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36
README.md
36
README.md
@@ -1,8 +1,13 @@
|
||||
# CyberarmEngine
|
||||
|
||||
Welcome to your new gem! In this directory, you'll find the files you need to be able to package up your Ruby library into a gem. Put your Ruby code in the file `lib/cyberarm_engine`. To experiment with that code, run `bin/console` for an interactive prompt.
|
||||
Yet Another Game Engine On Top Of Gosu
|
||||
|
||||
TODO: Delete this and the text above, and describe your gem
|
||||
## Features
|
||||
* [Shoes-like](http://shoesrb.com) GUI support
|
||||
* OpenGL Shader support (requires [opengl-bindings](https://github.com/vaiorabbit/ruby-opengl) gem)
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||||
* Includes classes for handling Vectors, Rays, Bounding Boxes, and Transforms
|
||||
* GameState system
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||||
* Monolithic GameObjects
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||||
|
||||
## Installation
|
||||
|
||||
@@ -22,7 +27,32 @@ Or install it yourself as:
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||||
|
||||
## Usage
|
||||
|
||||
TODO: Write usage instructions here
|
||||
```ruby
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require "cyberarm_engine"
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||||
|
||||
class Hello < CyberarmEngine::GuiState
|
||||
def setup
|
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stack do
|
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label "Hello World!"
|
||||
|
||||
button "close" do
|
||||
window.close
|
||||
end
|
||||
end
|
||||
end
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||||
end
|
||||
|
||||
class Window < CyberarmEngine::Engine
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def initialize
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super
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self.show_cursor = true
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||||
|
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push_state(Hello)
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||||
end
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||||
end
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||||
|
||||
Window.new.show
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```
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||||
|
||||
## Development
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ Gem::Specification.new do |spec|
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spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
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spec.require_paths = ["lib"]
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|
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spec.add_dependency "gosu", "~> 0.14.0"
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spec.add_dependency "gosu", "~> 0.15.0"
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|
||||
spec.add_development_dependency "bundler", "~> 1.16"
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||||
spec.add_development_dependency "rake", "~> 10.0"
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||||
|
||||
@@ -1,18 +1,33 @@
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require "gosu"
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begin
|
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require File.expand_path("../../ffi-gosu/lib/gosu", File.dirname(__FILE__))
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rescue LoadError => e
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pp e
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require "gosu"
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end
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require "json"
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require_relative "cyberarm_engine/version"
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|
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require_relative "cyberarm_engine/common"
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require_relative "cyberarm_engine/gosu_ext/circle"
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require_relative "cyberarm_engine/game_object"
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require_relative "cyberarm_engine/engine"
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||||
|
||||
require_relative "cyberarm_engine/lib/bounding_box"
|
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require_relative "cyberarm_engine/lib/vector"
|
||||
require_relative "cyberarm_engine/bounding_box"
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require_relative "cyberarm_engine/vector"
|
||||
require_relative "cyberarm_engine/transform"
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require_relative "cyberarm_engine/ray"
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require_relative "cyberarm_engine/shader" if defined?(OpenGL)
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require_relative "cyberarm_engine/background"
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||||
require_relative "cyberarm_engine/animator"
|
||||
|
||||
require_relative "cyberarm_engine/objects/text"
|
||||
require_relative "cyberarm_engine/objects/timer"
|
||||
require_relative "cyberarm_engine/text"
|
||||
require_relative "cyberarm_engine/timer"
|
||||
require_relative "cyberarm_engine/config_file"
|
||||
|
||||
require_relative "cyberarm_engine/ui/dsl"
|
||||
|
||||
require_relative "cyberarm_engine/ui/theme"
|
||||
require_relative "cyberarm_engine/ui/event"
|
||||
@@ -30,7 +45,5 @@ require_relative "cyberarm_engine/ui/elements/stack"
|
||||
require_relative "cyberarm_engine/ui/elements/check_box"
|
||||
require_relative "cyberarm_engine/ui/elements/progress"
|
||||
|
||||
require_relative "cyberarm_engine/ui/dsl"
|
||||
|
||||
require_relative "cyberarm_engine/game_state"
|
||||
require_relative "cyberarm_engine/ui/gui_state"
|
||||
|
||||
54
lib/cyberarm_engine/animator.rb
Normal file
54
lib/cyberarm_engine/animator.rb
Normal file
@@ -0,0 +1,54 @@
|
||||
module CyberarmEngine
|
||||
class Animator
|
||||
DEFAULT_TWEEN = :linear
|
||||
def initialize(start_time:, duration:, from:, to:, &block)
|
||||
@start_time, @duration = start_time, duration
|
||||
@from, @to = from.dup, to.dup
|
||||
@block = block
|
||||
end
|
||||
|
||||
def update
|
||||
@block.call(self, @from, @to) if @block
|
||||
end
|
||||
|
||||
def progress
|
||||
(@start_time.to_f + (Gosu.milliseconds - @start_time)) / (@start_time + @duration.to_f)
|
||||
end
|
||||
|
||||
def complete?
|
||||
progress >= 1.0
|
||||
end
|
||||
|
||||
def transition(from, to, tween = DEFAULT_TWEEN)
|
||||
from + (to - from) * send("tween_#{tween}", progress)
|
||||
end
|
||||
|
||||
def color_transition(from, to, tween = DEFAULT_TWEEN)
|
||||
r = transition(from.red, to.red)
|
||||
g = transition(from.green, to.green)
|
||||
b = transition(from.blue, to.blue)
|
||||
a = transition(from.alpha, to.alpha)
|
||||
|
||||
Gosu::Color.rgba(r, g, b, a)
|
||||
end
|
||||
|
||||
def color_hsv_transition(from, to, tween = DEFAULT_TWEEN)
|
||||
hue = transition(from.hue, to.hue, tween)
|
||||
saturation = transition(from.saturation, to.saturation, tween)
|
||||
value = transition(from.value, to.value, tween)
|
||||
alpha = transition(from.alpha, to.alpha, tween)
|
||||
|
||||
Gosu::Color.from_ahsv(alpha, hue, saturation, value)
|
||||
end
|
||||
|
||||
# NOTE: Use this for future reference? https://github.com/danro/easing-js/blob/master/easing.js
|
||||
|
||||
def tween_linear(t)
|
||||
t
|
||||
end
|
||||
|
||||
def tween_sine(t)
|
||||
Math.sin(t) * t
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,5 +1,3 @@
|
||||
require "gosu"
|
||||
|
||||
module CyberarmEngine
|
||||
class Background
|
||||
attr_accessor :x, :y, :z, :width, :height, :angle, :debug
|
||||
|
||||
@@ -49,11 +49,17 @@ module CyberarmEngine
|
||||
return temp
|
||||
end
|
||||
|
||||
# returns whether both bounding boxes intersect
|
||||
# returns whether bounding box intersects other
|
||||
def intersect?(other)
|
||||
(@min.x <= other.max.x && @max.x >= other.min.x) &&
|
||||
(@min.y <= other.max.y && @max.y >= other.min.y) &&
|
||||
(@min.z <= other.max.z && @max.z >= other.min.z)
|
||||
if other.is_a?(Ray)
|
||||
other.intersect?(self)
|
||||
elsif other.is_a?(BoundingBox)
|
||||
(@min.x <= other.max.x && @max.x >= other.min.x) &&
|
||||
(@min.y <= other.max.y && @max.y >= other.min.y) &&
|
||||
(@min.z <= other.max.z && @max.z >= other.min.z)
|
||||
else
|
||||
raise "Unknown collider: #{other.class}"
|
||||
end
|
||||
end
|
||||
|
||||
# does this bounding box envelop other bounding box? (inclusive of border)
|
||||
@@ -62,11 +68,17 @@ module CyberarmEngine
|
||||
other.max.x <= max.x && other.max.y <= max.y && other.max.z <= max.z
|
||||
end
|
||||
|
||||
# returns whether the vector is inside of the bounding box
|
||||
# returns whether the 3D vector is inside of the bounding box
|
||||
def inside?(vector)
|
||||
(vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
|
||||
(vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y)) &&
|
||||
(vector.z.between?(@min.z, @max.z) || vector.z.between?(@max.z, @min.z))
|
||||
end
|
||||
|
||||
# returns whether the 2D vector is inside of the bounding box
|
||||
def point?(vector)
|
||||
vector.x.between?(@min.x, @max.x) &&
|
||||
vector.y.between?(@min.y, @max.y) &&
|
||||
vector.z.between?(@min.z, @max.z)
