Fixed AssetViewer crashing when loading a scripted asset

This commit is contained in:
2021-04-25 23:22:01 +00:00
parent c5e0f33f21
commit 15ba3fb15b
7 changed files with 117 additions and 40 deletions

View File

@@ -3,16 +3,14 @@
class IMICFPS
class AssetViewerTool
class TurnTable < CyberarmEngine::GuiState
include LightManager
attr_reader :map
def setup
window.needs_cursor = false
@manifest = @options[:manifest]
@map = ProtoMap.new
Publisher.new
window.director.load_map(map_parser: MapParser.new(map_file: "#{GAME_ROOT_PATH}/maps/model_viewer.json"))
@map = window.director.map
@entity = Entity.new(manifest: @manifest)
@entity.bind_model
@@ -20,16 +18,15 @@ class IMICFPS
@map.entities.each { |e| e.backface_culling = false }
@crosshair = Crosshair.new(color: Gosu::Color.rgba(100, 200, 255, 100))
@lights = []
@light = Light.new(type: Light::DIRECTIONAL, id: available_light, position: Vector.new, diffuse: Vector.new(1, 1, 1, 1))
@lights << @light
@map.add_light @light = Light.new(type: Light::DIRECTIONAL, id: @map.available_light, position: Vector.new, diffuse: Vector.new(1, 1, 1, 1))
@camera = PerspectiveCamera.new(aspect_ratio: window.aspect_ratio, position: Vector.new(0, 1.5, 5), orientation: Vector.forward)
@camera_controller = CameraController.new(camera: @camera, entity: nil, mode: :fpv)
label @manifest.name, text_size: 50
label @manifest.model
@camera_position = label ""
@camera_orientation = label ""
label @manifest.name, text_size: 50, text_shadow: true, text_shadow_color: Gosu::Color::BLACK
label @manifest.model, text_shadow: true, text_shadow_color: Gosu::Color::BLACK
@camera_position = label "", text_shadow: true, text_shadow_color: Gosu::Color::BLACK
@camera_orientation = label "", text_shadow: true, text_shadow_color: Gosu::Color::BLACK
button "Back" do
pop_state
@@ -48,7 +45,7 @@ class IMICFPS
)
Gosu.gl do
window.renderer.draw(@camera, [@light], @map.entities)
window.renderer.draw(@camera, @map.lights, @map.entities)
end
@crosshair.draw
@@ -64,30 +61,24 @@ class IMICFPS
@camera_position.value = "Camera Position: X #{@camera.position.x.round(2)}, Y #{@camera.position.y.round(2)}, Z #{@camera.position.z.round(2)}"
@camera_orientation.value = "Camera Orientation: X #{@camera.orientation.x.round(2)}, Y #{@camera.orientation.y.round(2)}, Z #{@camera.orientation.z.round(2)}\nEntities: #{@map.entities.count}"
@map.entities.each(&:update)
@camera_controller.free_move
@camera_controller.update
# @map.entities.each(&:update)
end
def button_down(id)
super
InputMapper.keydown(id)
@camera_controller.button_down(id)
end
def button_up(id)
super
InputMapper.keyup(id)
end
end
# Stub for enabling scripted models to load properly
class ProtoMap
include EntityManager
attr_reader :entities
def initialize
@entities = []
@camera_controller.button_up(id)
end
end
end