_completed?
Notification::HEIGHT * animation_ratio
else
0
end
end
end
end
end

View File

@@ -44,7 +44,7 @@ module CyberarmEngine
shader.uniform_transform("projection", camera.projection_matrix)
shader.uniform_transform("view", camera.view_matrix)
shader.uniform_transform("model", entity.model_matrix)
shader.uniform_vec3("cameraPosition", camera.position)
shader.uniform_vector3("camera_position", camera.position)
gl_error?
draw_model(entity.model, shader)
@@ -154,15 +154,21 @@ module CyberarmEngine
glBindTexture(GL_TEXTURE_2D, @g_buffer.texture(:depth))
shader.uniform_integer("depth", 4)
lights.each_with_index do |light, _i|
shader.uniform_integer("light[0].type", light.type)
shader.uniform_vec3("light[0].direction", light.direction)
shader.uniform_vec3("light[0].position", light.position)
shader.uniform_vec3("light[0].diffuse", light.diffuse)
shader.uniform_vec3("light[0].ambient", light.ambient)
shader.uniform_vec3("light[0].specular", light.specular)
# FIXME: Try to figure out how to up this to 32 and/or beyond
# (currently fails with more then 7 lights passed in to shader)
lights.each_slice(7).each do |light_group|
light_group.each_with_index do |light, _i|
shader.uniform_integer("light_count", light_group.size)
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
shader.uniform_integer("lights[#{_i}].type", light.type)
shader.uniform_vector3("lights[#{_i}].direction", light.direction)
shader.uniform_vector3("lights[#{_i}].position", light.position)
shader.uniform_vector3("lights[#{_i}].diffuse", light.diffuse)
shader.uniform_vector3("lights[#{_i}].ambient", light.ambient)
shader.uniform_vector3("lights[#{_i}].specular", light.specular)
glDrawArrays(GL_TRIANGLES, 0, @g_buffer.vertices.size)
end
end
glBindVertexArray(0)
@@ -215,7 +221,7 @@ module CyberarmEngine
offset = 0
model.objects.each do |object|
shader.uniform_boolean("hasTexture", object.has_texture?)
shader.uniform_boolean("has_texture", object.has_texture?)
if object.has_texture?
glBindTexture(GL_TEXTURE_2D, object.materials.find { |mat| mat.texture_id }.texture_id)

View File

@@ -8,8 +8,19 @@ module CyberarmEngine
end
def draw(camera, lights, entities)
Stats.frame.start_timing(:opengl_renderer)
Stats.frame.start_timing(:opengl_model_renderer)
@opengl_renderer.render(camera, lights, entities)
@bounding_box_renderer.render(entities) if @show_bounding_boxes
Stats.frame.end_timing(:opengl_model_renderer)
if @show_bounding_boxes
Stats.frame.start_timing(:opengl_boundingbox_renderer)
@bounding_box_renderer.render(entities)
Stats.frame.end_timing(:opengl_boundingbox_renderer)
end
Stats.frame.end_timing(:opengl_renderer)
end
def canvas_size_changed

View File

@@ -385,7 +385,7 @@ module CyberarmEngine
# @param value [Vector]
# @param location [Integer]
# @return [void]
def uniform_vec3(variable, value, location = nil)
def uniform_vector3(variable, value, location = nil)
attr_loc = location || attribute_location(variable)
glUniform3f(attr_loc, *value.to_a[0..2])
@@ -397,7 +397,7 @@ module CyberarmEngine
# @param value [Vector]
# @param location [Integer]
# @return [void]
def uniform_vec4(variable, value, location = nil)
def uniform_vector4(variable, value, location = nil)
attr_loc = location || attribute_location(variable)
glUniform4f(attr_loc, *value.to_a)