|
||||
(vector.x.between?(@min.x, @max.x) || vector.x.between?(@max.x, @min.x)) &&
|
||||
(vector.y.between?(@min.y, @max.y) || vector.y.between?(@max.y, @min.y))
|
||||
end
|
||||
|
||||
def volume
|
||||
@@ -87,26 +99,26 @@ module CyberarmEngine
|
||||
|
||||
def normalize(entity)
|
||||
temp = BoundingBox.new
|
||||
temp.min.x = @min.x.to_f * entity.scale
|
||||
temp.min.y = @min.y.to_f * entity.scale
|
||||
temp.min.z = @min.z.to_f * entity.scale
|
||||
temp.min.x = @min.x.to_f * entity.scale.x
|
||||
temp.min.y = @min.y.to_f * entity.scale.y
|
||||
temp.min.z = @min.z.to_f * entity.scale.z
|
||||
|
||||
temp.max.x = @max.x.to_f * entity.scale
|
||||
temp.max.y = @max.y.to_f * entity.scale
|
||||
temp.max.z = @max.z.to_f * entity.scale
|
||||
temp.max.x = @max.x.to_f * entity.scale.x
|
||||
temp.max.y = @max.y.to_f * entity.scale.y
|
||||
temp.max.z = @max.z.to_f * entity.scale.z
|
||||
|
||||
return temp
|
||||
end
|
||||
|
||||
def normalize_with_offset(entity)
|
||||
temp = BoundingBox.new
|
||||
temp.min.x = @min.x.to_f * entity.scale + entity.position.x
|
||||
temp.min.y = @min.y.to_f * entity.scale + entity.position.y
|
||||
temp.min.z = @min.z.to_f * entity.scale + entity.position.z
|
||||
temp.min.x = @min.x.to_f * entity.scale.x + entity.position.x
|
||||
temp.min.y = @min.y.to_f * entity.scale.y + entity.position.y
|
||||
temp.min.z = @min.z.to_f * entity.scale.z + entity.position.z
|
||||
|
||||
temp.max.x = @max.x.to_f * entity.scale + entity.position.x
|
||||
temp.max.y = @max.y.to_f * entity.scale + entity.position.y
|
||||
temp.max.z = @max.z.to_f * entity.scale + entity.position.z
|
||||
temp.max.x = @max.x.to_f * entity.scale.x + entity.position.x
|
||||
temp.max.y = @max.y.to_f * entity.scale.y + entity.position.y
|
||||
temp.max.z = @max.z.to_f * entity.scale.z + entity.position.z
|
||||
|
||||
return temp
|
||||
end
|
||||
@@ -1,50 +1,50 @@
|
||||
module CyberarmEngine
|
||||
module Common
|
||||
def push_state(klass, options={})
|
||||
$window.push_state(klass, options)
|
||||
window.push_state(klass, options)
|
||||
end
|
||||
|
||||
def current_state
|
||||
$window.current_state
|
||||
window.current_state
|
||||
end
|
||||
|
||||
def previous_state
|
||||
$window.previous_state
|
||||
window.previous_state
|
||||
end
|
||||
|
||||
def pop_state
|
||||
$window.pop_state
|
||||
window.pop_state
|
||||
end
|
||||
|
||||
def show_cursor
|
||||
$window.show_cursor
|
||||
window.show_cursor
|
||||
end
|
||||
|
||||
def show_cursor=boolean
|
||||
$window.show_cursor = boolean
|
||||
window.show_cursor = boolean
|
||||
end
|
||||
|
||||
def draw_rect(x, y, width, height, color, z = 0)
|
||||
$window.draw_rect(x,y,width,height,color,z)
|
||||
Gosu.draw_rect(x, y, width, height, color, z)
|
||||
end
|
||||
|
||||
def fill(color, z = 0)
|
||||
draw_rect(0, 0, $window.width, $window.height, color, z)
|
||||
draw_rect(0, 0, window.width, window.height, color, z)
|
||||
end
|
||||
|
||||
def lighten(color, amount = 25)
|
||||
if defined?(color.alpha)
|
||||
return Gosu::Color.rgba(color.red+amount, color.green+amount, color.blue+amount, color.alpha)
|
||||
return Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
|
||||
else
|
||||
return Gosu::Color.rgb(color.red+amount, color.green+amount, color.blue+amount)
|
||||
return Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
|
||||
end
|
||||
end
|
||||
|
||||
def darken(color, amount = 25)
|
||||
if defined?(color.alpha)
|
||||
return Gosu::Color.rgba(color.red-amount, color.green-amount, color.blue-amount, color.alpha)
|
||||
return Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
|
||||
else
|
||||
return Gosu::Color.rgb(color.red-amount, color.green-amount, color.blue-amount)
|
||||
return Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -54,7 +54,7 @@ module CyberarmEngine
|
||||
return Gosu::Color.rgba(color.red, color.green, color.blue, alpha)
|
||||
end
|
||||
|
||||
def get_asset(path, hash, klass)
|
||||
def get_asset(path, hash, klass, retro = false, tileable = false)
|
||||
asset = nil
|
||||
hash.detect do |_asset, instance|
|
||||
if _asset == path
|
||||
@@ -64,7 +64,12 @@ module CyberarmEngine
|
||||
end
|
||||
|
||||
unless asset
|
||||
instance = klass.new(path)
|
||||
instance = nil
|
||||
if klass == Gosu::Image
|
||||
instance = klass.new(path, retro: retro, tileable: tileable)
|
||||
else
|
||||
instance = klass.new(path)
|
||||
end
|
||||
hash[path] = instance
|
||||
asset = instance
|
||||
end
|
||||
@@ -72,8 +77,8 @@ module CyberarmEngine
|
||||
return asset
|
||||
end
|
||||
|
||||
def get_image(path)
|
||||
get_asset(path, Engine::IMAGES, Gosu::Image)
|
||||
def get_image(path, retro: false, tileable: false)
|
||||
get_asset(path, Engine::IMAGES, Gosu::Image, retro, tileable)
|
||||
end
|
||||
|
||||
def get_sample(path)
|
||||
@@ -88,4 +93,4 @@ module CyberarmEngine
|
||||
$window
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
46
lib/cyberarm_engine/config_file.rb
Normal file
46
lib/cyberarm_engine/config_file.rb
Normal file
@@ -0,0 +1,46 @@
|
||||
module CyberarmEngine
|
||||
class ConfigFile
|
||||
def initialize(file:)
|
||||
@file = file
|
||||
|
||||
if File.exist?(@file)
|
||||
deserialize
|
||||
else
|
||||
@data = {}
|
||||
end
|
||||
end
|
||||
|
||||
def []= *keys, value
|
||||
last_key = keys.last
|
||||
|
||||
if keys.size == 1
|
||||
hash = @data
|
||||
else
|
||||
keys.pop
|
||||
hash = @data[keys.shift] ||= {}
|
||||
|
||||
keys.each do |key|
|
||||
hash[key] ||= {}
|
||||
end
|
||||
end
|
||||
|
||||
hash[last_key] = value
|
||||
end
|
||||
|
||||
def get(*keys)
|
||||
@data.dig(*keys)
|
||||
end
|
||||
|
||||
def serialize
|
||||
JSON.dump(@data)
|
||||
end
|
||||
|
||||
def deserialize
|
||||
@data = JSON.parse(File.read(@file), symbolize_names: true)
|
||||
end
|
||||
|
||||
def save!
|
||||
File.open(@file, "w") { |f| f.write(serialize) }
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -5,7 +5,7 @@ module CyberarmEngine
|
||||
SONGS = {}
|
||||
|
||||
attr_accessor :show_cursor
|
||||
attr_reader :current_state, :last_frame_time
|
||||
attr_reader :last_frame_time
|
||||
|
||||
def self.now
|
||||
Gosu.milliseconds
|
||||
@@ -58,11 +58,15 @@ module CyberarmEngine
|
||||
end
|
||||
|
||||
def push_state(klass, options={})
|
||||
options = {setup: true}.merge(options)
|
||||
|
||||
if klass.instance_of?(klass.class) && defined?(klass.options)
|
||||
@states << klass
|
||||
klass.setup if options[:setup]
|
||||
else
|
||||
@states << klass.new(options) if child_of?(klass, GameState)
|
||||
@states << klass.new if child_of?(klass, Element::Container)
|
||||
current_state.setup if current_state.class == klass && options[:setup]
|
||||
end
|
||||
end
|
||||
|
||||
@@ -94,4 +98,4 @@ module CyberarmEngine
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -3,7 +3,8 @@ module CyberarmEngine
|
||||
include Common
|
||||
|
||||
attr_accessor :image, :angle, :position, :velocity, :center_x, :center_y, :scale_x, :scale_y,
|
||||
:color, :alpha, :mode, :options, :paused, :radius, :last_position
|
||||
:color, :mode, :options, :paused, :radius, :last_position
|
||||
attr_reader :alpha
|
||||
def initialize(options={})
|
||||
if options[:auto_manage] || options[:auto_manage] == nil
|
||||
$window.current_state.add_game_object(self)
|
||||
@@ -141,7 +142,7 @@ module CyberarmEngine
|
||||
self.angle%=360
|
||||
end
|
||||
|
||||
def alpha=int # 0-255
|
||||
def alpha=(int) # 0-255
|
||||
@alpha = int
|
||||
@alpha = 255 if @alpha > 255
|
||||
@color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, int)
|
||||
@@ -154,7 +155,7 @@ module CyberarmEngine
|
||||
def button_up(id)
|
||||
end
|
||||
|
||||
def button_down?(id)
|
||||
def button_down(id)
|
||||
end
|
||||
|
||||
def find_closest(game_object_class)
|
||||
|
||||
@@ -3,7 +3,7 @@ module CyberarmEngine
|
||||
include Common
|
||||
|
||||
attr_accessor :options, :global_pause
|
||||
attr_reader :game_objects, :containers
|
||||
attr_reader :game_objects
|
||||
|
||||
def initialize(options={})
|
||||
@options = options
|
||||
@@ -12,8 +12,6 @@ module CyberarmEngine
|
||||
$window.text_input = nil unless options[:preserve_text_input]
|
||||
|
||||
@down_keys = {}
|
||||
|
||||
setup
|
||||
end
|
||||
|
||||
def setup
|
||||
|
||||
9
lib/cyberarm_engine/gosu_ext/circle.rb
Normal file
9
lib/cyberarm_engine/gosu_ext/circle.rb
Normal file
@@ -0,0 +1,9 @@
|
||||
module Gosu
|
||||
# Sourced from https://gist.github.com/ippa/662583
|
||||
def self.draw_circle(cx,cy,r, z = 9999,color = Gosu::Color::GREEN, step = 10)
|
||||
0.step(360, step) do |a1|
|
||||
a2 = a1 + step
|
||||
draw_line(cx + Gosu.offset_x(a1, r), cy + Gosu.offset_y(a1, r), color, cx + Gosu.offset_x(a2, r), cy + Gosu.offset_y(a2, r), color, z)
|
||||
end
|
||||
end
|
||||
end
|
||||
56
lib/cyberarm_engine/ray.rb
Normal file
56
lib/cyberarm_engine/ray.rb
Normal file
@@ -0,0 +1,56 @@
|
||||
module CyberarmEngine
|
||||
class Ray
|
||||
def initialize(origin, direction, range = Float::INFINITY)
|
||||
raise "Origin must be a Vector!" unless origin.is_a?(Vector)
|
||||
raise "Direction must be a Vector!" unless direction.is_a?(Vector)
|
||||
|
||||
@origin = origin
|
||||
@direction = direction
|
||||
@range = range
|
||||
|
||||
@inverse_direction = @direction.inverse
|
||||
end
|
||||
|
||||
def intersect?(intersectable)
|
||||
if intersectable.is_a?(BoundingBox)
|
||||
intersect_bounding_box?(intersectable)
|
||||
else
|
||||
raise NotImplementedError, "Ray intersection test for #{intersectable.class} not implemented."
