Broke everything

This commit is contained in:
2018-01-04 14:20:56 -06:00
parent 66e68581f5
commit 3942097c6c
6 changed files with 330 additions and 39 deletions

View File

@@ -3,19 +3,20 @@ class IMICFPS
include GL
include GLU
include GLUT
Point = Struct.new(:x, :y)
def initialize(window_width = 1280, window_height = 800, fullscreen = false)
# super(window_width, window_height, fullscreen)
super(Gosu.screen_width, Gosu.screen_height, true)
super(window_width, window_height, fullscreen)
# super(Gosu.screen_width, Gosu.screen_height, true)
$window = self
@level = Object.new("objects/cube.obj")
# @level = Object.new("objects/sponza.obj")
@camera = Object::Vertex.new(0,-1,0)
@camera_target = Object::Vertex.new(0,-1,0)
@model = Wavefront::Model.new("objects/cube.obj")
# @model = Object.new("objects/sponza.obj")
@camera = Wavefront::Model::Vertex.new(0,-1,0)
@camera_target = Wavefront::Model::Vertex.new(0,-1,0)
@speed = 0.05
@angle_y = 0 # |
@angle_x = 0 # _
@mouse = Object::Vertex.new(Gosu.screen_width/2,Gosu.screen_height/2,0)
@mouse = Point.new(Gosu.screen_width/2, Gosu.screen_height/2)
self.mouse_x, self.mouse_y = Gosu.screen_width/2, Gosu.screen_height/2
@font = Gosu::Font.new(18, name: "DejaVu Sans")
@@ -56,10 +57,6 @@ class IMICFPS
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
glEnable(GL_COLOR_MATERIAL)
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
# glRotatef(@angle_y,0,1,0)
# glRotatef(@angle_x,1,0,0)
@@ -68,23 +65,9 @@ class IMICFPS
gluLookAt(@camera.x,@camera.y,@camera.z, @angle_x,@angle_y,0, 0,1,0)
color = [@c1, @c2, @c3]
glBegin(GL_TRIANGLES) # begin drawing model
@level.faces.each do |vert|
vertex = vert[0]
normal = vert[1]
@model.draw
glColor3f(color[0], color[1], color[2])
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, [@c1, @c2, @c3, 1.0])
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, [@c1, @c2, @c3, 1.0])
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, [1,1,1,1])
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, [10.0])
glNormal3f(normal.x, normal.y, normal.z)
glVertex3f(vertex.x, vertex.y, vertex.z)
end
glEnd
end
@text.split("~").each_with_index do |bit, i|
@font.draw(bit.strip, 10, @font.height*i, Float::INFINITY)
end
@@ -98,11 +81,11 @@ class IMICFPS
~
Angle Y: #{@angle_y} Angle X: #{@angle_x} ~
X:#{@camera.x} Y:#{@camera.y} Z:#{@camera.z} ~
Mesh Vert Array: #{@level.faces.size} ~
Model Faces: #{@model.faces_count} ~
Last Frame: #{Gosu.milliseconds-@last_frame_time}ms (#{Gosu.fps} fps)"
@last_frame_time = Gosu.milliseconds
# $window.caption = "Gosu OBJ Level - FPS:#{Gosu.fps}"
# $window.caption = "Gosu OBJ object - FPS:#{Gosu.fps}"
@angle_x-=Integer(@mouse.x-self.mouse_x)
@angle_y-=Integer(@mouse.y-self.mouse_y)
@angle_x = @angle_x.clamp(-360, 360)