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https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-13 06:42:35 +00:00
Addded some life to the Close state with some animations
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@@ -3,41 +3,63 @@
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class IMICFPS
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class Close < GameState
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def setup
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@slope = Menu::BAR_SLOPE
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@logo = get_image("#{IMICFPS::GAME_ROOT_PATH}/static/logo.png")
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@start_time = Gosu.milliseconds
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@time_to_live = 3_000
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@time_to_live = 3_750
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timing = Gosu.milliseconds
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@animators = [
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@arc_animator = CyberarmEngine::Animator.new(
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start_time: timing += 0,
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duration: 2_500,
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from: 1.0,
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to: 0.0,
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tween: :ease_in_out
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),
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@logo_animator = CyberarmEngine::Animator.new(
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start_time: timing += 2_500,
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duration: 500,
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from: 1.0,
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to: 0.0,
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tween: :swing_from
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),
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@fade_animator = CyberarmEngine::Animator.new(
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start_time: timing += 500,
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duration: 500,
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from: 0.0,
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to: 1.0,
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tween: :ease_in_out
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),
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]
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window.needs_cursor = false
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end
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def draw
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fraction_left = 1 - ((Gosu.milliseconds - @start_time) / (@time_to_live - 200).to_f)
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menu_background(Menu::PRIMARY_COLOR, Menu::ACCENT_COLOR, Menu::BAR_COLOR_STEP, Menu::BAR_ALPHA, Menu::BAR_SIZE, Menu::BAR_SLOPE)
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menu_background(Menu::PRIMARY_COLOR, Menu::ACCENT_COLOR, Menu::BAR_COLOR_STEP, Menu::BAR_ALPHA, Menu::BAR_SIZE, @slope.round)
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Gosu.scale(@logo_animator.transition, @logo_animator.transition, window.width / 2, window.height / 2) do
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Gosu.draw_circle(
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window.width / 2,
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window.height / 2,
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@logo.width / 2, 128, Gosu::Color.new(0x11ffffff)
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)
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Gosu.draw_circle(
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window.width / 2,
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window.height / 2,
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@logo.width / 2, 128, Gosu::Color.new(0x11ffffff)
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)
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Gosu.draw_arc(
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window.width / 2,
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window.height / 2,
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@logo.width / 2, @arc_animator.transition, 128, 8, Gosu::Color.new(0x33ff8800)
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)
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Gosu.draw_arc(
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window.width / 2,
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window.height / 2,
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@logo.width / 2, fraction_left.clamp(0.0, 1.0), 128, 8, Gosu::Color.new(0x33ff8800)
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)
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@logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0)
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end
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@logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0)
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fill(Gosu::Color.rgba(0, 0, 0, 255 * (1.1 - fraction_left)))
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fill(Gosu::Color.rgba(0, 0, 0, 255 * @fade_animator.transition))
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end
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def update
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window.close! if Gosu.milliseconds - @start_time >= @time_to_live
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@slope -= 25 * window.dt
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end
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def button_up(id)
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