|
||||
end
|
||||
end
|
||||
|
||||
# Based on: https://tavianator.com/fast-branchless-raybounding-box-intersections/
|
||||
def intersect_bounding_box?(box)
|
||||
tmin = -@range
|
||||
tmax = @range
|
||||
|
||||
tx1 = (box.min.x - @origin.x) * @inverse_direction.x
|
||||
tx2 = (box.max.x - @origin.x) * @inverse_direction.x
|
||||
|
||||
tmin = max(tmin, min(tx1, tx2))
|
||||
tmax = min(tmax, max(tx1, tx2))
|
||||
|
||||
ty1 = (box.min.y - @origin.y) * @inverse_direction.y
|
||||
ty2 = (box.max.y - @origin.y) * @inverse_direction.y
|
||||
|
||||
tmin = max(tmin, min(ty1, ty2))
|
||||
tmax = min(tmax, max(ty1, ty2))
|
||||
|
||||
tz1 = (box.min.z - @origin.z) * @inverse_direction.z
|
||||
tz2 = (box.max.z - @origin.z) * @inverse_direction.z
|
||||
|
||||
tmin = max(tmin, min(tz1, tz2))
|
||||
tmax = min(tmax, max(tz1, tz2))
|
||||
|
||||
return tmax >= max(tmin, 0.0);
|
||||
end
|
||||
|
||||
def min(x, y)
|
||||
((x) < (y) ? (x) : (y))
|
||||
end
|
||||
|
||||
def max(x, y)
|
||||
((x) > (y) ? (x) : (y))
|
||||
end
|
||||
end
|
||||
end
|
||||
398
lib/cyberarm_engine/shader.rb
Normal file
398
lib/cyberarm_engine/shader.rb
Normal file
@@ -0,0 +1,398 @@
|
||||
module CyberarmEngine
|
||||
# Ref: https://github.com/vaiorabbit/ruby-opengl/blob/master/sample/OrangeBook/brick.rb
|
||||
class Shader
|
||||
include OpenGL
|
||||
@@shaders = {} # Cache for {Shader} instances
|
||||
PREPROCESSOR_CHARACTER = "@".freeze # magic character for preprocessor phase of {Shader} compilation
|
||||
|
||||
# add instance of {Shader} to cache
|
||||
#
|
||||
# @param name [String]
|
||||
# @param instance [Shader]
|
||||
def self.add(name, instance)
|
||||
@@shaders[name] = instance
|
||||
end
|
||||
|
||||
# removes {Shader} from cache and cleans up
|
||||
#
|
||||
# @param name [String]
|
||||
def self.delete(name)
|
||||
shader = @@shaders.dig(name)
|
||||
|
||||
if shader
|
||||
@@shaders.delete(name)
|
||||
|
||||
if shader.compiled?
|
||||
glDeleteProgram(shader.program)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
##
|
||||
# runs _block_ using {Shader} with _name_
|
||||
#
|
||||
# @example
|
||||
#
|
||||
# CyberarmEngine::Shader.use("blur") do |shader|
|
||||
# shader.uniform_float("radius", 20.0)
|
||||
# # OpenGL Code that uses shader
|
||||
# end
|
||||
#
|
||||
# @param name [String] name of {Shader} to use
|
||||
# @return [void]
|
||||
def self.use(name, &block)
|
||||
shader = @@shaders.dig(name)
|
||||
if shader
|
||||
shader.use(&block)
|
||||
else
|
||||
raise ArgumentError, "Shader '#{name}' not found!"
|
||||
end
|
||||
end
|
||||
|
||||
# returns whether {Shader} with _name_ is in cache
|
||||
#
|
||||
# @param name [String]
|
||||
# @return [Boolean]
|
||||
def self.available?(name)
|
||||
@@shaders.dig(name).is_a?(Shader)
|
||||
end
|
||||
|
||||
# returns instance of {Shader}, if it exists
|
||||
#
|
||||
# @param name [String]
|
||||
# @return [Shader?]
|
||||
def self.get(name)
|
||||
@@shaders.dig(name)
|
||||
end
|
||||
|
||||
# returns currently active {Shader}, if one is active
|
||||
#
|
||||
# @return [Shader?]
|
||||
def self.active_shader
|
||||
@active_shader
|
||||
end
|
||||
|
||||
# sets currently active {Shader}
|
||||
#
|
||||
# @param instance [Shader] instance of {Shader} to set as active
|
||||
def self.active_shader=(instance)
|
||||
@active_shader = instance
|
||||
end
|
||||
|
||||
# stops using currently active {Shader}
|
||||
def self.stop
|
||||
shader = Shader.active_shader
|
||||
|
||||
if shader
|
||||
shader.stop
|
||||
else
|
||||
raise ArgumentError, "No active shader to stop!"
|
||||
end
|
||||
end
|
||||
|
||||
# returns location of OpenGL Shader uniform
|
||||
#
|
||||
# @param variable [String]
|
||||
def self.attribute_location(variable)
|
||||
raise RuntimeError, "No active shader!" unless Shader.active_shader
|
||||
Shader.active_shader.attribute_location(variable)
|
||||
end
|
||||
|
||||
# sets _variable_ to _value_
|
||||
#
|
||||
# @param variable [String]
|
||||
# @param value
|
||||
def self.set_uniform(variable, value)
|
||||
raise RuntimeError, "No active shader!" unless Shader.active_shader
|
||||
Shader.active_shader.set_uniform(variable, value)
|
||||
end
|
||||
|
||||
attr_reader :name, :program
|
||||
def initialize(name:, includes_dir: nil, vertex: "shaders/default.vert", fragment:)
|
||||
raise "Shader name can not be blank" if name.length == 0
|
||||
|
||||
@name = name
|
||||
@includes_dir = includes_dir
|
||||
@compiled = false
|
||||
|
||||
@program = nil
|
||||
|
||||
@error_buffer_size = 1024 * 8
|
||||
@variable_missing = {}
|
||||
|
||||
@data = {shaders: {}}
|
||||
|
||||
unless shader_files_exist?(vertex: vertex, fragment: fragment)
|
||||
raise ArgumentError, "Shader files not found: #{vertex} or #{fragment}"
|
||||
end
|
||||
|
||||
create_shader(type: :vertex, source: File.read(vertex))
|
||||
create_shader(type: :fragment, source: File.read(fragment))
|
||||
|
||||
compile_shader(type: :vertex)
|
||||
compile_shader(type: :fragment)
|
||||
link_shaders
|
||||
|
||||
@data[:shaders].each { |key, id| glDeleteShader(id) }
|
||||
|
||||
# Only add shader if it successfully compiles
|
||||
if @compiled
|
||||
puts "compiled!"