View File

@@ -1,20 +1,191 @@
module CyberarmEngine
class Stats
@@hash = {
gui_recalculations_last_frame: 0
}
@frames = []
@frame_index = -1
@max_frame_history = 1024
def self.get(key)
@@hash.dig(key)
def self.new_frame
if @frames.size < @max_frame_history
@frames << Frame.new
else
@frames[@frame_index] = Frame.new
end
end
def self.increment(key, n)
@@hash[key] += n
def self.frame
@frames[@frame_index]
end
def self.clear
@@hash.each do |key, _value|
@@hash[key] = 0
def self.end_frame
frame&.complete
@frame_index += 1
@frame_index %= @max_frame_history
end
def self.frames
if @frames.size < @max_frame_history
@frames
else
@frames.rotate(@frame_index - (@max_frame_history - (@frames.size - 1)))
end
end
def self.frame_index
@frame_index
end
def self.max_frame_history
@max_frame_history
end
class Frame
Timing = Struct.new(:start_time, :end_time, :duration)
attr_reader :frame_timing, :counters, :timings, :multitimings
def initialize
@frame_timing = Timing.new(Gosu.milliseconds, -1, -1)
@attempted_multitiming = false
@counters = {
gui_recalculations: 0
}
@timings = {}
@multitimings = {}
end
def increment(key, number = 1)
@counters[key] ||= 0
@counters[key] += number
end
def start_timing(key)
raise "key must be a symbol!" unless key.is_a?(Symbol)
if @timings[key]
# FIXME: Make it not spammy...
# warn "Only one timing per key per frame. (Timing for #{key.inspect} already exists!)"
@attempted_multitiming = true
@multitimings[key] = true
return
end
@timings[key] = Timing.new(Gosu.milliseconds, -1, -1)
end
def end_timing(key)
timing = @timings[key]
# FIXME: Make it not spammy...
# warn "Timing #{key.inspect} already ended!" if timing.end_time != -1
timing.end_time = Gosu.milliseconds
timing.duration = timing.end_time - timing.start_time
end
def complete
@frame_timing.end_time = Gosu.milliseconds
@frame_timing.duration = @frame_timing.end_time - @frame_timing.start_time
# Lock data structures
@frame_timing.freeze
@counters.freeze
@timings.freeze
@multitimings.freeze
end
def complete?
@frame_timing.duration != -1
end
def attempted_multitiming?
@attempted_multitiming
end
end
class StatsPlotter
attr_reader :position
def initialize(x, y, z = Float::INFINITY, width = 128, height = 128)
@position = Vector.new(x, y, z)
@width = width
@height = height
@padding = 2
@text_size = 16
@max_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding, z: z, size: @text_size, border: true)
@avg_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @padding + @height / 2 - @text_size / 2, z: z, size: @text_size, border: true)
@min_timing_label = CyberarmEngine::Text.new("", x: x + @padding + 1, y: y + @height - (@text_size + @padding / 2), z: z, size: @text_size, border: true)
@timings_label = CyberarmEngine::Text.new("", x: x + @padding + @width + @padding, y: y + @padding, z: z, size: @text_size, border: true)
@frame_stats = []
@graphs = {
frame_timings: []
}
end
def calculate_graphs
calculate_frame_timings_graph
end
def calculate_frame_timings_graph
@graphs[:frame_timings].clear
samples = @width - @padding
nodes = Array.new(samples.ceil) { [] }
slice = 0
@frame_stats.each_slice((CyberarmEngine::Stats.max_frame_history / samples.to_f).ceil) do |bucket|
bucket.each do |frame|
nodes[slice] << frame.frame_timing.duration
end
slice += 1
end
nodes.each_with_index do |cluster, i|
break if cluster.empty?
@graphs[:frame_timings] << CyberarmEngine::Vector.new(@position.x + @padding + 1 * i, (@position.y + @height - @padding) - cluster.max)
end
end
def draw
@frame_stats = CyberarmEngine::Stats.frames.select(&:complete?)
return if @frame_stats.empty?
calculate_graphs
@max_timing_label.text = "Max: #{@frame_stats.map { |f| f.frame_timing.duration }.max.to_s.rjust(3, " ")}ms"
@avg_timing_label.text = "Avg: #{(@frame_stats.map { |f| f.frame_timing.duration }.sum / @frame_stats.size).to_s.rjust(3, " ")}ms"
@min_timing_label.text = "Min: #{@frame_stats.map { |f| f.frame_timing.duration }.min.to_s.rjust(3, " ")}ms"
Gosu.draw_rect(@position.x, @position.y, @width, @height, 0xaa_222222, @position.z)
Gosu.draw_rect(@position.x + @padding, @position.y + @padding, @width - @padding * 2, @height - @padding * 2, 0xaa_222222, @position.z)
draw_graphs
@max_timing_label.draw
@avg_timing_label.draw
@min_timing_label.draw
# TODO: Make this optional
draw_timings
end
def draw_graphs
Gosu.draw_path(@graphs[:frame_timings], Gosu::Color::WHITE, Float::INFINITY)
end
def draw_timings
frame = @frame_stats.last
@timings_label.text = "#{frame.attempted_multitiming? ? "<c=d00>Attempted Multitiming!\nTimings may be inaccurate for:\n#{frame.multitimings.map { |m, _| m}.join("\n") }</c>\n\n" : ''}#{frame.timings.map { |t, v| "#{t}: #{v.duration}ms" }.join("\n")}"
Gosu.draw_rect(@timings_label.x - @padding, @timings_label.y - @padding, @timings_label.width + @padding * 2, @timings_label.height + @padding * 2, 0xdd_222222, @position.z)
@timings_label.draw
end
end
end

