mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-16 08:02:36 +00:00
Moved OpenGL renderering code into its own class for future optimizations
This commit is contained in:
@@ -60,26 +60,8 @@ class IMICFPS
|
||||
def setup
|
||||
end
|
||||
|
||||
# Not advisable to put OpenGL code here, instead put it in Renderer.
|
||||
def draw
|
||||
handleGlError
|
||||
|
||||
glEnable(GL_NORMALIZE)
|
||||
glPushMatrix
|
||||
# Render bounding boxes before transformation is applied
|
||||
render_bounding_box(model.bounding_box) if $debug
|
||||
model.objects.each {|o| render_bounding_box(o.bounding_box, o.debug_color)} if $debug
|
||||
|
||||
glTranslatef(@x, @y, @z)
|
||||
glRotatef(@x_rotation,1.0, 0, 0)
|
||||
glRotatef(@y_rotation,0, 1.0, 0)
|
||||
glRotatef(@z_rotation,0, 0, 1.0)
|
||||
|
||||
handleGlError
|
||||
model.draw(@x, @y, @z, @scale, @backface_culling)
|
||||
handleGlError
|
||||
|
||||
glPopMatrix
|
||||
handleGlError
|
||||
end
|
||||
|
||||
def update
|
||||
@@ -117,162 +99,6 @@ class IMICFPS
|
||||
return temp
|
||||
end
|
||||
|
||||
def render_bounding_box(box, color = @debug_color)
|
||||
box = normalize_bounding_box(box)
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY)
|
||||
glEnableClientState(GL_COLOR_ARRAY)
|
||||
glEnableClientState(GL_NORMAL_ARRAY)
|
||||
|
||||
_normals = [
|
||||
0,1,0,
|
||||
0,1,0,
|
||||
0,1,0,
|
||||
0,1,0,
|
||||
0,1,0,
|
||||
0,1,0,
|
||||
|
||||
0,-1,0,
|
||||
0,-1,0,
|
||||
0,-1,0,
|
||||
0,-1,0,
|
||||
0,-1,0,
|
||||
0,-1,0,
|
||||
|
||||
0,0,1,
|
||||
0,0,1,
|
||||
0,0,1,
|
||||
0,0,1,
|
||||
0,0,1,
|
||||
0,0,1,
|
||||
|
||||
1,0,0,
|
||||
1,0,0,
|
||||
1,0,0,
|
||||
1,0,0,
|
||||
1,0,0,
|
||||
1,0,0,
|
||||
|
||||
-1,0,0,
|
||||
-1,0,0,
|
||||
-1,0,0,
|
||||
-1,0,0,
|
||||
-1,0,0,
|
||||
-1,0,0,
|
||||
|
||||
-1,0,0,
|
||||
-1,0,0,
|
||||
-1,0,0,
|
||||
|
||||
-1,0,0,
|
||||
-1,0,0,
|
||||
-1,0,0
|
||||
].pack("f*")
|
||||
_colors = [
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue,
|
||||
color.red, color.green, color.blue
|
||||
].pack("f*")
|
||||
_vertices = [
|
||||
box.min_x, box.max_y, box.max_z,
|
||||
box.min_x, box.max_y, box.min_z,
|
||||
box.max_x, box.max_y, box.min_z,
|
||||
|
||||
box.min_x, box.max_y, box.max_z,
|
||||
box.max_x, box.max_y, box.max_z,
|
||||
box.max_x, box.max_y, box.min_z,
|
||||
|
||||
box.max_x, box.min_y, box.min_z,
|
||||
box.max_x, box.min_y, box.max_z,
|
||||
box.min_x, box.min_y, box.max_z,
|
||||
|
||||
box.max_x, box.min_y, box.min_z,
|
||||
box.min_x, box.min_y, box.min_z,
|
||||
box.min_x, box.min_y, box.max_z,
|
||||
|
||||
box.min_x, box.max_y, box.max_z,
|
||||
box.min_x, box.max_y, box.min_z,
|
||||
box.min_x, box.min_y, box.min_z,
|
||||
|
||||
box.min_x, box.min_y, box.max_z,
|
||||
box.min_x, box.min_y, box.min_z,
|
||||
box.min_x, box.max_y, box.max_z,
|
||||
|
||||
box.max_x, box.max_y, box.max_z,
|
||||
box.max_x, box.max_y, box.min_z,
|
||||
box.max_x, box.min_y, box.min_z,
|
||||
|
||||
box.max_x, box.min_y, box.max_z,
|
||||
box.max_x, box.min_y, box.min_z,
|
||||
box.max_x, box.max_y, box.max_z,
|
||||
|
||||
box.min_x, box.max_y, box.max_z,
|
||||
box.max_x, box.max_y, box.max_z,
|
||||
box.max_x, box.min_y, box.max_z,
|
