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Wireframes! Player now has a name tag.
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@@ -72,7 +72,13 @@ class IMICFPS
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glColorPointer(3, GL_FLOAT, 0, o.flattened_materials)
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glNormalPointer(GL_FLOAT, 0, o.flattened_normals)
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glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
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if $debug
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
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glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
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else
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glDrawArrays(GL_TRIANGLES, 0, o.flattened_vertices_size/4)
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end
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glDisableClientState(GL_VERTEX_ARRAY)
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glDisableClientState(GL_COLOR_ARRAY)
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