View File

@@ -81,6 +81,7 @@ module CyberarmEngine
@size = size
@font = font_name
invalidate_cache!
@textobject = check_cache(size, font_name)
end
end
@@ -149,6 +150,8 @@ module CyberarmEngine
end
def markup_width(text = @text)
text = text.to_s
spacing = 0
spacing += @border_size if @border
spacing += @shadow_size if @shadow

View File

@@ -30,6 +30,8 @@ module CyberarmEngine
@y = @style.y
@z = @style.z
@old_width = 0
@old_height = 0
@width = 0
@height = 0
@@ -69,8 +71,19 @@ module CyberarmEngine
root.gui_state.request_repaint
end
def safe_style_fetch(*args)
@style.hash.dig(@style_event, *args) || @style.hash.dig(:default, *args) || default(*args)
def safe_style_fetch(key, fallback_key = nil)
# Attempt to return value for requested key
v = @style.hash.dig(@style_event, key)
return v if v
# Attempt to return overriding value
if fallback_key
v = @style.hash.dig(@style_event, fallback_key)
return v if v
end
# Fallback to default style
@style.hash.dig(:default, key) || default(key)
end
def set_static_position
@@ -102,10 +115,10 @@ module CyberarmEngine
@style.background_nine_slice_from_edge = safe_style_fetch(:background_nine_slice_from_edge)
@style.background_nine_slice_left = safe_style_fetch(:background_nine_slice_left) || @style.background_nine_slice_from_edge
@style.background_nine_slice_top = safe_style_fetch(:background_nine_slice_top) || @style.background_nine_slice_from_edge
@style.background_nine_slice_right = safe_style_fetch(:background_nine_slice_right) || @style.background_nine_slice_from_edge
@style.background_nine_slice_bottom = safe_style_fetch(:background_nine_slice_bottom) || @style.background_nine_slice_from_edge
@style.background_nine_slice_left = safe_style_fetch(:background_nine_slice_left, :background_nine_slice_from_edge)
@style.background_nine_slice_top = safe_style_fetch(:background_nine_slice_top, :background_nine_slice_from_edge)
@style.background_nine_slice_right = safe_style_fetch(:background_nine_slice_right, :background_nine_slice_from_edge)
@style.background_nine_slice_bottom = safe_style_fetch(:background_nine_slice_bottom, :background_nine_slice_from_edge)
end
def set_background_image
@@ -119,19 +132,19 @@ module CyberarmEngine
def set_border_thickness
@style.border_thickness = safe_style_fetch(:border_thickness)
@style.border_thickness_left = safe_style_fetch(:border_thickness_left) || @style.border_thickness
@style.border_thickness_right = safe_style_fetch(:border_thickness_right) || @style.border_thickness
@style.border_thickness_top = safe_style_fetch(:border_thickness_top) || @style.border_thickness
@style.border_thickness_bottom = safe_style_fetch(:border_thickness_bottom) || @style.border_thickness
@style.border_thickness_left = safe_style_fetch(:border_thickness_left, :border_thickness)
@style.border_thickness_right = safe_style_fetch(:border_thickness_right, :border_thickness)
@style.border_thickness_top = safe_style_fetch(:border_thickness_top, :border_thickness)
@style.border_thickness_bottom = safe_style_fetch(:border_thickness_bottom, :border_thickness)
end
def set_border_color
@style.border_color = safe_style_fetch(:border_color)
@style.border_color_left = safe_style_fetch(:border_color_left) || @style.border_color
@style.border_color_right = safe_style_fetch(:border_color_right) || @style.border_color
@style.border_color_top = safe_style_fetch(:border_color_top) || @style.border_color
@style.border_color_bottom = safe_style_fetch(:border_color_bottom) || @style.border_color
@style.border_color_left = safe_style_fetch(:border_color_left, :border_color)
@style.border_color_right = safe_style_fetch(:border_color_right, :border_color)
@style.border_color_top = safe_style_fetch(:border_color_top, :border_color)
@style.border_color_bottom = safe_style_fetch(:border_color_bottom, :border_color)
@style.border_canvas.color = [
@style.border_color_top,
@@ -144,19 +157,19 @@ module CyberarmEngine
def set_padding
@style.padding = safe_style_fetch(:padding)
@style.padding_left = safe_style_fetch(:padding_left) || @style.padding
@style.padding_right = safe_style_fetch(:padding_right) || @style.padding
@style.padding_top = safe_style_fetch(:padding_top) || @style.padding
@style.padding_bottom = safe_style_fetch(:padding_bottom) || @style.padding
@style.padding_left = safe_style_fetch(:padding_left, :padding)
@style.padding_right = safe_style_fetch(:padding_right, :padding)
@style.padding_top = safe_style_fetch(:padding_top, :padding)
@style.padding_bottom = safe_style_fetch(:padding_bottom, :padding)
end
def set_margin
@style.margin = safe_style_fetch(:margin)
@style.margin_left = safe_style_fetch(:margin_left) || @style.margin
