mirror of
https://github.com/cyberarm/i-mic-fps.git
synced 2025-12-15 15:42:35 +00:00
Broke everything
This commit is contained in:
@@ -4,7 +4,9 @@ require "glut"
|
||||
require "gosu"
|
||||
# require "wavefront"
|
||||
|
||||
require_relative "lib/object"
|
||||
require_relative "lib/wavefront/model"
|
||||
require_relative "lib/wavefront/object"
|
||||
require_relative "lib/wavefront/material"
|
||||
require_relative "lib/window"
|
||||
|
||||
IMICFPS::Window.new.show
|
||||
|
||||
104
lib/object.rb
104
lib/object.rb
@@ -1,35 +1,47 @@
|
||||
class IMICFPS
|
||||
class Object
|
||||
Vertex = Struct.new("Vertex", :x, :y, :z)
|
||||
include GL
|
||||
include GLU
|
||||
TextureCoordinate = Struct.new(:u, :v, :weight)
|
||||
Vertex = Struct.new(:x, :y, :z, :weight)
|
||||
Color = Struct.new(:red, :green, :blue)
|
||||
|
||||
attr_accessor :vertexes, :texures, :normals, :faces
|
||||
|
||||
def initialize(object = "objects/cube.obj")
|
||||
@level = File.open(object, 'r')
|
||||
@object_path = object
|
||||
@file = File.open(object, 'r')
|
||||
@material_file = nil
|
||||
@vertexes = []
|
||||
@textures = []
|
||||
@normals = []
|
||||
@faces = []
|
||||
parse
|
||||
@color = Color.new(1.0,1.0,1.0)
|
||||
end
|
||||
|
||||
def parse
|
||||
@level.each_line do |line|
|
||||
@file.each_line do |line|
|
||||
line = line.strip
|
||||
|
||||
array = line.split(' ')
|
||||
case array[0]
|
||||
when 'mtllib'
|
||||
@material_file = array[1]
|
||||
puts @material_file
|
||||
parse_mtllib
|
||||
when 'usemtl'
|
||||
# PI*(r*r)
|
||||
set_material(array[1])
|
||||
when 'o'
|
||||
change_object(array[1])
|
||||
when 'v'
|
||||
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
|
||||
@vertexes << vert
|
||||
add_vertex(array)
|
||||
when 'vt'
|
||||
p array
|
||||
# vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
|
||||
# @textures << vert
|
||||
add_texture_coordinate(array)
|
||||
|
||||
when 'vn'
|
||||
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
|
||||
@normals << vert
|
||||
add_normal(array)
|
||||
|
||||
when 'f'
|
||||
vert = []
|
||||
@@ -46,5 +58,77 @@ class IMICFPS
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def parse_mtllib
|
||||
file = File.open(@object_path.sub(File.basename(@object_path), '')+@material_file, 'r')
|
||||
file.readlines.each do |line|
|
||||
array = line.strip.split(' ')
|
||||
p array
|
||||
case array.first
|
||||
when 'newmtl'
|
||||
when 'Ns' # Specular Exponent
|
||||
when 'Ka' # Ambient
|
||||
when 'Kd' # Diffuse
|
||||
when 'Ks' # Specular
|
||||
when 'Ke' # Emissive
|
||||
when 'Ni' # Unknown (Blender Specific?)
