Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.

This commit is contained in:
2019-09-25 20:59:19 -05:00
parent ecee086590
commit 19f5a0cd9c
11 changed files with 2567 additions and 5 deletions

View File

@@ -0,0 +1,2 @@
name: "Alternate Tank"
model: "alternate_tank.obj"

View File

@@ -0,0 +1,42 @@
# Blender MTL File: 'alternate_tank.blend'
# Material Count: 4
newmtl Body
Ns 110.250015
Ka 0.900000 0.900000 0.900000
Kd 0.029064 0.018578 0.011797
Ks 0.883333 0.883333 0.883333
Ke 0.0 0.0 0.0
Ni 1.450000
d 1.000000
illum 3
newmtl Material
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.527719 0.213857 0.101860
Ks 0.500000 0.500000 0.500000
Ke 0.0 0.0 0.0
Ni 1.450000
d 1.000000
illum 2
newmtl Material.001
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.029064 0.018578 0.011797
Ks 0.500000 0.500000 0.500000
Ke 0.0 0.0 0.0
Ni 1.450000
d 1.000000
illum 2
newmtl wheel
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.044455 0.044455 0.044455
Ks 0.500000 0.500000 0.500000
Ke 0.0 0.0 0.0
Ni 1.450000
d 1.000000
illum 2

File diff suppressed because it is too large Load Diff

View File

@@ -2,3 +2,10 @@ name: "power_plant"
model: "power_plant.obj"
collision: "mesh"
collision_mesh: null # Use model mesh for collision detection
uses:
-
package: "base"
model: "purchase_terminal"
-
package: "base"
model: "information_panel"