@style.margin_right = safe_style_fetch(:margin_right) || @style.margin
@style.margin_top = safe_style_fetch(:margin_top) || @style.margin
@style.margin_bottom = safe_style_fetch(:margin_bottom) || @style.margin
@style.margin_left = safe_style_fetch(:margin_left, :margin)
@style.margin_right = safe_style_fetch(:margin_right, :margin)
@style.margin_top = safe_style_fetch(:margin_top, :margin)
@style.margin_bottom = safe_style_fetch(:margin_bottom, :margin)
end
def update_styles(event = :default)
@@ -196,7 +209,7 @@ module CyberarmEngine
end
def enter(_sender)
@focus = false unless window.button_down?(Gosu::MsLeft)
@focus = false unless Gosu.button_down?(Gosu::MS_LEFT)
if !@enabled
update_styles(:disabled)
@@ -316,7 +329,8 @@ module CyberarmEngine
end
def debug_draw
return if defined?(GUI_DEBUG_ONLY_ELEMENT) && self.class == GUI_DEBUG_ONLY_ELEMENT
# FIXME
return# if const_defined?(GUI_DEBUG_ONLY_ELEMENT) && self.class == GUI_DEBUG_ONLY_ELEMENT
Gosu.draw_line(
x, y, @debug_color,
@@ -341,6 +355,7 @@ module CyberarmEngine
end
def update
recalculate_if_size_changed
end
def button_down(id)
@@ -410,10 +425,14 @@ module CyberarmEngine
end
def scroll_width
@children.sum(&:outer_width)
return @cached_scroll_width if @cached_scroll_width && is_a?(Container)
@cached_scroll_width = @children.sum(&:outer_width)
end
def scroll_height
return @cached_scroll_height if @cached_scroll_height && is_a?(Container)
if is_a?(CyberarmEngine::Element::Flow)
return 0 if @children.size.zero?
@@ -434,18 +453,18 @@ module CyberarmEngine
pairs_ << a_ unless pairs_.last == a_
pairs_.sum { |pair| + @style.padding_top + @style.border_thickness_top + pair.map(&:outer_height).max } + @style.padding_bottom + @style.border_thickness_bottom
@cached_scroll_height = pairs_.sum { |pair| + @style.padding_top + @style.border_thickness_top + pair.map(&:outer_height).max } + @style.padding_bottom + @style.border_thickness_bottom
else
@style.padding_top + @style.border_thickness_top + @children.sum(&:outer_height) + @style.padding_bottom + @style.border_thickness_bottom
@cached_scroll_height = @style.padding_top + @style.border_thickness_top + @children.sum(&:outer_height) + @style.padding_bottom + @style.border_thickness_bottom
end
end
def max_scroll_width
scroll_width - outer_width
(scroll_width - outer_width).positive? ? scroll_width - outer_width : scroll_width
end
def max_scroll_height
scroll_height - outer_height
(scroll_height - outer_height).positive? ? scroll_height - outer_height : scroll_height
end
def dimensional_size(size, dimension)
@@ -461,15 +480,13 @@ module CyberarmEngine
if @parent && @style.fill &&
(dimension == :width && @parent.is_a?(Flow) ||
dimension == :height && @parent.is_a?(Stack))
return space_available_width - noncontent_width if dimension == :width && @parent.is_a?(Flow)
return space_available_height - noncontent_height if dimension == :height && @parent.is_a?(Stack)
# Handle min_width/height and max_width/height
else
return @style.send(:"min_#{dimension}") if @style.send(:"min_#{dimension}") && new_size.to_f < @style.send(:"min_#{dimension}")
return @style.send(:"max_#{dimension}") if @style.send(:"max_#{dimension}") && new_size.to_f > @style.send(:"max_#{dimension}")
new_size = space_available_width - noncontent_width if dimension == :width && @parent.is_a?(Flow)
new_size = space_available_height - noncontent_height if dimension == :height && @parent.is_a?(Stack)
end
return @style.send(:"min_#{dimension}") if @style.send(:"min_#{dimension}") && new_size.to_f < @style.send(:"min_#{dimension}")
return @style.send(:"max_#{dimension}") if @style.send(:"max_#{dimension}") && new_size.to_f > @style.send(:"max_#{dimension}")
new_size
end
@@ -555,6 +572,15 @@ module CyberarmEngine
@style.background_image_canvas.image = @style.background_image
end
def recalculate_if_size_changed
if !is_a?(ToolTip) && (@old_width != width || @old_height != height)
root.gui_state.request_recalculate
@old_width = width
@old_height = height
end
end
def root
return self if is_root?
@@ -575,6 +601,22 @@ module CyberarmEngine
@gui_state != nil
end
def child_of?(element)
return element == self if is_root?
return false unless element.is_a?(Container)
return true if element.children.find { |child| child == self }
element.children.find { |child| child.child_of?(element) if child.is_a?(Container) }
end
def parent_of?(element)
return false if element == self
return false unless is_a?(Container)
return true if @children.find { |child| child == element }
@children.find { |child| child.parent_of?(element) if child.is_a?(Container) }
end
def focus(_)
warn "#{self.class}#focus was not overridden!"

