Files
i-mic-fps/lib/objects/tree.rb

19 lines
386 B
Ruby

class IMICFPS
class Tree < GameObject
def setup
bind_model(ModelLoader.new(type: :obj, file_path: "objects/tree.obj", game_object: self))
vert = @terrain.find_nearest_vertex(self, 4.5)
if vert
self.x = vert.x
self.y = vert.y
self.z = vert.z
end
end
# def update
# super
# @y_rotation+=0.005
# end
end
end