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Model is now able to push data into VBO
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@@ -98,7 +98,6 @@ class IMICFPS
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glDisableClientState(GL_NORMAL_ARRAY)
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if model.has_texture?
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glDisableClientState(GL_TEXTURE_COORD_ARRAY)
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# glBindTexture(GL_TEXTURE_2D, 0)
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glDisable(GL_TEXTURE_2D)
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end
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glDisable(GL_CULL_FACE) if model.entity.backface_culling
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