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Moved OpenGL renderering code into its own class for future optimizations
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@@ -3,9 +3,11 @@ class IMICFPS
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def setup
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bind_model(ModelLoader.new(type: :obj, file_path: "objects/tree.obj", game_object: self))
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vert = @terrain.find_nearest_vertex(self, 4.5)
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self.x = vert.x
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self.y = vert.y
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self.z = vert.z
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if vert
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self.x = vert.x
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self.y = vert.y
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self.z = vert.z
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end
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end
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# def update
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