|
||||
puts "Compiled shader: #{@name}"
|
||||
Shader.add(@name, self)
|
||||
else
|
||||
glDeleteProgram(@program)
|
||||
warn "FAILED to compile shader: #{@name}", ""
|
||||
end
|
||||
end
|
||||
|
||||
# whether vertex and fragment files exist on disk
|
||||
#
|
||||
# @return [Boolean]
|
||||
def shader_files_exist?(vertex:, fragment:)
|
||||
File.exist?(vertex) && File.exist?(fragment)
|
||||
end
|
||||
|
||||
# creates an OpenGL Shader of _type_ using _source_
|
||||
#
|
||||
# @param type [Symbol] valid values are: :vertex, :fragment
|
||||
# @param source [String] source code for shader
|
||||
def create_shader(type:, source:)
|
||||
_shader = nil
|
||||
|
||||
case type
|
||||
when :vertex
|
||||
_shader = glCreateShader(GL_VERTEX_SHADER)
|
||||
when :fragment
|
||||
_shader = glCreateShader(GL_FRAGMENT_SHADER)
|
||||
else
|
||||
raise ArgumentError, "Unsupported shader type: #{type.inspect}"
|
||||
end
|
||||
|
||||
processed_source = preprocess_source(source: source)
|
||||
|
||||
_source = [processed_source].pack("p")
|
||||
_size = [processed_source.length].pack("I")
|
||||
glShaderSource(_shader, 1, _source, _size)
|
||||
|
||||
@data[:shaders][type] =_shader
|
||||
end
|
||||
|
||||
# evaluates shader preprocessors
|
||||
#
|
||||
# currently supported preprocessors:
|
||||
#
|
||||
# @include "file/path" "another/file/path" # => Replace line with contents of file; Shader includes_dir must be specified in constructor
|
||||
#
|
||||
# @example
|
||||
# # Example Vertex Shader #
|
||||
# # #version 330 core
|
||||
# # @include "material_struct"
|
||||
# # void main() {
|
||||
# # gl_Position = vec4(1, 1, 1, 1);
|
||||
# # }
|
||||
#
|
||||
# Shader.new(name: "model_renderer", includes_dir: "path/to/includes", vertex: "path/to/vertex_shader.glsl")
|
||||
#
|
||||
# @param source shader source code
|
||||
def preprocess_source(source:)
|
||||
lines = source.lines
|
||||
|
||||
lines.each_with_index do |line, i|
|
||||
if line.start_with?(PREPROCESSOR_CHARACTER)
|
||||
preprocessor = line.strip.split(" ")
|
||||
lines.delete(line)
|
||||
|
||||
case preprocessor.first
|
||||
when "@include"
|
||||
raise ArgumentError, "Shader preprocessor include directory was not given for shader #{@name}" unless @includes_dir
|
||||
|
||||
preprocessor[1..preprocessor.length - 1].join.scan(/"([^"]*)"/).flatten.each do |file|
|
||||
source = File.read("#{@includes_dir}/#{file}.glsl")
|
||||
|
||||
lines.insert(i, source)
|
||||
end
|
||||
else
|
||||
warn "Unsupported preprocessor #{preprocessor.first} for #{@name}"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
lines.join
|
||||
end
|
||||
|
||||
# compile OpenGL Shader of _type_
|
||||
#
|
||||
# @return [Boolean] whether compilation succeeded
|
||||
def compile_shader(type:)
|
||||
_compiled = false
|
||||
_shader = @data[:shaders][type]
|
||||
raise ArgumentError, "No shader for #{type.inspect}" unless _shader
|
||||
|
||||
glCompileShader(_shader)
|
||||
buffer = ' '
|
||||
glGetShaderiv(_shader, GL_COMPILE_STATUS, buffer)
|
||||
compiled = buffer.unpack('L')[0]
|
||||
|
||||
if compiled == 0
|
||||
log = ' ' * @error_buffer_size
|
||||
glGetShaderInfoLog(_shader, @error_buffer_size, nil, log)
|
||||
puts "Shader Error: Program \"#{@name}\""
|
||||
puts " #{type.to_s.capitalize} Shader InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
|
||||
puts " Shader Compiled status: #{compiled}"
|
||||
puts " NOTE: assignment of uniforms in shaders is illegal!"
|
||||
puts
|
||||
else
|
||||
_compiled = true
|
||||
end
|
||||
|
||||
return _compiled
|
||||
end
|
||||
|
||||
# link compiled OpenGL Shaders in to a OpenGL Program
|
||||
#
|
||||
# @note linking must succeed or shader cannot be used
|
||||
#
|
||||
# @return [Boolean] whether linking succeeded
|
||||
def link_shaders
|
||||
@program = glCreateProgram
|
||||
@data[:shaders].values.each do |_shader|
|
||||
glAttachShader(@program, _shader)
|
||||
end
|
||||
glLinkProgram(@program)
|
||||
|
||||
buffer = ' '
|
||||
glGetProgramiv(@program, GL_LINK_STATUS, buffer)
|
||||
linked = buffer.unpack('L')[0]
|
||||
|
||||
if linked == 0
|
||||
log = ' ' * @error_buffer_size
|
||||
glGetProgramInfoLog(@program, @error_buffer_size, nil, log)
|
||||
puts "Shader Error: Program \"#{@name}\""
|
||||
puts " Program InfoLog:", " #{log.strip.split("\n").join("\n ")}\n\n"
|
||||
end
|
||||
|
||||
@compiled = linked == 0 ? false : true
|
||||
end
|
||||
|
||||
# Returns the location of a uniform _variable_
|
||||
#
|
||||
# @param variable [String]
|
||||
# @return [Integer] location of uniform
|
||||
def variable(variable)
|
||||
loc = glGetUniformLocation(@program, variable)
|
||||
if (loc == -1)
|
||||
puts "Shader Error: Program \"#{@name}\" has no such uniform named \"#{variable}\"", " Is it used in the shader? GLSL may have optimized it out.", " Is it miss spelled?" unless @variable_missing[variable]
|
||||
@variable_missing[variable] = true
|
||||
end
|
||||
return loc
|
||||
end
|
||||
|
||||
# @see Shader.use Shader.use
|
||||
def use(&block)
|
||||
return unless compiled?
|
||||
raise "Another shader is already in use! #{Shader.active_shader.name.inspect}" if Shader.active_shader
|
||||
Shader.active_shader=self
|
||||
|
||||
glUseProgram(@program)
|
||||
|
||||
if block
|
||||
block.call(self)
|
||||
stop
|
||||
end
|
||||
end
|
||||
|
||||
# stop using shader, if shader is active
|
||||
def stop
|
||||
Shader.active_shader = nil if Shader.active_shader == self
|
||||
glUseProgram(0)
|
||||
end
|
||||
|
||||
# @return [Boolean] whether {Shader} successfully compiled
|
||||
def compiled?
|
||||
@compiled
|
||||
end
|
||||
|
||||
# returns location of a uniform _variable_
|
||||
#
|
||||
# @note Use {#variable} for friendly error handling
|
||||
# @see #variable Shader#variable
|
||||
#
|
||||
# @param variable [String]
|
||||
# @return [Integer]
|
||||
def attribute_location(variable)
|
||||
glGetUniformLocation(@program, variable)
|
||||
end
|
||||
|
||||
# send {Transform} to {Shader}
|
||||
#
|
||||
# @param variable [String]
|
||||
# @param value [Transform]
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_transform(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
|
||||
glUniformMatrix4fv(attr_loc, 1, GL_FALSE, value.to_gl.pack("F16"))
|
||||
end
|
||||
|
||||
# send Boolean to {Shader}
|
||||
#
|
||||
# @param variable [String]
|
||||
# @param value [Boolean]
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_boolean(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
|
||||
glUniform1i(attr_loc, value ? 1 : 0)
|
||||
end
|
||||
|
||||
# send Integer to {Shader}
|
||||
# @param variable [String]
|
||||
# @param value [Integer]
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_integer(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
|
||||
glUniform1i(attr_loc, value)
|
||||
end
|
||||
|
||||
# send Float to {Shader}
|
||||
#
|
||||
# @param variable [String]
|
||||
# @param value [Float]
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_float(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
|
||||
glUniform1f(attr_loc, value)
|
||||
end
|
||||
|
||||
# send {Vector} (x, y, z) to {Shader}
|
||||
#
|
||||
# @param variable [String]
|
||||
# @param value [Vector]
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_vec3(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
|
||||
glUniform3f(attr_loc, *value.to_a[0..2])
|
||||
end
|
||||
|
||||
# send {Vector} to {Shader}
|
||||
#
|
||||
# @param variable [String]
|
||||
# @param value [Vector]
|
||||
# @param location [Integer]
|
||||
# @return [void]
|
||||
def uniform_vec4(variable, value, location = nil)
|
||||
attr_loc = location ? location : attribute_location(variable)
|
||||
|
||||
glUniform4f(attr_loc, *value.to_a)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2,8 +2,8 @@ module CyberarmEngine
|