|
||||
when 'd' # Dissolved (Transparency)
|
||||
when 'illum' # Illumination model
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def add_vertex(array)
|
||||
vert = nil
|
||||
if array.size == 5
|
||||
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
|
||||
elsif array.size == 4
|
||||
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
|
||||
end
|
||||
@vertexes << vert
|
||||
end
|
||||
|
||||
def add_normal(array)
|
||||
vert = nil
|
||||
if array.size == 5
|
||||
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
|
||||
elsif array.size == 4
|
||||
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
|
||||
end
|
||||
@normals << vert
|
||||
end
|
||||
|
||||
def add_texture_coordinate(array)
|
||||
texture = nil
|
||||
if array.size == 4
|
||||
texture = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
|
||||
elsif array.size == 3
|
||||
texture = Vertex.new(Float(array[1]), Float(array[2]), 0.0)
|
||||
end
|
||||
@textures << texture
|
||||
end
|
||||
|
||||
def draw
|
||||
glEnable(GL_CULL_FACE)
|
||||
glEnable(GL_COLOR_MATERIAL)
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
|
||||
glBegin(GL_TRIANGLES) # begin drawing model
|
||||
self.faces.each do |vert|
|
||||
vertex = vert[0]
|
||||
normal = vert[1]
|
||||
|
||||
glColor3f(@color.red, @color.green, @color.blue)
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@color.red, @color.green, @color.blue, 1.0])
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@color.red, @color.green, @color.blue, 1.0])
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
|
||||
|
||||
glNormal3f(normal.x, normal.y, normal.z)
|
||||
glVertex3f(vertex.x, vertex.y, vertex.z)
|
||||
end
|
||||
glEnd
|
||||
glDisable(GL_CULL_FACE)
|
||||
glDisable(GL_COLOR_MATERIAL)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
6
lib/wavefront/material.rb
Normal file
6
lib/wavefront/material.rb
Normal file
@@ -0,0 +1,6 @@
|
||||
class IMICFPS
|
||||
class Wavefront
|
||||
class Material
|
||||
end
|
||||
end
|
||||
end
|
||||
200
lib/wavefront/model.rb
Normal file
200
lib/wavefront/model.rb
Normal file
@@ -0,0 +1,200 @@
|
||||
class IMICFPS
|
||||
class Wavefront
|
||||
class Model
|
||||
include GL
|
||||
include GLU
|
||||
TextureCoordinate = Struct.new(:u, :v, :weight)
|
||||
Vertex = Struct.new(:x, :y, :z, :weight)
|
||||
Color = Struct.new(:red, :green, :blue)
|
||||
|
||||
attr_accessor :objects, :vertexes, :texures, :normals, :faces
|
||||
|
||||
def initialize(object = "objects/cube.obj")
|
||||
@object_path = object
|
||||
@file = File.open(object, 'r')
|
||||
@material_file = nil
|
||||
@current_object= nil
|
||||
@vertex_count = 0
|
||||
@objects = []
|
||||
@color = Color.new(0.5, 0.5, 0.5)
|
||||
@verts = []
|
||||
@norms = []
|
||||
parse
|
||||
vertex_count = 0
|
||||
face_count = 0
|
||||
@objects.each {|o| face_count+=o.vertexes.count}
|
||||
puts "vertexes count: #{@vertex_count} Objects: #{face_count}"
|
||||
form_faces
|
||||
@objects.each do |o|
|
||||
puts "LLF-#{o.faces.size}"
|
||||
end
|
||||
end
|
||||
|
||||
def draw
|
||||
glEnable(GL_CULL_FACE)
|
||||
glEnable(GL_COLOR_MATERIAL)
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
|
||||
glBegin(GL_TRIANGLES) # begin drawing model
|
||||
@objects.each do |o|
|
||||
puts "LL..#{o.faces.size}"
|
||||
o.faces.each do |vert|
|
||||
vertex = vert[0]
|
||||
normal = vert[1]
|
||||
|
||||
glColor3f(@color.red, @color.green, @color.blue)
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@color.red, @color.green, @color.blue, 1.0])
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@color.red, @color.green, @color.blue, 1.0])
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
|
||||
|
||||
glNormal3f(normal.x, normal.y, normal.z)
|
||||
glVertex3f(vertex.x, vertex.y, vertex.z)
|
||||
end
|
||||
glEnd
|
||||
glDisable(GL_CULL_FACE)
|
||||
glDisable(GL_COLOR_MATERIAL)
|
||||
end
|
||||
end
|
||||
|
||||
def parse
|
||||
lines = 0
|
||||
@file.each_line do |line|
|
||||
lines+=1
|
||||
line = line.strip
|
||||
|
||||
array = line.split(' ')
|
||||
case array[0]
|
||||
when 'mtllib'
|
||||
@material_file = array[1]
|
||||
parse_mtllib
|
||||
when 'usemtl'
|
||||
# PI*(r*r)
|
||||
set_material(array[1])
|
||||
when 'o'
|
||||
change_object(array[1])
|
||||
when 'v'
|
||||
add_vertex(array)
|
||||
when 'vt'
|
||||
add_texture_coordinate(array)
|
||||
|
||||
when 'vn'
|
||||
add_normal(array)
|
||||
|
||||
when 'f'
|
||||
array[1..3].each do |f|
|
||||
@verts << f.split("/")[0]
|
||||
@norms << f.split("/")[2]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
puts "Total Lines: #{lines}"
|
||||
end
|
||||
|
||||
def parse_mtllib
|
||||
file = File.open(@object_path.sub(File.basename(@object_path), '')+@material_file, 'r')
|
||||
file.readlines.each do |line|
|
||||
array = line.strip.split(' ')
|
||||
# puts array.join
|
||||
case array.first
|
||||
when 'newmtl'
|
||||
when 'Ns' # Specular Exponent
|
||||
when 'Ka' # Ambient
|
||||
when 'Kd' # Diffuse
|
||||
when 'Ks' # Specular
|
||||
when 'Ke' # Emissive
|
||||
when 'Ni' # Unknown (Blender Specific?)
