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https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 07:32:35 +00:00
Fixed always adding a new node to AABBTree when updating a node.
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@@ -28,9 +28,9 @@ class IMICFPS
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@physics_manager.update
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# binding.irb
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p @aabb_tree
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# p @aabb_tree
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collisions.each do |ent, list|
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puts "#{ent.class} -> [#{list.map{|e| e.class}.join(', ')}]"
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# puts "#{ent.class} -> [#{list.map{|e| e.class}.join(', ')}]"
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end
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end
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@@ -79,13 +79,6 @@ class IMICFPS
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glMatrixMode(GL_MODELVIEW) # The modelview matrix is where object information is stored.
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glLoadIdentity
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# if $debug && @entity
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# glBegin(GL_LINES)
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# glColor3f(1,0,0)
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# glVertex3f(@x, @y, @z)
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# glVertex3f(@entity.x, @entity.y, @entity.z)
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# glEnd
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# end
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end
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def update
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@@ -1,7 +1,8 @@
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class IMICFPS
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class AABBTree
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class AABBNode
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attr_accessor :bounding_box, :parent, :object, :a, :b
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attr_accessor :bounding_box, :parent, :object
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attr_reader :a, :b
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def initialize(parent:, object:, bounding_box:)
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@parent = parent
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@object = object
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@@ -11,6 +12,16 @@ class IMICFPS
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@b = nil
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end
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def a=(leaf)
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@a = leaf
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@a.parent = self
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end
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def b=(leaf)
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@b = leaf
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@b.parent = self
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end
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def leaf?
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@object
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end
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@@ -32,7 +32,6 @@ class IMICFPS
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def update(object, bounding_box)
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leaf = remove(object)
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leaf.bounding_box = bounding_box
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@objects[object] = leaf
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insert_leaf(leaf)
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end
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@@ -50,7 +49,6 @@ class IMICFPS
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def remove(object)
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leaf = @objects.delete(object)
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@root = @root.remove_subtree(leaf) if leaf
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@root.parent = nil
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return leaf
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end
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