Files
i-mic-fps/lib/states/game_states/close.rb

74 lines
2.0 KiB
Ruby

# frozen_string_literal: true
class IMICFPS
class Close < GameState
def setup
@logo = get_image("#{IMICFPS::GAME_ROOT_PATH}/static/logo.png")
@start_time = Gosu.milliseconds
@time_to_live = 3_750
timing = Gosu.milliseconds
@animators = [
@arc_animator = CyberarmEngine::Animator.new(
start_time: timing += 0,
duration: 2_500,
from: 1.0,
to: 0.0,
tween: :ease_in_out
),
@logo_animator = CyberarmEngine::Animator.new(
start_time: timing += 2_500,
duration: 500,
from: 1.0,
to: 0.0,
tween: :swing_from
),
@fade_animator = CyberarmEngine::Animator.new(
start_time: timing += 500,
duration: 500,
from: 0.0,
to: 1.0,
tween: :ease_in_out
),
]
window.needs_cursor = false
end
def draw
menu_background(Menu::PRIMARY_COLOR, Menu::ACCENT_COLOR, Menu::BAR_COLOR_STEP, Menu::BAR_ALPHA, Menu::BAR_SIZE, Menu::BAR_SLOPE)
Gosu.scale(@logo_animator.transition, @logo_animator.transition, window.width / 2, window.height / 2) do
Gosu.draw_circle(
window.width / 2,
window.height / 2,
@logo.width / 2, 128, Gosu::Color.new(0x11ffffff)
)
Gosu.draw_arc(
window.width / 2,
window.height / 2,
@logo.width / 2, @arc_animator.transition, 128, 8, Gosu::Color.new(0x33ff8800)
)
@logo.draw(window.width / 2 - @logo.width / 2, window.height / 2 - @logo.height / 2, 0)
end
fill(Gosu::Color.rgba(0, 0, 0, 255 * @fade_animator.transition))
end
def update
window.close! if Gosu.milliseconds - @start_time >= @time_to_live
end
def button_up(id)
if (id == Gosu::KbEscape) ||
((id >= Gosu::GP_LEFT) && (id >= Gosu::GP_BUTTON_15)) ||
(id == Gosu::MsLeft)
window.close!
end
end
end
end