||||
class Text
|
||||
CACHE = {}
|
||||
|
||||
attr_accessor :x, :y, :z, :size, :factor_x, :factor_y, :color, :shadow, :shadow_size, :options
|
||||
attr_reader :text, :textobject
|
||||
attr_accessor :x, :y, :z, :size, :options
|
||||
attr_reader :text, :textobject, :factor_x, :factor_y, :color, :shadow, :shadow_size, :shadow_alpha, :shadow_color
|
||||
|
||||
def initialize(text, options={})
|
||||
@text = text.to_s || ""
|
||||
@@ -22,6 +22,8 @@ module CyberarmEngine
|
||||
@shadow = true if options[:shadow] == nil
|
||||
@shadow_size = options[:shadow_size] ? options[:shadow_size] : 1
|
||||
@shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30
|
||||
@shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30
|
||||
@shadow_color= options[:shadow_color]
|
||||
@textobject = check_cache(@size, @font)
|
||||
|
||||
if @alignment
|
||||
@@ -67,6 +69,35 @@ module CyberarmEngine
|
||||
@text = string
|
||||
end
|
||||
|
||||
def factor_x=(n)
|
||||
@rendered_shadow = nil
|
||||
@factor_x = n
|
||||
end
|
||||
def factor_y=(n)
|
||||
@rendered_shadow = nil
|
||||
@factor_y = n
|
||||
end
|
||||
def color=(color)
|
||||
@rendered_shadow = nil
|
||||
@color = color
|
||||
end
|
||||
def shadow=(boolean)
|
||||
@rendered_shadow = nil
|
||||
@shadow = boolean
|
||||
end
|
||||
def shadow_size=(n)
|
||||
@rendered_shadow = nil
|
||||
@shadow_size = n
|
||||
end
|
||||
def shadow_alpha=(n)
|
||||
@rendered_shadow = nil
|
||||
@shadow_alpha = n
|
||||
end
|
||||
def shadow_color=(n)
|
||||
@rendered_shadow = nil
|
||||
@shadow_color = n
|
||||
end
|
||||
|
||||
def width
|
||||
textobject.text_width(@text)
|
||||
end
|
||||
@@ -77,9 +108,8 @@ module CyberarmEngine
|
||||
|
||||
def draw
|
||||
if @shadow && !ARGV.join.include?("--no-shadow")
|
||||
@shadow_alpha = 30 if @color.alpha > 30
|
||||
@shadow_alpha = @color.alpha if @color.alpha <= 30
|
||||
shadow_color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, @shadow_alpha)
|
||||
shadow_alpha = @color.alpha <= 30 ? @color.alpha : @shadow_alpha
|
||||
shadow_color = @shadow_color ? @shadow_color : Gosu::Color.rgba(@color.red, @color.green, @color.blue, shadow_alpha)
|
||||
|
||||
_x = @shadow_size
|
||||
_y = @shadow_size
|
||||
273
lib/cyberarm_engine/transform.rb
Normal file
273
lib/cyberarm_engine/transform.rb
Normal file
@@ -0,0 +1,273 @@
|
||||
module CyberarmEngine
|
||||
# Basic 4x4 matrix operations
|
||||
class Transform
|
||||
attr_reader :elements
|
||||
def initialize(matrix)
|
||||
@elements = matrix
|
||||
|
||||
raise "Transform is wrong size! Got #{@elements.size}, expected 16" if 16 != @elements.size
|
||||
raise "Invalid value for matrix, must all be numeric!" if @elements.any? { |e| e.nil? || !e.is_a?(Numeric)}
|
||||
end
|
||||
|
||||
def self.identity
|
||||
Transform.new(
|
||||
[
|
||||
1, 0, 0, 0,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1
|
||||
]
|
||||
)
|
||||
end
|
||||
|
||||
### 2D Operations meant for interacting with Gosu ###
|
||||
|
||||
# 2d rotate operation, replicates Gosu's Gosu.rotate function
|
||||
def self.rotate(angle, rotate_around = nil)
|
||||
double c = Math.cos(angle).degrees_to_radians
|
||||
double s = Math.sin(angle).degrees_to_radians
|
||||
matrix = [
|
||||
+c, +s, 0, 0,
|
||||
-s, +c, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1,
|
||||
]
|
||||
|
||||
rotate_matrix = Transform.new(matrix, rows: 4, columns: 4)
|
||||
|
||||
if rotate_around && (rotate_around.x != 0.0 || rotate_around.y != 0.0)
|
||||
negative_rotate_around = Vector.new(-rotate_around.x, -rotate_around.y, -rotate_around.z)
|
||||
|
||||
rotate_matrix = concat(
|
||||
concat(translate(negative_rotate_around), rotate_matrix),
|
||||
translate(rotate_around)
|
||||
)
|
||||
end
|
||||
|
||||
return rotate_matrix
|
||||
end
|
||||
|
||||
# 2d translate operation, replicates Gosu's Gosu.translate function
|
||||
def self.translate(vector)
|
||||
x, y, z = vector.to_a[0..2]
|
||||
matrix = [
|
||||
1, 0, 0, 0,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
x, y, z, 1,
|
||||
]
|
||||
|
||||
Transform.new(matrix)
|
||||
end
|
||||
|
||||
# 2d scale operation, replicates Gosu's Gosu.rotate function
|
||||
def self.scale(vector, center_around = nil)
|
||||
scale_x, scale_y, scale_z = vector.to_a[0..2]
|
||||
matrix = [
|
||||
scale_x, 0, 0, 0,
|
||||
0, scale_y, 0, 0,
|
||||
0, 0, scale_z, 0,
|
||||
0, 0, 0, 1,
|
||||
]
|
||||
|
||||
scale_matrix = Transform.new(matrix)
|
||||
|
||||
if center_around && (center_around.x != 0.0 || center_around.y != 0.0)
|
||||
negative_center_around = Vector.new(-center_around.x, -center_around.y, -center_around.z)
|
||||
|
||||
scale_matrix = concat(
|
||||
concat(translate(negative_center_around), scale_matrix),
|
||||
translate(center_around)
|
||||
)
|
||||
end
|
||||
|
||||
return scale_matrix
|
||||
end
|
||||
|
||||
def self.concat(left, right)
|
||||
matrix = Array.new(left.elements.size)
|
||||
rows = 4
|
||||
|
||||
matrix.size.times do |i|
|
||||
matrix[i] = 0
|
||||
|
||||
rows.times do |j|
|
||||
matrix[i] += left.elements[i / rows * rows + j] * right.elements[i % rows + j * rows]
|
||||
end
|
||||
end
|
||||
|
||||
Transform.new(matrix)
|
||||
end
|
||||
|
||||
#### 3D Operations meant for OpenGL ###
|
||||
|
||||
def self.translate_3d(vector)
|
||||
x, y, z = vector.to_a[0..2]
|
||||
matrix = [
|
||||
1, 0, 0, x,
|
||||
0, 1, 0, y,
|
||||
0, 0, 1, z,
|
||||
0, 0, 0, 1,
|
||||
]
|
||||
|
||||
Transform.new(matrix)
|
||||
end
|
||||
|
||||
def self.rotate_3d(vector, order = "zyx")
|
||||
x, y, z = vector.to_a[0..2].map { |axis| axis * Math::PI / 180.0 }
|
||||
|
||||
rotation_x = Transform.new(
|
||||
[
|
||||
1, 0, 0, 0,
|
||||
0, Math.cos(x), -Math.sin(x), 0,
|
||||
0, Math.sin(x), Math.cos(x), 0,
|
||||
0, 0, 0, 1
|
||||
]
|
||||
)
|
||||
|
||||
rotation_y = Transform.new(
|
||||
[
|
||||
Math.cos(y), 0, Math.sin(y), 0,
|
||||
0, 1, 0, 0,
|
||||
-Math.sin(y), 0, Math.cos(y), 0,
|
||||
0, 0, 0, 1
|
||||
]
|
||||
)
|
||||
|
||||
rotation_z = Transform.new(
|
||||
[
|
||||
Math.cos(z), -Math.sin(z), 0, 0,
|
||||
Math.sin(z), Math.cos(z), 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1
|
||||
]
|
||||
)
|
||||
|
||||
rotation_z * rotation_y * rotation_x
|
||||
end
|
||||
|
||||
# Implements glRotatef
|
||||
# https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glRotate.xml
|
||||
def self.rotate_gl(angle, axis)
|
||||
radians = angle * Math::PI / 180.0
|
||||
s = Math.sin(radians)
|
||||
c = Math.cos(radians)
|
||||
|
||||
axis = axis.normalized
|
||||
x, y, z = axis.to_a[0..2]
|
||||
|
||||
n = (1.0 - c)
|
||||
|
||||
Transform.new(
|
||||
[
|
||||
x * x * n + c, x * y * n - z * s, x * z * n + y * s, 0,
|
||||
y * x * n + z * s, y * y * n + c, y * z * n - x * s, 0,
|
||||
x * z * n - y * s, y * z * n + x * s, z * z * n + c, 0,
|
||||
0, 0, 0, 1.0
|
||||
]
|
||||
)
|
||||
end
|
||||
|
||||
def self.scale_3d(vector)
|
||||
x, y, z = vector.to_a[0..2]
|
||||
|
||||
Transform.new(
|
||||
[
|
||||
x, 0, 0, 0,
|
||||
0, y, 0, 0,
|
||||
0, 0, z, 0,
|
||||
0, 0, 0, 1
|
||||
]
|
||||
)
|
||||
end
|
||||
|
||||
def self.perspective(fov_y, aspect_ratio, near, far)
|
||||
f = 1.0 / Math.tan(fov_y.degrees_to_radians / 2.0) # cotangent
|
||||
zn = (far + near.to_f) / (near - far.to_f)
|
||||
zf = (2.0 * far * near.to_f) / (near - far.to_f)
|
||||
|
||||
Transform.new(
|
||||
[
|
||||
f / aspect_ratio, 0.0, 0.0, 0.0,
|
||||
0.0, f, 0.0, 0.0,
|
||||
0.0, 0.0, zn, zf,
|
||||
0.0, 0.0, -1.0, 0.0
|
||||
]
|
||||
)
|
||||
end
|
||||
|
||||
def self.view(eye, orientation)
|
||||
# https://www.3dgep.com/understanding-the-view-matrix/#The_View_Matrix
|
||||
cosPitch = Math.cos(orientation.z * Math::PI / 180.0)
|
||||
sinPitch = Math.sin(orientation.z * Math::PI / 180.0)
|
||||
cosYaw = Math.cos(orientation.y * Math::PI / 180.0)
|
||||
sinYaw = Math.sin(orientation.y * Math::PI / 180.0)