View File

@@ -20,7 +20,10 @@ module CyberarmEngine
@gui_state = options.delete(:gui_state)
super
@last_scroll_position = Vector.new(0, 0)
@scroll_position = Vector.new(0, 0)
@scroll_target_position = Vector.new(0, 0)
@scroll_chunk = 120
@scroll_speed = 40
@text_color = options[:color]
@@ -33,17 +36,17 @@ module CyberarmEngine
def build
@block.call(self) if @block
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def add(element)
@children << element
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def remove(element)
root.gui_state.request_recalculate if @children.delete(element)
root.gui_state.request_recalculate_for(self) if @children.delete(element)
end
def clear(&block)
@@ -56,7 +59,7 @@ module CyberarmEngine
CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def append(&block)
@@ -67,7 +70,7 @@ module CyberarmEngine
CyberarmEngine::Element::Container.current_container = old_container
root.gui_state.request_recalculate
root.gui_state.request_recalculate_for(self)
end
def render
@@ -77,7 +80,9 @@ module CyberarmEngine
content_width + 1,
content_height + 1
) do
@children.each(&:draw)
Gosu.translate(@scroll_position.x, @scroll_position.y) do
@children.each(&:draw)
end
end
end
@@ -90,35 +95,74 @@ module CyberarmEngine
end
def update
update_scroll
@children.each(&:update)
end
def hit_element?(x, y)
return unless hit?(x, y)
# Offset child hit point by scroll position/offset
child_x = x - @scroll_position.x
child_y = y - @scroll_position.y
@children.reverse_each do |child|
next unless child.visible?
case child
when Container
if element = child.hit_element?(x, y)
if element = child.hit_element?(child_x, child_y)
return element
end
else
return child if child.hit?(x, y)
return child if child.hit?(child_x, child_y)
end
end
self if hit?(x, y)
end
def update_child_element_visibity(child)
child.element_visible = child.x >= (@x - @scroll_position.x) - child.width && child.x <= (@x - @scroll_position.x) + width &&
child.y >= (@y - @scroll_position.y) - child.height && child.y <= (@y - @scroll_position.y) + height
end
def update_scroll
dt = window.dt > 1 ? 1.0 : window.dt
scroll_x_diff = (@scroll_target_position.x - @scroll_position.x)
scroll_y_diff = (@scroll_target_position.y - @scroll_position.y)
@scroll_position.x += (scroll_x_diff * @scroll_speed * 0.25 * dt).round
@scroll_position.y += (scroll_y_diff * @scroll_speed * 0.25 * dt).round
@scroll_position.x = @scroll_target_position.x if scroll_x_diff.abs < 1.0
@scroll_position.y = @scroll_target_position.y if scroll_y_diff.abs < 1.0
# Scrolled PAST top
if @scroll_position.y > 0
@scroll_target_position.y = 0
# Scrolled PAST bottom
elsif @scroll_position.y.abs > max_scroll_height
@scroll_target_position.y = -max_scroll_height
end
if @last_scroll_position != @scroll_position
@children.each { |child| update_child_element_visibity(child) }
root.gui_state.request_repaint
end
@last_scroll_position.x = @scroll_position.x
@last_scroll_position.y = @scroll_position.y
end
def recalculate
@current_position = Vector.new(@style.margin_left + @style.padding_left, @style.margin_top + @style.padding_top)
@current_position += @scroll_position
return unless visible?
Stats.increment(:gui_recalculations_last_frame, 1)
Stats.frame.increment(:gui_recalculations)
stylize
@@ -129,6 +173,9 @@ module CyberarmEngine
old_width = @width
old_height = @height
@cached_scroll_width = nil
@cached_scroll_height = nil
if is_root?
@width = @style.width = window.width
@height = @style.height = window.height
@@ -176,17 +223,35 @@ module CyberarmEngine
child.recalculate
