mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 07:32:35 +00:00
Added Alternate Tank, go back to using glScalef for scaling models until shader based rendering is implemented, improved Map handling of scaling.
This commit is contained in:
2
assets/base/alternate_tank/manifest.yaml
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2
assets/base/alternate_tank/manifest.yaml
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name: "Alternate Tank"
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model: "alternate_tank.obj"
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42
assets/base/alternate_tank/model/alternate_tank.mtl
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assets/base/alternate_tank/model/alternate_tank.mtl
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# Blender MTL File: 'alternate_tank.blend'
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# Material Count: 4
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newmtl Body
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Ns 110.250015
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Ka 0.900000 0.900000 0.900000
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Kd 0.029064 0.018578 0.011797
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Ks 0.883333 0.883333 0.883333
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Ke 0.0 0.0 0.0
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Ni 1.450000
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d 1.000000
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illum 3
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newmtl Material
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.527719 0.213857 0.101860
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Ks 0.500000 0.500000 0.500000
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Ke 0.0 0.0 0.0
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Ni 1.450000
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d 1.000000
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illum 2
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newmtl Material.001
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.029064 0.018578 0.011797
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Ks 0.500000 0.500000 0.500000
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Ke 0.0 0.0 0.0
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Ni 1.450000
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d 1.000000
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illum 2
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newmtl wheel
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.044455 0.044455 0.044455
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Ks 0.500000 0.500000 0.500000
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Ke 0.0 0.0 0.0
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Ni 1.450000
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d 1.000000
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illum 2
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2457
assets/base/alternate_tank/model/alternate_tank.obj
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2457
assets/base/alternate_tank/model/alternate_tank.obj
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File diff suppressed because it is too large
Load Diff
@@ -2,3 +2,10 @@ name: "power_plant"
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model: "power_plant.obj"
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collision: "mesh"
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collision_mesh: null # Use model mesh for collision detection
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uses:
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-
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package: "base"
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model: "purchase_terminal"
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-
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package: "base"
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model: "information_panel"
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