|
||||
|
||||
x_axis = Vector.new(cosYaw, 0, -sinYaw)
|
||||
y_axis = Vector.new(sinYaw * sinPitch, cosPitch, cosYaw * sinPitch)
|
||||
z_axis = Vector.new(sinYaw * cosPitch, -sinPitch, cosPitch * cosYaw)
|
||||
|
||||
Transform.new(
|
||||
[
|
||||
x_axis.x, y_axis.y, z_axis.z, 0,
|
||||
x_axis.x, y_axis.y, z_axis.z, 0,
|
||||
x_axis.x, y_axis.y, z_axis.z, 0,
|
||||
-x_axis.dot(eye), -y_axis.dot(eye), -z_axis.dot(eye), 1
|
||||
]
|
||||
)
|
||||
end
|
||||
|
||||
def *(other)
|
||||
|
||||
case other
|
||||
when CyberarmEngine::Vector
|
||||
matrix = @elements.clone
|
||||
list = other.to_a
|
||||
|
||||
@elements.each_with_index do |e, i|
|
||||
matrix[i] = e + list[i % 4]
|
||||
end
|
||||
|
||||
Transform.new(matrix)
|
||||
|
||||
when CyberarmEngine::Transform
|
||||
return multiply_matrices(other)
|
||||
else
|
||||
p other.class
|
||||
raise TypeError, "Expected CyberarmEngine::Vector or CyberarmEngine::Transform got #{other.class}"
|
||||
end
|
||||
end
|
||||
|
||||
def get(x, y)
|
||||
width = 4
|
||||
|
||||
# puts "Transform|#{self.object_id} -> #{@elements[width * y + x].inspect} (index: #{width * y + x})"
|
||||
@elements[width * y + x]
|
||||
end
|
||||
|
||||
def multiply_matrices(other)
|
||||
matrix = Array.new(16, 0)
|
||||
|
||||
4.times do |x|
|
||||
4.times do |y|
|
||||
4.times do |k|
|
||||
matrix[4 * y + x] += get(x, k) * other.get(k, y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return Transform.new(matrix)
|
||||
end
|
||||
|
||||
# arranges Matrix in column major form
|
||||
def to_gl
|
||||
e = @elements
|
||||
[
|
||||
e[0], e[4], e[8], e[12],
|
||||
e[1], e[5], e[9], e[13],
|
||||
e[2], e[6], e[10], e[14],
|
||||
e[3], e[7], e[11], e[15]
|
||||
]
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,102 +1,99 @@
|
||||
module CyberarmEngine
|
||||
module DSL
|
||||
def flow(options = {}, &block)
|
||||
options[:parent] = @containers.last
|
||||
options[:theme] = current_theme
|
||||
_container = Element::Flow.new(options, block)
|
||||
@containers << _container
|
||||
_container.build
|
||||
_container.parent.add(_container)
|
||||
@containers.pop
|
||||
|
||||
return _container
|
||||
container(CyberarmEngine::Element::Flow, options, &block)
|
||||
end
|
||||
|
||||
def stack(options = {}, &block)
|
||||
options[:parent] = @containers.last
|
||||
options[:theme] = current_theme
|
||||
_container = Element::Stack.new(options, block)
|
||||
@containers << _container
|
||||
_container.build
|
||||
_container.parent.add(_container)
|
||||
@containers.pop
|
||||
|
||||
return _container
|
||||
container(CyberarmEngine::Element::Stack, options, &block)
|
||||
end
|
||||
|
||||
def label(text, options = {}, &block)
|
||||
options[:parent] = @containers.last
|
||||
options[:parent] = element_parent
|
||||
options[:theme] = current_theme
|
||||
_element = Element::Label.new(text, options, block)
|
||||
@containers.last.add(_element)
|
||||
|
||||
return _element
|
||||
add_element( Element::Label.new(text, options, block) )
|
||||
end
|
||||
|
||||
def button(text, options = {}, &block)
|
||||
options[:parent] = @containers.last
|
||||
options[:parent] = element_parent
|
||||
options[:theme] = current_theme
|
||||
_element = Element::Button.new(text, options, block) { if block.is_a?(Proc); block.call; end }
|
||||
@containers.last.add(_element)
|
||||
|
||||
return _element
|
||||
add_element( Element::Button.new(text, options, block) { if block.is_a?(Proc); block.call; end } )
|
||||
end
|
||||
|
||||
def edit_line(text, options = {}, &block)
|
||||
options[:parent] = @containers.last
|
||||
options[:parent] = element_parent
|
||||
options[:theme] = current_theme
|
||||
_element = Element::EditLine.new(text, options, block)
|
||||
@containers.last.add(_element)
|
||||
|
||||
return _element
|
||||
add_element( Element::EditLine.new(text, options, block) )
|
||||
end
|
||||
|
||||
def toggle_button(options = {}, &block)
|
||||
options[:parent] = @containers.last
|
||||
options[:parent] = element_parent
|
||||
options[:theme] = current_theme
|
||||
_element = Element::ToggleButton.new(options, block)
|
||||
@containers.last.add(_element)
|
||||
|
||||
return _element
|
||||
add_element( Element::ToggleButton.new(options, block) )
|
||||
end
|
||||
|
||||
def check_box(text, options = {}, &block)
|
||||
options[:parent] = @containers.last
|
||||
options[:parent] = element_parent
|
||||
options[:theme] = current_theme
|
||||
_element = Element::CheckBox.new(text, options, block)
|
||||
@containers.last.add(_element)
|
||||
|
||||
return _element
|
||||
add_element( Element::CheckBox.new(text, options, block) )
|
||||
end
|
||||
|
||||
def image(path, options = {}, &block)
|
||||
options[:parent] = @containers.last
|
||||
options[:parent] = element_parent
|
||||
options[:theme] = current_theme
|
||||
_element = Element::Image.new(path, options, block)
|
||||
@containers.last.add(_element)
|
||||
|
||||
return _element
|
||||
add_element( Element::Image.new(path, options, block) )
|
||||
end
|
||||
|
||||
def progress(options = {}, &block)
|
||||
options[:parent] = @containers.last
|
||||
options[:parent] = element_parent
|
||||
options[:theme] = current_theme
|
||||
_element = Element::Progress.new(options, block)
|
||||
@containers.last.add(_element)
|
||||
|
||||
return _element
|
||||
add_element( Element::Progress.new(options, block) )
|
||||
end
|
||||
|
||||
def background(color = Gosu::Color::NONE)
|
||||
@containers.last.style.background = color
|
||||
element_parent.style.background = color
|
||||
end
|
||||
|
||||
def theme(theme)
|
||||
@containers.last.options[:theme] = theme
|
||||
element_parent.options[:theme] = theme
|
||||
end
|
||||
|
||||
def current_theme
|
||||
@containers.last.options[:theme]
|
||||
element_parent.options[:theme]
|
||||
end
|
||||
|
||||
private def add_element(element)
|
||||
element_parent.add(element)
|
||||
|
||||
return element
|
||||
end
|
||||
|
||||
private def element_parent
|
||||
$__current_container__
|
||||
end
|
||||
|
||||
private def container(klass, options = {}, &block)
|
||||
options[:parent] = element_parent
|
||||
options[:theme] = current_theme
|
||||
|
||||
_container = klass.new(options, block)
|
||||
|
||||
old_parent = element_parent
|
||||
$__current_container__ = _container
|
||||
|
||||
_container.build
|
||||
_container.parent.add(_container)
|
||||
|
||||
$__current_container__ = old_parent
|
||||
|
||||
return _container
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -32,6 +32,9 @@ module CyberarmEngine
|
||||
@style.width = default(:width) || nil
|
||||
@style.height = default(:height) || nil
|
||||
|
||||
@style.background_canvas = Background.new
|
||||
@style.border_canvas = BorderCanvas.new(element: self)
|
||||
|
||||
stylize
|
||||
|
||||
default_events
|
||||
@@ -44,9 +47,6 @@ module CyberarmEngine
|
||||
|
||||
set_margin(@style.margin)
|
||||
|
||||
@style.background_canvas = Background.new
|
||||
@style.border_canvas = BorderCanvas.new(element: self)
|
||||
|
||||
set_background(@style.background)
|
||||
set_border_color(@style.border_color)
|
||||
end
|
||||
@@ -162,33 +162,57 @@ module CyberarmEngine
|
||||
|
||||
def width
|
||||
if visible?
|
||||
(@style.border_thickness_left + @style.padding_left) + @width + (@style.padding_right + @style.border_thickness_right)
|
||||
inner_width + @width
|
||||
else
|
||||
0
|
||||
end
|
||||
end
|
||||
|
||||
def content_width
|
||||
@width
|
||||
end
|
||||
|
||||
def noncontent_width
|
||||
(inner_width + outer_width) - width
|
||||
end
|
||||
|
||||
def outer_width
|
||||
@style.margin_left + width + @style.margin_right
|
||||
end
|
||||
|
||||
def inner_width
|
||||
(@style.border_thickness_left + @style.padding_left) + (@style.padding_right + @style.border_thickness_right)
|
||||
end
|
||||
|
||||
def height
|
||||
if visible?
