mirror of
https://github.com/cyberarm/cyberarm_engine.git
synced 2025-12-16 13:12:34 +00:00
137 lines
4.0 KiB
Ruby
137 lines
4.0 KiB
Ruby
module CyberarmEngine
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class GuiState < GameState
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include Common
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include DSL
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def initialize(options = {})
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@options = options
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@game_objects = []
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@global_pause = false
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@down_keys = {}
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@root_container = Element::Stack.new(gui_state: self)
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@game_objects << @root_container
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@containers = [@root_container]
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@active_width = window.width
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@active_height = window.height
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@focus = nil
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@mouse_over = nil
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@mouse_down_on = {}
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@mouse_down_position = {}
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@pending_recalculate_request = false
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setup
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end
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# throws :blur event to focused element and sets GuiState focused element
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# Does NOT throw :focus event at element or set element as focused
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def focus=(element)
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@focus.publish(:blur) if @focus and element && @focus != element
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@focus = element
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end
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def focused
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@focus
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end
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def update
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if @pending_recalculate_request
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@root_container.recalculate
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@pending_recalculate_request = false
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end
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super
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new_mouse_over = @root_container.hit_element?(window.mouse_x, window.mouse_y)
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if new_mouse_over
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new_mouse_over.publish(:enter) if new_mouse_over != @mouse_over
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new_mouse_over.publish(:hover)
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# puts "#{new_mouse_over.class}[#{new_mouse_over.value}]: #{new_mouse_over.x}:#{new_mouse_over.y} #{new_mouse_over.width}:#{new_mouse_over.height}" if new_mouse_over != @mouse_over
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end
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@mouse_over.publish(:leave) if @mouse_over && new_mouse_over != @mouse_over
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@mouse_over = new_mouse_over
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redirect_holding_mouse_button(:left) if @mouse_over && Gosu.button_down?(Gosu::MsLeft)
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redirect_holding_mouse_button(:middle) if @mouse_over && Gosu.button_down?(Gosu::MsMiddle)
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redirect_holding_mouse_button(:right) if @mouse_over && Gosu.button_down?(Gosu::MsRight)
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request_recalculate if @active_width != window.width || @active_height != window.height
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@active_width = window.width
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@active_height = window.height
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end
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def button_down(id)
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super
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case id
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when Gosu::MsLeft
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redirect_mouse_button(:left)
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when Gosu::MsMiddle
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redirect_mouse_button(:middle)
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when Gosu::MsRight
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redirect_mouse_button(:right)
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end
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end
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def button_up(id)
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super
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case id
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when Gosu::MsLeft
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redirect_released_mouse_button(:left)
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when Gosu::MsMiddle
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redirect_released_mouse_button(:middle)
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when Gosu::MsRight
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redirect_released_mouse_button(:right)
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when Gosu::MsWheelUp
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redirect_mouse_wheel(:up)
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when Gosu::MsWheelDown
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redirect_mouse_wheel(:down)
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end
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end
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def redirect_mouse_button(button)
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if @focus && @mouse_over != @focus
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@focus.publish(:blur)
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@focus = nil
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end
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if @mouse_over
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@mouse_down_position[button] = Vector.new(window.mouse_x, window.mouse_y)
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@mouse_down_on[button] = @mouse_over
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@mouse_over.publish(:"#{button}_mouse_button", window.mouse_x, window.mouse_y)
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else
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@mouse_down_position[button] = nil
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@mouse_down_on[button] = nil
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end
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end
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def redirect_released_mouse_button(button)
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if @mouse_over
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@mouse_over.publish(:"released_#{button}_mouse_button", window.mouse_x, window.mouse_y)
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@mouse_over.publish(:"clicked_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over == @mouse_down_on[button]
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end
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@mouse_down_position[button] = nil
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@mouse_down_on[button] = nil
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end
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def redirect_holding_mouse_button(button)
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@mouse_over.publish(:"holding_#{button}_mouse_button", window.mouse_x, window.mouse_y) if @mouse_over
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end
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def redirect_mouse_wheel(button)
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@mouse_over.publish(:"mouse_wheel_#{button}", window.mouse_x, window.mouse_y) if @mouse_over
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end
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# Schedule a full GUI recalculation on next update
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def request_recalculate
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@pending_recalculate_request = true
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end
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end
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end |