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https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Camera can bind to model
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@@ -5,6 +5,7 @@ class IMICFPS
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include GLU
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include GLU
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attr_accessor :x,:y,:z, :field_of_view, :vertical_angle, :horizontal_angle, :mouse_sensitivity
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attr_accessor :x,:y,:z, :field_of_view, :vertical_angle, :horizontal_angle, :mouse_sensitivity
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attr_reader :bound_model
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def initialize(x: 0, y: 0, z: 0, fov: 70.0)
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def initialize(x: 0, y: 0, z: 0, fov: 70.0)
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@x,@y,@z = x,y,z
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@x,@y,@z = x,y,z
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@vertical_angle = 0.0
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@vertical_angle = 0.0
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@@ -17,6 +18,16 @@ class IMICFPS
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@true_mouse = Point.new(Gosu.screen_width/2, Gosu.screen_height/2)
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@true_mouse = Point.new(Gosu.screen_width/2, Gosu.screen_height/2)
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@true_mouse_checked = 0
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@true_mouse_checked = 0
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@mouse_sensitivity = 20.0
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@mouse_sensitivity = 20.0
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@bound_model = nil
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end
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def bind_model(model)
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@bound_model = model
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end
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def unbind
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@bound_model = nil
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end
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end
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def draw
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def draw
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@@ -86,6 +97,17 @@ class IMICFPS
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@y+=relative_speed if button_down?(Gosu::KbC) || button_down?(Gosu::KbLeftShift)
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@y+=relative_speed if button_down?(Gosu::KbC) || button_down?(Gosu::KbLeftShift)
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@y-=relative_speed if button_down?(Gosu::KbSpace)
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@y-=relative_speed if button_down?(Gosu::KbSpace)
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if @bound_model
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distance = 2.0
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x_offset = distance * Math.cos(@bound_model.y_rotation)
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z_offset = distance * Math.sin(@bound_model.y_rotation)
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@bound_model.x = @x*-1+x_offset
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@bound_model.y = @y*-1-2
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@bound_model.z = @z*-1-z_offset
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@bound_model.y_rotation = (@horizontal_angle*-1)+180
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end
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end
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end
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def button_up(id)
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def button_up(id)
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@@ -31,7 +31,7 @@ class IMICFPS
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unless load_model_from_cache
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unless load_model_from_cache
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case type
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case type
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when :obj
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when :obj
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@model = Wavefront::Model.new(@file_path)
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@model = Wavefront::Model.new(file_path: @file_path, x: x, y: y, z: z, scale: scale)
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else
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else
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raise "Unsupported model type, supported models are: #{Model.supported_models.join(', ')}"
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raise "Unsupported model type, supported models are: #{Model.supported_models.join(', ')}"
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end
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end
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@@ -59,9 +59,7 @@ class IMICFPS
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render_bounding_box(@model.bounding_box) if $debug
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render_bounding_box(@model.bounding_box) if $debug
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@model.objects.each {|o| render_bounding_box(o.bounding_box, o.debug_color)} if $debug
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@model.objects.each {|o| render_bounding_box(o.bounding_box, o.debug_color)} if $debug
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glTranslatef(x,y,z)
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glTranslatef(@x, @y, @z)
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glScalef(scale, scale, scale)
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glRotatef(@x_rotation,1.0, 0, 0)
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glRotatef(@x_rotation,1.0, 0, 0)
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glRotatef(@y_rotation,0, 1.0, 0)
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glRotatef(@y_rotation,0, 1.0, 0)
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glRotatef(@z_rotation,0, 0, 1.0)
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glRotatef(@z_rotation,0, 0, 1.0)
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@@ -78,8 +76,10 @@ class IMICFPS
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ObjectManager.objects.each do |a|
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ObjectManager.objects.each do |a|
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ObjectManager.objects.each do |b|
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ObjectManager.objects.each do |b|
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next if a == b
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next if a == b
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next if b.name == "skydome"
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if a.intersect(a.model.bounding_box, b.model.bounding_box)
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if a.intersect(a.model.bounding_box, b.model.bounding_box)
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if a.name == "tree"
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if a.name == "tree"
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puts "#{b.name} is touching me"
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a.y_rotation+=0.01
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a.y_rotation+=0.01
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end
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end
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end
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end
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@@ -112,9 +112,9 @@ class IMICFPS
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if (a.min_x <= b.max_x && a.max_x >= b.min_x) &&
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if (a.min_x <= b.max_x && a.max_x >= b.min_x) &&
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(a.min_y <= b.max_y && a.max_y >= b.min_y) &&
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(a.min_y <= b.max_y && a.max_y >= b.min_y) &&
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(a.min_z <= b.max_z && a.max_z >= b.min_z)
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(a.min_z <= b.max_z && a.max_z >= b.min_z)
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true
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return true
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else
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else
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false
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return false
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end
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end
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end
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end
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@@ -11,13 +11,14 @@ class IMICFPS
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include Parser
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include Parser
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attr_accessor :objects, :materials, :vertexes, :texures, :normals, :faces
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attr_accessor :objects, :materials, :vertexes, :texures, :normals, :faces
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attr_accessor :x, :y, :z
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attr_accessor :x, :y, :z, :scale
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attr_reader :bounding_box
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attr_reader :bounding_box
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def initialize(object = "objects/cube.obj")
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def initialize(file_path:, x: 0, y: 0, z: 0, scale: MODEL_METER_SCALE)
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@x, @y, @z = 0, 0, 0
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@x, @y, @z = x, y, z
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@object_path = object
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@scale = scale
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@file = File.open(object, 'r')
