Wireframes! Player now has a name tag.

This commit is contained in:
2018-03-23 13:51:55 -05:00
parent 0b0d307d2a
commit 021805cd96
3 changed files with 87 additions and 2 deletions

View File

@@ -8,6 +8,74 @@ class IMICFPS
@speed = 0.05
@old_speed = @speed
@first_person_view = true
@devisor = 500.0
@name_image = Gosu::Image.from_text("Player", 100, font: "Consolas", align: :center)
# @name_image.save("temp.png")
p @name_image.width/@devisor
p @name_image.height/@devisor
@name_tex = @name_image.gl_tex_info
array_of_pixels = @name_image.to_blob
tex_names_buf = ' ' * 8
glGenTextures(1, tex_names_buf)
@name_texture_id = tex_names_buf.unpack('L2').first
glBindTexture(GL_TEXTURE_2D, @name_texture_id)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, @name_image.width, @name_image.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, array_of_pixels)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
glGenerateMipmap(GL_TEXTURE_2D)
end
def draw_nameplate
_height = (@name_image.height/@devisor)
_width = (@name_image.width/@devisor)/2
_x = @x
_y = normalize_bounding_box(model.bounding_box).max_y+0.05
glDisable(GL_LIGHTING)
glEnable(GL_COLOR_MATERIAL)
glEnable(GL_TEXTURE_2D)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND)
glBindTexture(GL_TEXTURE_2D, @name_texture_id)
glBegin(GL_TRIANGLES)
# glColor3f(0.0,0.0,0.0)
# TOP LEFT
glTexCoord2f(0, 0)
glVertex3f(_x-_width,_y+_height,@z)
# TOP RIGHT
glTexCoord2f(1, 0)
glVertex3f(_x+_width, _y+_height,@z)
# BOTTOM LEFT
glTexCoord2f(0, 1)
glVertex3f(_x-_width,_y,@z)
# BOTTOM LEFT
glTexCoord2f(0, 1)
glVertex3f(_x-_width,_y,@z)
# BOTTOM RIGHT
glTexCoord2f(1, 1)
glVertex3f(_x+_width, _y,@z)
# TOP RIGHT
glTexCoord2f(1, 0)
glVertex3f(_x+_width,_y+_height,@z)
glEnd
# glDisable(GL_BLEND)
glDisable(GL_TEXTURE_2D)
glEnable(GL_LIGHTING)
end
def draw
draw_nameplate
super
end
def update
@@ -54,5 +122,16 @@ class IMICFPS
# x_offset = distance * Math.cos(@bound_model.y_rotation)
# z_offset = distance * Math.sin(@bound_model.y_rotation)
end
def button_up(id)
case id
when Gosu::KbX
@y_rotation = @y_rotation+180
@y_rotation %= 360
when Gosu::KbF
@first_person_view = !@first_person_view
puts "First Person? #{@first_person_view}"
end
end
end
end

View File

@@ -15,7 +15,7 @@ class IMICFPS
def set_texture(texture_path)
puts "#{name} texture #{texture_path}"
@texture = Gosu::Image.new(texture_path, retro: true)
@texture = Gosu::Image.new(texture_path, retro: false)
array_of_pixels = @texture.to_blob
tex_names_buf = ' ' * 8

View File

@@ -72,7 +72,13 @@ class IMICFPS
glColorPointer(3, GL_FLOAT, 0, o.flattened_materials)
glNormalPointer(GL_FLOAT, 0, o.flattened_normals)
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
if $debug
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
else
glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
end
glDisableClientState(GL_VERTEX_ARRAY)
glDisableClientState(GL_COLOR_ARRAY)