||||
|
||||
box.min_x, box.max_y, box.max_z,
|
||||
box.max_x, box.min_y, box.max_z,
|
||||
box.min_x, box.min_y, box.max_z,
|
||||
|
||||
box.max_x, box.min_y, box.min_z,
|
||||
box.min_x, box.min_y, box.min_z,
|
||||
box.min_x, box.max_y, box.min_z,
|
||||
|
||||
box.max_x, box.min_y, box.min_z,
|
||||
box.min_x, box.max_y, box.min_z,
|
||||
box.max_x, box.max_y, box.min_z
|
||||
]
|
||||
_vertices_size = _vertices.size
|
||||
_vertices = _vertices.pack("f*")
|
||||
|
||||
glVertexPointer(3, GL_FLOAT, 0, _vertices)
|
||||
glColorPointer(3, GL_FLOAT, 0, _colors)
|
||||
glNormalPointer(GL_FLOAT, 0, _normals)
|
||||
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)
|
||||
glDisable(GL_LIGHTING)
|
||||
glDrawArrays(GL_TRIANGLES, 0, _vertices_size/3)
|
||||
glEnable(GL_LIGHTING)
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY)
|
||||
glDisableClientState(GL_COLOR_ARRAY)
|
||||
glDisableClientState(GL_NORMAL_ARRAY)
|
||||
end
|
||||
|
||||
def handleGlError
|
||||
e = glGetError()
|
||||
if e != GL_NO_ERROR
|
||||
|
||||
@@ -38,8 +38,7 @@ class IMICFPS
|
||||
def draw_nameplate
|
||||
_height = (@name_image.height/@devisor)
|
||||
_width = (@name_image.width/@devisor)/2
|
||||
_x = @x
|
||||
_y = normalize_bounding_box(model.bounding_box).max_y+0.05
|
||||
_y = 2#normalize_bounding_box(model.bounding_box).max_y+0.05
|
||||
glPushMatrix
|
||||
glDisable(GL_LIGHTING)
|
||||
glEnable(GL_COLOR_MATERIAL)
|
||||
@@ -51,27 +50,27 @@ class IMICFPS
|
||||
glColor3f(1.0,1.0,1.0)
|
||||
# TOP LEFT
|
||||
glTexCoord2f(0, 0)
|
||||
glVertex3f(_x-_width,_y+_height,@z)
|
||||
glVertex3f(0-_width,_y+_height,0)
|
||||
|
||||
# TOP RIGHT
|
||||
glTexCoord2f(1, 0)
|
||||
glVertex3f(_x+_width, _y+_height,@z)
|
||||
glVertex3f(0+_width, _y+_height,0)
|
||||
|
||||
# BOTTOM LEFT
|
||||
glTexCoord2f(0, 1)
|
||||
glVertex3f(_x-_width,_y,@z)
|
||||
glVertex3f(0-_width,_y,0)
|
||||
|
||||
# BOTTOM LEFT
|
||||
glTexCoord2f(0, 1)
|
||||
glVertex3f(_x-_width,_y,@z)
|
||||
glVertex3f(0-_width,_y,0)
|
||||
|
||||
# BOTTOM RIGHT
|
||||
glTexCoord2f(1, 1)
|
||||
glVertex3f(_x+_width, _y,@z)
|
||||
glVertex3f(0+_width, _y,0)
|
||||
|
||||
# TOP RIGHT
|
||||
glTexCoord2f(1, 0)
|
||||
glVertex3f(_x+_width,_y+_height,@z)
|
||||
glVertex3f(0+_width,_y+_height,0)
|
||||
glEnd
|
||||
# glDisable(GL_BLEND)
|
||||
glDisable(GL_TEXTURE_2D)
|
||||
|
||||
@@ -2,6 +2,7 @@ class IMICFPS
|
||||
class Terrain < GameObject
|
||||
def setup
|
||||
bind_model(ModelLoader.new(type: :obj, file_path: "objects/randomish_terrain.obj", game_object: self))
|
||||
# bind_model(ModelLoader.new(type: :obj, file_path: "/home/cyberarm/Documents/blends/untitled.obj", game_object: self))
|
||||
self.scale = 1
|
||||
@nearest_vertex_lookup = {}
|
||||
|
||||
|
||||
@@ -3,9 +3,11 @@ class IMICFPS
|
||||
def setup
|
||||
bind_model(ModelLoader.new(type: :obj, file_path: "objects/tree.obj", game_object: self))
|
||||
vert = @terrain.find_nearest_vertex(self, 4.5)
|
||||
self.x = vert.x
|
||||
self.y = vert.y
|
||||
self.z = vert.z
|
||||
if vert
|
||||
self.x = vert.x
|
||||
self.y = vert.y
|
||||
self.z = vert.z
|
||||
end
|
||||
end
|
||||
|
||||
# def update
|
||||
|
||||
Reference in New Issue
Block a user