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https://github.com/cyberarm/i-mic-fps.git
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Supplanted biped with character
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@@ -26,7 +26,7 @@ class IMICFPS
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add_entity(Entity.new(map_entity: ent, manifest: Manifest.new(package: ent.package, name: ent.name)))
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add_entity(Entity.new(map_entity: ent, manifest: Manifest.new(package: ent.package, name: ent.name)))
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end
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end
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add_entity(Player.new(spawnpoint: @map_loader.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "biped")))
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add_entity(Player.new(spawnpoint: @map_loader.spawnpoints.sample, manifest: Manifest.new(package: "base", name: "character")))
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# TODO: Load lights from MapLoader
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# TODO: Load lights from MapLoader
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add_light(Light.new(id: available_light, x: 3, y: -6, z: 6))
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add_light(Light.new(id: available_light, x: 3, y: -6, z: 6))
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@@ -6,7 +6,7 @@ class IMICFPS
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@map = Map.new(map_loader: @options[:map_loader])
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@map = Map.new(map_loader: @options[:map_loader])
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@map.setup
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@map.setup
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@player = @map.find_entity_by(name: "biped")
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@player = @map.find_entity_by(name: "character")
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@camera = Camera.new(position: @player.position.clone)
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@camera = Camera.new(position: @player.position.clone)
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@camera.attach_to(@player)
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@camera.attach_to(@player)
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@@ -21,7 +21,7 @@ class IMICFPS
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add_asset(:model, entity.package, entity.name)
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add_asset(:model, entity.package, entity.name)
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end
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end
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add_asset(:model, "base", "biped")
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add_asset(:model, "base", "character")
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@act = false
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@act = false
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@cycled = false
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@cycled = false
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