|
||||
(@style.border_thickness_top + @style.padding_top) + @height + (@style.padding_bottom + @style.border_thickness_bottom)
|
||||
inner_height + @height
|
||||
else
|
||||
0
|
||||
end
|
||||
end
|
||||
|
||||
def content_height
|
||||
@height
|
||||
end
|
||||
|
||||
def noncontent_height
|
||||
(inner_height + outer_height) - height
|
||||
end
|
||||
|
||||
def outer_height
|
||||
@style.margin_top + height + @style.margin_bottom
|
||||
end
|
||||
|
||||
def inner_height
|
||||
(@style.border_thickness_top + @style.padding_top) + (@style.padding_bottom + @style.border_thickness_bottom)
|
||||
end
|
||||
|
||||
private def dimensional_size(size, dimension)
|
||||
raise "dimension must be either :width or :height" unless dimension == :width || dimension == :height
|
||||
if size && size.is_a?(Numeric)
|
||||
if size.between?(0.0, 1.0)
|
||||
@parent.send(:"#{dimension}") * size
|
||||
((@parent.send(:"content_#{dimension}") - self.send(:"noncontent_#{dimension}") - 1) * size).round
|
||||
else
|
||||
size
|
||||
end
|
||||
|
||||
@@ -25,6 +25,8 @@ module CyberarmEngine
|
||||
@style.background_canvas.background = default(:hover, :background)
|
||||
@text.color = default(:hover, :color)
|
||||
end
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def left_mouse_button(sender, x, y)
|
||||
@@ -32,23 +34,33 @@ module CyberarmEngine
|
||||
@style.background_canvas.background = default(:active, :background)
|
||||
window.current_state.focus = self
|
||||
@text.color = default(:active, :color)
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def released_left_mouse_button(sender,x, y)
|
||||
enter(sender)
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def clicked_left_mouse_button(sender, x, y)
|
||||
@block.call(self) if @block
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def leave(sender)
|
||||
@style.background_canvas.background = default(:background)
|
||||
@text.color = default(:color)
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def blur(sender)
|
||||
@focus = false
|
||||
|
||||
return :handled
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -31,6 +31,20 @@ module CyberarmEngine
|
||||
recalculate
|
||||
end
|
||||
|
||||
def clear(&block)
|
||||
@children.clear
|
||||
|
||||
old_container = $__current_container__
|
||||
|
||||
$__current_container__ = self
|
||||
block.call(self) if block
|
||||
|
||||
$__current_container__ = old_container
|
||||
|
||||
recalculate
|
||||
root.gui_state.request_recalculate
|
||||
end
|
||||
|
||||
def render
|
||||
Gosu.clip_to(@x, @y, width, height) do
|
||||
@children.each(&:draw)
|
||||
@@ -67,8 +81,11 @@ module CyberarmEngine
|
||||
@width = @style.width = window.width
|
||||
@height = @style.height = window.height
|
||||
else
|
||||
@width, @height = 0, 0
|
||||
|
||||
_width = dimensional_size(@style.width, :width)
|
||||
_height= dimensional_size(@style.height,:height)
|
||||
|
||||
@width = _width ? _width : (@children.map {|c| c.x + c.outer_width }.max || 0).round
|
||||
@height = _height ? _height : (@children.map {|c| c.y + c.outer_height}.max || 0).round
|
||||
end
|
||||
@@ -156,4 +173,4 @@ module CyberarmEngine
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -16,16 +16,31 @@ module CyberarmEngine
|
||||
@text_input = Gosu::TextInput.new
|
||||
@text_input.text = text
|
||||
|
||||
@offset_x = 0
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
def render
|
||||
Gosu.clip_to(@text.x, @text.y, @style.width, @text.height) do
|
||||
draw_text
|
||||
Gosu.draw_rect(caret_position, @text.y, @caret_width, @caret_height, @caret_color, @z + 40) if @focus && @show_caret
|
||||
Gosu.translate(-@offset_x, 0) do
|
||||
draw_selection
|
||||
draw_caret if @focus && @show_caret
|
||||
draw_text
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def draw_caret
|
||||
Gosu.draw_rect(caret_position, @text.y, @caret_width, @caret_height, @caret_color, @z)
|
||||
end
|
||||
|
||||
def draw_selection
|
||||
selection_width = caret_position - selection_start_position
|
||||
|
||||
Gosu.draw_rect(selection_start_position, @text.y, selection_width, @text.height, default(:selection_color), @z)
|
||||
end
|
||||
|
||||
def update
|
||||
if @type == :password
|
||||
@text.text = default(:password_character) * @text_input.text.length
|
||||
@@ -38,11 +53,63 @@ module CyberarmEngine
|
||||
|
||||
@show_caret = !@show_caret
|
||||
end
|
||||
|
||||
keep_caret_visible
|
||||
end
|
||||
|
||||
def move_caret_to_mouse(mouse_x)
|
||||
1.upto(@text.text.length) do |i|
|
||||
if mouse_x < @text.x + @text.textobject.text_width(@text.text[0...i])
|
||||
@text_input.caret_pos = @text_input.selection_start = i - 1;
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
@text_input.caret_pos = @text_input.selection_start = @text_input.text.length
|
||||
end
|
||||
|
||||
def keep_caret_visible
|
||||
caret_pos = (caret_position - @text.x) + @caret_width
|
||||
|
||||
@last_text ||= "/\\"
|
||||
@last_pos ||= -1
|
||||
|
||||
puts "caret pos: #{caret_pos}, width: #{@width}, offset: #{@offset_x}" if (@last_text != @text.text) || (@last_pos != caret_pos)
|
||||
|
||||
@last_text = @text.text
|
||||
@last_pos = caret_pos
|
||||
|
||||
|
||||
if caret_pos.between?(@offset_x, @width + @offset_x)
|
||||
# Do nothing
|
||||
|
||||
elsif caret_pos < @offset_x
|
||||
if caret_pos > @width
|
||||
@offset_x = caret_pos + @width
|
||||
else
|
||||
@offset_x = 0
|
||||
end
|
||||
|
||||
elsif caret_pos > @width
|
||||
@offset_x = caret_pos - @width
|
||||
puts "triggered"
|
||||
|
||||
else
|
||||
# Reset to Zero
|
||||
@offset_x = 0
|
||||
end
|
||||
end
|
||||
|
||||
def left_mouse_button(sender, x, y)
|
||||
super
|
||||
window.text_input = @text_input
|
||||
|
||||
@caret_last_interval = Gosu.milliseconds
|
||||
@show_caret = true
|
||||
|
||||
move_caret_to_mouse(x)
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def enter(sender)
|
||||
@@ -53,12 +120,16 @@ module CyberarmEngine
|
||||
@style.background_canvas.background = default(:hover, :background)
|
||||
@text.color = default(:hover, :color)
|
||||
end
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def leave(sender)
|
||||
unless @focus
|
||||
super
|
||||
end
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def blur(sender)
|
||||
@@ -66,14 +137,23 @@ module CyberarmEngine
|
||||
@style.background_canvas.background = default(:background)
|
||||
@text.color = default(:color)
|
||||
window.text_input = nil
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
# TODO: Fix caret rendering in wrong position unless caret_pos is at end of text
|
||||
def caret_position
|
||||
text_input_position_for(:caret_pos)
|
||||
end
|
||||
|
||||
def selection_start_position
|
||||
text_input_position_for(:selection_start)
|
||||
end
|
||||
|
||||
def text_input_position_for(method)
|
||||
if @type == :password
|
||||
@text.x + @text.textobject.text_width(default(:password_character) * @text_input.text[0..@text_input.caret_pos-1].length)
|
||||
@text.x + @text.textobject.text_width(default(:password_character) * @text_input.text[0..@text_input.send(method)].length)
|
||||
else
|
||||
@text.x + @text.textobject.text_width(@text_input.text[0..@text_input.caret_pos-1])
|
||||
@text.x + @text.textobject.text_width(@text_input.text[0..@text_input.send(method)])
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -19,6 +19,8 @@ module CyberarmEngine
|
||||
|
||||
def clicked_left_mouse_button(sender, x, y)
|
||||
@block.call(self) if @block
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def recalculate
|
||||
|
||||
@@ -13,11 +13,16 @@ module CyberarmEngine
|
||||
|
||||
def clicked_left_mouse_button(sender, x, y)
|
||||
@block.call(self) if @block
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def recalculate
|
||||
@width, @height = 0, 0
|
||||
|
||||
_width = dimensional_size(@style.width, :width)
|
||||
_height= dimensional_size(@style.height,:height)
|
||||
|
||||
@width = _width ? _width : @text.width.round
|
||||
@height= _height ? _height : @text.height.round
|
||||
|
||||
|
||||
@@ -24,6 +24,8 @@ module CyberarmEngine
|
||||
toggle
|
||||
|
||||
@block.call(self) if @block
|
||||
|
||||
return :handled
|
||||
end
|
||||
|
||||
def toggle
|
||||
|
||||
@@ -23,6 +23,7 @@ module CyberarmEngine
|
||||
return :handled if handler.call(self, *args) == :handled
|
||||
end
|
||||
|
||||
parent.publish(event, *args) if parent
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@ module CyberarmEngine
|
||||
|
||||
@root_container = Element::Stack.new(gui_state: self)
|
||||
