Addded some life to the Close state with some animations

This commit is contained in:
2021-04-25 15:38:39 +00:00
parent d3fbf5dcf5
commit c5e0f33f21

View File

@@ -3,41 +3,63 @@
class IMICFPS
class Close < GameState
def setup
@slope = Menu::BAR_SLOPE
@logo = get_image("#{IMICFPS::GAME_ROOT_PATH}/static/logo.png")
@start_time = Gosu.milliseconds
@time_to_live = 3_000
@time_to_live = 3_750
timing = Gosu.milliseconds
@animators = [
@arc_animator = CyberarmEngine::Animator.new(
start_time: timing += 0,
duration: 2_500,
from: 1.0,
to: 0.0,
tween: :ease_in_out
),
@logo_animator = CyberarmEngine::Animator.new(
start_time: timing += 2_500,
duration: 500,
from: 1.0,
to: 0.0,
tween: :swing_from
),
@fade_animator = CyberarmEngine::Animator.new(
start_time: timing += 500,
duration: 500,
from: 0.0,
to: 1.0,
tween: :ease_in_out
),
]
window.needs_cursor = false
end
def draw
fraction_left = 1 - ((Gosu.milliseconds - @start_time) / (@time_to_live - 200).to_f)
menu_background(Menu::PRIMARY_COLOR, Menu::ACCENT_COLOR, Menu::BAR_COLOR_STEP, Menu::BAR_ALPHA, Menu::BAR_SIZE, Menu::BAR_SLOPE)
menu_background(Menu::PRIMARY_COLOR, Menu::ACCENT_COLOR, Menu::BAR_COLOR_STEP, Menu::BAR_ALPHA, Menu::BAR_SIZE, @slope.round)
Gosu.scale(@logo_animator.transition, @logo_animator.transition, window.width / 2, window.height / 2) do
Gosu.draw_circle(
window.width / 2,
window.height / 2,
@logo.width / 2, 128, Gosu::Color.new(0x11ffffff)
)
Gosu.draw_circle(
window.width / 2,
window.height / 2,
@logo.width / 2, 128, Gosu::Color.new(0x11ffffff)
)
Gosu.draw_arc(
window.width / 2,
window.height / 2,
@logo.width / 2, @arc_animator.transition, 128, 8, Gosu::Color.new(0x33ff8800)
)
Gosu.draw_arc(
window.width / 2,
window.height / 2,
@logo.width / 2, fraction_left.clamp(0.0, 1.0), 128, 8, Gosu::Color.new(0x33ff8800)
)
@logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0)
end
@logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0)
fill(Gosu::Color.rgba(0, 0, 0, 255 * (1.1 - fraction_left)))
fill(Gosu::Color.rgba(0, 0, 0, 255 * @fade_animator.transition))
end
def update
window.close! if Gosu.milliseconds - @start_time >= @time_to_live
@slope -= 25 * window.dt
end
def button_up(id)