child.reposition # TODO: Implement top,bottom,left,center, and right positioning
Stats.increment(:gui_recalculations_last_frame, 1)
Stats.frame.increment(:gui_recalculations)
child.element_visible = child.x >= @x - child.width && child.x <= @x + width &&
child.y >= @y - child.height && child.y <= @y + height
update_child_element_visibity(child)
end
# puts "TOOK: #{Gosu.milliseconds - s}ms to recalculate #{self.class}:0x#{self.object_id.to_s(16)}"
update_background
# Fixes resized container scrolled past bottom
self.scroll_top = -@scroll_position.y
@scroll_target_position.y = @scroll_position.y
# Fixes resized container that is scrolled down from being stuck overscrolled when resized
if scroll_height < height
@scroll_target_position.y = 0
end
# NOTE: Experiment for removing need to explicitly call gui_state#recalculate at least 3 times for layout to layout...
if old_width != @width || old_height != @height
if @parent
root.gui_state.request_recalculate_for(@parent)
else
root.gui_state.request_recalculate
end
end
root.gui_state.request_repaint if @width != old_width || @height != old_height
recalculate_if_size_changed
end
def layout
@@ -246,12 +311,13 @@ module CyberarmEngine
def mouse_wheel_up(sender, x, y)
return unless @style.scroll
if @scroll_position.y < 0
@scroll_position.y += @scroll_speed
@scroll_position.y = 0 if @scroll_position.y > 0
root.gui_state.request_recalculate_for(self)
root.gui_state.request_repaint
# Allow overscrolling UP, only if one can scroll DOWN
if height < scroll_height
if @scroll_target_position.y > 0
@scroll_target_position.y = @scroll_chunk
else
@scroll_target_position.y += @scroll_chunk
end
return :handled
end
@@ -262,15 +328,13 @@ module CyberarmEngine
return unless height < scroll_height
if @scroll_position.y.abs < max_scroll_height
@scroll_position.y -= @scroll_speed
@scroll_position.y = -max_scroll_height if @scroll_position.y.abs > max_scroll_height
root.gui_state.request_recalculate_for(self)
root.gui_state.request_repaint
return :handled
if @scroll_target_position.y > 0
@scroll_target_position.y = -@scroll_chunk
else
@scroll_target_position.y -= @scroll_chunk
end
return :handled
end
def scroll_top

View File

@@ -33,7 +33,8 @@ module CyberarmEngine
end
end
attr_reader :range, :step_size, :value
attr_reader :step_size, :value
attr_accessor :range, :step_size
def initialize(options = {}, block = nil)
super(options, block)
@@ -76,7 +77,7 @@ module CyberarmEngine
def update
super
@tip = value.to_s
@tip = format("%.2f", value.to_f)
@handle.tip = @tip
end
@@ -87,7 +88,7 @@ module CyberarmEngine
end
def handle_dragged_to(x, _y)
@ratio = ((x - @handle.width / 2) - @x) / (content_width - @handle.outer_width)
@ratio = ((x - @handle.width / 2.0) - @x) / (content_width - @handle.outer_width.to_f)
self.value = @ratio.clamp(0.0, 1.0) * (@range.max - @range.min) + @range.min
end

View File

@@ -18,6 +18,15 @@ module CyberarmEngine
@raw_text = text
end
def update
super
if @text.textobject.name != safe_style_fetch(:font)
set_font
root.gui_state.request_recalculate
end
end
def render
# Gosu.clip_to is too expensive to always use so check if we actually need it.
if @text.width > width || @text.height > height
@@ -84,6 +93,7 @@ module CyberarmEngine
update_background
root.gui_state.request_repaint if @width != old_width || @height != old_height
recalculate_if_size_changed
end
def handle_text_wrapping(max_width)
@@ -156,7 +166,7 @@ module CyberarmEngine
end
def line_width(text)
(@text.textobject.markup_width(text) + noncontent_width)
(@text.textobject.markup_width(text.to_s) + noncontent_width)
end
def value

