Moved OpenGL renderering code into its own class for future optimizations

This commit is contained in:
2018-09-20 09:07:39 -05:00
parent aa4a905bd8
commit 35b5ee948a
9 changed files with 294 additions and 241 deletions

View File

@@ -3,9 +3,11 @@ class IMICFPS
def setup
bind_model(ModelLoader.new(type: :obj, file_path: "objects/tree.obj", game_object: self))
vert = @terrain.find_nearest_vertex(self, 4.5)
self.x = vert.x
self.y = vert.y
self.z = vert.z
if vert
self.x = vert.x
self.y = vert.y
self.z = vert.z
end
end
# def update