@game_objects << @root_container
|
||||
@containers = [@root_container]
|
||||
$__current_container__ = @root_container
|
||||
|
||||
@active_width = window.width
|
||||
@active_height = window.height
|
||||
@@ -22,8 +22,6 @@ module CyberarmEngine
|
||||
@mouse_down_on = {}
|
||||
@mouse_down_position = {}
|
||||
@pending_recalculate_request = false
|
||||
|
||||
setup
|
||||
end
|
||||
|
||||
# throws :blur event to focused element and sets GuiState focused element
|
||||
|
||||
@@ -65,7 +65,7 @@ module CyberarmEngine
|
||||
Button: { # < Label
|
||||
margin: 1,
|
||||
padding: 4,
|
||||
border_thickness: 4,
|
||||
border_thickness: 1,
|
||||
border_color: ["ffd59674".hex, "ffff8746".hex],
|
||||
border_radius: 0,
|
||||
background: ["ffc75e61".to_i(16), "ffe26623".to_i(16)],
|
||||
@@ -88,6 +88,7 @@ module CyberarmEngine
|
||||
caret_width: 2,
|
||||
caret_color: Gosu::Color::WHITE,
|
||||
caret_interval: 500,
|
||||
selection_color: Gosu::Color::GREEN,
|
||||
},
|
||||
|
||||
Image: { # < Element
|
||||
@@ -111,7 +112,7 @@ module CyberarmEngine
|
||||
height: 36,
|
||||
background: 0xff111111,
|
||||
fraction_background: [0xffc75e61, 0xffe26623],
|
||||
border_thickness: 4,
|
||||
border_thickness: 1,
|
||||
border_color: [0xffd59674, 0xffff8746]
|
||||
}
|
||||
}.freeze
|
||||
|
||||
@@ -1,5 +1,65 @@
|
||||
module CyberarmEngine
|
||||
class Vector
|
||||
##
|
||||
# Creates a up vector
|
||||
#
|
||||
# Vector.new(0, 1, 0)
|
||||
#
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def self.up
|
||||
Vector.new(0, 1, 0)
|
||||
end
|
||||
|
||||
##
|
||||
# Creates a down vector
|
||||
#
|
||||
# Vector.new(0, -1, 0)
|
||||
#
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def self.down
|
||||
Vector.new(0, -1, 0)
|
||||
end
|
||||
|
||||
##
|
||||
# Creates a left vector
|
||||
#
|
||||
# Vector.new(-1, 0, 0)
|
||||
#
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def self.left
|
||||
Vector.new(-1, 0, 0)
|
||||
end
|
||||
|
||||
##
|
||||
# Creates a right vector
|
||||
#
|
||||
# Vector.new(1, 0, 0)
|
||||
#
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def self.right
|
||||
Vector.new(1, 0, 0)
|
||||
end
|
||||
|
||||
##
|
||||
# Creates a forward vector
|
||||
#
|
||||
# Vector.new(0, 0, 1)
|
||||
#
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def self.forward
|
||||
Vector.new(0, 0, 1)
|
||||
end
|
||||
|
||||
##
|
||||
# Creates a backward vector
|
||||
#
|
||||
# Vector.new(0, 0, -1)
|
||||
#
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def self.backward
|
||||
Vector.new(0, 0, -1)
|
||||
end
|
||||
|
||||
def initialize(x = 0, y = 0, z = 0, weight = 0)
|
||||
@x, @y, @z, @weight = x, y, z, weight
|
||||
end
|
||||
@@ -16,21 +76,33 @@ module CyberarmEngine
|
||||
def weight; @weight; end
|
||||
def weight=(n); @weight = n; end
|
||||
|
||||
alias w weight
|
||||
alias w= weight=
|
||||
|
||||
# @return [Boolean]
|
||||
def ==(other)
|
||||
if other.is_a?(Numeric)
|
||||
@x == other &&
|
||||
@y == other &&
|
||||
@z == other &&
|
||||
@weight == other
|
||||
else
|
||||
elsif other.is_a?(Vector)
|
||||
@x == other.x &&
|
||||
@y == other.y &&
|
||||
@z == other.z &&
|
||||
@weight == other.weight
|
||||
else
|
||||
other == self
|
||||
end
|
||||
end
|
||||
|
||||
# Performs math operation, excluding @weight
|
||||
# Create a new vector using {x} and {y} values
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def xy
|
||||
Vector.new(@x, @y)
|
||||
end
|
||||
|
||||
# Performs math operation, excluding {weight}
|
||||
private def operator(function, other)
|
||||
if other.is_a?(Numeric)
|
||||
Vector.new(
|
||||
@@ -47,22 +119,26 @@ module CyberarmEngine
|
||||
end
|
||||
end
|
||||
|
||||
# Adds Vector and Numberic or Vector and Vector, excluding @weight
|
||||
# Adds Vector and Numeric or Vector and Vector, excluding {weight}
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def +(other)
|
||||
operator("+", other)
|
||||
end
|
||||
|
||||
# Subtracts Vector and Numberic or Vector and Vector, excluding @weight
|
||||
# Subtracts Vector and Numeric or Vector and Vector, excluding {weight}
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def -(other)
|
||||
operator("-", other)
|
||||
end
|
||||
|
||||
# Multiplies Vector and Numberic or Vector and Vector, excluding @weight
|
||||
# Multiplies Vector and Numeric or Vector and Vector, excluding {weight}
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def *(other)
|
||||
operator("*", other)
|
||||
end
|
||||
|
||||
# Divides Vector and Numberic or Vector and Vector, excluding @weight
|
||||
# Divides Vector and Numeric or Vector and Vector, excluding {weight}
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def /(other)
|
||||
# Duplicated to protect from DivideByZero
|
||||
if other.is_a?(Numeric)
|
||||
@@ -80,6 +156,8 @@ module CyberarmEngine
|
||||
end
|
||||
end
|
||||
|
||||
# dot product of {Vector}
|
||||
# @return [Integer|Float]
|
||||
def dot(other)
|
||||
product = 0
|
||||
|
||||
@@ -93,6 +171,8 @@ module CyberarmEngine
|
||||
return product
|
||||
end
|
||||
|
||||
# cross product of {Vector}
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def cross(other)
|
||||
a = self.to_a
|
||||
b = other.to_a
|
||||
@@ -105,24 +185,40 @@ module CyberarmEngine
|
||||
end
|
||||
|
||||
# returns degrees
|
||||
# @return [Float]
|
||||
def angle(other)
|
||||
Math.acos( self.normalized.dot(other.normalized) ) * 180 / Math::PI
|
||||
end
|
||||
|
||||
# returns magnitude of Vector, ignoring #weight
|
||||
# @return [Float]
|
||||
def magnitude
|
||||
Math.sqrt((@x * @x) + (@y * @y) + (@z * @z))
|
||||
end
|
||||
|
||||
##
|
||||
# returns normalized {Vector}
|
||||
#
|
||||
# @example
|
||||
# CyberarmEngine::Vector.new(50, 21.2, 45).normalized
|
||||
# # => <CyberarmEngine::Vector:0x001 @x=0.7089... @y=0.3005... @z=0.6380... @weight=0>
|
||||
#
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def normalized
|
||||
mag = magnitude
|
||||
self / Vector.new(mag, mag, mag)
|
||||
end
|
||||
|
||||
|
||||
# returns a direction {Vector}
|
||||
#
|
||||
# z is pitch
|
||||
#
|
||||
# y is yaw
|
||||
#
|
||||
# x is roll
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def direction
|
||||
# z is pitch
|
||||
# y is yaw
|
||||
# x is roll
|
||||
_x = -Math.sin(@y.degrees_to_radians) * Math.cos(@z.degrees_to_radians)
|
||||
_y = Math.sin(@z.degrees_to_radians)
|
||||
_z = Math.cos(@y.degrees_to_radians) * Math.cos(@z.degrees_to_radians)
|
||||
@@ -130,37 +226,63 @@ module CyberarmEngine
|
||||
Vector.new(_x, _y, _z)
|
||||
end
|
||||
|
||||
# returns an inverse {Vector}
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def inverse
|
||||
Vector.new(1.0 / @x, 1.0 / @y, 1.0 / @z)
|
||||
end
|
||||
|
||||
# Adds up values of {x}, {y}, and {z}
|
||||
# @return [Integer|Float]
|
||||
def sum
|
||||
@x + @y + @z
|
||||
end
|
||||
|
||||
##
|
||||
# Linear interpolation: smoothly transition between two {Vector}
|
||||
#
|
||||
# CyberarmEngine::Vector.new(100, 100, 100).lerp( CyberarmEngine::Vector.new(0, 0, 0), 0.75 )
|
||||
# # => <CyberarmEngine::Vector:0x0001 @x=75.0, @y=75.0, @z=75.0, @weight=0>
|
||||
#
|
||||
# @param other [CyberarmEngine::Vector | Integer | Float] value to subtract from
|
||||
# @param factor [Float] how complete transition to _other_ is, in range [0.0..1.0]
|
||||
# @return [CyberarmEngine::Vector]
|
||||
def lerp(other, factor)
|
||||
(self - other) * factor.clamp(0.0, 1.0)
|
||||
end
|
||||
|
||||
# 2D distance using X and Y
|
||||
# @return [Float]
|
||||
def distance(other)
|
||||
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2)
|
||||
end
|
||||
|
||||
# 2D distance using X and Z
|
||||
# @return [Float]
|
||||
def gl_distance2d(other)
|
||||
Math.sqrt((@x-other.x)**2 + (@z-other.z)**2)
|
||||
end
|
||||
|
||||
# 3D distance using X, Y, and Z
|
||||
# @return [Float]
|
||||
def distance3d(other)
|
||||
Math.sqrt((@x-other.x)**2 + (@y-other.y)**2 + (@z-other.z)**2)
|
||||
end
|
||||
|
||||
# Converts {Vector} to Array
|
||||
# @return [Array]
|
||||
def to_a
|
||||
[@x, @y, @z, @weight]
|
||||
end
|
||||
|
||||
# Converts {Vector} to String
|
||||
# @return [String]
|
||||
def to_s
|
||||
"X: #{@x}, Y: #{@y}, Z: #{@z}, Weight: #{@weight}"
|
||||
end
|
||||
|
||||
# Converts {Vector} to Hash
|
||||
# @return [Hash]
|
||||
def to_h
|
||||
{x: @x, y: @y, z: @z, weight: @weight}
|
||||
end
|
||||
@@ -1,4 +1,4 @@
|
||||
module CyberarmEngine
|
||||
NAME = "InDev"
|
||||
VERSION = "0.9.0"
|
||||
VERSION = "0.13.1"
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user