Broke everything

This commit is contained in:
2018-01-04 14:20:56 -06:00
parent 66e68581f5
commit 3942097c6c
6 changed files with 330 additions and 39 deletions

View File

@@ -1,35 +1,47 @@
class IMICFPS
class Object
Vertex = Struct.new("Vertex", :x, :y, :z)
include GL
include GLU
TextureCoordinate = Struct.new(:u, :v, :weight)
Vertex = Struct.new(:x, :y, :z, :weight)
Color = Struct.new(:red, :green, :blue)
attr_accessor :vertexes, :texures, :normals, :faces
def initialize(object = "objects/cube.obj")
@level = File.open(object, 'r')
@object_path = object
@file = File.open(object, 'r')
@material_file = nil
@vertexes = []
@textures = []
@normals = []
@faces = []
parse
@color = Color.new(1.0,1.0,1.0)
end
def parse
@level.each_line do |line|
@file.each_line do |line|
line = line.strip
array = line.split(' ')
case array[0]
when 'mtllib'
@material_file = array[1]
puts @material_file
parse_mtllib
when 'usemtl'
# PI*(r*r)
set_material(array[1])
when 'o'
change_object(array[1])
when 'v'
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
@vertexes << vert
add_vertex(array)
when 'vt'
p array
# vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
# @textures << vert
add_texture_coordinate(array)
when 'vn'
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
@normals << vert
add_normal(array)
when 'f'
vert = []
@@ -46,5 +58,77 @@ class IMICFPS
end
end
end
def parse_mtllib
file = File.open(@object_path.sub(File.basename(@object_path), '')+@material_file, 'r')
file.readlines.each do |line|
array = line.strip.split(' ')
p array
case array.first
when 'newmtl'
when 'Ns' # Specular Exponent
when 'Ka' # Ambient
when 'Kd' # Diffuse
when 'Ks' # Specular
when 'Ke' # Emissive
when 'Ni' # Unknown (Blender Specific?)
when 'd' # Dissolved (Transparency)
when 'illum' # Illumination model
end
end
end
def add_vertex(array)
vert = nil
if array.size == 5
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
elsif array.size == 4
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
end
@vertexes << vert
end
def add_normal(array)
vert = nil
if array.size == 5
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), Float(array[4]))
elsif array.size == 4
vert = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]), 1.0)
end
@normals << vert
end
def add_texture_coordinate(array)
texture = nil
if array.size == 4
texture = Vertex.new(Float(array[1]), Float(array[2]), Float(array[3]))
elsif array.size == 3
texture = Vertex.new(Float(array[1]), Float(array[2]), 0.0)
end
@textures << texture
end
def draw
glEnable(GL_CULL_FACE)
glEnable(GL_COLOR_MATERIAL)
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
glBegin(GL_TRIANGLES) # begin drawing model
self.faces.each do |vert|
vertex = vert[0]
normal = vert[1]
glColor3f(@color.red, @color.green, @color.blue)
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@color.red, @color.green, @color.blue, 1.0])
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@color.red, @color.green, @color.blue, 1.0])
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
glNormal3f(normal.x, normal.y, normal.z)
glVertex3f(vertex.x, vertex.y, vertex.z)
end
glEnd
glDisable(GL_CULL_FACE)
glDisable(GL_COLOR_MATERIAL)
end
end
end