|
||||
when 'd' # Dissolved (Transparency)
|
||||
when 'illum' # Illumination model
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def change_object(name)
|
||||
@objects << Object.new(name)
|
||||
@current_object = @objects.last
|
||||
end
|
||||
|
||||
def set_material(name)
|
||||
# @current_object.
|
||||
end
|
||||
|
||||
def faces_count
|
||||
count = 0
|
||||
@objects.each {|o| count+=o.faces.count}
|
||||
return count
|
||||
end
|
||||
|
||||
def add_vertex(array)
|
||||
@vertex_count+=1
|
||||
vert = nil
|
||||
if array.size == 5
|
||||
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
|
||||
elsif array.size == 4
|
||||
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
|
||||
else
|
||||
raise
|
||||
end
|
||||
@current_object.vertexes << vert
|
||||
end
|
||||
|
||||
def add_normal(array)
|
||||
vert = nil
|
||||
if array.size == 5
|
||||
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
|
||||
elsif array.size == 4
|
||||
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
|
||||
else
|
||||
raise
|
||||
end
|
||||
@current_object.normals << vert
|
||||
end
|
||||
|
||||
def add_texture_coordinate(array)
|
||||
texture = nil
|
||||
if array.size == 4
|
||||
texture = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
|
||||
elsif array.size == 3
|
||||
texture = Vertex.new(Float(array[1]), Float(array[2]), 0.0)
|
||||
else
|
||||
raise
|
||||
end
|
||||
@current_object.textures << texture
|
||||
end
|
||||
|
||||
def form_faces
|
||||
@verts.each_with_index do |v, index|
|
||||
active_object = nil
|
||||
# Look for active object
|
||||
search_index = Integer(v)-1
|
||||
local_search = 0
|
||||
search_object_index = 0
|
||||
found = false
|
||||
@objects.each_with_index do |o, i|
|
||||
local_search=search_index-i
|
||||
search_object_index = i
|
||||
if local_search.between?(local_search, local_search+o.vertexes.count-1)
|
||||
active_object = o
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
raise "active_object is nil!" if active_object == nil
|
||||
face = [active_object.vertexes[Integer(v)-local_search-1], active_object.normals[Integer(@norms[index])-1]]
|
||||
if face.last == nil
|
||||
p Integer(v)-local_search-1
|
||||
p active_object.normals[@norms[index].to_i]
|
||||
p Integer(@norms[index])-local_search-1
|
||||
puts "V: #{active_object.vertexes.count-1}, T: #{Integer(v)-1}"
|
||||
puts "Vertex: #{v}/#{Integer(v)-1}/#{Integer(v)-local_search-1}
|
||||
Normal: #{index}/#{Integer(@norms[index])-1}/#{Integer(@norms[index])-local_search-1}"
|
||||
raise "Bad data!"