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@file_path = file_path
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@file = File.open(file_path, 'r')
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@material_file = nil
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@material_file = nil
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@current_object = nil
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@current_object = nil
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@current_material=nil
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@current_material=nil
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@@ -33,7 +34,7 @@ class IMICFPS
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@bounding_box = BoundingBox.new(nil,nil,nil, nil,nil,nil)
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@bounding_box = BoundingBox.new(nil,nil,nil, nil,nil,nil)
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start_time = Time.now
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start_time = Time.now
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parse
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parse
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puts "#{object.split('/').last} took #{(Time.now-start_time).round(2)} seconds to parse"
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puts "#{@file_path.split('/').last} took #{(Time.now-start_time).round(2)} seconds to parse"
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p @bounding_box
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p @bounding_box
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face_count = 0
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face_count = 0
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@@ -1,10 +1,11 @@
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class IMICFPS
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class IMICFPS
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class Wavefront
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class Wavefront
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class Object
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class Object
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attr_reader :name, :vertices, :textures, :normals, :bounding_box, :debug_color
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attr_reader :parent, :name, :vertices, :textures, :normals, :bounding_box, :debug_color
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attr_accessor :faces
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attr_accessor :faces
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def initialize(name)
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def initialize(parent, name)
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@parent = parent
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@name = name
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@name = name
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@vertices = []
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@vertices = []
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@textures = []
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@textures = []
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@@ -28,9 +29,9 @@ class IMICFPS
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@faces.each do |face|
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@faces.each do |face|
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[face[0]].each do |v|
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[face[0]].each do |v|
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next unless v
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next unless v
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list << v.x
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list << v.x*@parent.scale#+@parent.x
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list << v.y
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list << v.y*@parent.scale#+@parent.y
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list << v.z
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list << v.z*@parent.scale#+@parent.z
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list << v.weight
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list << v.weight
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end
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end
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end
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end
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@@ -52,7 +52,7 @@ class IMICFPS
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end
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end
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def parse_mtllib
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def parse_mtllib
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file = File.open(@object_path.sub(File.basename(@object_path), '')+@material_file, 'r')
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file = File.open(@file_path.sub(File.basename(@file_path), '')+@material_file, 'r')
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file.readlines.each do |line|
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file.readlines.each do |line|
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array = line.strip.split(' ')
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array = line.strip.split(' ')
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case array.first
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case array.first
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@@ -78,7 +78,7 @@ class IMICFPS
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end
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end
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def change_object(name)
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def change_object(name)
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@objects << Object.new(name)
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@objects << Object.new(self, name)
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@current_object = @objects.last
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@current_object = @objects.last
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end
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end
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@@ -19,14 +19,14 @@ class IMICFPS
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@number_of_faces = 0
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@number_of_faces = 0
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@draw_skydome = true
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@draw_skydome = true
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@skydome = Model.new(type: :obj, file_path: "objects/skydome.obj", x: 0, y: 0,z: 0, scale: 1, backface_culling: false)
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@skydome = Model.new(type: :obj, file_path: "objects/skydome.obj", x: 0, y: 0,z: 0, scale: 1, backface_culling: false)
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Model.new(type: :obj, file_path: "objects/cube.obj", x: 0,y: 1,z: -2, scale: 0.0005)
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@actor = Model.new(type: :obj, file_path: "objects/biped.obj", x: 1, y: 0, z: 0)
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Model.new(type: :obj, file_path: "objects/biped.obj", x: 1, y: 0, z: 0)
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Model.new(type: :obj, file_path: "objects/tree.obj", x: 3)
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Model.new(type: :obj, file_path: "objects/tree.obj", x: 3)
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# Model.new(type: :obj, file_path: "objects/tree.obj", z: -5)
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# Model.new(type: :obj, file_path: "objects/tree.obj", z: -5)
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# Model.new(type: :obj, file_path: "objects/tree.obj", x: -2, z: -6)
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# Model.new(type: :obj, file_path: "objects/tree.obj", x: -2, z: -6)
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# Model.new(type: :obj, file_path: "objects/sponza.obj", scale: 1, y: -0.2)
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# Model.new(type: :obj, file_path: "objects/sponza.obj", scale: 1, y: -0.2)
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@camera = Camera.new
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@camera = Camera.new
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@camera.bind_model(@actor)
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@crosshair_size = 10
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@crosshair_size = 10
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@crosshair_thickness = 3
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@crosshair_thickness = 3
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@@ -77,7 +77,8 @@ class IMICFPS
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OpenGL Shader Language Version: #{glGetString(GL_SHADING_LANGUAGE_VERSION)}~
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OpenGL Shader Language Version: #{glGetString(GL_SHADING_LANGUAGE_VERSION)}~
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~
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~
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Vertical Angle: #{@camera.vertical_angle.round(2)} Horizontal Angle: #{@camera.horizontal_angle.round(2)} ~
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Vertical Angle: #{@camera.vertical_angle.round(2)} Horizontal Angle: #{@camera.horizontal_angle.round(2)} ~
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X:#{@camera.x.round(2)} Y:#{@camera.y.round(2)} Z:#{@camera.z.round(2)} ~
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Camera X:#{@camera.x.round(2)} Y:#{@camera.y.round(2)} Z:#{@camera.z.round(2)} ~
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Actor X:#{@camera.bound_model.x.round(2)} Y:#{@camera.bound_model.y.round(2)} Z:#{@camera.bound_model.z.round(2)} ~
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FOV: #{@camera.field_of_view} ~
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FOV: #{@camera.field_of_view} ~
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Mouse Sesitivity: #{@camera.mouse_sensitivity} ~
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Mouse Sesitivity: #{@camera.mouse_sensitivity} ~
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Faces: #{@number_of_faces} ~
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Faces: #{@number_of_faces} ~
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