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cyberarm/i-mic-fps
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35b5ee948a8f98ca55ca64abbf66bd47eb13bef5
i-mic-fps/lib/objects
History
Cyberarm 35b5ee948a Moved OpenGL renderering code into its own class for future optimizations
2018-09-20 09:07:39 -05:00
..
camera.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
game_object.rb
Moved OpenGL renderering code into its own class for future optimizations
2018-09-20 09:07:39 -05:00
light.rb
Refactored lights, use light manager
2018-03-20 20:17:33 -05:00
model_loader.rb
Added main menu, added loading screen, hacked and chiseled things until I could load models without attaching to a gameobject.
2018-09-09 15:01:53 -05:00
multi_line_text.rb
Bounding boxes are now drawn using Vertex arrays
2018-07-30 12:53:52 -05:00
player.rb
Moved OpenGL renderering code into its own class for future optimizations
2018-09-20 09:07:39 -05:00
skydome.rb
Added Game States, decoupled game from Window class and placed it in Game < GameState
2018-09-09 07:49:26 -05:00
terrain.rb
Moved OpenGL renderering code into its own class for future optimizations
2018-09-20 09:07:39 -05:00
test_object.rb
Duct taping a cache bug, added test_object that uses sponza.obj.
2018-06-18 12:17:32 -05:00
text.rb
Update gosu and opengl-bindings, added bold defualt for Text
2018-09-17 17:13:52 -05:00
tree.rb
Moved OpenGL renderering code into its own class for future optimizations
2018-09-20 09:07:39 -05:00
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