|
||||
end
|
||||
|
||||
active_object.faces << face
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
16
lib/wavefront/object.rb
Normal file
16
lib/wavefront/object.rb
Normal file
@@ -0,0 +1,16 @@
|
||||
class IMICFPS
|
||||
class Wavefront
|
||||
class Object
|
||||
attr_reader :name
|
||||
attr_accessor :vertexes, :texures, :normals, :faces
|
||||
|
||||
def initialize(name)
|
||||
@name = name
|
||||
@vertexes = []
|
||||
@textures = []
|
||||
@normals = []
|
||||
@faces = []
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -3,19 +3,20 @@ class IMICFPS
|
||||
include GL
|
||||
include GLU
|
||||
include GLUT
|
||||
Point = Struct.new(:x, :y)
|
||||
|
||||
def initialize(window_width = 1280, window_height = 800, fullscreen = false)
|
||||
# super(window_width, window_height, fullscreen)
|
||||
super(Gosu.screen_width, Gosu.screen_height, true)
|
||||
super(window_width, window_height, fullscreen)
|
||||
# super(Gosu.screen_width, Gosu.screen_height, true)
|
||||
$window = self
|
||||
@level = Object.new("objects/cube.obj")
|
||||
# @level = Object.new("objects/sponza.obj")
|
||||
@camera = Object::Vertex.new(0,-1,0)
|
||||
@camera_target = Object::Vertex.new(0,-1,0)
|
||||
@model = Wavefront::Model.new("objects/cube.obj")
|
||||
# @model = Object.new("objects/sponza.obj")
|
||||
@camera = Wavefront::Model::Vertex.new(0,-1,0)
|
||||
@camera_target = Wavefront::Model::Vertex.new(0,-1,0)
|
||||
@speed = 0.05
|
||||
@angle_y = 0 # |
|
||||
@angle_x = 0 # _
|
||||
@mouse = Object::Vertex.new(Gosu.screen_width/2,Gosu.screen_height/2,0)
|
||||
@mouse = Point.new(Gosu.screen_width/2, Gosu.screen_height/2)
|
||||
self.mouse_x, self.mouse_y = Gosu.screen_width/2, Gosu.screen_height/2
|
||||
|
||||
@font = Gosu::Font.new(18, name: "DejaVu Sans")
|
||||
@@ -56,10 +57,6 @@ class IMICFPS
|
||||
glEnable(GL_LIGHTING)
|
||||
glEnable(GL_LIGHT0)
|
||||
glEnable(GL_DEPTH_TEST)
|
||||
glEnable(GL_CULL_FACE)
|
||||
|
||||
glEnable(GL_COLOR_MATERIAL)
|
||||
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
|
||||
|
||||
# glRotatef(@angle_y,0,1,0)
|
||||
# glRotatef(@angle_x,1,0,0)
|
||||
@@ -68,23 +65,9 @@ class IMICFPS
|
||||
gluLookAt(@camera.x,@camera.y,@camera.z, @angle_x,@angle_y,0, 0,1,0)
|
||||
|
||||
color = [@c1, @c2, @c3]
|
||||
glBegin(GL_TRIANGLES) # begin drawing model
|
||||
@level.faces.each do |vert|
|
||||
vertex = vert[0]
|
||||
normal = vert[1]
|
||||
@model.draw
|
||||
|
||||
glColor3f(color[0], color[1], color[2])
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@c1, @c2, @c3, 1.0])
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@c1, @c2, @c3, 1.0])
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
|
||||
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
|
||||
|
||||
glNormal3f(normal.x, normal.y, normal.z)
|
||||
glVertex3f(vertex.x, vertex.y, vertex.z)
|
||||
end
|
||||
glEnd
|
||||
end
|
||||
|
||||
@text.split("~").each_with_index do |bit, i|
|
||||
@font.draw(bit.strip, 10, @font.height*i, Float::INFINITY)
|
||||
end
|
||||
@@ -98,11 +81,11 @@ class IMICFPS
|
||||
~
|
||||
Angle Y: #{@angle_y} Angle X: #{@angle_x} ~
|
||||
X:#{@camera.x} Y:#{@camera.y} Z:#{@camera.z} ~
|
||||
Mesh Vert Array: #{@level.faces.size} ~
|
||||
Model Faces: #{@model.faces_count} ~
|
||||
Last Frame: #{Gosu.milliseconds-@last_frame_time}ms (#{Gosu.fps} fps)"
|
||||
@last_frame_time = Gosu.milliseconds
|
||||
|
||||
# $window.caption = "Gosu OBJ Level - FPS:#{Gosu.fps}"
|
||||
# $window.caption = "Gosu OBJ object - FPS:#{Gosu.fps}"
|
||||
@angle_x-=Integer(@mouse.x-self.mouse_x)
|
||||
@angle_y-=Integer(@mouse.y-self.mouse_y)
|
||||
@angle_x = @angle_x.clamp(-360, 360)
|
||||
|
||||
Reference in New Issue
Block a user