View File

@@ -63,7 +63,8 @@ module CyberarmEngine
@tip.draw
end
if defined?(GUI_DEBUG)
# FIXME
if false# defined?(GUI_DEBUG)
Gosu.flush
@root_container.debug_draw
@@ -77,16 +78,23 @@ module CyberarmEngine
end
def update
Stats.frame.start_timing(:gui_element_recalculate_requests)
# puts "PENDING REQUESTS: #{@pending_element_recalculate_requests.size}" if @pending_element_recalculate_requests.size.positive?
@pending_element_recalculate_requests.each(&:recalculate)
@pending_element_recalculate_requests.clear
Stats.frame.end_timing(:gui_element_recalculate_requests)
if @pending_recalculate_request
@root_container.recalculate
@root_container.recalculate
Stats.frame.start_timing(:gui_recalculate)
@root_container.recalculate
@pending_recalculate_request = false
end
@pending_element_recalculate_requests.each(&:recalculate)
@pending_element_recalculate_requests.clear
Stats.frame.end_timing(:gui_recalculate)
end
if @pending_focus_request
@pending_focus_request = false
@@ -121,9 +129,9 @@ module CyberarmEngine
@mouse_over.publish(:leave) if @mouse_over && new_mouse_over != @mouse_over
@mouse_over = new_mouse_over
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MsLeft)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MS_LEFT)
redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MS_MIDDLE)
redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MS_RIGHT)
if Vector.new(window.mouse_x, window.mouse_y) == @last_mouse_pos
if @mouse_over && (Gosu.milliseconds - @mouse_moved_at) > tool_tip_delay
@@ -151,13 +159,13 @@ module CyberarmEngine
super
case id
when Gosu::MsLeft
when Gosu::MS_LEFT
redirect_mouse_button(:left)
when Gosu::MsMiddle
when Gosu::MS_MIDDLE
redirect_mouse_button(:middle)
when Gosu::MsRight
when Gosu::MS_RIGHT
redirect_mouse_button(:right)
when Gosu::KbF5
when Gosu::KB_F5
request_recalculate
end
@@ -168,15 +176,15 @@ module CyberarmEngine
super
case id
when Gosu::MsLeft
when Gosu::MS_LEFT
redirect_released_mouse_button(:left)
when Gosu::MsMiddle
when Gosu::MS_MIDDLE
redirect_released_mouse_button(:middle)
when Gosu::MsRight
when Gosu::MS_RIGHT
redirect_released_mouse_button(:right)
when Gosu::MsWheelUp
when Gosu::MS_WHEEL_UP
redirect_mouse_wheel(:up)
when Gosu::MsWheelDown
when Gosu::MS_WHEEL_DOWN
redirect_mouse_wheel(:down)
end
@@ -276,6 +284,8 @@ module CyberarmEngine
def hide_menu
return unless @menu
request_repaint
@hid_menu_for = @menu.parent
@menu = nil
end

View File

@@ -20,7 +20,8 @@ module CyberarmEngine
attr_reader :hash
def initialize(hash = {})
h = Marshal.load(Marshal.dump(hash))
h = hash
# h = Marshal.load(Marshal.dump(hash))
h[:default] = {}

View File

@@ -95,39 +95,58 @@ module CyberarmEngine
Vector.new(@x, @y)
end
# Performs math operation, excluding {weight}
private def operator(function, other)
if other.is_a?(Numeric)
Vector.new(
@x.send(:"#{function}", other),
@y.send(:"#{function}", other),
@z.send(:"#{function}", other)
)
else
Vector.new(
@x.send(:"#{function}", other.x),
@y.send(:"#{function}", other.y),
@z.send(:"#{function}", other.z)
)
end
end
# Adds Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def +(other)
operator("+", other)
if other.is_a?(Numeric)
Vector.new(
@x + other,
@y + other,
@z + other
)
else
Vector.new(
@x + other.x,
@y + other.y,
@z + other.z
)
end
end
# Subtracts Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def -(other)
operator("-", other)
if other.is_a?(Numeric)
Vector.new(
@x - other,
@y - other,
@z - other
)
else
Vector.new(
@x - other.x,
@y - other.y,
@z - other.z
)
end
end
# Multiplies Vector and Numeric or Vector and Vector, excluding {weight}
# @return [CyberarmEngine::Vector]
def *(other)
operator("*", other)
if other.is_a?(Numeric)
Vector.new(
@x * other,
@y * other,
@z * other
)
else
Vector.new(
@x * other.x,
@y * other.y,
@z * other.z
)
end
end
def multiply_transform(transform)

View File

@@ -1,4 +1,4 @@
module CyberarmEngine
NAME = "InDev".freeze
VERSION = "0.23.0".freeze
VERSION = "0.24.2".freeze
end

View File

@@ -6,16 +6,16 @@ module CyberarmEngine
SAMPLES = {}
SONGS = {}
attr_accessor :show_cursor
attr_accessor :show_cursor, :show_stats_plotter
attr_writer :exit_on_opengl_error
attr_reader :last_frame_time, :states
attr_reader :last_frame_time, :delta_time, :states
def self.now
Gosu.milliseconds
end
def self.dt
instance.last_frame_time / 1000.0
instance.dt
end
def self.instance=(window)
@@ -31,32 +31,57 @@ module CyberarmEngine
def initialize(width: 800, height: 600, fullscreen: false, update_interval: 1000.0 / 60, resizable: false, borderless: false)
@show_cursor = false
@has_focus = false
@show_stats_plotter = false
super(width, height, fullscreen: fullscreen, update_interval: update_interval, resizable: resizable, borderless: borderless)
Window.instance = self
@last_frame_time = Gosu.milliseconds - 1
@current_frame_time = Gosu.milliseconds
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.language}"
@delta_time = @last_frame_time
self.caption = "CyberarmEngine #{CyberarmEngine::VERSION} #{Gosu.user_languages.join(', ')}"
@states = []
@exit_on_opengl_error = false
preload_default_shaders if respond_to?(:preload_default_shaders)
@stats_plotter = Stats::StatsPlotter.new(2, 28) # FIXME: Make positioning easy
setup if defined?(setup)
setup
end
def setup
end
def draw
Stats.frame.start_timing(:draw)
current_state&.draw
Stats.frame.start_timing(:engine_stats_renderer)
@stats_plotter&.draw if @show_stats_plotter
Stats.frame.end_timing(:engine_stats_renderer)
Stats.frame.end_timing(:draw)
Stats.frame.start_timing(:interframe_sleep)
end
def update
Stats.clear
# Gosu calls update() then (optionally) draw(),
# so always end last frame and start next frame when update() is called.
Stats.frame&.end_timing(:interframe_sleep)
Stats.end_frame
current_state&.update
Stats.new_frame
@delta_time = (Gosu.milliseconds - @current_frame_time) * 0.001
@last_frame_time = Gosu.milliseconds - @current_frame_time
@current_frame_time = Gosu.milliseconds
Stats.frame.start_timing(:update)
current_state&.update
Stats.frame.end_timing(:update)
Stats.frame.start_timing(:interframe_sleep) unless needs_redraw?
end
def needs_cursor?
@@ -120,7 +145,7 @@ module CyberarmEngine
def push_state(klass, options = {})
options = { setup: true }.merge(options)
if klass.instance_of?(klass.class) && defined?(klass.options)
if klass.instance_of?(klass.class) && klass.respond_to?(:options)
@states << klass
klass.setup if options[:setup]
klass.post_setup if options[:setup]
@@ -133,6 +158,8 @@ module CyberarmEngine
end
private def child_of?(input, klass)
return false unless input
input.ancestors.detect { |c| c == klass }
end

29
mrbgem.rake Normal file
View File

@@ -0,0 +1,29 @@
MRuby::Gem::Specification.new("mruby-cyberarm_engine") do |spec|
spec.license = "MIT"
spec.authors = "cyberarm"
spec.summary = " Yet another framework for building games with Gosu"
lib_rbfiles = []
# Dir.glob("#{File.expand_path("..", __FILE__)}/lib/**/*.rb").reject do |f|
# File.basename(f.downcase, ".rb") == "cyberarm_engine" ||
# File.basename(f.downcase, ".rb") == "opengl" ||
# f.downcase.include?("/opengl/")
# end.reverse!
local_path = File.expand_path("..", __FILE__)
File.read("#{local_path}/lib/cyberarm_engine.rb").each_line do |line|
line = line.strip
next unless line.start_with?("require_relative")
file = line.split("require_relative").last.strip.gsub("\"", "")
next if file.include?(" if ")
lib_rbfiles << "#{local_path}/lib/#{file}.rb"
end
pp lib_rbfiles
spec.rbfiles = lib_rbfiles
end